Linux board defintions
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boards/base/Linux/board.mk
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4
boards/base/Linux/board.mk
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GFXINC += $(GFXLIB)/boards/base/Linux
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GFXSRC +=
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GFXDEFS += -DGFX_USE_OS_LINUX=TRUE
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include $(GFXLIB)/drivers/multiple/X/gdisp_lld.mk
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153
boards/base/Linux/example/Makefile
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boards/base/Linux/example/Makefile
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#
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# !!!! Do NOT edit this makefile with an editor which replace tabs by spaces !!!!
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#
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##############################################################################################
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#
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# On command line:
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#
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# make all = Create project
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#
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# make clean = Clean project files.
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#
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# To rebuild project do "make clean" and "make all".
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#
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##############################################################################################
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# Start of default section
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#
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TRGT =
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CC = $(TRGT)gcc
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AS = $(TRGT)gcc -x assembler-with-cpp
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# List all default C defines here, like -D_DEBUG=1
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DDEFS =
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# List all default ASM defines here, like -D_DEBUG=1
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DADEFS =
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# List all default directories to look for include files here
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DINCDIR =
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# List the default directory to look for the libraries here
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DLIBDIR =
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# List all default libraries here
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DLIBS = -lX11 -pthread -lrt
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#
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# End of default section
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##############################################################################################
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##############################################################################################
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# Start of user section
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#
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# Define project name here
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PROJECT = ugfx
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# Imported source files and paths for uGFX
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GFXLIB = ../ugfx
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include ${GFXLIB}/gfx.mk
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include ${GFXLIB}/boards/base/Linux/board.mk
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# Where is our source code - alter these for your project.
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MYFILES = $(GFXLIB)/demos/modules/gdisp/basics
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MYCSRC = $(MYFILES)/main.c
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MYDEFS =
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# List all user C define here, like -D_DEBUG=1
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UDEFS = $(MYDEFS) $(GFXDEFS)
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# Define ASM defines here
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UADEFS =
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# List C source files here
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SRC = $(GFXSRC) \
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$(MYCSRC)
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# List ASM source files here
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ASRC =
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# List all user directories here
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UINCDIR = $(MYFILES) $(GFXINC)
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# List the user directory to look for the libraries here
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ULIBDIR =
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# List all user libraries here
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ULIBS =
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# Define optimisation level here
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OPT = -ggdb -O0 -fomit-frame-pointer
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#
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# End of user defines
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##############################################################################################
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INCDIR = $(patsubst %,-I%,$(DINCDIR) $(UINCDIR))
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LIBDIR = $(patsubst %,-L%,$(DLIBDIR) $(ULIBDIR))
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DEFS = $(DDEFS) $(UDEFS)
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ADEFS = $(DADEFS) $(UADEFS)
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OBJS = $(ASRC:.s=.o) $(SRC:.c=.o)
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LIBS = $(DLIBS) $(ULIBS)
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ASFLAGS = -Wa,-amhls=$(<:.s=.lst) $(ADEFS)
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CPFLAGS = $(OPT) -Wall -Wextra -Wstrict-prototypes -fverbose-asm $(DEFS)
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ifeq ($(HOST_OSX),yes)
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ifeq ($(OSX_SDK),)
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OSX_SDK = /Developer/SDKs/MacOSX10.7.sdk
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endif
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ifeq ($(OSX_ARCH),)
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OSX_ARCH = -mmacosx-version-min=10.3 -arch i386
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endif
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CPFLAGS += -isysroot $(OSX_SDK) $(OSX_ARCH)
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LDFLAGS = -Wl -Map=$(PROJECT).map,-syslibroot,$(OSX_SDK),$(LIBDIR)
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LIBS += $(OSX_ARCH)
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else
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# Linux, or other
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CPFLAGS += -m32 -Wa,-alms=$(<:.c=.lst)
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LDFLAGS = -m32 -Wl,-Map=$(PROJECT).map,--cref,--no-warn-mismatch $(LIBDIR)
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endif
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# Generate dependency information
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CPFLAGS += -MD -MP -MF .dep/$(@F).d
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#
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# makefile rules
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#
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all: $(OBJS) $(PROJECT)
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%.o : %.c
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$(CC) -c $(CPFLAGS) -I . $(INCDIR) $< -o $@
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%.o : %.s
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$(AS) -c $(ASFLAGS) $< -o $@
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$(PROJECT): $(OBJS)
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$(CC) $(OBJS) $(LDFLAGS) $(LIBS) -o $@
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gcov:
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-mkdir gcov
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$(COV) -u $(subst /,\,$(SRC))
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-mv *.gcov ./gcov
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clean:
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-rm -f $(OBJS)
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-rm -f $(PROJECT)
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-rm -f $(PROJECT).map
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-rm -f $(SRC:.c=.c.bak)
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-rm -f $(SRC:.c=.lst)
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-rm -f $(ASRC:.s=.s.bak)
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-rm -f $(ASRC:.s=.lst)
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-rm -fR .dep
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#
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# Include the dependency files, should be the last of the makefile
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#
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-include $(shell mkdir .dep 2>/dev/null) $(wildcard .dep/*)
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# *** EOF ***
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5
boards/base/Linux/example/readme.txt
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5
boards/base/Linux/example/readme.txt
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Copy these files into your own project directory and alter them to suite.
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Notes:
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1/ Look at the MYFILES definition and the MYCSRC definition.
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8
boards/base/Linux/readme.txt
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8
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This directory contains the interface for Linux
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running either native Linux.
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On this board uGFX currently supports:
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- GDISP via the X driver
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- GINPUT-touch via the X driver
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There is an example Makefile and project in the examples directory.
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