2013-12-10 14:40:03 +00:00
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/*
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* This file is subject to the terms of the GFX License. If a copy of
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* the license was not distributed with this file, you can obtain one at:
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*
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* http://ugfx.org/license.html
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*/
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/**
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* @file src/gos/raw32.c
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* @brief GOS Raw (bare metal) support.
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*/
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#include "gfx.h"
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#if GFX_USE_OS_RAW32
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#include <string.h> // Prototype for memcpy()
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#if GOS_RAW_HEAP_SIZE != 0
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static void _gosHeapInit(void);
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#else
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#define _gosHeapInit()
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#endif
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static void _gosThreadsInit(void);
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/*********************************************************
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* Initialise
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*********************************************************/
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void _gosInit(void) {
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// Set up the heap allocator
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_gosHeapInit();
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// Start the scheduler
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_gosThreadsInit();
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}
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/*********************************************************
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* For WIn32 emulation - automatically add the tick functions
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* the user would normally have to provide for bare metal.
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*********************************************************/
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#if defined(WIN32)
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#undef Red
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#undef Green
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#undef Blue
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#define WIN32_LEAN_AND_MEAN
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#include <stdio.h>
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#include <windows.h>
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systemticks_t gfxSystemTicks(void) { return GetTickCount(); }
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systemticks_t gfxMillisecondsToTicks(delaytime_t ms) { return ms; }
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#endif
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/*********************************************************
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* Exit everything functions
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*********************************************************/
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void gfxHalt(const char *msg) {
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#if defined(WIN32)
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fprintf(stderr, "%s\n", msg);
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ExitProcess(1);
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#else
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volatile uint32_t dummy;
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(void) msg;
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while(1)
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dummy++;
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#endif
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}
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void gfxExit(void) {
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#if defined(WIN32)
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ExitProcess(0);
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#else
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volatile uint32_t dummy;
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while(1)
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dummy++;
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#endif
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}
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/*********************************************************
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* Head allocation functions
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*********************************************************/
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#if GOS_RAW_HEAP_SIZE == 0
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#include <stdlib.h> // Prototype for malloc(), realloc() and free()
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void *gfxAlloc(size_t sz) {
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return malloc(sz);
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}
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void *gfxRealloc(void *ptr, size_t oldsz, size_t newsz) {
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(void) oldsz;
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return realloc(ptr, newsz);
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}
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void gfxFree(void *ptr) {
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free(ptr);
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}
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#else
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// Slot structure - user memory follows
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typedef struct memslot {
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struct memslot *next; // The next memslot
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size_t sz; // Includes the size of this memslot.
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} memslot;
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// Free Slot - immediately follows the memslot structure
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typedef struct freeslot {
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memslot *nextfree; // The next free slot
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2013-12-21 05:12:36 +00:00
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} freeslot;
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2013-12-10 14:40:03 +00:00
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#define GetSlotSize(sz) ((((sz) + (sizeof(freeslot) - 1)) & ~(sizeof(freeslot) - 1)) + sizeof(memslot))
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#define NextFree(pslot) ((freeslot *)Slot2Ptr(pslot))->nextfree
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#define Ptr2Slot(p) ((memslot *)(p) - 1)
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#define Slot2Ptr(pslot) ((pslot)+1)
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2013-12-21 05:12:36 +00:00
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static memslot * firstSlot;
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static memslot * lastSlot;
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static memslot * freeSlots;
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2013-12-10 14:40:03 +00:00
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static char heap[GOS_RAW_HEAP_SIZE];
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static void _gosHeapInit(void) {
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lastSlot = 0;
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gfxAddHeapBlock(heap, GOS_RAW_HEAP_SIZE);
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}
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void gfxAddHeapBlock(void *ptr, size_t sz) {
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if (sz < sizeof(memslot)+sizeof(freeslot))
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return;
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if (lastSlot)
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lastSlot->next = (memslot *)ptr;
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else
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2013-12-21 05:12:36 +00:00
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firstSlot = lastSlot = freeSlots = (memslot *)ptr;
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2013-12-10 14:40:03 +00:00
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lastSlot->next = 0;
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lastSlot->sz = sz;
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NextFree(lastSlot) = 0;
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}
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2013-12-11 13:19:46 +00:00
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2013-12-10 14:40:03 +00:00
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void *gfxAlloc(size_t sz) {
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register memslot *prev, *p, *new;
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if (!sz) return 0;
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sz = GetSlotSize(sz);
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for (prev = 0, p = freeSlots; p != 0; prev = p, p = NextFree(p)) {
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// Loop till we have a block big enough
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if (p->sz < sz)
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continue;
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// Can we save some memory by splitting this block?
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if (p->sz >= sz + sizeof(memslot)+sizeof(freeslot)) {
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new = (memslot *)((char *)p + sz);
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new->next = p->next;
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p->next = new;
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new->sz = p->sz - sz;
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p->sz = sz;
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if (lastSlot == p)
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lastSlot = new;
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2013-12-21 05:12:36 +00:00
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NextFree(new) = NextFree(p);
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NextFree(p) = new;
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2013-12-10 14:40:03 +00:00
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}
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// Remove it from the free list
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if (prev)
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NextFree(prev) = NextFree(p);
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else
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freeSlots = NextFree(p);
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// Return the result found
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return Slot2Ptr(p);
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}
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// No slots large enough
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return 0;
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}
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void *gfxRealloc(void *ptr, size_t oldsz, size_t sz) {
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register memslot *prev, *p, *new;
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(void) oldsz;
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if (!ptr)
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return gfxAlloc(sz);
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if (!sz) {
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gfxFree(ptr);
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return 0;
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}
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p = Ptr2Slot(ptr);
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sz = GetSlotSize(sz);
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// If the next slot is free (and contiguous) merge it into this one
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if ((char *)p + p->sz == (char *)p->next) {
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for (prev = 0, new = freeSlots; new != 0; prev = new, new = NextFree(new)) {
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if (new == p->next) {
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p->next = new->next;
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p->sz += new->sz;
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if (prev)
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NextFree(prev) = NextFree(new);
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else
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freeSlots = NextFree(new);
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if (lastSlot == new)
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lastSlot = p;
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break;
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}
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}
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}
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// If this block is large enough we are nearly done
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if (sz < p->sz) {
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// Can we save some memory by splitting this block?
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if (p->sz >= sz + sizeof(memslot)+sizeof(freeslot)) {
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new = (memslot *)((char *)p + sz);
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new->next = p->next;
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p->next = new;
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new->sz = p->sz - sz;
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p->sz = sz;
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if (lastSlot == p)
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lastSlot = new;
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NextFree(new) = freeSlots;
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freeSlots = new;
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}
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return Slot2Ptr(p);
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}
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// We need to do this the hard way
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if ((new = gfxAlloc(sz)))
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return 0;
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memcpy(new, ptr, p->sz - sizeof(memslot));
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2013-12-21 05:12:36 +00:00
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gfxFree(ptr);
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2013-12-10 14:40:03 +00:00
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return new;
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}
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void gfxFree(void *ptr) {
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register memslot *prev, *p, *new;
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if (!ptr)
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return;
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p = Ptr2Slot(ptr);
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// If the next slot is free (and contiguous) merge it into this one
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if ((char *)p + p->sz == (char *)p->next) {
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for (prev = 0, new = freeSlots; new != 0; prev = new, new = NextFree(new)) {
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if (new == p->next) {
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p->next = new->next;
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p->sz += new->sz;
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if (prev)
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NextFree(prev) = NextFree(new);
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else
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freeSlots = NextFree(new);
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if (lastSlot == new)
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lastSlot = p;
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break;
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}
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}
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}
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// Add it into the free chain
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NextFree(p) = freeSlots;
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freeSlots = p;
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}
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#endif
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/*********************************************************
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* Semaphores and critical region functions
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*********************************************************/
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#if !defined(INTERRUPTS_OFF) || !defined(INTERRUPTS_ON)
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#define INTERRUPTS_OFF()
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#define INTERRUPTS_ON()
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#endif
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void gfxSystemLock(void) {
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INTERRUPTS_OFF();
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}
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2013-12-11 13:19:46 +00:00
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2013-12-10 14:40:03 +00:00
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void gfxSystemUnlock(void) {
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INTERRUPTS_ON();
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}
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void gfxMutexInit(gfxMutex *pmutex) {
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pmutex[0] = 0;
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}
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void gfxMutexEnter(gfxMutex *pmutex) {
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INTERRUPTS_OFF();
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while (pmutex[0]) {
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INTERRUPTS_ON();
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gfxYield();
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INTERRUPTS_OFF();
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}
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pmutex[0] = 1;
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INTERRUPTS_ON();
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}
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void gfxMutexExit(gfxMutex *pmutex) {
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pmutex[0] = 0;
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}
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void gfxSemInit(gfxSem *psem, semcount_t val, semcount_t limit) {
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psem->cnt = val;
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psem->limit = limit;
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}
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bool_t gfxSemWait(gfxSem *psem, delaytime_t ms) {
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systemticks_t starttm, delay;
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// Convert our delay to ticks
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switch (ms) {
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case TIME_IMMEDIATE:
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delay = TIME_IMMEDIATE;
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break;
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case TIME_INFINITE:
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delay = TIME_INFINITE;
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break;
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default:
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delay = gfxMillisecondsToTicks(ms);
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if (!delay) delay = 1;
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starttm = gfxSystemTicks();
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}
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INTERRUPTS_OFF();
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while (psem->cnt <= 0) {
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INTERRUPTS_ON();
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// Check if we have exceeded the defined delay
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switch (delay) {
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case TIME_IMMEDIATE:
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return FALSE;
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case TIME_INFINITE:
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break;
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default:
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if (gfxSystemTicks() - starttm >= delay)
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return FALSE;
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break;
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}
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gfxYield();
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INTERRUPTS_OFF();
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}
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psem->cnt--;
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INTERRUPTS_ON();
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return TRUE;
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}
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void gfxSemSignal(gfxSem *psem) {
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INTERRUPTS_OFF();
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gfxSemSignalI(psem);
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INTERRUPTS_ON();
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}
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void gfxSemSignalI(gfxSem *psem) {
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if (psem->cnt < psem->limit)
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psem->cnt++;
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}
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/*********************************************************
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* Sleep functions
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*********************************************************/
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void gfxSleepMilliseconds(delaytime_t ms) {
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systemticks_t starttm, delay;
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// Safety first
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switch (ms) {
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case TIME_IMMEDIATE:
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return;
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case TIME_INFINITE:
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while(1)
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gfxYield();
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return;
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}
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// Convert our delay to ticks
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delay = gfxMillisecondsToTicks(ms);
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starttm = gfxSystemTicks();
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do {
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gfxYield();
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} while (gfxSystemTicks() - starttm < delay);
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}
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void gfxSleepMicroseconds(delaytime_t ms) {
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systemticks_t starttm, delay;
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// Safety first
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switch (ms) {
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case TIME_IMMEDIATE:
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return;
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case TIME_INFINITE:
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while(1)
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gfxYield();
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return;
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}
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// Convert our delay to ticks
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delay = gfxMillisecondsToTicks(ms/1000);
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starttm = gfxSystemTicks();
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do {
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gfxYield();
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} while (gfxSystemTicks() - starttm < delay);
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|
|
|
}
|
|
|
|
|
|
|
|
/*********************************************************
|
|
|
|
* Threading functions
|
|
|
|
*********************************************************/
|
|
|
|
|
|
|
|
/**
|
|
|
|
* There are some compilers we know how they store the jmpbuf. For those
|
2013-12-21 03:25:01 +00:00
|
|
|
* we can use the constant macro definitions. For others we have to "auto-detect".
|
2013-12-10 14:40:03 +00:00
|
|
|
* Auto-detection is hairy and there is no guarantee it will work on all architectures.
|
|
|
|
* For those it doesn't - read the compiler manuals and the library source code to
|
2013-12-21 03:25:01 +00:00
|
|
|
* work out the correct macro values.
|
|
|
|
* You can use the debugger to work out the values for your compiler and put them here.
|
|
|
|
* Defining these macros as constant values makes the system behaviour guaranteed but also
|
|
|
|
* makes your code compiler and cpu architecture dependant.
|
2013-12-10 14:40:03 +00:00
|
|
|
*/
|
|
|
|
#if 0
|
2013-12-21 03:25:01 +00:00
|
|
|
// Define your compiler constant values here.
|
|
|
|
// These example values are for mingw32 compiler (x86).
|
|
|
|
#define AUTO_DETECT_MASK FALSE
|
|
|
|
#define STACK_DIR_UP FALSE
|
|
|
|
#define MASK1 0x00000011
|
|
|
|
#define MASK2 0x00000000
|
|
|
|
#define STACK_BASE 9
|
2013-12-10 14:40:03 +00:00
|
|
|
#else
|
|
|
|
#define AUTO_DETECT_MASK TRUE
|
2013-12-21 03:25:01 +00:00
|
|
|
#define STACK_DIR_UP stackdirup // TRUE if the stack grow up instead of down
|
|
|
|
#define MASK1 jmpmask1 // The 1st mask of jmp_buf elements that need relocation
|
|
|
|
#define MASK2 jmpmask2 // The 2nd mask of jmp_buf elements that need relocation
|
|
|
|
#define STACK_BASE stackbase // The base of the stack frame relative to the local variables
|
|
|
|
static bool_t stackdirup;
|
|
|
|
static uint32_t jmpmask1;
|
|
|
|
static uint32_t jmpmask2;
|
|
|
|
static size_t stackbase;
|
2013-12-10 14:40:03 +00:00
|
|
|
#endif
|
|
|
|
|
|
|
|
#include <setjmp.h> /* jmp_buf, setjmp(), longjmp() */
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Some compilers define a _setjmp() and a setjmp().
|
|
|
|
* The difference between them is that setjmp() saves the signal masks.
|
|
|
|
* That is of no use to us so prefer to use the _setjmp() methods.
|
|
|
|
* If they don't exist compile them to be the standard setjmp() function.
|
|
|
|
* Similarly for longjmp().
|
|
|
|
*/
|
|
|
|
#ifndef setjmp
|
|
|
|
#ifndef _setjmp
|
|
|
|
#define _setjmp setjmp
|
|
|
|
#endif
|
|
|
|
#endif
|
|
|
|
#ifndef longjmp
|
|
|
|
#ifndef _longjmp
|
|
|
|
#define _longjmp longjmp
|
|
|
|
#endif
|
|
|
|
#endif
|
|
|
|
|
|
|
|
typedef struct thread {
|
|
|
|
struct thread * next; // Next thread
|
|
|
|
int flags; // Flags
|
|
|
|
#define FLG_THD_ALLOC 0x0001
|
|
|
|
#define FLG_THD_MAIN 0x0002
|
|
|
|
#define FLG_THD_DEAD 0x0004
|
|
|
|
#define FLG_THD_WAIT 0x0008
|
|
|
|
size_t size; // Size of the thread stack (including this structure)
|
|
|
|
threadreturn_t (*fn)(void *param); // Thread function
|
|
|
|
void * param; // Parameter for the thread function
|
|
|
|
jmp_buf cxt; // The current thread context.
|
2013-12-11 13:19:46 +00:00
|
|
|
} thread;
|
2013-12-10 14:40:03 +00:00
|
|
|
|
|
|
|
typedef struct threadQ {
|
|
|
|
thread *head;
|
|
|
|
thread *tail;
|
2013-12-11 13:19:46 +00:00
|
|
|
} threadQ;
|
2013-12-10 14:40:03 +00:00
|
|
|
|
|
|
|
static threadQ readyQ; // The list of ready threads
|
|
|
|
static threadQ deadQ; // Where we put threads waiting to be deallocated
|
|
|
|
static thread * current; // The current running thread
|
|
|
|
static thread mainthread; // The main thread context
|
|
|
|
|
|
|
|
static void Qinit(threadQ * q) {
|
|
|
|
q->head = q->tail = 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
static void Qadd(threadQ * q, thread *t) {
|
|
|
|
t->next = 0;
|
2013-12-21 03:25:01 +00:00
|
|
|
if (q->head) {
|
2013-12-10 14:40:03 +00:00
|
|
|
q->tail->next = t;
|
|
|
|
q->tail = t;
|
|
|
|
} else
|
|
|
|
q->head = q->tail = t;
|
|
|
|
}
|
|
|
|
|
|
|
|
static thread *Qpop(threadQ * q) {
|
|
|
|
struct thread * t;
|
|
|
|
|
|
|
|
if (!q->head)
|
|
|
|
return 0;
|
|
|
|
t = q->head;
|
|
|
|
q->head = t->next;
|
|
|
|
return t;
|
|
|
|
}
|
|
|
|
|
|
|
|
#if AUTO_DETECT_MASK
|
2013-12-21 03:25:01 +00:00
|
|
|
// The structure for the saved stack frame information
|
2013-12-10 14:40:03 +00:00
|
|
|
typedef struct saveloc {
|
|
|
|
char * localptr;
|
|
|
|
jmp_buf cxt;
|
|
|
|
} saveloc;
|
|
|
|
|
2013-12-21 03:25:01 +00:00
|
|
|
// A pointer to our auto-detection buffer.
|
|
|
|
static saveloc *pframeinfo;
|
2013-12-10 14:40:03 +00:00
|
|
|
|
|
|
|
/* These functions are not static to prevent the compiler removing them as functions */
|
|
|
|
|
|
|
|
void get_stack_state(void) {
|
|
|
|
char c;
|
2013-12-21 03:25:01 +00:00
|
|
|
pframeinfo->localptr = (char *)&c;
|
|
|
|
_setjmp(pframeinfo->cxt);
|
2013-12-10 14:40:03 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
void get_stack_state_in_fn(void) {
|
2013-12-21 03:25:01 +00:00
|
|
|
pframeinfo++;
|
2013-12-10 14:40:03 +00:00
|
|
|
get_stack_state();
|
2013-12-21 03:25:01 +00:00
|
|
|
pframeinfo--;
|
2013-12-10 14:40:03 +00:00
|
|
|
}
|
|
|
|
#endif
|
|
|
|
|
|
|
|
static void _gosThreadsInit(void) {
|
|
|
|
Qinit(&readyQ);
|
|
|
|
current = &mainthread;
|
|
|
|
current->next = 0;
|
|
|
|
current->size = sizeof(thread);
|
|
|
|
current->flags = FLG_THD_MAIN;
|
|
|
|
current->fn = 0;
|
|
|
|
current->param = 0;
|
|
|
|
|
|
|
|
#if AUTO_DETECT_MASK
|
|
|
|
{
|
|
|
|
uint32_t i;
|
|
|
|
char ** pout;
|
|
|
|
char ** pin;
|
2013-12-21 03:25:01 +00:00
|
|
|
size_t diff;
|
|
|
|
char * framebase;
|
|
|
|
|
|
|
|
// Allocate a buffer to store our test data
|
2014-02-02 11:59:36 +00:00
|
|
|
pframeinfo = gfxAlloc(sizeof(saveloc)*2);
|
2013-12-21 03:25:01 +00:00
|
|
|
|
|
|
|
// Get details of the stack frame from within a function
|
|
|
|
get_stack_state_in_fn();
|
|
|
|
|
|
|
|
// Get details of the stack frame outside the function
|
|
|
|
get_stack_state();
|
|
|
|
|
2013-12-21 03:37:40 +00:00
|
|
|
/* Work out the frame entries to relocate by treating the jump buffer as an array of pointers */
|
2013-12-21 03:25:01 +00:00
|
|
|
stackdirup = pframeinfo[1].localptr > pframeinfo[0].localptr;
|
|
|
|
pout = (char **)pframeinfo[0].cxt;
|
|
|
|
pin = (char **)pframeinfo[1].cxt;
|
2013-12-21 03:37:40 +00:00
|
|
|
diff = pframeinfo[0].localptr - pframeinfo[1].localptr;
|
|
|
|
framebase = pframeinfo[0].localptr;
|
2013-12-10 14:40:03 +00:00
|
|
|
jmpmask1 = jmpmask2 = 0;
|
2013-12-21 03:37:40 +00:00
|
|
|
for (i = 0; i < sizeof(jmp_buf)/sizeof(char *); i++, pout++, pin++) {
|
|
|
|
if ((size_t)(*pout - *pin) == diff) {
|
|
|
|
if (i < 32)
|
|
|
|
jmpmask1 |= 1 << i;
|
|
|
|
else
|
|
|
|
jmpmask2 |= 1 << (i-32);
|
|
|
|
|
|
|
|
if (stackdirup) {
|
|
|
|
if (framebase > *pout)
|
|
|
|
framebase = *pout;
|
|
|
|
} else {
|
|
|
|
if (framebase < *pout)
|
|
|
|
framebase = *pout;
|
2013-12-10 14:40:03 +00:00
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
2013-12-21 03:37:40 +00:00
|
|
|
stackbase = stackdirup ? (pframeinfo[0].localptr - framebase) : (framebase - pframeinfo[0].localptr);
|
2013-12-10 14:40:03 +00:00
|
|
|
|
2013-12-21 03:37:40 +00:00
|
|
|
// Clean up
|
2013-12-21 03:25:01 +00:00
|
|
|
gfxFree(pframeinfo);
|
2013-12-10 14:40:03 +00:00
|
|
|
}
|
|
|
|
#endif
|
|
|
|
}
|
|
|
|
|
|
|
|
gfxThreadHandle gfxThreadMe(void) {
|
|
|
|
return (gfxThreadHandle)current;
|
|
|
|
}
|
|
|
|
|
|
|
|
void gfxYield(void) {
|
|
|
|
if (!_setjmp(current->cxt)) {
|
|
|
|
// Add us back to the Queue
|
|
|
|
Qadd(&readyQ, current);
|
|
|
|
|
|
|
|
// Check if there are dead processes to deallocate
|
|
|
|
while ((current = Qpop(&deadQ)))
|
|
|
|
gfxFree(current);
|
|
|
|
|
|
|
|
// Run the next process
|
|
|
|
current = Qpop(&readyQ);
|
|
|
|
_longjmp(current->cxt, 1);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
// This routine is not currently public - but it could be.
|
|
|
|
void gfxThreadExit(threadreturn_t ret) {
|
|
|
|
// Save the results
|
|
|
|
current->param = (void *)ret;
|
|
|
|
current->flags |= FLG_THD_DEAD;
|
|
|
|
|
|
|
|
// Add us to the dead list if we need deallocation as we can't free ourselves.
|
|
|
|
// If someone is waiting on the thread they will do the cleanup.
|
|
|
|
if ((current->flags & (FLG_THD_ALLOC|FLG_THD_WAIT)) == FLG_THD_ALLOC)
|
|
|
|
Qadd(&deadQ, current);
|
|
|
|
|
|
|
|
// Switch to the next task
|
|
|
|
current = Qpop(&readyQ);
|
|
|
|
if (!current)
|
|
|
|
gfxExit(); // Oops - this should never happen!
|
|
|
|
_longjmp(current->cxt, 1);
|
|
|
|
}
|
|
|
|
|
|
|
|
gfxThreadHandle gfxThreadCreate(void *stackarea, size_t stacksz, threadpriority_t prio, DECLARE_THREAD_FUNCTION((*fn),p), void *param) {
|
|
|
|
thread * t;
|
|
|
|
(void) prio;
|
|
|
|
|
|
|
|
// Ensure we have a minimum stack size
|
|
|
|
if (stacksz < sizeof(thread)+64) {
|
|
|
|
stacksz = sizeof(thread)+64;
|
|
|
|
stackarea = 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (stackarea) {
|
|
|
|
t = (thread *)stackarea;
|
|
|
|
t->flags = 0;
|
|
|
|
} else {
|
|
|
|
t = (thread *)gfxAlloc(stacksz);
|
|
|
|
if (!t)
|
|
|
|
return 0;
|
|
|
|
t->flags = FLG_THD_ALLOC;
|
|
|
|
}
|
|
|
|
t->size = stacksz;
|
|
|
|
t->fn = fn;
|
|
|
|
t->param = param;
|
|
|
|
if (_setjmp(t->cxt)) {
|
|
|
|
// This is the new thread - call the function!
|
|
|
|
gfxThreadExit(current->fn(current->param));
|
|
|
|
|
|
|
|
// We never get here
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
// Move the stack frame and relocate the context data
|
|
|
|
{
|
|
|
|
char ** s;
|
|
|
|
char * nf;
|
|
|
|
int diff;
|
|
|
|
uint32_t i;
|
|
|
|
|
|
|
|
// Copy the stack frame
|
|
|
|
#if AUTO_DETECT_MASK
|
|
|
|
if (STACK_DIR_UP) { // Stack grows up
|
|
|
|
nf = (char *)(t) + sizeof(thread) + stackbase;
|
|
|
|
memcpy(t+1, (char *)&t - stackbase, stackbase+sizeof(char *));
|
|
|
|
} else { // Stack grows down
|
|
|
|
nf = (char *)(t) + stacksz - (stackbase + sizeof(char *));
|
|
|
|
memcpy(nf, &t, stackbase+sizeof(char *));
|
|
|
|
}
|
|
|
|
#elif STACK_DIR_UP
|
|
|
|
// Stack grows up
|
|
|
|
nf = (char *)(t) + sizeof(thread) + stackbase;
|
|
|
|
memcpy(t+1, (char *)&t - stackbase, stackbase+sizeof(char *));
|
|
|
|
#else
|
|
|
|
// Stack grows down
|
|
|
|
nf = (char *)(t) + size - (stackbase + sizeof(char *));
|
|
|
|
memcpy(nf, &t, stackbase+sizeof(char *));
|
|
|
|
#endif
|
|
|
|
|
|
|
|
// Relocate the context data
|
|
|
|
s = (char **)(t->cxt);
|
|
|
|
diff = nf - (char *)&t;
|
|
|
|
|
|
|
|
// Relocate the elements we know need to be relocated
|
|
|
|
for (i = 1; i && i < MASK1; i <<= 1, s++) {
|
|
|
|
if ((MASK1 & i))
|
|
|
|
*s += diff;
|
|
|
|
}
|
|
|
|
#ifdef MASK2
|
|
|
|
for (i = 1; i && i < MASK2; i <<= 1, s++) {
|
|
|
|
if ((MASK1 & i))
|
|
|
|
*s += diff;
|
|
|
|
}
|
|
|
|
#endif
|
|
|
|
}
|
|
|
|
|
|
|
|
// Add this thread to the ready queue
|
|
|
|
Qadd(&readyQ, t);
|
|
|
|
return t;
|
|
|
|
}
|
|
|
|
|
|
|
|
threadreturn_t gfxThreadWait(gfxThreadHandle th) {
|
|
|
|
thread * t;
|
|
|
|
|
|
|
|
t = th;
|
|
|
|
if (t == current)
|
|
|
|
return -1;
|
|
|
|
|
|
|
|
// Mark that we are waiting
|
|
|
|
t->flags |= FLG_THD_WAIT;
|
|
|
|
|
|
|
|
// Wait for the thread to die
|
|
|
|
while(!(t->flags & FLG_THD_DEAD))
|
|
|
|
gfxYield();
|
|
|
|
|
|
|
|
// Unmark
|
|
|
|
t->flags &= ~FLG_THD_WAIT;
|
|
|
|
|
|
|
|
// Clean up resources if needed
|
|
|
|
if (t->flags & FLG_THD_ALLOC)
|
|
|
|
gfxFree(t);
|
|
|
|
|
|
|
|
// Return the status left by the dead process
|
|
|
|
return (threadreturn_t)t->param;
|
|
|
|
}
|
|
|
|
|
|
|
|
#endif /* GFX_USE_OS_RAW32 */
|
2013-12-11 13:19:46 +00:00
|
|
|
|