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/*
* Copyright ( c ) 2012 , 2013 , Joel Bodenmann aka Tectu < joel @ unormal . org >
* Copyright ( c ) 2012 , 2013 , Andrew Hannam aka inmarket
*
* All rights reserved .
*
* Redistribution and use in source and binary forms , with or without
* modification , are permitted provided that the following conditions are met :
* * Redistributions of source code must retain the above copyright
* notice , this list of conditions and the following disclaimer .
* * Redistributions in binary form must reproduce the above copyright
* notice , this list of conditions and the following disclaimer in the
* documentation and / or other materials provided with the distribution .
* * Neither the name of the < organization > nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission .
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS " AS IS " AND
* ANY EXPRESS OR IMPLIED WARRANTIES , INCLUDING , BUT NOT LIMITED TO , THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED . IN NO EVENT SHALL < COPYRIGHT HOLDER > BE LIABLE FOR ANY
* DIRECT , INDIRECT , INCIDENTAL , SPECIAL , EXEMPLARY , OR CONSEQUENTIAL DAMAGES
* ( INCLUDING , BUT NOT LIMITED TO , PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES ;
* LOSS OF USE , DATA , OR PROFITS ; OR BUSINESS INTERRUPTION ) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY , WHETHER IN CONTRACT , STRICT LIABILITY , OR TORT
* ( INCLUDING NEGLIGENCE OR OTHERWISE ) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE , EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE .
*/
/*
* This demo shows how to create a static thread and how to terminate it
* after some period of time .
* A GTimer is used to termiate the thread .
*
* Note : The GOS API does not provide any function to terminate or kill a thread
* as not every operating system allows it to terminate a thread out
* from another one . Therefore , we use the parameters to implement a
* " fall over the edge " algorithm .
*/
# include "gfx.h"
GTimer gt ;
gfxThreadHandle thd ;
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# if defined(WIN32)
# include <windows.h>
static DWORD nres ;
// On Win32 don't use the C library fprintf or write as they crash.
// Maybe we just need to add the multi-thread C library options to the compile.
// Instead we use the Win32 API directly as that always works.
# define DEBUGWRITE(str) WriteFile(GetStdHandle(STD_ERROR_HANDLE), str, strlen(str), &nres, 0)
# else
# warning "You must alter this demo to define a DEBUGWRITE macro for your platform."
# warning "Be careful of using C library functions as they sometimes crash if they are not expecting stack changes (if possible use a multi-thread aware C library)"
# warning "You might flash LED's instead if that is better for your platform."
# error "--"
# endif
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/*
* Thread function
* Prints a message
*/
threadreturn_t Thread_function ( void * param )
{
/* Cast the paramter into a bool pointer so we can use it */
bool_t * doExit = ( bool_t * ) param ;
/* Execute this until we shall be terminated */
while ( * doExit = = FALSE ) {
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DEBUGWRITE ( " Message from Thread \n " ) ;
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gfxSleepMilliseconds ( 500 ) ;
}
/* Don't return anything */
return ( threadreturn_t ) 0 ;
}
/*
* Timer callback function
* Will be called when timer expires / fires
*/
void timerCallback ( void * param )
{
/* Cast the paramter into a bool pointer so we can use it */
bool_t * threadExit = ( bool_t * ) param ;
/* Ask the Thread to fall over the end */
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DEBUGWRITE ( " Closing thread! \n " ) ;
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* threadExit = TRUE ;
}
/*
* The main function
*/
int main ( void )
{
bool_t exitThread = FALSE ;
gfxInit ( ) ;
/* Initialize the timer */
gtimerInit ( & gt ) ;
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/* Create a static thread from the default heap with normal priority.
* We pass a the parameter to the thread which tells the thread whether to return or not
*/
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thd = gfxThreadCreate ( NULL , 2048 , NORMAL_PRIORITY , Thread_function , ( void * ) & exitThread ) ;
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/* Start the timer. The callback function will be called once after 2000ms
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* We will pass the thread handle as a parameter so the timer can ask the thread to terminate
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*/
gtimerStart ( & gt , timerCallback , ( void * ) & exitThread , FALSE , 2000 ) ;
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while ( TRUE ) {
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DEBUGWRITE ( " Message from main! \n " ) ;
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gfxSleepMilliseconds ( 500 ) ;
}
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}