Merge pull request #17 from inmarket/master

gdisp Win32 orientaion support. Revert Macro
ugfx_release_2.6
Tectu 2012-11-12 02:13:49 -08:00
commit 0a8a570391
8 changed files with 485 additions and 76 deletions

View File

@ -23,18 +23,24 @@
#include "gdisp.h"
void mandelbrot(float x1, float y1, float x2, float y2) {
unsigned int i,j;
unsigned int i,j, width, height;
uint16_t iter;
color_t color;
float fwidth, fheight;
float sy = y2 - y1;
float sx = x2 - x1;
const int MAX = 512;
for(i = 0; i < 320; i++) {
for(j = 0; j < 240; j++) {
float cy = j * sy / 240.0f + y1;
float cx = i * sx / 320.0f + x1;
width = (unsigned int)gdispGetWidth();
height = (unsigned int)gdispGetHeight();
fwidth = width;
fheight = height;
for(i = 0; i < width; i++) {
for(j = 0; j < height; j++) {
float cy = j * sy / fheight + y1;
float cx = i * sx / fwidth + x1;
float x=0.0f, y=0.0f, xx=0.0f, yy=0.0f;
for(iter=0; iter <= MAX && xx+yy<4.0f; iter++) {
xx = x*x;
@ -42,8 +48,8 @@ void mandelbrot(float x1, float y1, float x2, float y2) {
y = 2.0f*x*y + cy;
x = xx - yy + cx;
}
color = ((iter << 8) | (iter&0xFF));
//color = RGB565CONVERT(iter*4, iter*13, iter*10);
//color = ((iter << 8) | (iter&0xFF));
color = RGB2COLOR(iter<<7, iter<<4, iter);
gdispDrawPixel(i, j, color);
}
}

View File

@ -47,6 +47,8 @@
/* Driver local routines . */
/*===========================================================================*/
#define WIN32_USE_MSG_REDRAW FALSE
#define APP_NAME "GDISP"
#define COLOR2BGR(c) ((((c) & 0xFF)<<16)|((c) & 0xFF00)|(((c)>>16) & 0xFF))
@ -128,6 +130,7 @@ static DWORD WINAPI WindowThread(LPVOID lpParameter) {
HANDLE hInstance;
WNDCLASS wc;
RECT rect;
HDC dc;
hInstance = GetModuleHandle(NULL);
@ -150,15 +153,16 @@ static DWORD WINAPI WindowThread(LPVOID lpParameter) {
rect.right-rect.left, rect.bottom-rect.top, 0, 0, hInstance, NULL);
assert(winRootWindow != NULL);
HDC dc = GetDC(winRootWindow);
GetClientRect(winRootWindow, &rect);
GDISP.Width = rect.right-rect.left;
GDISP.Height = rect.bottom - rect.top;
dc = GetDC(winRootWindow);
dcBitmap = CreateCompatibleBitmap(dc, GDISP.Width, GDISP.Height);
dcBuffer = CreateCompatibleDC(dc);
dcOldBitmap = SelectObject(dcBuffer, dcBitmap);
ReleaseDC(winRootWindow, dc);
dcOldBitmap = SelectObject(dcBuffer, dcBitmap);
ShowWindow(winRootWindow, SW_SHOW);
UpdateWindow(winRootWindow);
@ -230,20 +234,55 @@ bool_t GDISP_LLD(init)(void) {
*/
void GDISP_LLD(drawpixel)(coord_t x, coord_t y, color_t color) {
HDC dc;
#if WIN32_USE_MSG_REDRAW
RECT rect;
#endif
#if GDISP_NEED_CONTROL
coord_t t;
#endif
#if GDISP_NEED_VALIDATION || GDISP_NEED_CLIP
// Clip pre orientation change
if (x < GDISP.clipx0 || y < GDISP.clipy0 || x >= GDISP.clipx1 || y >= GDISP.clipy1) return;
#endif
#if GDISP_NEED_CONTROL
switch(GDISP.Orientation) {
case GDISP_ROTATE_0:
break;
case GDISP_ROTATE_90:
t = GDISP.Height - 1 - y;
y = x;
x = t;
break;
case GDISP_ROTATE_180:
x = GDISP.Width - 1 - x;
y = GDISP.Height - 1 - y;
break;
case GDISP_ROTATE_270:
t = GDISP.Width - 1 - x;
x = y;
y = t;
break;
}
#endif
// Draw the pixel in the buffer
color = COLOR2BGR(color);
SetPixel(dcBuffer, x, y, color);
// Draw the pixel again directly on the screen.
// This is cheaper than invalidating a single pixel in the window
dc = GetDC(winRootWindow);
SetPixel(dc, x, y, color);
ReleaseDC(winRootWindow, dc);
#if WIN32_USE_MSG_REDRAW
rect.left = x; rect.right = x+1;
rect.top = y; rect.bottom = y+1;
InvalidateRect(winRootWindow, &rect, FALSE);
UpdateWindow(winRootWindow);
#else
// Draw the pixel again directly on the screen.
// This is cheaper than invalidating a single pixel in the window
dc = GetDC(winRootWindow);
SetPixel(dc, x, y, color);
ReleaseDC(winRootWindow, dc);
#endif
}
/* ---- Optional Routines ---- */
@ -264,14 +303,75 @@ void GDISP_LLD(drawpixel)(coord_t x, coord_t y, color_t color) {
HPEN pen;
HDC dc;
HGDIOBJ old;
HRGN clip;
#if GDISP_NEED_CLIP
HRGN clip;
#endif
#if WIN32_USE_MSG_REDRAW
RECT rect;
#endif
#if GDISP_NEED_CONTROL
coord_t t;
#endif
#if GDISP_NEED_CLIP
clip = NULL;
if (GDISP.clipx0 != 0 || GDISP.clipy0 != 0 || GDISP.clipx1 != GDISP.Width || GDISP.clipy1 != GDISP.Height)
clip = CreateRectRgn(GDISP.clipx0, GDISP.clipy0, GDISP.clipx1, GDISP.clipy1);
#endif
#if GDISP_NEED_CONTROL
switch(GDISP.Orientation) {
case GDISP_ROTATE_0:
#if GDISP_NEED_CLIP
// Clip post orientation change
if (GDISP.clipx0 != 0 || GDISP.clipy0 != 0 || GDISP.clipx1 != GDISP.Width || GDISP.clipy1 != GDISP.Height)
clip = CreateRectRgn(GDISP.clipx0, GDISP.clipy0, GDISP.clipx1, GDISP.clipy1);
#endif
break;
case GDISP_ROTATE_90:
t = GDISP.Height - 1 - y0;
y0 = x0;
x0 = t;
t = GDISP.Height - 1 - y1;
y1 = x1;
x1 = t;
#if GDISP_NEED_CLIP
// Clip post orientation change
if (GDISP.clipx0 != 0 || GDISP.clipy0 != 0 || GDISP.clipx1 != GDISP.Width || GDISP.clipy1 != GDISP.Height)
clip = CreateRectRgn(GDISP.Height-1-GDISP.clipy1, GDISP.clipx0, GDISP.Height-1-GDISP.clipy0, GDISP.clipx1);
#endif
break;
case GDISP_ROTATE_180:
x0 = GDISP.Width - 1 - x0;
y0 = GDISP.Height - 1 - y0;
x1 = GDISP.Width - 1 - x1;
y1 = GDISP.Height - 1 - y1;
#if GDISP_NEED_CLIP
// Clip post orientation change
if (GDISP.clipx0 != 0 || GDISP.clipy0 != 0 || GDISP.clipx1 != GDISP.Width || GDISP.clipy1 != GDISP.Height)
clip = CreateRectRgn(GDISP.Width-1-GDISP.clipx1, GDISP.Height-1-GDISP.clipy1, GDISP.Width-1-GDISP.clipx0, GDISP.Height-1-GDISP.clipy0);
#endif
break;
case GDISP_ROTATE_270:
t = GDISP.Width - 1 - x0;
x0 = y0;
y0 = t;
t = GDISP.Width - 1 - x1;
x1 = y1;
y1 = t;
#if GDISP_NEED_CLIP
// Clip post orientation change
if (GDISP.clipx0 != 0 || GDISP.clipy0 != 0 || GDISP.clipx1 != GDISP.Width || GDISP.clipy1 != GDISP.Height)
clip = CreateRectRgn(GDISP.clipy0, GDISP.Width-1-GDISP.clipx1, GDISP.clipy1, GDISP.Width-1-GDISP.clipx0);
#endif
break;
}
#else
#if GDISP_NEED_CLIP
clip = NULL;
if (GDISP.clipx0 != 0 || GDISP.clipy0 != 0 || GDISP.clipx1 != GDISP.Width || GDISP.clipy1 != GDISP.Height)
clip = CreateRectRgn(GDISP.clipx0, GDISP.clipy0, GDISP.clipx1, GDISP.clipy1);
#endif
#endif
color = COLOR2BGR(color);
pen = CreatePen(PS_SOLID, 1, color);
if (pen) {
@ -288,20 +388,27 @@ void GDISP_LLD(drawpixel)(coord_t x, coord_t y, color_t color) {
if (clip) SelectClipRgn(dcBuffer, NULL);
#endif
// Redrawing the line on the screen is cheaper than invalidating the whole rectangular area
dc = GetDC(winRootWindow);
#if GDISP_NEED_CLIP
if (clip) SelectClipRgn(dc, clip);
#if WIN32_USE_MSG_REDRAW
rect.left = x0; rect.right = x1+1;
rect.top = y0; rect.bottom = y1+1;
InvalidateRect(winRootWindow, &rect, FALSE);
UpdateWindow(winRootWindow);
#else
// Redrawing the line on the screen is cheaper than invalidating the whole rectangular area
dc = GetDC(winRootWindow);
#if GDISP_NEED_CLIP
if (clip) SelectClipRgn(dc, clip);
#endif
old = SelectObject(dc, pen);
MoveToEx(dc, x0, y0, &p);
LineTo(dc, x1, y1);
SelectObject(dc, old);
SetPixel(dc, x1, y1, color);
#if GDISP_NEED_CLIP
if (clip) SelectClipRgn(dc, NULL);
#endif
ReleaseDC(winRootWindow, dc);
#endif
old = SelectObject(dc, pen);
MoveToEx(dc, x0, y0, &p);
LineTo(dc, x1, y1);
SelectObject(dc, old);
SetPixel(dc, x1, y1, color);
#if GDISP_NEED_CLIP
if (clip) SelectClipRgn(dc, NULL);
#endif
ReleaseDC(winRootWindow, dc);
DeleteObject(pen);
}
@ -325,6 +432,7 @@ void GDISP_LLD(drawpixel)(coord_t x, coord_t y, color_t color) {
HBRUSH hbr;
#if GDISP_NEED_VALIDATION || GDISP_NEED_CLIP
// Clip pre orientation change
if (x < GDISP.clipx0) { cx -= GDISP.clipx0 - x; x = GDISP.clipx0; }
if (y < GDISP.clipy0) { cy -= GDISP.clipy0 - y; y = GDISP.clipy0; }
if (cx <= 0 || cy <= 0 || x >= GDISP.clipx1 || y >= GDISP.clipy1) return;
@ -332,22 +440,56 @@ void GDISP_LLD(drawpixel)(coord_t x, coord_t y, color_t color) {
if (y+cy > GDISP.clipy1) cy = GDISP.clipy1 - y;
#endif
#if GDISP_NEED_CONTROL
switch(GDISP.Orientation) {
case GDISP_ROTATE_0:
rect.top = y;
rect.bottom = rect.top+cy;
rect.left = x;
rect.right = rect.left+cx;
break;
case GDISP_ROTATE_90:
rect.top = x;
rect.bottom = rect.top+cx;
rect.right = GDISP.Height - y;
rect.left = rect.right-cy;
break;
case GDISP_ROTATE_180:
rect.bottom = GDISP.Height - y;
rect.top = rect.bottom-cy;
rect.right = GDISP.Width - x;
rect.left = rect.right-cx;
break;
case GDISP_ROTATE_270:
rect.bottom = GDISP.Width - x;
rect.top = rect.bottom-cx;
rect.left = y;
rect.right = rect.left+cy;
break;
}
#else
rect.top = y;
rect.bottom = rect.top+cy;
rect.left = x;
rect.right = rect.left+cx;
#endif
color = COLOR2BGR(color);
hbr = CreateSolidBrush(color);
if (hbr) {
rect.bottom = y+cy;
rect.top = y;
rect.left = x;
rect.right = x+cx;
// Fill the area
FillRect(dcBuffer, &rect, hbr);
// Filling the area directly on the screen is likely to be cheaper than invalidating it
dc = GetDC(winRootWindow);
FillRect(dc, &rect, hbr);
ReleaseDC(winRootWindow, dc);
#if WIN32_USE_MSG_REDRAW
InvalidateRect(winRootWindow, &rect, FALSE);
UpdateWindow(winRootWindow);
#else
// Filling the area directly on the screen is likely to be cheaper than invalidating it
dc = GetDC(winRootWindow);
FillRect(dc, &rect, hbr);
ReleaseDC(winRootWindow, dc);
#endif
DeleteObject(hbr);
}
@ -355,6 +497,52 @@ void GDISP_LLD(drawpixel)(coord_t x, coord_t y, color_t color) {
#endif
#if GDISP_HARDWARE_BITFILLS || defined(__DOXYGEN__)
static pixel_t *rotateimg(coord_t cx, coord_t cy, coord_t srcx, coord_t srccx, const pixel_t *buffer) {
pixel_t *dstbuf;
pixel_t *dst;
const pixel_t *src;
size_t sz;
coord_t i, j;
// Shortcut.
if (GDISP.Orientation == GDISP_ROTATE_0 && srcx == 0 && cx == srccx)
return (pixel_t *)buffer;
// Allocate the destination buffer
sz = (size_t)cx * (size_t)cy;
if (!(dstbuf = (pixel_t *)malloc(sz * sizeof(pixel_t))))
return 0;
// Copy the bits we need
switch(GDISP.Orientation) {
case GDISP_ROTATE_0:
for(dst = dstbuf, src = buffer+srcx, j = 0; j < cy; j++)
for(i = 0; i < cx; i++, src += srccx - cx)
*dst++ = *src++;
break;
case GDISP_ROTATE_90:
for(src = buffer+srcx, j = 0; j < cy; j++) {
dst = dstbuf+cy-j-1;
for(i = 0; i < cx; i++, src += srccx - cx, dst += cy)
*dst = *src++;
}
break;
case GDISP_ROTATE_180:
for(dst = dstbuf+sz, src = buffer+srcx, j = 0; j < cy; j++)
for(i = 0; i < cx; i++, src += srccx - cx)
*--dst = *src++;
break;
case GDISP_ROTATE_270:
for(src = buffer+srcx, j = 0; j < cy; j++) {
dst = dstbuf+sz-cy+j;
for(i = 0; i < cx; i++, src += srccx - cx, dst -= cy)
*dst = *src++;
}
break;
}
return dstbuf;
}
/**
* @brief Fill an area with a bitmap.
* @note Optional - The high level driver can emulate using software.
@ -370,8 +558,12 @@ void GDISP_LLD(drawpixel)(coord_t x, coord_t y, color_t color) {
void GDISP_LLD(blitareaex)(coord_t x, coord_t y, coord_t cx, coord_t cy, coord_t srcx, coord_t srcy, coord_t srccx, const pixel_t *buffer) {
BITMAPV4HEADER bmpInfo;
RECT rect;
#if GDISP_NEED_CONTROL
pixel_t *srcimg;
#endif
#if GDISP_NEED_VALIDATION || GDISP_NEED_CLIP
// Clip pre orientation change
if (x < GDISP.clipx0) { cx -= GDISP.clipx0 - x; srcx += GDISP.clipx0 - x; x = GDISP.clipx0; }
if (y < GDISP.clipy0) { cy -= GDISP.clipy0 - y; srcy += GDISP.clipy0 - y; y = GDISP.clipy0; }
if (srcx+cx > srccx) cx = srccx - srcx;
@ -380,13 +572,14 @@ void GDISP_LLD(drawpixel)(coord_t x, coord_t y, color_t color) {
if (y+cy > GDISP.clipy1) cy = GDISP.clipy1 - y;
#endif
// Make everything relative to the start of the line
buffer += srccx*srcy;
srcy = 0;
memset(&bmpInfo, 0, sizeof(bmpInfo));
bmpInfo.bV4Size = sizeof(bmpInfo);
bmpInfo.bV4Width = srccx;
bmpInfo.bV4Height = -(srcy+cy); /* top-down image */
bmpInfo.bV4Planes = 1;
bmpInfo.bV4BitCount = 32;
bmpInfo.bV4SizeImage = ((srcy+cy)*srccx * 32)/8;
bmpInfo.bV4AlphaMask = 0;
bmpInfo.bV4RedMask = RGB2COLOR(255,0,0);
bmpInfo.bV4GreenMask = RGB2COLOR(0,255,0);
@ -398,14 +591,61 @@ void GDISP_LLD(drawpixel)(coord_t x, coord_t y, color_t color) {
bmpInfo.bV4ClrImportant = 0;
bmpInfo.bV4CSType = 0; //LCS_sRGB;
// Draw the bitmap
SetDIBitsToDevice(dcBuffer, x, y, cx, cy, srcx, srcy, 0, cy+srcy, buffer, (BITMAPINFO*)&bmpInfo, DIB_RGB_COLORS);
#if GDISP_NEED_CONTROL
bmpInfo.bV4SizeImage = (cy*cx) * sizeof(pixel_t);
srcimg = rotateimg(cx, cy, srcx, srccx, buffer);
if (!srcimg) return;
switch(GDISP.Orientation) {
case GDISP_ROTATE_0:
bmpInfo.bV4Width = cx;
bmpInfo.bV4Height = -cy; /* top-down image */
rect.top = y;
rect.bottom = rect.top+cy;
rect.left = x;
rect.right = rect.left+cx;
break;
case GDISP_ROTATE_90:
bmpInfo.bV4Width = cy;
bmpInfo.bV4Height = -cx; /* top-down image */
rect.top = x;
rect.bottom = rect.top+cx;
rect.right = GDISP.Height - y;
rect.left = rect.right-cy;
break;
case GDISP_ROTATE_180:
bmpInfo.bV4Width = cx;
bmpInfo.bV4Height = -cy; /* top-down image */
rect.bottom = GDISP.Height - y;
rect.top = rect.bottom-cy;
rect.right = GDISP.Width - x;
rect.left = rect.right-cx;
break;
case GDISP_ROTATE_270:
bmpInfo.bV4Width = cy;
bmpInfo.bV4Height = -cx; /* top-down image */
rect.bottom = GDISP.Width - x;
rect.top = rect.bottom-cx;
rect.left = y;
rect.right = rect.left+cy;
break;
}
SetDIBitsToDevice(dcBuffer, rect.left, rect.top, rect.right-rect.left, rect.bottom-rect.top, 0, 0, 0, rect.bottom-rect.top, srcimg, (BITMAPINFO*)&bmpInfo, DIB_RGB_COLORS);
if (srcimg != (pixel_t *)buffer)
free(srcimg);
#else
bmpInfo.bV4Width = srccx;
bmpInfo.bV4Height = -cy; /* top-down image */
bmpInfo.bV4SizeImage = (cy*srccx) * sizeof(pixel_t);
rect.top = y;
rect.bottom = rect.top+cy;
rect.left = x;
rect.right = rect.left+cx;
SetDIBitsToDevice(dcBuffer, x, y, cx, cy, srcx, 0, 0, cy, buffer, (BITMAPINFO*)&bmpInfo, DIB_RGB_COLORS);
#endif
// Invalidate the region to get it on the screen.
rect.bottom = y+cy;
rect.top = y;
rect.left = x;
rect.right = x+cx;
InvalidateRect(winRootWindow, &rect, FALSE);
UpdateWindow(winRootWindow);
}
@ -426,9 +666,29 @@ void GDISP_LLD(drawpixel)(coord_t x, coord_t y, color_t color) {
color_t color;
#if GDISP_NEED_VALIDATION || GDISP_NEED_CLIP
// Clip pre orientation change
if (x < 0 || x >= GDISP.Width || y < 0 || y >= GDISP.Height) return 0;
#endif
#if GDISP_NEED_CONTROL
switch(GDISP.Orientation) {
case GDISP_ROTATE_90:
t = GDISP.Height - 1 - y;
y = x;
x = t;
break;
case GDISP_ROTATE_180:
x = GDISP.Width - 1 - x;
y = GDISP.Height - 1 - y;
break;
case GDISP_ROTATE_270:
t = GDISP.Width - 1 - x;
x = y;
y = t;
break;
}
#endif
color = GetPixel(dcBuffer, x, y);
return BGR2COLOR(color);
}
@ -449,44 +709,179 @@ void GDISP_LLD(drawpixel)(coord_t x, coord_t y, color_t color) {
* @notapi
*/
void GDISP_LLD(verticalscroll)(coord_t x, coord_t y, coord_t cx, coord_t cy, int lines, color_t bgcolor) {
RECT rect, frect;
RECT rect, frect, srect;
HBRUSH hbr;
#if GDISP_NEED_VALIDATION || GDISP_NEED_CLIP
// Clip pre orientation change
if (x < GDISP.clipx0) { cx -= GDISP.clipx0 - x; x = GDISP.clipx0; }
if (y < GDISP.clipy0) { cy -= GDISP.clipy0 - y; y = GDISP.clipy0; }
if (!lines || cx <= 0 || cy <= 0 || x >= GDISP.clipx1 || y >= GDISP.clipy1) return;
if (x+cx > GDISP.clipx1) cx = GDISP.clipx1 - x;
if (y+cy > GDISP.clipy1) cy = GDISP.clipy1 - y;
#endif
if (lines > cy) lines = cy;
else if (-lines > cy) lines = -cy;
rect.bottom = y+cy;
rect.top = y;
rect.left = x;
rect.right = x+cx;
if (cy > lines && cy > -lines)
ScrollDC(dcBuffer, 0, -lines, &rect, 0, 0, 0);
bgcolor = COLOR2BGR(bgcolor);
hbr = CreateSolidBrush(bgcolor);
if (hbr) {
if (lines > 0) {
if (lines > cy) lines = cy;
frect.bottom = y+cy;
frect.top = y+cy-lines;
} else {
if (-lines > cy) lines = -cy;
frect.top = y;
frect.bottom = y-lines;
#if GDISP_NEED_CONTROL
switch(GDISP.Orientation) {
case GDISP_ROTATE_0:
rect.top = y;
rect.bottom = rect.top+cy;
rect.left = x;
rect.right = rect.left+cx;
lines = -lines;
goto vertical_scroll;
case GDISP_ROTATE_90:
rect.top = x;
rect.bottom = rect.top+cx;
rect.right = GDISP.Height - y;
rect.left = rect.right-cy;
goto horizontal_scroll;
case GDISP_ROTATE_180:
rect.bottom = GDISP.Height - y;
rect.top = rect.bottom-cy;
rect.right = GDISP.Width - x;
rect.left = rect.right-cx;
vertical_scroll:
srect.left = frect.left = rect.left;
srect.right = frect.right = rect.right;
if (lines > 0) {
srect.top = frect.top = rect.top;
frect.bottom = rect.top+lines;
srect.bottom = rect.bottom-lines;
} else {
srect.bottom = frect.bottom = rect.bottom;
frect.top = rect.bottom+lines;
srect.top = rect.top-lines;
}
if (cy >= lines && cy >= -lines)
ScrollDC(dcBuffer, 0, lines, &srect, 0, 0, 0);
break;
case GDISP_ROTATE_270:
rect.bottom = GDISP.Width - x;
rect.top = rect.bottom-cx;
rect.left = y;
rect.right = rect.left+cy;
lines = -lines;
horizontal_scroll:
srect.top = frect.top = rect.top;
srect.bottom = frect.bottom = rect.bottom;
if (lines > 0) {
srect.left = frect.left = rect.left;
frect.right = rect.left+lines;
srect.right = rect.right-lines;
} else {
srect.right = frect.right = rect.right;
frect.left = rect.right+lines;
srect.left = rect.left-lines;
}
if (cy >= lines && cy >= -lines)
ScrollDC(dcBuffer, lines, 0, &srect, 0, 0, 0);
break;
}
frect.left = x;
frect.right = x+cx;
#else
rect.top = y;
rect.bottom = rect.top+cy;
rect.left = x;
rect.right = rect.left+cx;
lines = -lines;
srect.left = frect.left = rect.left;
srect.right = frect.right = rect.right;
if (lines > 0) {
srect.top = frect.top = rect.top;
frect.bottom = rect.top+lines;
srect.bottom = rect.bottom-lines;
} else {
srect.bottom = frect.bottom = rect.bottom;
frect.top = rect.bottom+lines;
srect.top = rect.top-lines;
}
if (cy >= lines && cy >= -lines)
ScrollDC(dcBuffer, 0, lines, &srect, 0, 0, 0);
#endif
if (hbr)
FillRect(dcBuffer, &frect, hbr);
}
InvalidateRect(winRootWindow, &rect, FALSE);
UpdateWindow(winRootWindow);
}
#endif
#if (GDISP_NEED_CONTROL && GDISP_HARDWARE_CONTROL) || defined(__DOXYGEN__)
/**
* @brief Driver Control
* @detail Unsupported control codes are ignored.
* @note The value parameter should always be typecast to (void *).
* @note There are some predefined and some specific to the low level driver.
* @note GDISP_CONTROL_POWER - Takes a gdisp_powermode_t
* GDISP_CONTROL_ORIENTATION - Takes a gdisp_orientation_t
* GDISP_CONTROL_BACKLIGHT - Takes an int from 0 to 100. For a driver
* that only supports off/on anything other
* than zero is on.
* GDISP_CONTROL_CONTRAST - Takes an int from 0 to 100.
* GDISP_CONTROL_LLD - Low level driver control constants start at
* this value.
*
* @param[in] what What to do.
* @param[in] value The value to use (always cast to a void *).
*
* @notapi
*/
void GDISP_LLD(control)(unsigned what, void *value) {
RECT rect;
switch(what) {
case GDISP_CONTROL_ORIENTATION:
if (GDISP.Orientation == (gdisp_orientation_t)value)
return;
GetClientRect(winRootWindow, &rect);
switch((gdisp_orientation_t)value) {
case GDISP_ROTATE_0:
/* Code here */
GDISP.Width = rect.right-rect.left;
GDISP.Height = rect.bottom - rect.top;
break;
case GDISP_ROTATE_90:
/* Code here */
GDISP.Height = rect.right-rect.left;
GDISP.Width = rect.bottom - rect.top;
break;
case GDISP_ROTATE_180:
/* Code here */
GDISP.Width = rect.right-rect.left;
GDISP.Height = rect.bottom - rect.top;
break;
case GDISP_ROTATE_270:
/* Code here */
GDISP.Height = rect.right-rect.left;
GDISP.Width = rect.bottom - rect.top;
break;
default:
return;
}
#if GDISP_NEED_CLIP || GDISP_NEED_VALIDATION
GDISP.clipx0 = 0;
GDISP.clipy0 = 0;
GDISP.clipx1 = GDISP.Width;
GDISP.clipy1 = GDISP.Height;
#endif
GDISP.Orientation = (gdisp_orientation_t)value;
return;
/*
case GDISP_CONTROL_POWER:
case GDISP_CONTROL_BACKLIGHT:
case GDISP_CONTROL_CONTRAST:
*/
}
}
#endif
#if GFX_USE_TOUCHSCREEN /*|| defined(__DOXYGEN__)*/
void ts_store_calibration_lld(struct cal_t *cal) {

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@ -43,6 +43,7 @@
#define GDISP_HARDWARE_BITFILLS TRUE
#define GDISP_HARDWARE_SCROLL TRUE
#define GDISP_HARDWARE_PIXELREAD TRUE
#define GDISP_HARDWARE_CONTROL TRUE
#define GDISP_PIXELFORMAT GDISP_PIXELFORMAT_RGB888

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@ -293,7 +293,6 @@ void gdispDrawBox(coord_t x, coord_t y, coord_t cx, coord_t cy, color_t color);
/* Now obsolete functions */
#define gdispBlitArea(x, y, cx, cy, buffer) gdispBlitAreaEx(x, y, cx, cy, 0, 0, cx, buffer)
#define RGB565CONVERT(r,g,b) RGB2COLOR(r,g,b)
/* Macro definitions for common gets and sets */
#define gdispSetPowerMode(powerMode) gdispControl(GDISP_CONTROL_POWER, (void *)(unsigned)(powerMode))

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@ -76,11 +76,11 @@
#endif
#if GWIN_NEED_CONSOLE && !GDISP_NEED_TEXT
#define GDISP_NEED_TEXT TRUE
#error "GWIN: Text support (GDISP_NEED_TEXT) is required if GWIN_NEED_CONSOLE is defined."
#endif
#if GWIN_NEED_BUTTON && !GDISP_NEED_TEXT
#define GDISP_NEED_TEXT TRUE
#error "GWIN: Text support (GDISP_NEED_TEXT) is required if GWIN_NEED_BUTTON is defined."
#endif
#if GWIN_NEED_BUTTON

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@ -13,6 +13,7 @@ FEATURE: Touchscreen support added to gdisp Win32 driver
FIX: gdisp Win32 driver fixes
DEPRECATE: console deprecated - replaced with gwin functionality
FEATURE: ILI9320 GDISP driver
FEATURE: gdisp Win32 driver - full orientation support
*** changes after 1.3 ***

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@ -36,6 +36,9 @@
#include <string.h>
#define GWIN_CONSOLE_USE_CLEAR_LINES TRUE
#define GWIN_CONSOLE_USE_FILLED_CHARS FALSE
#define GWIN_FLG_DYNAMIC 0x0001
#define GWIN_FIRST_CONTROL_FLAG 0x0002
#define GBTN_FLG_ALLOCTXT (GWIN_FIRST_CONTROL_FLAG<<0)
@ -633,19 +636,14 @@ void gwinPutChar(GHandle gh, char c) {
#endif
if (c == '\n') {
/* clear the text at the end of the line */
if (gcw->cx < gh->width)
gdispFillArea(gh->x + gcw->cx, gh->y + gcw->cy, gh->width - gcw->cx, gcw->fy, gh->bgcolor);
gcw->cx = 0;
gcw->cy += gcw->fy;
// We use lazy scrolling here and only scroll when the next char arrives
} else if (c == '\r') {
// gcw->cx = 0;
} else {
width = gdispGetCharWidth(c, gh->font) + gcw->fp;
if (gcw->cx + width >= gh->width) {
/* clear the text at the end of the line */
if (gcw->cy + gcw->fy <= gh->height)
gdispFillArea(gh->x + gcw->cx, gh->y + gcw->cy, gh->width - (gcw->cx + width), gcw->fy, gh->bgcolor);
gcw->cx = 0;
gcw->cy += gcw->fy;
}
@ -666,7 +664,16 @@ void gwinPutChar(GHandle gh, char c) {
#endif
}
#if GWIN_CONSOLE_USE_CLEAR_LINES
/* clear to the end of the line */
if (gcw->cx == 0)
gdispFillArea(gh->x, gh->y + gcw->cy, gh->width, gcw->fy, gh->bgcolor);
#endif
#if GWIN_CONSOLE_USE_FILLED_CHARS
gdispFillChar(gh->x + gcw->cx, gh->y + gcw->cy, c, gh->font, gh->color, gh->bgcolor);
#else
gdispDrawChar(gh->x + gcw->cx, gh->y + gcw->cy, c, gh->font, gh->color);
#endif
/* update cursor */
gcw->cx += width;