ugfx/demos/modules/gwin/list/main.c

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#include "gfx.h"
static GListener gl;
static GHandle ghList1;
static void createWidgets(void) {
GWidgetInit wi;
// Apply some default values for GWIN
wi.customDraw = 0;
wi.customParam = 0;
wi.customStyle = 0;
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wi.g.show = FALSE;
// Apply the list parameters
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wi.g.width = 100;
wi.g.height = 80;
wi.g.y = 10;
wi.g.x = 10;
wi.text = "List Name";
// Create the actual list
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ghList1 = gwinListCreate(NULL, &wi, FALSE);
}
int main(void) {
GEvent* pe;
// Initialize the display
gfxInit();
// Set the widget defaults
gwinSetDefaultFont(gdispOpenFont("UI2"));
gwinSetDefaultStyle(&WhiteWidgetStyle, FALSE);
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gdispClear(Red);
// Attach the mouse input
gwinAttachMouse(0);
// create the widget
createWidgets();
// We want to listen for widget events
geventListenerInit(&gl);
gwinAttachListener(&gl);
// Add some items to the list widget
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gwinListAddItem(ghList1, "Item 0", FALSE);
gwinListAddItem(ghList1, "Item 1", FALSE);
gwinListAddItem(ghList1, "Item 2", FALSE);
gwinListAddItem(ghList1, "Item 3", FALSE);
gwinListAddItem(ghList1, "Item 4", FALSE);
gwinListAddItem(ghList1, "Item 5", FALSE);
gwinListAddItem(ghList1, "Item 6", FALSE);
gwinListAddItem(ghList1, "Item 7", FALSE);
gwinListAddItem(ghList1, "Item 8", FALSE);
gwinListAddItem(ghList1, "Item 9", FALSE);
gwinListAddItem(ghList1, "Item 10", FALSE);
gwinListAddItem(ghList1, "Item 11", FALSE);
gwinListAddItem(ghList1, "Item 12", FALSE);
gwinListAddItem(ghList1, "Item 13", FALSE);
gwinSetVisible(ghList1, TRUE);
while(1) {
// Get an Event
pe = geventEventWait(&gl, TIME_INFINITE);
}
return 0;
}