ugfx/drivers/gdisp/AlteraFramereader/gdisp_lld_alteraframereader.c

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/*
* This file is subject to the terms of the GFX License. If a copy of
* the license was not distributed with this file, you can obtain one at:
*
* http://ugfx.org/license.html
*/
#include <system.h>
#include <io.h>
#include <string.h>
#include "gfx.h"
#if GFX_USE_GDISP
#define GDISP_DRIVER_VMT GDISPVMT_alteraframereader
#include "gdisp_lld_config.h"
#include "../../../src/gdisp/gdisp_driver.h"
#include "board_alteraframereader.h"
#ifndef FRAMEREADER_BASE
#error "Framereader IP base address (FRAMEREADER_BASE) not set in board file."
#endif
#ifndef SCREEN_WIDTH
#error "Screen width (SCREEN_WIDTH) not set in board file."
#endif
#ifndef SCREEN_HEIGHT
#error "Screen height (SCREEN_HEIGHT) not set in board file."
#endif
typedef struct fbPriv {
void* pixels; // The pixel buffer
coord_t linelen; // The number of bytes per display line
void* frame0;
void* frame1;
} fbPriv;
/*===========================================================================*/
/* Driver local routines . */
/*===========================================================================*/
#define PIXIL_POS(g, x, y) ((y) * ((fbPriv *)(g)->priv)->linelen + (x) * sizeof(LLDCOLOR_TYPE))
#define PIXEL_ADDR(g, pos) ((LLDCOLOR_TYPE *)(((char *)((fbPriv *)(g)->priv)->pixels)+pos))
#define PRIV(g) ((fbPriv *)g->priv)
/*===========================================================================*/
/* Driver exported functions. */
/*===========================================================================*/
LLDSPEC bool_t gdisp_lld_init(GDisplay* g)
{
// Allocate the frame buffers
PRIV(g)->frame0 = gfxAlloc(SCREEN_WIDTH * SCREEN_HEIGHT * sizeof(LLDCOLOR_TYPE));
PRIV(g)->frame1 = gfxAlloc(SCREEN_WIDTH * SCREEN_HEIGHT * sizeof(LLDCOLOR_TYPE));
if (!PRIV(g)->frame0 || !PRIV(g)->frame1) {
gfxHalt("Couldn't allocate memory for framebuffer\r\n");
}
// Initialize the private structure
g->g.Width = SCREEN_WIDTH;
g->g.Height = SCREEN_HEIGHT;
g->g.Backlight = 100;
g->g.Contrast = 50;
g->g.Orientation = GDISP_ROTATE_0;
g->g.Powermode = powerOn;
g->board = 0;
PRIV(g)->linelen = g->g.Width * sizeof(LLDCOLOR_TYPE); // bytes per line
PRIV(g)->pixels = PRIV(g)->frame0;
// Make sure the MSB is set so we bypass the data cache of the NIOS-II soft core
PRIV(g)->pixels = (void*)((char*)PRIV(g)->pixels + 0x80000000);
// Stop the framereader to allow for configuration
IOWR(ALT_VIP_VFR_0_BASE, 0x00, 0x00); // stop for config
// Frame 0
IOWR(ALT_VIP_VFR_0_BASE, 0x04, (uint32_t)PRIV(g)->frame0);
IOWR(ALT_VIP_VFR_0_BASE, 0x05, SCREEN_WIDTH*SCREEN_HEIGHT/2);
IOWR(ALT_VIP_VFR_0_BASE, 0x06, SCREEN_WIDTH*SCREEN_HEIGHT);
IOWR(ALT_VIP_VFR_0_BASE, 0x08, SCREEN_WIDTH);
IOWR(ALT_VIP_VFR_0_BASE, 0x09, SCREEN_HEIGHT);
IOWR(ALT_VIP_VFR_0_BASE, 0x0a, 0x00);
// Frame 1
IOWR(ALT_VIP_VFR_0_BASE, 0x0b, (uint32_t)PRIV(g)->frame1);
IOWR(ALT_VIP_VFR_0_BASE, 0x0c, SCREEN_WIDTH*SCREEN_HEIGHT/2);
IOWR(ALT_VIP_VFR_0_BASE, 0x0d, SCREEN_WIDTH*SCREEN_HEIGHT);
IOWR(ALT_VIP_VFR_0_BASE, 0x0f, SCREEN_WIDTH);
IOWR(ALT_VIP_VFR_0_BASE, 0x10, SCREEN_HEIGHT);
IOWR(ALT_VIP_VFR_0_BASE, 0x11, 0x00);
// Select frame0 (user draws to frame0 -> double buffering disabled by default)
IOWR(ALT_VIP_VFR_0_BASE, 0x03, 0x00);
// Start the framebuffer reader
IOWR(ALT_VIP_VFR_0_BASE, 0x00, 0x01);
return TRUE;
}
LLDSPEC void gdisp_lld_draw_pixel(GDisplay* g)
{
unsigned pos;
#if GDISP_NEED_CONTROL
switch(g->g.Orientation) {
case GDISP_ROTATE_0:
default:
pos = PIXIL_POS(g, g->p.x, g->p.y);
break;
case GDISP_ROTATE_90:
pos = PIXIL_POS(g, g->p.y, g->g.Width-g->p.x-1);
break;
case GDISP_ROTATE_180:
pos = PIXIL_POS(g, g->g.Width-g->p.x-1, g->g.Height-g->p.y-1);
break;
case GDISP_ROTATE_270:
pos = PIXIL_POS(g, g->g.Height-g->p.y-1, g->p.x);
break;
}
#else
pos = PIXIL_POS(g, g->p.x, g->p.y);
#endif
PIXEL_ADDR(g, pos)[0] = gdispColor2Native(g->p.color);
}
LLDSPEC color_t gdisp_lld_get_pixel_color(GDisplay* g)
{
unsigned pos;
LLDCOLOR_TYPE color;
#if GDISP_NEED_CONTROL
switch(g->g.Orientation) {
case GDISP_ROTATE_0:
default:
pos = PIXIL_POS(g, g->p.x, g->p.y);
break;
case GDISP_ROTATE_90:
pos = PIXIL_POS(g, g->p.y, g->g.Width-g->p.x-1);
break;
case GDISP_ROTATE_180:
pos = PIXIL_POS(g, g->g.Width-g->p.x-1, g->g.Height-g->p.y-1);
break;
case GDISP_ROTATE_270:
pos = PIXIL_POS(g, g->g.Height-g->p.y-1, g->p.x);
break;
}
#else
pos = PIXIL_POS(g, g->p.x, g->p.y);
#endif
color = PIXEL_ADDR(g, pos)[0];
return gdispNative2Color(color);
}
#if GDISP_NEED_CONTROL
LLDSPEC void gdisp_lld_control(GDisplay* g)
{
switch(g->p.x) {
case GDISP_CONTROL_POWER:
if (g->g.Powermode == (powermode_t)g->p.ptr)
return;
switch((powermode_t)g->p.ptr) {
case powerOff: case powerOn: case powerSleep: case powerDeepSleep:
board_power(g, (powermode_t)g->p.ptr);
break;
default:
return;
}
g->g.Powermode = (powermode_t)g->p.ptr;
return;
case GDISP_CONTROL_ORIENTATION:
if (g->g.Orientation == (orientation_t)g->p.ptr)
return;
switch((orientation_t)g->p.ptr) {
case GDISP_ROTATE_0:
case GDISP_ROTATE_180:
if (g->g.Orientation == GDISP_ROTATE_90 || g->g.Orientation == GDISP_ROTATE_270) {
coord_t tmp;
tmp = g->g.Width;
g->g.Width = g->g.Height;
g->g.Height = tmp;
}
break;
case GDISP_ROTATE_90:
case GDISP_ROTATE_270:
if (g->g.Orientation == GDISP_ROTATE_0 || g->g.Orientation == GDISP_ROTATE_180) {
coord_t tmp;
tmp = g->g.Width;
g->g.Width = g->g.Height;
g->g.Height = tmp;
}
break;
default:
return;
}
g->g.Orientation = (orientation_t)g->p.ptr;
return;
case GDISP_CONTROL_BACKLIGHT:
if ((unsigned)g->p.ptr > 100) g->p.ptr = (void *)100;
board_backlight(g, (unsigned)g->p.ptr);
g->g.Backlight = (unsigned)g->p.ptr;
return;
case GDISP_CONTROL_CONTRAST:
if ((unsigned)g->p.ptr > 100) g->p.ptr = (void *)100;
board_contrast(g, (unsigned)g->p.ptr);
g->g.Contrast = (unsigned)g->p.ptr;
return;
case GDISP_CONTROL_BUFFERS_SWAP:
if (PRIV(g)->pixels == PRIV(g)->frame0) {
PRIV(g)->pixels = PRIV(g)->frame1;
IOWR(ALT_VIP_VFR_0_BASE, 0x03, 0x00);
} else {
PRIV(g)->pixels = PRIV(g)->frame0;
IOWR(ALT_VIP_VFR_0_BASE, 0x03, 0x01);
}
return;
case GDISP_CONTROL_BUFFERS_ENABLE:
// Display frame0, draw to frame1
PRIV(g)->pixels = PRIV(g)->frame1;
IOWR(ALT_VIP_VFR_0_BASE, 0x03, 0x00);
return;
case GDISP_CONTROL_BUFFERS_DISABLE:
// Display frame0, draw to frame0
PRIV(g)->pixels = PRIV(g)->frame0;
IOWR(ALT_VIP_VFR_0_BASE, 0x03, 0x00);
return;
}
}
#endif
#if GDISP_HARDWARE_FILLS
LLDSPEC void gdisp_lld_fill_area(GDisplay* g)
{
int i;
unsigned int addr;
int bytes_per_line;
int bytes_per_pixel;
uint8_t* line;
// Calculate some values required for further calculations
bytes_per_pixel = ((fbPriv*)g->priv)->linelen/g->g.Width; // must be 4
bytes_per_line = ((fbPriv*)g->priv)->linelen;
// Allocate line buffer
line = gfxAlloc(bytes_per_pixel * g->p.cx);
// Fill the line buffer with the solid color
for (i = 0; i < bytes_per_pixel * g->p.cx; i += 4) {
*((color_t*)(line + i)) = g->p.color;
}
// Calculate the address of the first pixel of the rectangle (top left corner)
addr = (int)((char *)((fbPriv *)g->priv)->pixels + (g->p.y * bytes_per_line) + (g->p.x * bytes_per_pixel));
// Copy filled line buffer to create rectangle
for (i = 0; i < g->p.cy; i++) {
memcpy((void*)addr, line, bytes_per_pixel * g->p.cx);
addr += bytes_per_line;
}
// Free the line buffer
gfxFree(line);
}
#endif // GDISP_HARDWARE_FILLS
#endif /* GFX_USE_GDISP */