ugfx/glcd.c

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C
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#include "glcd.h"
#include "fonts.h"
#include <math.h>
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uint8_t font_width = 8, font_height = 16;
uint16_t lcd_width, lcd_height;
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void lcdInit(void) {
lld_lcdInit();
lcd_width = SCREEN_WIDTH;
lcd_height = SCREEN_HEIGHT;
}
uint16_t lcdGetHeight(void) {
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return lld_lcdGetHeight();
}
uint16_t lcdGetWidth(void) {
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return lld_lcdGetWidth();
}
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uint16_t lcdGetOrientation(void) {
return lld_lcdGetOrientation();
}
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static void lcdSetCursor(uint16_t x, uint16_t y) {
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lld_lcdSetCursor(x, y);
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}
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void lcdSetOrientation(uint8_t newOrientation) {
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lld_lcdSetOrientation(newOrientation);
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}
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void lcdSetWindow(uint16_t x0, uint16_t y0, uint16_t x1, uint16_t y1) {
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lld_lcdSetWindow(x0, y0, x1, y1);
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}
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void lcdClear(uint16_t color) {
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lld_lcdClear(color);
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}
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uint16_t lcdGetPixelColor(uint16_t x, uint16_t y) {
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return lld_lcdGetPixelColor(x, y);
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}
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void lcdDrawPixel(uint16_t x, uint16_t y, uint16_t color) {
lld_lcdDrawPixel(x, y, color);
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}
void lcdDrawLine(uint16_t x1, uint16_t y1, uint16_t x2, uint16_t y2, uint16_t color) {
int16_t dy, dx;
int16_t addx=1, addy=1;
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int16_t P, diff;
int16_t i=0;
dx = abs((int16_t)(x2 - x1));
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dy = abs((int16_t)(y2 - y1));
if(x1 > x2)
addx = -1;
if(y1 > y2)
addy = -1;
if(dx >= dy)
{
dy *= 2;
P = dy - dx;
diff = P - dx;
for(; i<=dx; ++i)
{
lcdDrawPixel(x1, y1, color);
if(P < 0)
{
P += dy;
x1 += addx;
}
else
{
P += diff;
x1 += addx;
y1 += addy;
}
}
}
else
{
dx *= 2;
P = dx - dy;
diff = P - dy;
for(; i<=dy; ++i)
{
lcdDrawPixel(x1, y1, color);
if(P < 0)
{
P += dx;
y1 += addy;
}
else
{
P += diff;
x1 += addx;
y1 += addy;
}
}
}
}
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void lcdDrawChar(uint16_t x, uint16_t y, const char c, uint16_t charcolor, uint16_t bkcolor) {
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uint16_t i = 0;
uint16_t j = 0;
unsigned char buffer[16];
unsigned char tmp_char=0;
GetASCIICode(buffer,c);
for (i=0;i<16;i++) {
tmp_char=buffer[i];
for (j=0;j<8;j++) {
if (((tmp_char >> (7-j)) & 0x01) == 0x01)
lcdDrawPixel(x+j,y+i,charcolor);
else
lcdDrawPixel(x+j,y+i,bkcolor);
}
}
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}
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void lcdDrawString(uint16_t x, uint16_t y, const char *str, uint16_t color, uint16_t bkcolor) {
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uint8_t TempChar;
do {
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TempChar = *str++;
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lcdDrawChar(x, y, TempChar, color, bkcolor);
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if(x<232) {
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x+=8;
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} else if(y<304) {
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x=0;
y+=16;
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} else {
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x=0;
y=0;
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}
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} while(*str != 0);
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}
uint16_t lcdBGR2RGB(uint16_t color) {
uint16_t r, g, b, rgb;
b = ( color>>0 ) & 0x1f;
g = ( color>>5 ) & 0x3f;
r = ( color>>11 ) & 0x1f;
rgb = (b<<11) + (g<<5) + (r<<0);
return( rgb );
}
void lcdFillArea(uint16_t x0, uint16_t y0, uint16_t x1, uint16_t y1, uint16_t color) {
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lcdDrawRect(x0, y0, x1, y1, filled, color);
/*
uint32_t index = 0, area;
area = ((x1-x0)*(y1-y0));
lcdSetWindow(x0, y0, x1, y1);
Clr_CS;
lcdWriteIndex(0x0022);
for(index = 0; index < area; index++)
lcdWriteData(color);
Set_CS;
*/
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}
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void lcdDrawRect(uint16_t x0, uint16_t y0, uint16_t x1, uint16_t y1, uint8_t filled, uint16_t color) {
uint16_t i, TempX;
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uint16_t j, TempY;
if (x0 > x1) {
TempX = x1;
x1 = x0;
x0 = TempX;
}
if (y0 > y1) {
TempY = y1;
y1 = y0;
y0 = TempY;
}
if(filled) {
for(i=x0; i<x1; i++)
for(j=y0; j<y1; j++)
lcdDrawPixel(i , j , color);
} else {
lcdDrawLine(x0, y0, x1, y0, color);
lcdDrawLine(x0, y1, x1, y1, color);
lcdDrawLine(x0, y0, x0, y1, color);
lcdDrawLine(x1, y0, x1, y1, color);
}
}
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void lcdDrawRectString(uint16_t x0, uint16_t y0, uint16_t x1, uint16_t y1, uint8_t *str, uint16_t fontColor, uint16_t bkColor) {
if(((strlen(str)*8) < (x1-x0)) && ((y1-y0) > font_height)) {
uint16_t off_left, off_up;
off_left = ((x1-x0) - (strlen(str) * font_width)) / 2;
off_up = ((y1-y0) - font_height) / 2;
lcdDrawRect(x0, y0, x1, y1, 1, bkColor);
lcdDrawString(x0 + off_left, y0 + off_up, str, fontColor, bkColor);
}
}
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void lcdDrawCircle(uint16_t x, uint16_t y, uint16_t radius, uint8_t filled, uint16_t color) {
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int16_t a, b, P;
a = 0;
b = radius;
P = 1 - radius;
do {
if(filled) {
lcdDrawLine(x-a, y+b, x+a, y+b, color);
lcdDrawLine(x-a, y-b, x+a, y-b, color);
lcdDrawLine(x-b, y+a, x+b, y+a, color);
lcdDrawLine(x-b, y-a, x+b, y-a, color);
} else {
lcdDrawPixel(a+x, b+y, color);
lcdDrawPixel(b+x, a+y, color);
lcdDrawPixel(x-a, b+y, color);
lcdDrawPixel(x-b, a+y, color);
lcdDrawPixel(b+x, y-a, color);
lcdDrawPixel(a+x, y-b, color);
lcdDrawPixel(x-a, y-b, color);
lcdDrawPixel(x-b, y-a, color);
}
if(P < 0)
P += 3 + 2*a++;
else
P += 5 + 2*(a++ - b--);
} while(a <= b);
}