2013-05-25 16:06:55 +00:00
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/*
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2013-06-15 11:09:02 +00:00
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* This file is subject to the terms of the GFX License. If a copy of
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* the license was not distributed with this file, you can obtain one at:
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*
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2013-07-21 20:20:37 +00:00
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* http://ugfx.org/license.html
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2013-06-15 11:09:02 +00:00
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*/
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2013-05-25 16:06:55 +00:00
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/**
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* @file include/gqueue/gqueue.h
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* @brief GQUEUE header file.
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*
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* @addtogroup GQUEUE
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2013-07-21 20:02:57 +00:00
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*
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* @brief Module which provides queue management (only internally used)
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*
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* @details There are 3 types of queues:
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2013-05-25 16:06:55 +00:00
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* <ul><li><b>Asynchronous Queues (ASync) </b> - Queue operations never block</li>
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* <li><b>Get Synchronous Queues (GSync) </b> - Queue Get operations block until something is placed in the Queue</li>
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* <li><b>Put Synchronous Queues (PSync)</b> - Queue Put operations block until the element is removed from the Queue</li>
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* <li><b>Fully Synchronous Queues (FSync)</b> - Queue GET and Put operations block</li>
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* </ul>
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* We need 4 types of queues even though fully synchronous queues support all operations including asynchronous
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* operations because fully synchronous queues have the highest storage requirements. The other queue types are
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* optimizations. Efficiency IS important to use (particularly RAM efficiency).
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* In practice we only implement ASync, GSync and FSync queues as PSync queues are of dubious value.
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* @{
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*/
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#ifndef _GQUEUE_H
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#define _GQUEUE_H
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#if GFX_USE_GQUEUE || defined(__DOXYGEN__)
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/**
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* @brief A queue
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* @{
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*/
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typedef struct gfxQueueASync {
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struct gfxQueueASyncItem *head;
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struct gfxQueueASyncItem *tail;
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} gfxQueueASync;
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2013-05-25 16:06:55 +00:00
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typedef struct gfxQueueGSync {
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struct gfxQueueGSyncItem *head;
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struct gfxQueueGSyncItem *tail;
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gfxSem sem;
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} gfxQueueGSync;
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typedef struct gfxQueueFSync {
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struct gfxQueueFSyncItem *head;
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struct gfxQueueFSyncItem *tail;
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gfxSem sem;
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} gfxQueueFSync;
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2013-05-25 16:06:55 +00:00
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/* @} */
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/**
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* @brief A queue item
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* @{
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*/
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typedef struct gfxQueueASyncItem {
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struct gfxQueueASyncItem *next;
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} gfxQueueASyncItem;
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typedef struct gfxQueueGSyncItem {
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struct gfxQueueGSyncItem *next;
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} gfxQueueGSyncItem;
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typedef struct gfxQueueFSyncItem {
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struct gfxQueueFSyncItem *next;
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gfxSem sem;
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} gfxQueueFSyncItem;
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/* @} */
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/*===========================================================================*/
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/* Function declarations. */
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/*===========================================================================*/
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#ifdef __cplusplus
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extern "C" {
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#endif
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/**
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* @brief Initialise a queue.
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*
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* @param[in] pqueue A pointer to the queue
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*
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* @note Whilst queues are normally FIFO, a GFX queue also supports push and pop operations.
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* A pop operation is the same as normal get from the queue but a push places the item
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* at the head of the queue instead of the tail (as a put would).
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*
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* @api
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* @{
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*/
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void gfxQueueASyncInit(gfxQueueASync *pqueue);
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void gfxQueueGSyncInit(gfxQueueGSync *pqueue);
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void gfxQueueFSyncInit(gfxQueueFSync *pqueue);
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/* @} */
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/**
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2013-06-10 07:18:01 +00:00
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* @brief Get an item from the head of the queue (and remove it from the queue).
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2013-05-25 16:06:55 +00:00
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* @return NULL if the timeout expires before an item is available
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*
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* @param[in] pqueue A pointer to the queue
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* @param[in] ms The maxmimum time to wait for an item. For ASync queues this parameter is
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* not specified as TIME_IMMEDIATE is assumed.
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*
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* @api
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* @{
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*/
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gfxQueueASyncItem *gfxQueueASyncGet(gfxQueueASync *pqueue);
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gfxQueueGSyncItem *gfxQueueGSyncGet(gfxQueueGSync *pqueue, delaytime_t ms);
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gfxQueueFSyncItem *gfxQueueFSyncGet(gfxQueueFSync *pqueue, delaytime_t ms);
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/* @} */
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/**
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* @brief Put an item on the end of the queue.
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* @return none for ASync and GSync queues; For FSync queues - FALSE on timeout, otherwise TRUE
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*
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* @param[in] pqueue A pointer to the queue
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* @param[in] pitem A pointer to the queue item
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* @param[in] ms The maxmimum time to wait for an item to be removed from the queue (only for FSync queues)
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*
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* @note FSync: Use a delay time of TIME_IMMEDIATE if you don't want to wait until the
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* item is removed from the queue. Note that even if the timeout occurs - the item
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* remains in the queue.
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*
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* @api
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* @{
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*/
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void gfxQueueASyncPut(gfxQueueASync *pqueue, gfxQueueASyncItem *pitem);
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void gfxQueueGSyncPut(gfxQueueGSync *pqueue, gfxQueueGSyncItem *pitem);
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bool_t gfxQueueFSyncPut(gfxQueueFSync *pqueue, gfxQueueFSyncItem *pitem, delaytime_t ms);
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/* @} */
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/**
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2013-06-10 07:18:01 +00:00
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* @brief Pop an item from the head of the queue (and remove it from the queue).
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2013-07-21 20:02:57 +00:00
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* @details This is exactly the same as the Get operation above.
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2013-05-25 16:06:55 +00:00
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*
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* @api
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* @{
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*/
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#define gfxQueueASyncPop(pqueue) gfxQueueASyncGet(pqueue)
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#define gfxQueueGSyncPop(pqueue, ms) gfxQueueGSyncGet(pqueue, ms)
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#define gfxQueueFSyncPop(pqueue, ms) gfxQueueFSyncGet(pqueue, ms)
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/* @} */
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/**
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* @brief Push an item into the start of the queue.
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* @return none for ASync and GSync queues; For FSync queues - FALSE on timeout, otherwise TRUE
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*
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* @param[in] pqueue A pointer to the queue
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* @param[in] pitem A pointer to the queue item
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* @param[in] ms The maxmimum time to wait for an item to be popped (only for FSync queues)
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*
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* @note FSync: Use a delay time of TIME_IMMEDIATE if you don't want to wait until the
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* item is removed from the queue. Note that even if the timeout occurs - the item
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* remains in the queue.
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*
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* @api
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* @{
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*/
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void gfxQueueASyncPush(gfxQueueASync *pqueue, gfxQueueASyncItem *pitem);
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void gfxQueueGSyncPush(gfxQueueGSync *pqueue, gfxQueueGSyncItem *pitem);
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bool_t gfxQueueFSyncPush(gfxQueueFSync *pqueue, gfxQueueFSyncItem *pitem, delaytime_t ms);
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/* @} */
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/**
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* @brief Remove an item from the queue.
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* @note Removes the specified item from the queue where-ever it is in the queue
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*
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* @param[in] pqueue A pointer to the queue
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* @param[in] pitem A pointer to the queue item
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*
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* @note If the item isn't in the queue the routine just returns.
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* @note If a process is waiting on the Put/Push operation for the item, that process
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* will be signaled.
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*
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* @api
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* @{
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*/
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void gfxQueueASyncRemove(gfxQueueASync *pqueue, gfxQueueASyncItem *pitem);
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void gfxQueueGSyncRemove(gfxQueueGSync *pqueue, gfxQueueGSyncItem *pitem);
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void gfxQueueFSyncRemove(gfxQueueFSync *pqueue, gfxQueueFSyncItem *pitem);
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/* @} */
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/**
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* @brief Is the queue empty?
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* @return TRUE if the queue is empty
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*
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* @param[in] pqueue A pointer to the queue
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*
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* @api
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* @{
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*/
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bool_t gfxQueueASyncIsEmpty(gfxQueueASync *pqueue);
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bool_t gfxQueueGSyncIsEmpty(gfxQueueGSync *pqueue);
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bool_t gfxQueueFSyncIsEmpty(gfxQueueFSync *pqueue);
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/* @} */
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/**
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* @brief Is an item in the queue?
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* @return TRUE if the item is in the queue?
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*
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* @param[in] pqueue A pointer to the queue
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* @param[in] pitem A pointer to the queue item
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*
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* @note This operation may be expensive.
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*
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* @api
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* @{
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*/
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bool_t gfxQueueASyncIsIn(gfxQueueASync *pqueue, gfxQueueASyncItem *pitem);
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bool_t gfxQueueGSyncIsIn(gfxQueueGSync *pqueue, gfxQueueGSyncItem *pitem);
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bool_t gfxQueueFSyncIsIn(gfxQueueFSync *pqueue, gfxQueueFSyncItem *pitem);
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/* @} */
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2013-06-10 07:18:01 +00:00
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/**
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* @brief Get the first item from the head of the queue but do not remove it from the queue.
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* @return NULL if no item is available.
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*
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* @param[in] pqueue A pointer to the queue
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*
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* @note This call does not block.
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* @note This can be used as the first call to iterate all the elements in the queue.
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* @note As that item is still on the queue, it should be treated as read-only. It could
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* also be removed from the queue at any time by another thread (thereby altering the
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* queue item).
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*
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* @api
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* @{
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*/
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#define gfxQueueASyncPeek(pqueue) ((const gfxQueueASyncItem *)((pqueue)->head))
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#define gfxQueueGSyncPeek(pqueue) ((const gfxQueueGSyncItem *)((pqueue)->head))
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#define gfxQueueFSyncPeek(pqueue) ((const gfxQueueFSyncItem *)((pqueue)->head))
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/* @} */
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/**
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* @brief Get the next item in the queue (but do not remove it from the queue).
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* @return NULL if no item is available.
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*
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* @param[in] pitem The previous item in the queue
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*
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* @note This call does not block.
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* @note This can be used as subsequent calls to iterate all the elements in the queue.
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* @note As that item is still on the queue, it should be treated as read-only. It could
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* also be removed from the queue at any time by another thread (thereby altering the
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* queue item).
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*
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* @api
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* @{
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*/
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#define gfxQueueASyncNext(pitem) ((const gfxQueueASyncItem *)((pitem)->next))
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#define gfxQueueGSyncNext(pitem) ((const gfxQueueGSyncItem *)((pitem)->next))
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#define gfxQueueFSyncNext(pitem) ((const gfxQueueFSyncItem *)((pitem)->next))
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/* @} */
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2013-05-25 16:06:55 +00:00
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#ifdef __cplusplus
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}
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#endif
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#endif /* GFX_USE_GQUEUE */
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#endif /* _GQUEUE_H */
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/** @} */
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