/*
 * Copyright (c) 2012, 2013, Joel Bodenmann aka Tectu <joel@unormal.org>
 * Copyright (c) 2012, 2013, Andrew Hannam aka inmarket
 *
 * All rights reserved.
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions are met:
 *    * Redistributions of source code must retain the above copyright
 *      notice, this list of conditions and the following disclaimer.
 *    * Redistributions in binary form must reproduce the above copyright
 *      notice, this list of conditions and the following disclaimer in the
 *      documentation and/or other materials provided with the distribution.
 *    * Neither the name of the <organization> nor the
 *      names of its contributors may be used to endorse or promote products
 *      derived from this software without specific prior written permission.
 *
 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
 * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
 * DISCLAIMED. IN NO EVENT SHALL <COPYRIGHT HOLDER> BE LIABLE FOR ANY
 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 */

#include "gfx.h"

int main(void) {
	uint8_t charmap[8];

	gfxInit();

	/* set cursor position and draw single characters */
	tdispSetCursor(4, 0);
	tdispDrawChar('H');
	tdispDrawChar('D');
	tdispDrawChar('4');
	tdispDrawChar('4');
	tdispDrawChar('7');
	tdispDrawChar('8');
	tdispDrawChar('0');

	/* draw a string to a given location */
	tdispDrawStringLocation(0, 1, "chibios-gfx.com");

	/* create and display a custom made character */
	charmap[0] = 0b00000;
	charmap[1] = 0b00100;
	charmap[2] = 0b00010;
	charmap[3] = 0b11111;
	charmap[4] = 0b00010;
	charmap[5] = 0b00100;
	charmap[6] = 0b00000;
	charmap[7] = 0b00000;
	tdispCreateChar(0, charmap);
	tdispHome();
	tdispDrawChar(0);

	while(TRUE) {
		gfxSleepMilliseconds(250);
	}
}

