2016-08-03 00:18:58 +00:00
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/*
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* This file is subject to the terms of the GFX License. If a copy of
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* the license was not distributed with this file, you can obtain one at:
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*
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* http://ugfx.org/license.html
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*/
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#include "gfx.h"
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#if GFX_USE_GINPUT && GINPUT_NEED_MOUSE
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#define GMOUSE_DRIVER_VMT GMOUSEVMT_EXC7200
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#include "../../../../src/ginput/ginput_driver_mouse.h"
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// Get the hardware interface
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#include "gmouse_lld_EXC7200_board.h"
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#define EXC7200_READ_CMD 0x09
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2018-06-23 03:02:07 +00:00
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static gBool MouseInit(GMouse* m, unsigned driverinstance)
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2016-08-03 00:18:58 +00:00
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{
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if (!init_board(m, driverinstance)) {
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2018-06-23 03:02:07 +00:00
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return gFalse;
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2016-08-03 00:18:58 +00:00
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}
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2018-06-23 03:02:07 +00:00
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return gTrue;
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2016-08-03 00:18:58 +00:00
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}
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2018-06-23 03:02:07 +00:00
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static gBool read_xyz(GMouse* m, GMouseReading* pdr)
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2016-08-03 00:18:58 +00:00
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{
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uint8_t rxbuf[10];
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// We don't support buttons. This is a regular touchscreen
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pdr->buttons = 0;
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// Read
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if (!read_bytes(m, EXC7200_READ_CMD, rxbuf, 10)) {
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2018-06-23 03:02:07 +00:00
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return gFalse;
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2016-08-03 00:18:58 +00:00
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}
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// Check if touched
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if (rxbuf[1] == 0x83) {
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pdr->x = (((rxbuf[3] & 0x00ff) << 4) | ((rxbuf[2] & 0x00f0) >> 4)) << 1;
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pdr->y = (((rxbuf[5] & 0x00ff) << 4) | ((rxbuf[4] & 0x00f0) >> 4)) << 1;
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pdr->z = 1;
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} else {
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pdr->z = 0;
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}
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2018-06-23 03:02:07 +00:00
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return gTrue;
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2016-08-03 00:18:58 +00:00
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}
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const GMouseVMT const GMOUSE_DRIVER_VMT[1] = {{
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{
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GDRIVER_TYPE_TOUCH,
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GMOUSE_VFLG_TOUCH | GMOUSE_VFLG_ONLY_DOWN | GMOUSE_VFLG_POORUPDOWN | GMOUSE_VFLG_CALIBRATE | GMOUSE_VFLG_CAL_TEST,
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sizeof(GMouse) + GMOUSE_EXC7200_BOARD_DATA_SIZE,
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_gmouseInitDriver,
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_gmousePostInitDriver,
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_gmouseDeInitDriver
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},
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1, // z_max - not supported
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0, // z_min - not supported
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1, // z_touchon
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0, // z_touchoff
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{ // pen_jitter
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GMOUSE_EXC7200_PEN_CALIBRATE_ERROR, // calibrate
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GMOUSE_EXC7200_PEN_CLICK_ERROR, // click
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GMOUSE_EXC7200_PEN_MOVE_ERROR // move
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},
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{ // finger_jitter
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GMOUSE_EXC7200_FINGER_CALIBRATE_ERROR, // calibrate
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GMOUSE_EXC7200_FINGER_CLICK_ERROR, // click
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GMOUSE_EXC7200_FINGER_MOVE_ERROR // move
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},
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MouseInit, // init
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0, // deinit
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read_xyz, // get
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0, // calsave
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0 // calload
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}};
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#endif /* GFX_USE_GINPUT && GINPUT_NEED_MOUSE */
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