176 lines
4.6 KiB
C
176 lines
4.6 KiB
C
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/*
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* This file is subject to the terms of the GFX License. If a copy of
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* the license was not distributed with this file, you can obtain one at:
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*
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* http://ugfx.org/license.html
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*/
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#include "gfx.h"
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#if GFX_USE_GDISP
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typedef struct fbInfo {
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void * pixels; // The pixel buffer
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coord_t linelen; // The number of bytes per display line
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} fbInfo;
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#define GDISP_DRIVER_VMT GDISPVMT_framebuffer
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#include "drivers/gdisp/framebuffer/gdisp_lld_config.h"
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#include "src/gdisp/driver.h"
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#include "board_framebuffer.h"
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typedef struct fbPriv {
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fbInfo fbi; // Display information
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} fbPriv;
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/*===========================================================================*/
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/* Driver local routines . */
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/*===========================================================================*/
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#define PIXIL_POS(g, x, y) ((y) * ((fbPriv *)(g)->priv)->fbi.linelen + (x) * sizeof(LLDCOLOR_TYPE))
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#define PIXEL_ADDR(g, pos) ((LLDCOLOR_TYPE *)(((char *)((fbPriv *)(g)->priv)->fbi.pixels)+pos))
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/*===========================================================================*/
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/* Driver exported functions. */
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/*===========================================================================*/
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LLDSPEC bool_t gdisp_lld_init(GDisplay *g) {
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// Initialize the private structure
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if (!(g->priv = gfxAlloc(sizeof(fbPriv))))
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gfxHalt("GDISP Framebuffer: Failed to allocate private memory");
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((fbPriv *)g->priv)->fbi.pixels = 0;
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((fbPriv *)g->priv)->fbi.linelen = 0;
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// Initialize the GDISP structure
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g->g.Orientation = GDISP_ROTATE_0;
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g->g.Powermode = powerOn;
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g->board = 0; // preinitialize
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board_init(g, &((fbPriv *)g->priv)->fbi);
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return TRUE;
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}
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#if GDISP_HARDWARE_FLUSH
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LLDSPEC void gdisp_lld_flush(GDisplay *g) {
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board_flush(g);
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}
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#endif
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LLDSPEC void gdisp_lld_draw_pixel(GDisplay *g) {
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unsigned pos;
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#if GDISP_NEED_CONTROL
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switch(g->g.Orientation) {
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case GDISP_ROTATE_0:
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default:
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pos = PIXIL_POS(g, g->p.x, g->p.y);
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break;
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case GDISP_ROTATE_90:
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pos = PIXIL_POS(g, g->p.y, g->g.Width-g->p.x-1);
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break;
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case GDISP_ROTATE_180:
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pos = PIXIL_POS(g, g->g.Width-g->p.x-1, g->g.Height-g->p.y-1);
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break;
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case GDISP_ROTATE_270:
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pos = PIXIL_POS(g, g->g.Height-g->p.y-1, g->p.x);
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break;
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}
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#else
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pos = PIXIL_POS(g, g->p.x, g->p.y);
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#endif
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PIXEL_ADDR(g, pos)[0] = gdispColor2Native(g->p.color);
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}
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LLDSPEC color_t gdisp_lld_get_pixel_color(GDisplay *g) {
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unsigned pos;
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LLDCOLOR_TYPE color;
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#if GDISP_NEED_CONTROL
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switch(g->g.Orientation) {
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case GDISP_ROTATE_0:
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default:
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pos = PIXIL_POS(g, g->p.x, g->p.y);
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break;
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case GDISP_ROTATE_90:
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pos = PIXIL_POS(g, g->p.y, g->g.Width-g->p.x-1);
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break;
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case GDISP_ROTATE_180:
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pos = PIXIL_POS(g, g->g.Width-g->p.x-1, g->g.Height-g->p.y-1);
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break;
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case GDISP_ROTATE_270:
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pos = PIXIL_POS(g, g->g.Height-g->p.y-1, g->p.x);
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break;
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}
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#else
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pos = PIXIL_POS(g, g->p.x, g->p.y);
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#endif
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color = PIXEL_ADDR(g, pos)[0];
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return gdispNative2Color(color);
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}
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#if GDISP_NEED_CONTROL
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LLDSPEC void gdisp_lld_control(GDisplay *g) {
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switch(g->p.x) {
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case GDISP_CONTROL_POWER:
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if (g->g.Powermode == (powermode_t)g->p.ptr)
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return;
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switch((powermode_t)g->p.ptr) {
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case powerOff: case powerOn: case powerSleep: case powerDeepSleep:
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board_power(g, (powermode_t)g->p.ptr);
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break;
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default:
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return;
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}
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g->g.Powermode = (powermode_t)g->p.ptr;
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return;
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case GDISP_CONTROL_ORIENTATION:
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if (g->g.Orientation == (orientation_t)g->p.ptr)
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return;
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switch((orientation_t)g->p.ptr) {
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case GDISP_ROTATE_0:
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case GDISP_ROTATE_180:
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if (g->g.Orientation == GDISP_ROTATE_90 || g->g.Orientation == GDISP_ROTATE_270) {
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coord_t tmp;
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tmp = g->g.Width;
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g->g.Width = g->g.Height;
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g->g.Height = tmp;
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}
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break;
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case GDISP_ROTATE_90:
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case GDISP_ROTATE_270:
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if (g->g.Orientation == GDISP_ROTATE_0 || g->g.Orientation == GDISP_ROTATE_180) {
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coord_t tmp;
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tmp = g->g.Width;
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g->g.Width = g->g.Height;
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g->g.Height = tmp;
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}
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break;
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default:
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return;
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}
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g->g.Orientation = (orientation_t)g->p.ptr;
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return;
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case GDISP_CONTROL_BACKLIGHT:
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if ((unsigned)g->p.ptr > 100) g->p.ptr = (void *)100;
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board_backlight(g, (unsigned)g->p.ptr);
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g->g.Backlight = (unsigned)g->p.ptr;
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return;
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case GDISP_CONTROL_CONTRAST:
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if ((unsigned)g->p.ptr > 100) g->p.ptr = (void *)100;
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board_contrast(g, (unsigned)g->p.ptr);
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g->g.Contrast = (unsigned)g->p.ptr;
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return;
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}
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}
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#endif
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#endif /* GFX_USE_GDISP */
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