drivers/multiple/SDL2: initialize only required subsystems

master
Joel Bodenmann 2023-06-07 16:09:24 +02:00
parent 3d543b62bc
commit fa0c779b0c
2 changed files with 1 additions and 7 deletions

View File

@ -33,9 +33,6 @@
#ifndef GDISP_SCREEN_HEIGHT
#define GDISP_SCREEN_HEIGHT 480
#endif
#ifndef GFX_SDL_INIT_FLAGS
#define GFX_SDL_INIT_FLAGS SDL_INIT_EVERYTHING
#endif
#if GINPUT_NEED_MOUSE
// Include mouse support code
@ -314,7 +311,7 @@ static void *SDL_input_event_loop (void *arg) {
// Must be executed on early stage of initialization: before threads and timer
void sdl_driver_init (void) {
if (SDL_Init(GFX_SDL_INIT_FLAGS) != 0){
if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_EVENTS) != 0){
fprintf(stderr, "Unable to initialize SDL: %s\n", SDL_GetError());
exit (1) ;
}

View File

@ -25,6 +25,3 @@ and a touchscreen driver.
4. Modify your makefile to add `sdl2-config --libs --cflags` to the CFLAGS line. i.e.
CFLAGS = `sdl2-config --libs --cflags`
By default, this driver will pass the `SDL_INIT_EVERYTHING` flag to SDL_Init(). This
can be overriden by defining the GFX_SDL_INIT_FLAGS macro.