2015-04-12 07:07:38 +00:00
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/*
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* This file is subject to the terms of the GFX License. If a copy of
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* the license was not distributed with this file, you can obtain one at:
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*
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* http://ugfx.org/license.html
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*/
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/**
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2015-05-16 18:33:31 +00:00
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* @file src/gwin/gwin_keyboard.h
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2015-04-12 07:07:38 +00:00
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* @brief GWIN Graphic window subsystem header file.
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*
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2015-05-16 18:33:31 +00:00
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* @defgroup Keyboard Keyboard
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2015-04-12 07:07:38 +00:00
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* @ingroup Widgets
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*
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* @details GWIN allows it to easily create buttons with different styles
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* and check for different meta states such as: PRESSED, CLICKED,
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* RELEASED etc.
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*
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* @pre GFX_USE_GWIN must be set to TRUE in your gfxconf.h
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* @pre GWIN_NEED_BUTTON must be set to TRUE in your gfxconf.h
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* @{
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*/
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#ifndef _GWIN_KEYBOARD_H
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#define _GWIN_KEYBOARD_H
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/* This file is included within "src/gwin/gwin_widget.h" */
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/**
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* @brief The Event Type for a Button Event
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*/
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#define GEVENT_GWIN_KEYBOARD (GEVENT_GWIN_CTRL_FIRST+6)
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/**
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* @brief A Keyboard Event
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* @note There are currently no GEventGWinButton listening flags - use 0 as the flags to @p gwinAttachListener()
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*/
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typedef GEventGWin GEventGWinKeyboard;
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struct keyinfo {
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};
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/**
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* @brief The keyboard widget structure
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* @note Do not use the members directly - treat it as a black-box.
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*/
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typedef struct GKeyboardObject {
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GWidgetObject w;
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const struct GVKeyTable *keytable;
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const char **keyset;
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coord_t keyx, keyy;
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coord_t keycx, keycy;
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uint8_t lastkeyrow, lastkeycol;
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uint8_t keyrow, keycol;
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uint32_t key;
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} GKeyboardObject;
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#ifdef __cplusplus
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extern "C" {
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#endif
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/**
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* @brief Create a keyboard widget.
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* @return NULL if there is no resultant drawing area, otherwise a window handle.
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*
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* @param[in] g The GDisplay to display this window on
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* @param[in] gb The GKeyboardObject structure to initialise. If this is NULL the structure is dynamically allocated.
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* @param[in] pInit The initialisation parameters
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*
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* @note The drawing color and the background color get set to the current defaults. If you haven't called
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* @p gwinSetDefaultColor() or @p gwinSetDefaultBgColor() then these are White and Black respectively.
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* @note The font gets set to the current default font. If you haven't called @p gwinSetDefaultFont() then there
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* is no default font and text drawing operations will no nothing.
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* @note A keyboard remembers its normal drawing state. If there is a window manager then it is automatically
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* redrawn if the window is moved or its visibility state is changed.
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* @note A keyboard supports mouse input.
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*
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* @api
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*/
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GHandle gwinGKeyboardCreate(GDisplay *g, GKeyboardObject *gb, const GWidgetInit *pInit);
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#define gwinKeyboardCreate(gb, pInit) gwinGKeyboardCreate(GDISP, gb, pInit)
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/**
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* @brief Get the keyboard event source for a GWIN virtual keyboard
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* @return The event source handle or NULL if this is not a virtual keyboard
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*
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* @param[in] gh The GWIN virtual keyboard
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*
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* @note Normal GINPUT Keyboard events are returned by this event source.
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*/
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GSourceHandle gwinKeyboardGetEventSource(GHandle gh);
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/**
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* @brief Set the layout for the virtual keyboard
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*
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* @param[in] gh The GWIN virtual keyboard
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* @param[in] layout The keyboard layout to use (described by gwin_keyboard_layout.h)
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*
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* @note Changing the layout resets the keyboard to key set 0 of the keyboard and cancels any
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* pending shifts.
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*/
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void gwinKeyboardSetLayout(GHandle gh, struct GVKeyTable *layout);
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/** @} */
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#ifdef __cplusplus
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}
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#endif
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#endif /* _GWIN_KEYBOARD_H */
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/** @} */
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