Update license header
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3rdparty/yaffs2/readme.txt
vendored
2
3rdparty/yaffs2/readme.txt
vendored
@ -14,7 +14,7 @@ Yaffs2 is distributed under the GPLv2 license. Specifically that means the follo
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- You MUST NOT distribute a binary that you produce in any form (even in the ROM of
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a device) that contains both yaffs2 and uGFX code as that will put you in
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breach of either the GPL license or the uGFX license no matter what you do.
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See http://ugfx.org/licensing for more details.
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See http://ugfx.io/licensing for more details.
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- Regardless of whether the project is commercial or non-commercial, you MUST NOT
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even compile binaries for other people since that is considered "distribution".
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You cannot even compile binaries for a friend, they must build it for themselves.
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|
@ -2,7 +2,7 @@
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* This file is subject to the terms of the GFX License. If a copy of
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* the license was not distributed with this file, you can obtain one at:
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*
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* http://ugfx.org/license.html
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* http://ugfx.io/license.html
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*/
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/**
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@ -2,7 +2,7 @@
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* This file is subject to the terms of the GFX License. If a copy of
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* the license was not distributed with this file, you can obtain one at:
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*
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* http://ugfx.org/license.html
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* http://ugfx.io/license.html
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*/
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/**
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@ -2,7 +2,7 @@
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* This file is subject to the terms of the GFX License. If a copy of
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* the license was not distributed with this file, you can obtain one at:
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*
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* http://ugfx.org/license.html
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* http://ugfx.io/license.html
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*/
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/**
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@ -2,7 +2,7 @@
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* This file is subject to the terms of the GFX License. If a copy of
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* the license was not distributed with this file, you can obtain one at:
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*
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* http://ugfx.org/license.html
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* http://ugfx.io/license.html
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*/
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/*
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@ -2,7 +2,7 @@
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* This file is subject to the terms of the GFX License. If a copy of
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* the license was not distributed with this file, you can obtain one at:
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*
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* http://ugfx.org/license.html
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* http://ugfx.io/license.html
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*/
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/**
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|
@ -2,7 +2,7 @@
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* This file is subject to the terms of the GFX License. If a copy of
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* the license was not distributed with this file, you can obtain one at:
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*
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* http://ugfx.org/license.html
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* http://ugfx.io/license.html
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*/
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/**
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|
@ -2,7 +2,7 @@
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* This file is subject to the terms of the GFX License. If a copy of
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* the license was not distributed with this file, you can obtain one at:
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*
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* http://ugfx.org/license.html
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* http://ugfx.io/license.html
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*/
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/**
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@ -2,7 +2,7 @@
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* This file is subject to the terms of the GFX License. If a copy of
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* the license was not distributed with this file, you can obtain one at:
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*
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* http://ugfx.org/license.html
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* http://ugfx.io/license.html
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*
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* Mail: fede.677387@hotmail.it
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*
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|
@ -2,7 +2,7 @@
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* This file is subject to the terms of the GFX License. If a copy of
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* the license was not distributed with this file, you can obtain one at:
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*
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* http://ugfx.org/license.html
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* http://ugfx.io/license.html
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*/
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/**
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|
@ -2,7 +2,7 @@
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* This file is subject to the terms of the GFX License. If a copy of
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* the license was not distributed with this file, you can obtain one at:
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*
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* http://ugfx.org/license.html
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* http://ugfx.io/license.html
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*/
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/**
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@ -2,7 +2,7 @@
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* This file is subject to the terms of the GFX License. If a copy of
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* the license was not distributed with this file, you can obtain one at:
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*
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* http://ugfx.org/license.html
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* http://ugfx.io/license.html
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*/
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#include <Arduino.h>
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@ -2,7 +2,7 @@
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* This file is subject to the terms of the GFX License. If a copy of
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* the license was not distributed with this file, you can obtain one at:
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*
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* http://ugfx.org/license.html
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* http://ugfx.io/license.html
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*/
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#ifndef _GDISP_LLD_BOARD_H
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@ -2,7 +2,7 @@
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* This file is subject to the terms of the GFX License. If a copy of
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* the license was not distributed with this file, you can obtain one at:
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*
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* http://ugfx.org/license.html
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* http://ugfx.io/license.html
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*/
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/**
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|
@ -2,7 +2,7 @@
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* This file is subject to the terms of the GFX License. If a copy of
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* the license was not distributed with this file, you can obtain one at:
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*
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* http://ugfx.org/license.html
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* http://ugfx.io/license.html
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*/
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/**
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|
@ -2,7 +2,7 @@
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* This file is subject to the terms of the GFX License. If a copy of
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* the license was not distributed with this file, you can obtain one at:
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*
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* http://ugfx.org/license.html
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* http://ugfx.io/license.html
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*/
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/**
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@ -2,7 +2,7 @@
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* This file is subject to the terms of the GFX License. If a copy of
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* the license was not distributed with this file, you can obtain one at:
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*
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* http://ugfx.org/license.html
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* http://ugfx.io/license.html
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*/
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#define SCREEN_WIDTH 800
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@ -2,7 +2,7 @@
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* This file is subject to the terms of the GFX License. If a copy of
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* the license was not distributed with this file, you can obtain one at:
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*
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* http://ugfx.org/license.html
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* http://ugfx.io/license.html
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*/
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#ifndef _GINPUT_LLD_MOUSE_BOARD_H
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@ -2,7 +2,7 @@
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* This file is subject to the terms of the GFX License. If a copy of
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* the license was not distributed with this file, you can obtain one at:
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*
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* http://ugfx.org/license.html
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* http://ugfx.io/license.html
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*/
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#ifndef _GDISP_LLD_BOARD_H
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@ -2,7 +2,7 @@
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* This file is subject to the terms of the GFX License. If a copy of
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* the license was not distributed with this file, you can obtain one at:
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*
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* http://ugfx.org/license.html
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* http://ugfx.io/license.html
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*/
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#ifndef _GDISP_LLD_BOARD_H
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@ -2,7 +2,7 @@
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* This file is subject to the terms of the GFX License. If a copy of
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* the license was not distributed with this file, you can obtain one at:
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*
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* http://ugfx.org/license.html
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* http://ugfx.io/license.html
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*/
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#ifndef _GINPUT_LLD_MOUSE_BOARD_H
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@ -2,7 +2,7 @@
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* This file is subject to the terms of the GFX License. If a copy of
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* the license was not distributed with this file, you can obtain one at:
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*
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* http://ugfx.org/license.html
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* http://ugfx.io/license.html
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*/
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#ifndef _GDISP_LLD_BOARD_H
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@ -2,7 +2,7 @@
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* This file is subject to the terms of the GFX License. If a copy of
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* the license was not distributed with this file, you can obtain one at:
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*
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* http://ugfx.org/license.html
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* http://ugfx.io/license.html
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*/
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#ifndef _GINPUT_LLD_MOUSE_BOARD_H
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@ -2,7 +2,7 @@
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* This file is subject to the terms of the GFX License. If a copy of
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* the license was not distributed with this file, you can obtain one at:
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*
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* http://ugfx.org/license.html
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* http://ugfx.io/license.html
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*/
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#ifndef GDISP_LLD_BOARD_H
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@ -2,7 +2,7 @@
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* This file is subject to the terms of the GFX License. If a copy of
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* the license was not distributed with this file, you can obtain one at:
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*
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* http://ugfx.org/license.html
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* http://ugfx.io/license.html
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*/
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/*
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@ -2,7 +2,7 @@
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* This file is subject to the terms of the GFX License. If a copy of
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* the license was not distributed with this file, you can obtain one at:
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*
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* http://ugfx.org/license.html
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* http://ugfx.io/license.html
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*/
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#ifndef _GINPUT_LLD_MOUSE_BOARD_H
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@ -2,7 +2,7 @@
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* This file is subject to the terms of the GFX License. If a copy of
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* the license was not distributed with this file, you can obtain one at:
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*
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* http://ugfx.org/license.html
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* http://ugfx.io/license.html
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*/
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// Set this to your frame buffer pixel format. Note Linux frame buffer only supports RGB modes (no BGR modes).
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|
@ -2,7 +2,7 @@
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* This file is subject to the terms of the GFX License. If a copy of
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* the license was not distributed with this file, you can obtain one at:
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*
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* http://ugfx.org/license.html
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* http://ugfx.io/license.html
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*/
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/**
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|
@ -2,7 +2,7 @@
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* This file is subject to the terms of the GFX License. If a copy of
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* the license was not distributed with this file, you can obtain one at:
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*
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* http://ugfx.org/license.html
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* http://ugfx.io/license.html
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*/
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#ifndef _GINPUT_LLD_MOUSE_BOARD_H
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|
@ -2,7 +2,7 @@
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* This file is subject to the terms of the GFX License. If a copy of
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* the license was not distributed with this file, you can obtain one at:
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*
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* http://ugfx.org/license.html
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* http://ugfx.io/license.html
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*/
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#ifndef _GDISP_LLD_BOARD_H
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|
@ -2,7 +2,7 @@
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* This file is subject to the terms of the GFX License. If a copy of
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* the license was not distributed with this file, you can obtain one at:
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*
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* http://ugfx.org/license.html
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* http://ugfx.io/license.html
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*/
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#ifndef GAUDIO_PLAY_BOARD_H
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@ -2,7 +2,7 @@
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* This file is subject to the terms of the GFX License. If a copy of
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* the license was not distributed with this file, you can obtain one at:
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*
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* http://ugfx.org/license.html
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* http://ugfx.io/license.html
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*/
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#ifndef _GINPUT_LLD_MOUSE_BOARD_H
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|
@ -2,7 +2,7 @@
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* This file is subject to the terms of the GFX License. If a copy of
|
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* the license was not distributed with this file, you can obtain one at:
|
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*
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* http://ugfx.org/license.html
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* http://ugfx.io/license.html
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*/
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#ifndef _GDISP_LLD_BOARD_H
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|
@ -2,7 +2,7 @@
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* This file is subject to the terms of the GFX License. If a copy of
|
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* the license was not distributed with this file, you can obtain one at:
|
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*
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* http://ugfx.org/license.html
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* http://ugfx.io/license.html
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*/
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#ifndef GAUDIO_PLAY_BOARD_H
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|
@ -2,7 +2,7 @@
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* This file is subject to the terms of the GFX License. If a copy of
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* the license was not distributed with this file, you can obtain one at:
|
||||
*
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* http://ugfx.org/license.html
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* http://ugfx.io/license.html
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*/
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#ifndef _LLD_GMOUSE_MCU_BOARD_H
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@ -2,7 +2,7 @@
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* This file is subject to the terms of the GFX License. If a copy of
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* the license was not distributed with this file, you can obtain one at:
|
||||
*
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* http://ugfx.org/license.html
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* http://ugfx.io/license.html
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*/
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/**
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||||
|
@ -2,7 +2,7 @@
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* This file is subject to the terms of the GFX License. If a copy of
|
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* the license was not distributed with this file, you can obtain one at:
|
||||
*
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* http://ugfx.org/license.html
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* http://ugfx.io/license.html
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*/
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/**
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||||
|
@ -2,7 +2,7 @@
|
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* This file is subject to the terms of the GFX License. If a copy of
|
||||
* the license was not distributed with this file, you can obtain one at:
|
||||
*
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* http://ugfx.org/license.html
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* http://ugfx.io/license.html
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*/
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#ifndef _GDISP_LLD_BOARD_H
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|
@ -2,7 +2,7 @@
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* This file is subject to the terms of the GFX License. If a copy of
|
||||
* the license was not distributed with this file, you can obtain one at:
|
||||
*
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* http://ugfx.org/license.html
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* http://ugfx.io/license.html
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*/
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#ifndef _GDISP_LLD_BOARD_H
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|
@ -2,7 +2,7 @@
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* This file is subject to the terms of the GFX License. If a copy of
|
||||
* the license was not distributed with this file, you can obtain one at:
|
||||
*
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* http://ugfx.org/license.html
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* http://ugfx.io/license.html
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*/
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#ifndef _GDISP_LLD_BOARD_H
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|
@ -2,7 +2,7 @@
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* This file is subject to the terms of the GFX License. If a copy of
|
||||
* the license was not distributed with this file, you can obtain one at:
|
||||
*
|
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* http://ugfx.org/license.html
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* http://ugfx.io/license.html
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*/
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#ifndef _GDISP_LLD_BOARD_H
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|
@ -2,7 +2,7 @@
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* This file is subject to the terms of the GFX License. If a copy of
|
||||
* the license was not distributed with this file, you can obtain one at:
|
||||
*
|
||||
* http://ugfx.org/license.html
|
||||
* http://ugfx.io/license.html
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||||
*/
|
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/**
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||||
|
@ -2,7 +2,7 @@
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||||
* This file is subject to the terms of the GFX License. If a copy of
|
||||
* the license was not distributed with this file, you can obtain one at:
|
||||
*
|
||||
* http://ugfx.org/license.html
|
||||
* http://ugfx.io/license.html
|
||||
*/
|
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/**
|
||||
|
@ -2,7 +2,7 @@
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||||
* This file is subject to the terms of the GFX License. If a copy of
|
||||
* the license was not distributed with this file, you can obtain one at:
|
||||
*
|
||||
* http://ugfx.org/license.html
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||||
* http://ugfx.io/license.html
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||||
*/
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#ifndef GAUDIO_PLAY_BOARD_H
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|
@ -2,7 +2,7 @@
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* This file is subject to the terms of the GFX License. If a copy of
|
||||
* the license was not distributed with this file, you can obtain one at:
|
||||
*
|
||||
* http://ugfx.org/license.html
|
||||
* http://ugfx.io/license.html
|
||||
*/
|
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|
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/**
|
||||
|
@ -2,7 +2,7 @@
|
||||
* This file is subject to the terms of the GFX License. If a copy of
|
||||
* the license was not distributed with this file, you can obtain one at:
|
||||
*
|
||||
* http://ugfx.org/license.html
|
||||
* http://ugfx.io/license.html
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||||
*/
|
||||
|
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/**
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||||
|
@ -2,7 +2,7 @@
|
||||
* This file is subject to the terms of the GFX License. If a copy of
|
||||
* the license was not distributed with this file, you can obtain one at:
|
||||
*
|
||||
* http://ugfx.org/license.html
|
||||
* http://ugfx.io/license.html
|
||||
*/
|
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|
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/**
|
||||
|
@ -2,7 +2,7 @@
|
||||
* This file is subject to the terms of the GFX License. If a copy of
|
||||
* the license was not distributed with this file, you can obtain one at:
|
||||
*
|
||||
* http://ugfx.org/license.html
|
||||
* http://ugfx.io/license.html
|
||||
*/
|
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#ifndef GDISP_LLD_BOARD_H
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|
@ -2,7 +2,7 @@
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||||
* This file is subject to the terms of the GFX License. If a copy of
|
||||
* the license was not distributed with this file, you can obtain one at:
|
||||
*
|
||||
* http://ugfx.org/license.html
|
||||
* http://ugfx.io/license.html
|
||||
*/
|
||||
|
||||
#ifndef _LLD_GMOUSE_MCU_BOARD_H
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||||
|
@ -2,7 +2,7 @@
|
||||
* This file is subject to the terms of the GFX License. If a copy of
|
||||
* the license was not distributed with this file, you can obtain one at:
|
||||
*
|
||||
* http://ugfx.org/license.html
|
||||
* http://ugfx.io/license.html
|
||||
*/
|
||||
|
||||
|
||||
|
@ -2,7 +2,7 @@
|
||||
* This file is subject to the terms of the GFX License. If a copy of
|
||||
* the license was not distributed with this file, you can obtain one at:
|
||||
*
|
||||
* http://ugfx.org/license.html
|
||||
* http://ugfx.io/license.html
|
||||
*/
|
||||
|
||||
#ifndef _GDISP_LLD_BOARD_H
|
||||
|
@ -2,7 +2,7 @@
|
||||
* This file is subject to the terms of the GFX License. If a copy of
|
||||
* the license was not distributed with this file, you can obtain one at:
|
||||
*
|
||||
* http://ugfx.org/license.html
|
||||
* http://ugfx.io/license.html
|
||||
*/
|
||||
|
||||
#ifndef _GINPUT_LLD_MOUSE_BOARD_H
|
||||
|
@ -2,7 +2,7 @@
|
||||
* This file is subject to the terms of the GFX License. If a copy of
|
||||
* the license was not distributed with this file, you can obtain one at:
|
||||
*
|
||||
* http://ugfx.org/license.html
|
||||
* http://ugfx.io/license.html
|
||||
*/
|
||||
|
||||
#ifndef ILI9341_H
|
||||
|
@ -2,7 +2,7 @@
|
||||
* This file is subject to the terms of the GFX License. If a copy of
|
||||
* the license was not distributed with this file, you can obtain one at:
|
||||
*
|
||||
* http://ugfx.org/license.html
|
||||
* http://ugfx.io/license.html
|
||||
*/
|
||||
|
||||
#ifndef _GDISP_LLD_BOARD_H
|
||||
|
@ -2,7 +2,7 @@
|
||||
* This file is subject to the terms of the GFX License. If a copy of
|
||||
* the license was not distributed with this file, you can obtain one at:
|
||||
*
|
||||
* http://ugfx.org/license.html
|
||||
* http://ugfx.io/license.html
|
||||
*/
|
||||
|
||||
/*
|
||||
|
@ -2,7 +2,7 @@
|
||||
* This file is subject to the terms of the GFX License. If a copy of
|
||||
* the license was not distributed with this file, you can obtain one at:
|
||||
*
|
||||
* http://ugfx.org/license.html
|
||||
* http://ugfx.io/license.html
|
||||
*/
|
||||
|
||||
#ifndef _GDISP_LLD_BOARD_H
|
||||
|
@ -2,7 +2,7 @@
|
||||
* This file is subject to the terms of the GFX License. If a copy of
|
||||
* the license was not distributed with this file, you can obtain one at:
|
||||
*
|
||||
* http://ugfx.org/license.html
|
||||
* http://ugfx.io/license.html
|
||||
*/
|
||||
|
||||
#ifndef _FT6x06_H
|
||||
|
@ -2,7 +2,7 @@
|
||||
* This file is subject to the terms of the GFX License. If a copy of
|
||||
* the license was not distributed with this file, you can obtain one at:
|
||||
*
|
||||
* http://ugfx.org/license.html
|
||||
* http://ugfx.io/license.html
|
||||
*/
|
||||
|
||||
#ifndef _GINPUT_LLD_MOUSE_BOARD_H
|
||||
|
@ -2,7 +2,7 @@
|
||||
* This file is subject to the terms of the GFX License. If a copy of
|
||||
* the license was not distributed with this file, you can obtain one at:
|
||||
*
|
||||
* http://ugfx.org/license.html
|
||||
* http://ugfx.io/license.html
|
||||
*/
|
||||
|
||||
#ifndef _GDISP_LLD_BOARD_H
|
||||
|
@ -2,7 +2,7 @@
|
||||
* This file is subject to the terms of the GFX License. If a copy of
|
||||
* the license was not distributed with this file, you can obtain one at:
|
||||
*
|
||||
* http://ugfx.org/license.html
|
||||
* http://ugfx.io/license.html
|
||||
*/
|
||||
|
||||
#ifndef _GINPUT_LLD_MOUSE_BOARD_H
|
||||
|
@ -2,7 +2,7 @@
|
||||
* This file is subject to the terms of the GFX License. If a copy of
|
||||
* the license was not distributed with this file, you can obtain one at:
|
||||
*
|
||||
* http://ugfx.org/license.html
|
||||
* http://ugfx.io/license.html
|
||||
*/
|
||||
|
||||
/**
|
||||
|
@ -2,7 +2,7 @@
|
||||
* This file is subject to the terms of the GFX License. If a copy of
|
||||
* the license was not distributed with this file, you can obtain one at:
|
||||
*
|
||||
* http://ugfx.org/license.html
|
||||
* http://ugfx.io/license.html
|
||||
*/
|
||||
|
||||
/**
|
||||
|
@ -2,7 +2,7 @@
|
||||
* This file is subject to the terms of the GFX License. If a copy of
|
||||
* the license was not distributed with this file, you can obtain one at:
|
||||
*
|
||||
* http://ugfx.org/license.html
|
||||
* http://ugfx.io/license.html
|
||||
*/
|
||||
|
||||
#ifndef _GINPUT_LLD_MOUSE_BOARD_H
|
||||
|
@ -2,7 +2,7 @@
|
||||
* This file is subject to the terms of the GFX License. If a copy of
|
||||
* the license was not distributed with this file, you can obtain one at:
|
||||
*
|
||||
* http://ugfx.org/license.html
|
||||
* http://ugfx.io/license.html
|
||||
*/
|
||||
|
||||
/**
|
||||
|
@ -2,7 +2,7 @@
|
||||
* This file is subject to the terms of the GFX License. If a copy of
|
||||
* the license was not distributed with this file, you can obtain one at:
|
||||
*
|
||||
* http://ugfx.org/license.html
|
||||
* http://ugfx.io/license.html
|
||||
*/
|
||||
|
||||
#ifndef _GINPUT_LLD_MOUSE_BOARD_H
|
||||
|
@ -2,7 +2,7 @@
|
||||
* This file is subject to the terms of the GFX License. If a copy of
|
||||
* the license was not distributed with this file, you can obtain one at:
|
||||
*
|
||||
* http://ugfx.org/license.html
|
||||
* http://ugfx.io/license.html
|
||||
*/
|
||||
|
||||
/**
|
||||
|
@ -2,7 +2,7 @@
|
||||
* This file is subject to the terms of the GFX License. If a copy of
|
||||
* the license was not distributed with this file, you can obtain one at:
|
||||
*
|
||||
* http://ugfx.org/license.html
|
||||
* http://ugfx.io/license.html
|
||||
*/
|
||||
|
||||
#ifndef _GINPUT_LLD_MOUSE_BOARD_H
|
||||
|
@ -2,7 +2,7 @@
|
||||
* This file is subject to the terms of the GFX License. If a copy of
|
||||
* the license was not distributed with this file, you can obtain one at:
|
||||
*
|
||||
* http://ugfx.org/license.html
|
||||
* http://ugfx.io/license.html
|
||||
*/
|
||||
|
||||
#ifndef _GINPUT_LLD_MOUSE_BOARD_H
|
||||
|
@ -2,7 +2,7 @@
|
||||
* This file is subject to the terms of the GFX License. If a copy of
|
||||
* the license was not distributed with this file, you can obtain one at:
|
||||
*
|
||||
* http://ugfx.org/license.html
|
||||
* http://ugfx.io/license.html
|
||||
*/
|
||||
|
||||
#ifndef _GFXCONF_H
|
||||
|
@ -2,7 +2,7 @@
|
||||
* This file is subject to the terms of the GFX License. If a copy of
|
||||
* the license was not distributed with this file, you can obtain one at:
|
||||
*
|
||||
* http://ugfx.org/license.html
|
||||
* http://ugfx.io/license.html
|
||||
*/
|
||||
|
||||
#include "gfx.h"
|
||||
|
@ -2,7 +2,7 @@
|
||||
* This file is subject to the terms of the GFX License. If a copy of
|
||||
* the license was not distributed with this file, you can obtain one at:
|
||||
*
|
||||
* http://ugfx.org/license.html
|
||||
* http://ugfx.io/license.html
|
||||
*/
|
||||
|
||||
/**
|
||||
|
@ -2,7 +2,7 @@
|
||||
* This file is subject to the terms of the GFX License. If a copy of
|
||||
* the license was not distributed with this file, you can obtain one at:
|
||||
*
|
||||
* http://ugfx.org/license.html
|
||||
* http://ugfx.io/license.html
|
||||
*/
|
||||
|
||||
/**
|
||||
|
@ -2,7 +2,7 @@
|
||||
* This file is subject to the terms of the GFX License. If a copy of
|
||||
* the license was not distributed with this file, you can obtain one at:
|
||||
*
|
||||
* http://ugfx.org/license.html
|
||||
* http://ugfx.io/license.html
|
||||
*/
|
||||
|
||||
/**
|
||||
|
@ -2,7 +2,7 @@
|
||||
* This file is subject to the terms of the GFX License. If a copy of
|
||||
* the license was not distributed with this file, you can obtain one at:
|
||||
*
|
||||
* http://ugfx.org/license.html
|
||||
* http://ugfx.io/license.html
|
||||
*/
|
||||
|
||||
// We need to include stdio.h below. Turn off GFILE_NEED_STDIO just for this file to prevent conflicts
|
||||
|
@ -2,7 +2,7 @@
|
||||
* This file is subject to the terms of the GFX License. If a copy of
|
||||
* the license was not distributed with this file, you can obtain one at:
|
||||
*
|
||||
* http://ugfx.org/license.html
|
||||
* http://ugfx.io/license.html
|
||||
*/
|
||||
|
||||
#ifndef GAUDIO_PLAY_CONFIG_H
|
||||
|
@ -2,7 +2,7 @@
|
||||
* This file is subject to the terms of the GFX License. If a copy of
|
||||
* the license was not distributed with this file, you can obtain one at:
|
||||
*
|
||||
* http://ugfx.org/license.html
|
||||
* http://ugfx.io/license.html
|
||||
*/
|
||||
|
||||
// We need to include stdio.h below. Turn off GFILE_NEED_STDIO just for this file to prevent conflicts
|
||||
|
@ -2,7 +2,7 @@
|
||||
* This file is subject to the terms of the GFX License. If a copy of
|
||||
* the license was not distributed with this file, you can obtain one at:
|
||||
*
|
||||
* http://ugfx.org/license.html
|
||||
* http://ugfx.io/license.html
|
||||
*/
|
||||
|
||||
#ifndef GAUDIO_RECORD_CONFIG_H
|
||||
|
@ -2,7 +2,7 @@
|
||||
* This file is subject to the terms of the GFX License. If a copy of
|
||||
* the license was not distributed with this file, you can obtain one at:
|
||||
*
|
||||
* http://ugfx.org/license.html
|
||||
* http://ugfx.io/license.html
|
||||
*/
|
||||
|
||||
#ifndef _GAUDIO_RECORD_BOARD_H
|
||||
|
@ -2,7 +2,7 @@
|
||||
* This file is subject to the terms of the GFX License. If a copy of
|
||||
* the license was not distributed with this file, you can obtain one at:
|
||||
*
|
||||
* http://ugfx.org/license.html
|
||||
* http://ugfx.io/license.html
|
||||
*/
|
||||
|
||||
#ifndef GAUDIO_RECORD_CONFIG_H
|
||||
|
@ -2,7 +2,7 @@
|
||||
* This file is subject to the terms of the GFX License. If a copy of
|
||||
* the license was not distributed with this file, you can obtain one at:
|
||||
*
|
||||
* http://ugfx.org/license.html
|
||||
* http://ugfx.io/license.html
|
||||
*/
|
||||
|
||||
#define GAUDIO_RECORD_IMPLEMENTATION
|
||||
|
@ -2,7 +2,7 @@
|
||||
* This file is subject to the terms of the GFX License. If a copy of
|
||||
* the license was not distributed with this file, you can obtain one at:
|
||||
*
|
||||
* http://ugfx.org/license.html
|
||||
* http://ugfx.io/license.html
|
||||
*/
|
||||
|
||||
#ifndef GAUDIO_PLAY_BOARD_H
|
||||
|
@ -2,7 +2,7 @@
|
||||
* This file is subject to the terms of the GFX License. If a copy of
|
||||
* the license was not distributed with this file, you can obtain one at:
|
||||
*
|
||||
* http://ugfx.org/license.html
|
||||
* http://ugfx.io/license.html
|
||||
*/
|
||||
|
||||
#ifndef GAUDIO_PLAY_CONFIG_H
|
||||
|
@ -2,7 +2,7 @@
|
||||
* This file is subject to the terms of the GFX License. If a copy of
|
||||
* the license was not distributed with this file, you can obtain one at:
|
||||
*
|
||||
* http://ugfx.org/license.html
|
||||
* http://ugfx.io/license.html
|
||||
*/
|
||||
|
||||
#include "gfx.h"
|
||||
|
@ -2,7 +2,7 @@
|
||||
* This file is subject to the terms of the GFX License. If a copy of
|
||||
* the license was not distributed with this file, you can obtain one at:
|
||||
*
|
||||
* http://ugfx.org/license.html
|
||||
* http://ugfx.io/license.html
|
||||
*/
|
||||
|
||||
#ifndef GAUDIO_PLAY_BOARD_H
|
||||
|