123 lines
2.4 KiB
C
123 lines
2.4 KiB
C
|
// Emacs style mode select -*- C++ -*-
|
||
|
//-----------------------------------------------------------------------------
|
||
|
//
|
||
|
// $Id:$
|
||
|
//
|
||
|
// Copyright (C) 1993-1996 by id Software, Inc.
|
||
|
//
|
||
|
// This source is available for distribution and/or modification
|
||
|
// only under the terms of the DOOM Source Code License as
|
||
|
// published by id Software. All rights reserved.
|
||
|
//
|
||
|
// The source is distributed in the hope that it will be useful,
|
||
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||
|
// FITNESS FOR A PARTICULAR PURPOSE. See the DOOM Source Code License
|
||
|
// for more details.
|
||
|
//
|
||
|
// DESCRIPTION:
|
||
|
//
|
||
|
//
|
||
|
//-----------------------------------------------------------------------------
|
||
|
|
||
|
|
||
|
#ifndef __D_EVENT__
|
||
|
#define __D_EVENT__
|
||
|
|
||
|
|
||
|
#include "doomtype.h"
|
||
|
|
||
|
|
||
|
//
|
||
|
// Event handling.
|
||
|
//
|
||
|
|
||
|
// Input event types.
|
||
|
typedef enum
|
||
|
{
|
||
|
ev_keydown,
|
||
|
ev_keyup,
|
||
|
ev_mouse,
|
||
|
ev_joystick
|
||
|
} evtype_t;
|
||
|
|
||
|
// Event structure.
|
||
|
typedef struct
|
||
|
{
|
||
|
evtype_t type;
|
||
|
int data1; // keys / mouse/joystick buttons
|
||
|
int data2; // mouse/joystick x move
|
||
|
int data3; // mouse/joystick y move
|
||
|
} event_t;
|
||
|
|
||
|
|
||
|
typedef enum
|
||
|
{
|
||
|
ga_nothing,
|
||
|
ga_loadlevel,
|
||
|
ga_newgame,
|
||
|
ga_loadgame,
|
||
|
ga_savegame,
|
||
|
ga_playdemo,
|
||
|
ga_completed,
|
||
|
ga_victory,
|
||
|
ga_worlddone,
|
||
|
ga_screenshot
|
||
|
} gameaction_t;
|
||
|
|
||
|
|
||
|
|
||
|
//
|
||
|
// Button/action code definitions.
|
||
|
//
|
||
|
typedef enum
|
||
|
{
|
||
|
// Press "Fire".
|
||
|
BT_ATTACK = 1,
|
||
|
// Use button, to open doors, activate switches.
|
||
|
BT_USE = 2,
|
||
|
|
||
|
// Flag: game events, not really buttons.
|
||
|
BT_SPECIAL = 128,
|
||
|
BT_SPECIALMASK = 3,
|
||
|
|
||
|
// Flag, weapon change pending.
|
||
|
// If true, the next 3 bits hold weapon num.
|
||
|
BT_CHANGE = 4,
|
||
|
// The 3bit weapon mask and shift, convenience.
|
||
|
BT_WEAPONMASK = (8+16+32),
|
||
|
BT_WEAPONSHIFT = 3,
|
||
|
|
||
|
// Pause the game.
|
||
|
BTS_PAUSE = 1,
|
||
|
// Save the game at each console.
|
||
|
BTS_SAVEGAME = 2,
|
||
|
|
||
|
// Savegame slot numbers
|
||
|
// occupy the second byte of buttons.
|
||
|
BTS_SAVEMASK = (4+8+16),
|
||
|
BTS_SAVESHIFT = 2,
|
||
|
|
||
|
} buttoncode_t;
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
//
|
||
|
// GLOBAL VARIABLES
|
||
|
//
|
||
|
#define MAXEVENTS 64
|
||
|
|
||
|
extern event_t events[MAXEVENTS];
|
||
|
extern int eventhead;
|
||
|
extern int eventtail;
|
||
|
|
||
|
extern gameaction_t gameaction;
|
||
|
|
||
|
|
||
|
#endif
|
||
|
//-----------------------------------------------------------------------------
|
||
|
//
|
||
|
// $Log:$
|
||
|
//
|
||
|
//-----------------------------------------------------------------------------
|