using GFX_PI internally to avoid issues with M_PI
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@ -82,14 +82,14 @@ int main(void) {
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gwinGraphDrawAxis(gh);
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for(i = 0; i < gwinGetWidth(gh); i++)
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gwinGraphDrawPoint(gh, i-gwinGetWidth(gh)/2, 80*fsin(2*i/5)); //sin(2*0.2*M_PI*i/180));
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gwinGraphDrawPoint(gh, i-gwinGetWidth(gh)/2, 80*fsin(2*i/5)); //sin(2*0.2*GFX_PI*i/180));
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gwinGraphStartSet(gh);
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GraphStyle1.point.color = Green;
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gwinGraphSetStyle(gh, &GraphStyle1);
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for(i = 0; i < gwinGetWidth(gh)*5; i++)
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gwinGraphDrawPoint(gh, i/5-gwinGetWidth(gh)/2, 95*fsin(2*i/5)); //sin(2*0.2*M_PI*i/180));
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gwinGraphDrawPoint(gh, i/5-gwinGetWidth(gh)/2, 95*fsin(2*i/5)); //sin(2*0.2*GFX_PI*i/180));
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gwinGraphStartSet(gh);
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gwinGraphSetStyle(gh, &GraphStyle2);
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@ -1725,8 +1725,8 @@ void gdispGBlitArea(GDisplay *g, coord_t x, coord_t y, coord_t cx, coord_t cy, c
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sedge = round(radius * ((sbit & 0x99) ? fsin(start) : fcos(start)));
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eedge = round(radius * ((ebit & 0x99) ? fsin(end) : fcos(end)));
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#else
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sedge = round(radius * ((sbit & 0x99) ? sin(start*M_PI/180) : cos(start*M_PI/180)));
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eedge = round(radius * ((ebit & 0x99) ? sin(end*M_PI/180) : cos(end*M_PI/180)));
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sedge = round(radius * ((sbit & 0x99) ? sin(start*GFX_PI/180) : cos(start*GFX_PI/180)));
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eedge = round(radius * ((ebit & 0x99) ? sin(end*GFX_PI/180) : cos(end*GFX_PI/180)));
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#endif
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if (sbit & 0xB4) sedge = -sedge;
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if (ebit & 0xB4) eedge = -eedge;
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@ -1852,8 +1852,8 @@ void gdispGBlitArea(GDisplay *g, coord_t x, coord_t y, coord_t cx, coord_t cy, c
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sxb = FP2FIXED(radius*fcos(start)); sy = -round(radius*fsin(start));
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exb = FP2FIXED(radius*fcos(end)); ey = -round(radius*fsin(end));
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#else
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sxb = FP2FIXED(radius*cos(start*M_PI/180)); sy = -round(radius*sin(start*M_PI/180));
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exb = FP2FIXED(radius*cos(end*M_PI/180)); ey = -round(radius*sin(end*M_PI/180));
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sxb = FP2FIXED(radius*cos(start*GFX_PI/180)); sy = -round(radius*sin(start*GFX_PI/180));
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exb = FP2FIXED(radius*cos(end*GFX_PI/180)); ey = -round(radius*sin(end*GFX_PI/180));
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#endif
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sxd = sy ? sxb/sy : sxb;
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exd = ey ? exb/ey : exb;
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@ -75,14 +75,14 @@ typedef int32_t fixed;
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/**
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* @brief The famous number pi
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*/
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#ifndef PI
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#define PI 3.1415926535897932384626433832795028841971693993751
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#ifndef GFX_PI
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#define GFX_PI 3.1415926535897932384626433832795028841971693993751
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#endif
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/**
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* @brief pi as a fixed point
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*/
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#define FIXED_PI FP2FIXED(PI)
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#define FIXED_PI FP2FIXED(GFX_PI)
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/*===========================================================================*/
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/* External declarations. */
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@ -75,7 +75,7 @@ void gmiscMatrixFloat2DApplyRotation(MatrixFloat2D *dst, const MatrixFloat2D *sr
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s = fsin(angle);
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c = fcos(angle);
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#else
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c = angle*M_PI/180;
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c = angle*GFX_PI/180;
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s = sin(c);
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c = cos(c);
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#endif
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