GDRIVER now working for GDISP including multiple displays.

Still uses old GDISP driver model for now
Untested with uGFXnet.
Still to come: Input drivers etc
remotes/origin_old/ugfx_release_2.6
inmarket 2014-08-23 17:55:42 +10:00
parent 339150c55f
commit 0c7c74112e
9 changed files with 718 additions and 629 deletions

11
gfx.h
View File

@ -58,6 +58,14 @@
* @name GFX sub-systems that can be turned on
* @{
*/
/**
* @brief GFX Driver API
* @details Defaults to TRUE
* @note Not much useful can be done without a driver
*/
#ifndef GFX_USE_GDRIVER
#define GFX_USE_GDRIVER TRUE
#endif
/**
* @brief GFX Graphics Display Basic API
* @details Defaults to FALSE
@ -154,6 +162,7 @@
*
*/
#include "src/gos/sys_options.h"
#include "src/gdriver/sys_options.h"
#include "src/gfile/sys_options.h"
#include "src/gmisc/sys_options.h"
#include "src/gqueue/sys_options.h"
@ -183,12 +192,14 @@
#include "src/gqueue/sys_rules.h"
#include "src/gmisc/sys_rules.h"
#include "src/gfile/sys_rules.h"
#include "src/gdriver/sys_rules.h"
#include "src/gos/sys_rules.h"
/**
* Include the sub-system header files
*/
#include "src/gos/sys_defs.h"
//#include "src/gdriver/sys_defs.h" // This module is only included by source that needs it.
#include "src/gfile/sys_defs.h"
#include "src/gmisc/sys_defs.h"
#include "src/gqueue/sys_defs.h"

1
gfx.mk
View File

@ -2,6 +2,7 @@ GFXINC += $(GFXLIB)
GFXSRC += $(GFXLIB)/src/gfx.c
include $(GFXLIB)/src/gos/sys_make.mk
include $(GFXLIB)/src/gdriver/sys_make.mk
include $(GFXLIB)/src/gqueue/sys_make.mk
include $(GFXLIB)/src/gdisp/sys_make.mk
include $(GFXLIB)/src/gevent/sys_make.mk

View File

@ -16,17 +16,19 @@
#ifndef _GDISP_LLD_H
#define _GDISP_LLD_H
#if GFX_USE_GDISP // || defined(__DOXYGEN__)
#if GFX_USE_GDISP
/*===========================================================================*/
/* Error checks. */
/*===========================================================================*/
// Include the GDRIVER infrastructure
#include "src/gdriver/sys_defs.h"
// Our special auto-detect hardware code which uses the VMT.
#define HARDWARE_AUTODETECT 2
#if GDISP_TOTAL_CONTROLLERS > 1 && !defined(GDISP_DRIVER_VMT)
#define HARDWARE_AUTODETECT 2
// Multiple controllers the default is to hardware detect
#define HARDWARE_DEFAULT HARDWARE_AUTODETECT
#else
#define HARDWARE_AUTODETECT 2
// The default is to call the routines directly
#define HARDWARE_DEFAULT FALSE
#endif
@ -182,13 +184,47 @@
/* External declarations. */
/*===========================================================================*/
struct GDisplay {
// The public GDISP stuff - must be the first element
GDISPControl g;
/* Verify information for packed pixels and define a non-packed pixel macro */
#if !GDISP_PACKED_PIXELS
#define gdispPackPixels(buf,cx,x,y,c) { ((color_t *)(buf))[(y)*(cx)+(x)] = (c); }
#elif !GDISP_HARDWARE_BITFILLS
#error "GDISP: packed pixel formats are only supported for hardware accelerated drivers."
#elif GDISP_PIXELFORMAT != GDISP_PIXELFORMAT_RGB888 \
&& GDISP_PIXELFORMAT != GDISP_PIXELFORMAT_RGB444 \
&& GDISP_PIXELFORMAT != GDISP_PIXELFORMAT_RGB666 \
&& GDISP_PIXELFORMAT != GDISP_PIXELFORMAT_CUSTOM
#error "GDISP: A packed pixel format has been specified for an unsupported pixel format."
#endif
#if GDISP_TOTAL_CONTROLLERS > 1
const struct GDISPVMT const * vmt; // The Virtual Method Table
#endif
/* Support routine for packed pixel formats */
#if !defined(gdispPackPixels) || defined(__DOXYGEN__)
/**
* @brief Pack a pixel into a pixel buffer.
* @note This function performs no buffer boundary checking
* regardless of whether GDISP_NEED_CLIP has been specified.
*
* @param[in] buf The buffer to put the pixel in
* @param[in] cx The width of a pixel line
* @param[in] x, y The location of the pixel to place
* @param[in] color The color to put into the buffer
*
* @api
*/
void gdispPackPixels(const pixel_t *buf, coord_t cx, coord_t x, coord_t y, color_t color);
#endif
struct GDisplay {
struct GDriver d; // This must be the first element
#define gvmt(g) ((const GDISPVMT const *)(g)->d.vmt) // For ease of access to the vmt member
struct GDISPControl {
coord_t Width;
coord_t Height;
orientation_t Orientation;
powermode_t Powermode;
uint8_t Backlight;
uint8_t Contrast;
} g;
void * priv; // A private area just for the drivers use.
void * board; // A private area just for the board interfaces use.
@ -237,24 +273,47 @@ struct GDisplay {
// A pixel line buffer
color_t linebuf[GDISP_LINEBUF_SIZE];
#endif
};
#if GDISP_TOTAL_CONTROLLERS == 1 || defined(GDISP_DRIVER_VMT) || defined(__DOXYGEN__)
#if GDISP_TOTAL_CONTROLLERS > 1
#define LLDSPEC static
#else
#define LLDSPEC
#endif
typedef struct GDISPVMT {
GDriverVMT vmtdriver;
bool_t (*init)(GDisplay *g);
void (*writestart)(GDisplay *g); // Uses p.x,p.y p.cx,p.cy
void (*writepos)(GDisplay *g); // Uses p.x,p.y
void (*writecolor)(GDisplay *g); // Uses p.color
void (*writestop)(GDisplay *g); // Uses no parameters
void (*readstart)(GDisplay *g); // Uses p.x,p.y p.cx,p.cy
color_t (*readcolor)(GDisplay *g); // Uses no parameters
void (*readstop)(GDisplay *g); // Uses no parameters
void (*pixel)(GDisplay *g); // Uses p.x,p.y p.color
void (*clear)(GDisplay *g); // Uses p.color
void (*fill)(GDisplay *g); // Uses p.x,p.y p.cx,p.cy p.color
void (*blit)(GDisplay *g); // Uses p.x,p.y p.cx,p.cy p.x1,p.y1 (=srcx,srcy) p.x2 (=srccx), p.ptr (=buffer)
color_t (*get)(GDisplay *g); // Uses p.x,p.y
void (*vscroll)(GDisplay *g); // Uses p.x,p.y p.cx,p.cy, p.y1 (=lines) p.color
void (*control)(GDisplay *g); // Uses p.x (=what) p.ptr (=value)
void *(*query)(GDisplay *g); // Uses p.x (=what);
void (*setclip)(GDisplay *g); // Uses p.x,p.y p.cx,p.cy
void (*flush)(GDisplay *g); // Uses no parameters
} GDISPVMT;
// Do we need function definitions or macro's (via the VMT)
#if GDISP_TOTAL_CONTROLLERS <= 1 || defined(GDISP_DRIVER_VMT) || defined(__DOXYGEN__)
#ifdef __cplusplus
extern "C" {
#endif
// Should the driver routines should be static or not
#if GDISP_TOTAL_CONTROLLERS <= 1
#define LLDSPEC
#else
#define LLDSPEC static
#endif
/**
* @brief Initialize the driver.
* @return TRUE if successful.
* @param[in] g The driver structure
* @param[in] g The driver structure
* @param[out] g->g The driver must fill in the GDISPControl structure
*/
LLDSPEC bool_t gdisp_lld_init(GDisplay *g);
@ -497,374 +556,368 @@ struct GDisplay {
#ifdef __cplusplus
}
#endif
#endif // GDISP_TOTAL_CONTROLLERS == 1 || defined(GDISP_DRIVER_VMT)
#else
#define gdisp_lld_init(g) gvmt(g)->init(g)
#define gdisp_lld_flush(g) gvmt(g)->flush(g)
#define gdisp_lld_write_start(g) gvmt(g)->writestart(g)
#define gdisp_lld_write_pos(g) gvmt(g)->writepos(g)
#define gdisp_lld_write_color(g) gvmt(g)->writecolor(g)
#define gdisp_lld_write_stop(g) gvmt(g)->writestop(g)
#define gdisp_lld_read_start(g) gvmt(g)->readstart(g)
#define gdisp_lld_read_color(g) gvmt(g)->readcolor(g)
#define gdisp_lld_read_stop(g) gvmt(g)->readstop(g)
#define gdisp_lld_draw_pixel(g) gvmt(g)->pixel(g)
#define gdisp_lld_clear(g) gvmt(g)->clear(g)
#define gdisp_lld_fill_area(g) gvmt(g)->fill(g)
#define gdisp_lld_blit_area(g) gvmt(g)->blit(g)
#define gdisp_lld_get_pixel_color(g) gvmt(g)->get(g)
#define gdisp_lld_vertical_scroll(g) gvmt(g)->vscroll(g)
#define gdisp_lld_control(g) gvmt(g)->control(g)
#define gdisp_lld_query(g) gvmt(g)->query(g)
#define gdisp_lld_set_clip(g) gvmt(g)->setclip(g)
#endif
#if GDISP_TOTAL_CONTROLLERS > 1
// If compiling the driver then build the VMT and set the low level driver color macros.
#ifdef GDISP_DRIVER_VMT
typedef struct GDISPVMT {
bool_t (*init)(GDisplay *g);
void (*writestart)(GDisplay *g); // Uses p.x,p.y p.cx,p.cy
void (*writepos)(GDisplay *g); // Uses p.x,p.y
void (*writecolor)(GDisplay *g); // Uses p.color
void (*writestop)(GDisplay *g); // Uses no parameters
void (*readstart)(GDisplay *g); // Uses p.x,p.y p.cx,p.cy
color_t (*readcolor)(GDisplay *g); // Uses no parameters
void (*readstop)(GDisplay *g); // Uses no parameters
void (*pixel)(GDisplay *g); // Uses p.x,p.y p.color
void (*clear)(GDisplay *g); // Uses p.color
void (*fill)(GDisplay *g); // Uses p.x,p.y p.cx,p.cy p.color
void (*blit)(GDisplay *g); // Uses p.x,p.y p.cx,p.cy p.x1,p.y1 (=srcx,srcy) p.x2 (=srccx), p.ptr (=buffer)
color_t (*get)(GDisplay *g); // Uses p.x,p.y
void (*vscroll)(GDisplay *g); // Uses p.x,p.y p.cx,p.cy, p.y1 (=lines) p.color
void (*control)(GDisplay *g); // Uses p.x (=what) p.ptr (=value)
void *(*query)(GDisplay *g); // Uses p.x (=what);
void (*setclip)(GDisplay *g); // Uses p.x,p.y p.cx,p.cy
void (*flush)(GDisplay *g); // Uses no parameters
} GDISPVMT;
// Make sure the driver has a valid model
#if !GDISP_HARDWARE_STREAM_WRITE && !GDISP_HARDWARE_DRAWPIXEL
#error "GDISP Driver: Either GDISP_HARDWARE_STREAM_WRITE or GDISP_HARDWARE_DRAWPIXEL must be TRUE"
#endif
#if defined(GDISP_DRIVER_VMT)
#if !GDISP_HARDWARE_STREAM_WRITE && !GDISP_HARDWARE_DRAWPIXEL
#error "GDISP Driver: Either GDISP_HARDWARE_STREAM_WRITE or GDISP_HARDWARE_DRAWPIXEL must be TRUE"
// If we are not using multiple displays then hard-code the VMT name
#ifndef GDISP_CONTROLLER_LIST
#undef GDISP_DRIVER_VMT
#define GDISP_DRIVER_VMT GDISPVMT_OnlyOne
#endif
// Routines needed by the general driver VMT
bool_t _gdispInitDriver(GDriver *g, int driverinstance, int systeminstance);
void _gdispDeinitDriver(GDriver *g);
// Build the VMT
const GDISPVMT const GDISP_DRIVER_VMT[1] = {{
{ GDRIVER_TYPE_DISPLAY, 0, sizeof(GDisplay), _gdispInitDriver, _gdispDeinitDriver },
gdisp_lld_init,
#if GDISP_HARDWARE_STREAM_WRITE
gdisp_lld_write_start,
#if GDISP_HARDWARE_STREAM_POS
gdisp_lld_write_pos,
#else
0,
#endif
gdisp_lld_write_color,
gdisp_lld_write_stop,
#else
0, 0, 0, 0,
#endif
const GDISPVMT const GDISP_DRIVER_VMT[1] = {{
gdisp_lld_init,
#if GDISP_HARDWARE_FLUSH
gdisp_lld_flush,
#else
0,
#endif
#if GDISP_HARDWARE_STREAM_WRITE
gdisp_lld_write_start,
#if GDISP_HARDWARE_STREAM_POS
gdisp_lld_write_pos,
#else
0,
#endif
gdisp_lld_write_color,
gdisp_lld_write_stop,
#else
0, 0, 0, 0,
#endif
#if GDISP_HARDWARE_STREAM_READ
gdisp_lld_read_start,
gdisp_lld_read_color,
gdisp_lld_read_stop,
#else
0, 0, 0,
#endif
#if GDISP_HARDWARE_DRAWPIXEL
gdisp_lld_draw_pixel,
#else
0,
#endif
#if GDISP_HARDWARE_CLEARS
gdisp_lld_clear,
#else
0,
#endif
#if GDISP_HARDWARE_FILLS
gdisp_lld_fill_area,
#else
0,
#endif
#if GDISP_HARDWARE_BITFILLS
gdisp_lld_blit_area,
#else
0,
#endif
#if GDISP_HARDWARE_PIXELREAD
gdisp_lld_get_pixel_color,
#else
0,
#endif
#if GDISP_HARDWARE_SCROLL && GDISP_NEED_SCROLL
gdisp_lld_vertical_scroll,
#else
0,
#endif
#if GDISP_HARDWARE_CONTROL && GDISP_NEED_CONTROL
gdisp_lld_control,
#else
0,
#endif
#if GDISP_HARDWARE_QUERY && GDISP_NEED_QUERY
gdisp_lld_query,
#else
0,
#endif
#if GDISP_HARDWARE_CLIP && (GDISP_NEED_CLIP || GDISP_NEED_VALIDATION)
gdisp_lld_set_clip,
#else
0,
#endif
}};
#if GDISP_HARDWARE_STREAM_READ
gdisp_lld_read_start,
gdisp_lld_read_color,
gdisp_lld_read_stop,
#else
0, 0, 0,
#endif
#if GDISP_HARDWARE_DRAWPIXEL
gdisp_lld_draw_pixel,
#else
0,
#endif
#if GDISP_HARDWARE_CLEARS
gdisp_lld_clear,
#else
0,
#endif
#if GDISP_HARDWARE_FILLS
gdisp_lld_fill_area,
#else
0,
#endif
#if GDISP_HARDWARE_BITFILLS
gdisp_lld_blit_area,
#else
0,
#endif
#if GDISP_HARDWARE_PIXELREAD
gdisp_lld_get_pixel_color,
#else
0,
#endif
#if GDISP_HARDWARE_SCROLL && GDISP_NEED_SCROLL
gdisp_lld_vertical_scroll,
#else
0,
#endif
#if GDISP_HARDWARE_CONTROL && GDISP_NEED_CONTROL
gdisp_lld_control,
#else
0,
#endif
#if GDISP_HARDWARE_QUERY && GDISP_NEED_QUERY
gdisp_lld_query,
#else
0,
#endif
#if GDISP_HARDWARE_CLIP && (GDISP_NEED_CLIP || GDISP_NEED_VALIDATION)
gdisp_lld_set_clip,
#else
0,
#endif
#if GDISP_HARDWARE_FLUSH
gdisp_lld_flush,
#else
0,
#endif
}};
#else
#define gdisp_lld_init(g) g->vmt->init(g)
#define gdisp_lld_flush(g) g->vmt->flush(g)
#define gdisp_lld_write_start(g) g->vmt->writestart(g)
#define gdisp_lld_write_pos(g) g->vmt->writepos(g)
#define gdisp_lld_write_color(g) g->vmt->writecolor(g)
#define gdisp_lld_write_stop(g) g->vmt->writestop(g)
#define gdisp_lld_read_start(g) g->vmt->readstart(g)
#define gdisp_lld_read_color(g) g->vmt->readcolor(g)
#define gdisp_lld_read_stop(g) g->vmt->readstop(g)
#define gdisp_lld_draw_pixel(g) g->vmt->pixel(g)
#define gdisp_lld_clear(g) g->vmt->clear(g)
#define gdisp_lld_fill_area(g) g->vmt->fill(g)
#define gdisp_lld_blit_area(g) g->vmt->blit(g)
#define gdisp_lld_get_pixel_color(g) g->vmt->get(g)
#define gdisp_lld_vertical_scroll(g) g->vmt->vscroll(g)
#define gdisp_lld_control(g) g->vmt->control(g)
#define gdisp_lld_query(g) g->vmt->query(g)
#define gdisp_lld_set_clip(g) g->vmt->setclip(g)
#endif // GDISP_LLD_DECLARATIONS
/* Low level driver pixel format information */
//-------------------------
// True-Color color system
//-------------------------
#if GDISP_LLD_PIXELFORMAT & GDISP_COLORSYSTEM_TRUECOLOR
#define LLDCOLOR_SYSTEM GDISP_COLORSYSTEM_TRUECOLOR
#endif // GDISP_TOTAL_CONTROLLERS > 1
// Calculate the number of bits
#define LLDCOLOR_BITS_R ((GDISP_LLD_PIXELFORMAT>>8) & 0x0F)
#define LLDCOLOR_BITS_G ((GDISP_LLD_PIXELFORMAT>>4) & 0x0F)
#define LLDCOLOR_BITS_B ((GDISP_LLD_PIXELFORMAT>>0) & 0x0F)
#define LLDCOLOR_BITS (LLDCOLOR_BITS_R + LLDCOLOR_BITS_G + LLDCOLOR_BITS_B)
/* Verify information for packed pixels and define a non-packed pixel macro */
#if !GDISP_PACKED_PIXELS
#define gdispPackPixels(buf,cx,x,y,c) { ((color_t *)(buf))[(y)*(cx)+(x)] = (c); }
#elif !GDISP_HARDWARE_BITFILLS
#error "GDISP: packed pixel formats are only supported for hardware accelerated drivers."
#elif GDISP_PIXELFORMAT != GDISP_PIXELFORMAT_RGB888 \
&& GDISP_PIXELFORMAT != GDISP_PIXELFORMAT_RGB444 \
&& GDISP_PIXELFORMAT != GDISP_PIXELFORMAT_RGB666 \
&& GDISP_PIXELFORMAT != GDISP_PIXELFORMAT_CUSTOM
#error "GDISP: A packed pixel format has been specified for an unsupported pixel format."
#endif
// From the number of bits determine COLOR_TYPE, COLOR_TYPE_BITS and masking
#if LLDCOLOR_BITS <= 8
#define LLDCOLOR_TYPE uint8_t
#define LLDCOLOR_TYPE_BITS 8
#elif LLDCOLOR_BITS <= 16
#define LLDCOLOR_TYPE uint16_t
#define LLDCOLOR_TYPE_BITS 16
#elif LLDCOLOR_BITS <= 32
#define LLDCOLOR_TYPE uint32_t
#define LLDCOLOR_TYPE_BITS 32
#else
#error "GDISP: Cannot define low level driver color types with more than 32 bits"
#endif
#if LLDCOLOR_TYPE_BITS == LLDCOLOR_BITS
#define LLDCOLOR_NEEDS_MASK FALSE
#else
#define LLDCOLOR_NEEDS_MASK TRUE
#endif
#define LLDCOLOR_MASK() ((1 << LLDCOLOR_BITS)-1)
/* Support routine for packed pixel formats */
#if !defined(gdispPackPixels) || defined(__DOXYGEN__)
/**
* @brief Pack a pixel into a pixel buffer.
* @note This function performs no buffer boundary checking
* regardless of whether GDISP_NEED_CLIP has been specified.
*
* @param[in] buf The buffer to put the pixel in
* @param[in] cx The width of a pixel line
* @param[in] x, y The location of the pixel to place
* @param[in] color The color to put into the buffer
*
* @api
*/
void gdispPackPixels(const pixel_t *buf, coord_t cx, coord_t x, coord_t y, color_t color);
#endif
// Calculate the component bit shifts
#if (GDISP_LLD_PIXELFORMAT & GDISP_COLORSYSTEM_MASK) == GDISP_COLORSYSTEM_RGB
#define LLDCOLOR_SHIFT_R (LLDCOLOR_BITS_B+LLDCOLOR_BITS_G)
#define LLDCOLOR_SHIFT_G LLDCOLOR_BITS_B
#define LLDCOLOR_SHIFT_B 0
#else
#define LLDCOLOR_SHIFT_B (LLDCOLOR_BITS_R+LLDCOLOR_BITS_G)
#define LLDCOLOR_SHIFT_G LLDCOLOR_BITS_R
#define LLDCOLOR_SHIFT_R 0
#endif
/* Low level driver pixel format information */
//-------------------------
// True-Color color system
//-------------------------
#if GDISP_LLD_PIXELFORMAT & GDISP_COLORSYSTEM_TRUECOLOR
#define LLDCOLOR_SYSTEM GDISP_COLORSYSTEM_TRUECOLOR
// Calculate LLDRED_OF, LLDGREEN_OF, LLDBLUE_OF and LLDRGB2COLOR
#if LLDCOLOR_BITS_R + LLDCOLOR_SHIFT_R == 8
#define LLDRED_OF(c) ((c) & (((1<<LLDCOLOR_BITS_R)-1) << LLDCOLOR_SHIFT_R))
#define LLDRGB2COLOR_R(r) ((LLDCOLOR_TYPE)((r) & (0xFF & ~((1<<(8-LLDCOLOR_BITS_R))-1))))
#elif LLDCOLOR_BITS_R + LLDCOLOR_SHIFT_R > 8
#define LLDRED_OF(c) (((c) & (((1<<LLDCOLOR_BITS_R)-1) << LLDCOLOR_SHIFT_R)) >> (LLDCOLOR_BITS_R+LLDCOLOR_SHIFT_R-8))
#define LLDRGB2COLOR_R(r) (((LLDCOLOR_TYPE)((r) & (0xFF & ~((1<<(8-LLDCOLOR_BITS_R))-1)))) << (LLDCOLOR_BITS_R+LLDCOLOR_SHIFT_R-8))
#else // LLDCOLOR_BITS_R + LLDCOLOR_SHIFT_R < 8
#define LLDRED_OF(c) (((c) & (((1<<LLDCOLOR_BITS_R)-1) << LLDCOLOR_SHIFT_R)) << (8-(LLDCOLOR_BITS_R+LLDCOLOR_SHIFT_R)))
#define LLDRGB2COLOR_R(r) (((LLDCOLOR_TYPE)((r) & (0xFF & ~((1<<(8-LLDCOLOR_BITS_R))-1)))) >> (8-(LLDCOLOR_BITS_R+LLDCOLOR_SHIFT_R)))
#endif
#if LLDCOLOR_BITS_G + LLDCOLOR_SHIFT_G == 8
#define LLDGREEN_OF(c) ((c) & (((1<<LLDCOLOR_BITS_G)-1) << LLDCOLOR_SHIFT_G))
#define LLDRGB2COLOR_G(g) ((LLDCOLOR_TYPE)((g) & (0xFF & ~((1<<(8-LLDCOLOR_BITS_G))-1))))
#elif LLDCOLOR_BITS_G + LLDCOLOR_SHIFT_G > 8
#define LLDGREEN_OF(c) (((c) & (((1<<LLDCOLOR_BITS_G)-1) << LLDCOLOR_SHIFT_G)) >> (LLDCOLOR_BITS_G+LLDCOLOR_SHIFT_G-8))
#define LLDRGB2COLOR_G(g) (((LLDCOLOR_TYPE)((g) & (0xFF & ~((1<<(8-LLDCOLOR_BITS_G))-1)))) << (LLDCOLOR_BITS_G+LLDCOLOR_SHIFT_G-8))
#else // LLDCOLOR_BITS_G + LLDCOLOR_SHIFT_G < 8
#define LLDGREEN_OF(c) (((c) & (((1<<LLDCOLOR_BITS_G)-1) << LLDCOLOR_SHIFT_G)) << (8-(LLDCOLOR_BITS_G+LLDCOLOR_SHIFT_G)))
#define LLDRGB2COLOR_G(g) (((LLDCOLOR_TYPE)((g) & (0xFF & ~((1<<(8-LLDCOLOR_BITS_G))-1)))) >> (8-(LLDCOLOR_BITS_LLDG+COLOR_SHIFT_G)))
#endif
#if LLDCOLOR_BITS_B + LLDCOLOR_SHIFT_B == 8
#define LLDBLUE_OF(c) ((c) & (((1<<LLDCOLOR_BITS_B)-1) << LLDCOLOR_SHIFT_B))
#define LLDRGB2COLOR_B(b) ((LLDCOLOR_TYPE)((b) & (0xFF & ~((1<<(8-LLDCOLOR_BITS_B))-1))))
#elif LLDCOLOR_BITS_B + LLDCOLOR_SHIFT_B > 8
#define LLDBLUE_OF(c) (((c) & (((1<<LLDCOLOR_BITS_B)-1) << LLDCOLOR_SHIFT_B)) >> (LLDCOLOR_BITS_B+LLDCOLOR_SHIFT_B-8))
#define LLDRGB2COLOR_B(b) (((LLDCOLOR_TYPE)((b) & (0xFF & ~((1<<(8-LLDCOLOR_BITS_B))-1)))) << (LLDCOLOR_BITS_B+LLDCOLOR_SHIFT_B-8))
#else // LLDCOLOR_BITS_B + LLDCOLOR_SHIFT_B < 8
#define LLDBLUE_OF(c) (((c) & (((1<<LLDCOLOR_BITS_B)-1) << LLDCOLOR_SHIFT_B)) << (8-(LLDCOLOR_BITS_B+LLDCOLOR_SHIFT_B)))
#define LLDRGB2COLOR_B(b) (((COLOR_TYPE)((b) & (0xFF & ~((1<<(8-LLDCOLOR_BITS_B))-1)))) >> (8-(LLDCOLOR_BITS_B+LLDCOLOR_SHIFT_B)))
#endif
#define LLDLUMA_OF(c) ((LLDRED_OF(c)+((uint16_t)LLDGREEN_OF(c)<<1)+LLDBLUE_OF(c))>>2)
#define LLDEXACT_RED_OF(c) (((uint16_t)(((c)>>LLDCOLOR_SHIFT_R)&((1<<LLDCOLOR_BITS_R)-1))*255)/((1<<LLDCOLOR_BITS_R)-1))
#define LLDEXACT_GREEN_OF(c) (((uint16_t)(((c)>>LLDCOLOR_SHIFT_G)&((1<<LLDCOLOR_BITS_G)-1))*255)/((1<<LLDCOLOR_BITS_G)-1))
#define LLDEXACT_BLUE_OF(c) (((uint16_t)(((c)>>LLDCOLOR_SHIFT_B)&((1<<LLDCOLOR_BITS_B)-1))*255)/((1<<LLDCOLOR_BITS_B)-1))
#define LLDEXACT_LUMA_OF(c) ((LLDEXACT_RED_OF(c)+((uint16_t)LLDEXACT_GREEN_OF(c)<<1)+LLDEXACT_BLUE_OF(c))>>2)
#define LLDLUMA2COLOR(l) (LLDRGB2COLOR_R(l) | LLDRGB2COLOR_G(l) | LLDRGB2COLOR_B(l))
#define LLDRGB2COLOR(r,g,b) (LLDRGB2COLOR_R(r) | LLDRGB2COLOR_G(g) | LLDRGB2COLOR_B(b))
// Calculate the number of bits
#define LLDCOLOR_BITS_R ((GDISP_LLD_PIXELFORMAT>>8) & 0x0F)
#define LLDCOLOR_BITS_G ((GDISP_LLD_PIXELFORMAT>>4) & 0x0F)
#define LLDCOLOR_BITS_B ((GDISP_LLD_PIXELFORMAT>>0) & 0x0F)
#define LLDCOLOR_BITS (LLDCOLOR_BITS_R + LLDCOLOR_BITS_G + LLDCOLOR_BITS_B)
// Calculate LLDHTML2COLOR
#if LLDCOLOR_BITS_R + LLDCOLOR_SHIFT_R == 24
#define LLDHTML2COLOR_R(h) ((h) & ((0xFF & ~((1<<(8-LLDCOLOR_BITS_R))-1))<<16))
#elif COLOR_BITS_R + COLOR_SHIFT_R > 24
#define LLDHTML2COLOR_R(h) (((h) & ((0xFF & ~((1<<(8-LLDCOLOR_BITS_R))-1))<<16)) << (LLDCOLOR_BITS_R+LLDCOLOR_SHIFT_R-24))
#else // COLOR_BITS_R + COLOR_SHIFT_R < 24
#define LLDHTML2COLOR_R(h) (((h) & ((0xFF & ~((1<<(8-LLDCOLOR_BITS_R))-1))<<16)) >> (24-(LLDCOLOR_BITS_R+LLDCOLOR_SHIFT_R)))
#endif
#if LLDCOLOR_BITS_G + LLDCOLOR_SHIFT_G == 16
#define LLDHTML2COLOR_G(h) ((h) & ((0xFF & ~((1<<(8-LLDCOLOR_BITS_G))-1))<<8))
#elif LLDCOLOR_BITS_G + LLDCOLOR_SHIFT_G > 16
#define LLDHTML2COLOR_G(h) (((h) & ((0xFF & ~((1<<(8-LLDCOLOR_BITS_G))-1))<<8)) << (LLDCOLOR_BITS_G+LLDCOLOR_SHIFT_G-16))
#else // LLDCOLOR_BITS_G + LLDCOLOR_SHIFT_G < 16
#define LLDHTML2COLOR_G(h) (((h) & ((0xFF & ~((1<<(8-LLDCOLOR_BITS_G))-1))<<8)) >> (16-(LLDCOLOR_BITS_G+LLDCOLOR_SHIFT_G)))
#endif
#if LLDCOLOR_BITS_B + LLDCOLOR_SHIFT_B == 8
#define LLDHTML2COLOR_B(h) ((h) & (0xFF & ~((1<<(8-LLDCOLOR_BITS_B))-1)))
#elif LLDCOLOR_BITS_B + LLDCOLOR_SHIFT_B > 8
#define LLDHTML2COLOR_B(h) (((h) & (0xFF & ~((1<<(8-LLDCOLOR_BITS_B))-1))) << (LLDCOLOR_BITS_B+LLDCOLOR_SHIFT_B-8))
#else // LLDCOLOR_BITS_B + LLDCOLOR_SHIFT_B < 8
#define LLDHTML2COLOR_B(h) (((h) & (0xFF & ~((1<<(8-LLDCOLOR_BITS_B))-1))) >> (8-(LLDCOLOR_BITS_B+LLDCOLOR_SHIFT_B)))
#endif
#define LLDHTML2COLOR(h) ((LLDCOLOR_TYPE)(LLDHTML2COLOR_R(h) | LLDHTML2COLOR_G(h) | LLDHTML2COLOR_B(h)))
// From the number of bits determine COLOR_TYPE, COLOR_TYPE_BITS and masking
#if LLDCOLOR_BITS <= 8
#define LLDCOLOR_TYPE uint8_t
#define LLDCOLOR_TYPE_BITS 8
#elif LLDCOLOR_BITS <= 16
#define LLDCOLOR_TYPE uint16_t
#define LLDCOLOR_TYPE_BITS 16
#elif LLDCOLOR_BITS <= 32
#define LLDCOLOR_TYPE uint32_t
#define LLDCOLOR_TYPE_BITS 32
#else
#error "GDISP: Cannot define low level driver color types with more than 32 bits"
#endif
#if LLDCOLOR_TYPE_BITS == LLDCOLOR_BITS
#define LLDCOLOR_NEEDS_MASK FALSE
#else
#define LLDCOLOR_NEEDS_MASK TRUE
#endif
#define LLDCOLOR_MASK() ((1 << LLDCOLOR_BITS)-1)
//-------------------------
// Gray-scale color system
//-------------------------
#elif (GDISP_LLD_PIXELFORMAT & GDISP_COLORSYSTEM_MASK) == GDISP_COLORSYSTEM_GRAYSCALE
#define LLDCOLOR_SYSTEM GDISP_COLORSYSTEM_GRAYSCALE
// Calculate the component bit shifts
#if (GDISP_LLD_PIXELFORMAT & GDISP_COLORSYSTEM_MASK) == GDISP_COLORSYSTEM_RGB
#define LLDCOLOR_SHIFT_R (LLDCOLOR_BITS_B+LLDCOLOR_BITS_G)
#define LLDCOLOR_SHIFT_G LLDCOLOR_BITS_B
#define LLDCOLOR_SHIFT_B 0
#else
#define LLDCOLOR_SHIFT_B (LLDCOLOR_BITS_R+LLDCOLOR_BITS_G)
#define LLDCOLOR_SHIFT_G LLDCOLOR_BITS_R
// Calculate the number of bits and shifts
#define LLDCOLOR_BITS (GDISP_LLD_PIXELFORMAT & 0xFF)
#define LLDCOLOR_BITS_R LLDCOLOR_BITS
#define LLDCOLOR_BITS_G LLDCOLOR_BITS
#define LLDCOLOR_BITS_B LLDCOLOR_BITS
#define LLDCOLOR_SHIFT_R 0
#endif
#define LLDCOLOR_SHIFT_G 0
#define LLDCOLOR_SHIFT_B 0
// Calculate LLDRED_OF, LLDGREEN_OF, LLDBLUE_OF and LLDRGB2COLOR
#if LLDCOLOR_BITS_R + LLDCOLOR_SHIFT_R == 8
#define LLDRED_OF(c) ((c) & (((1<<LLDCOLOR_BITS_R)-1) << LLDCOLOR_SHIFT_R))
#define LLDRGB2COLOR_R(r) ((LLDCOLOR_TYPE)((r) & (0xFF & ~((1<<(8-LLDCOLOR_BITS_R))-1))))
#elif LLDCOLOR_BITS_R + LLDCOLOR_SHIFT_R > 8
#define LLDRED_OF(c) (((c) & (((1<<LLDCOLOR_BITS_R)-1) << LLDCOLOR_SHIFT_R)) >> (LLDCOLOR_BITS_R+LLDCOLOR_SHIFT_R-8))
#define LLDRGB2COLOR_R(r) (((LLDCOLOR_TYPE)((r) & (0xFF & ~((1<<(8-LLDCOLOR_BITS_R))-1)))) << (LLDCOLOR_BITS_R+LLDCOLOR_SHIFT_R-8))
#else // LLDCOLOR_BITS_R + LLDCOLOR_SHIFT_R < 8
#define LLDRED_OF(c) (((c) & (((1<<LLDCOLOR_BITS_R)-1) << LLDCOLOR_SHIFT_R)) << (8-(LLDCOLOR_BITS_R+LLDCOLOR_SHIFT_R)))
#define LLDRGB2COLOR_R(r) (((LLDCOLOR_TYPE)((r) & (0xFF & ~((1<<(8-LLDCOLOR_BITS_R))-1)))) >> (8-(LLDCOLOR_BITS_R+LLDCOLOR_SHIFT_R)))
#endif
#if LLDCOLOR_BITS_G + LLDCOLOR_SHIFT_G == 8
#define LLDGREEN_OF(c) ((c) & (((1<<LLDCOLOR_BITS_G)-1) << LLDCOLOR_SHIFT_G))
#define LLDRGB2COLOR_G(g) ((LLDCOLOR_TYPE)((g) & (0xFF & ~((1<<(8-LLDCOLOR_BITS_G))-1))))
#elif LLDCOLOR_BITS_G + LLDCOLOR_SHIFT_G > 8
#define LLDGREEN_OF(c) (((c) & (((1<<LLDCOLOR_BITS_G)-1) << LLDCOLOR_SHIFT_G)) >> (LLDCOLOR_BITS_G+LLDCOLOR_SHIFT_G-8))
#define LLDRGB2COLOR_G(g) (((LLDCOLOR_TYPE)((g) & (0xFF & ~((1<<(8-LLDCOLOR_BITS_G))-1)))) << (LLDCOLOR_BITS_G+LLDCOLOR_SHIFT_G-8))
#else // LLDCOLOR_BITS_G + LLDCOLOR_SHIFT_G < 8
#define LLDGREEN_OF(c) (((c) & (((1<<LLDCOLOR_BITS_G)-1) << LLDCOLOR_SHIFT_G)) << (8-(LLDCOLOR_BITS_G+LLDCOLOR_SHIFT_G)))
#define LLDRGB2COLOR_G(g) (((LLDCOLOR_TYPE)((g) & (0xFF & ~((1<<(8-LLDCOLOR_BITS_G))-1)))) >> (8-(LLDCOLOR_BITS_LLDG+COLOR_SHIFT_G)))
#endif
#if LLDCOLOR_BITS_B + LLDCOLOR_SHIFT_B == 8
#define LLDBLUE_OF(c) ((c) & (((1<<LLDCOLOR_BITS_B)-1) << LLDCOLOR_SHIFT_B))
#define LLDRGB2COLOR_B(b) ((LLDCOLOR_TYPE)((b) & (0xFF & ~((1<<(8-LLDCOLOR_BITS_B))-1))))
#elif LLDCOLOR_BITS_B + LLDCOLOR_SHIFT_B > 8
#define LLDBLUE_OF(c) (((c) & (((1<<LLDCOLOR_BITS_B)-1) << LLDCOLOR_SHIFT_B)) >> (LLDCOLOR_BITS_B+LLDCOLOR_SHIFT_B-8))
#define LLDRGB2COLOR_B(b) (((LLDCOLOR_TYPE)((b) & (0xFF & ~((1<<(8-LLDCOLOR_BITS_B))-1)))) << (LLDCOLOR_BITS_B+LLDCOLOR_SHIFT_B-8))
#else // LLDCOLOR_BITS_B + LLDCOLOR_SHIFT_B < 8
#define LLDBLUE_OF(c) (((c) & (((1<<LLDCOLOR_BITS_B)-1) << LLDCOLOR_SHIFT_B)) << (8-(LLDCOLOR_BITS_B+LLDCOLOR_SHIFT_B)))
#define LLDRGB2COLOR_B(b) (((COLOR_TYPE)((b) & (0xFF & ~((1<<(8-LLDCOLOR_BITS_B))-1)))) >> (8-(LLDCOLOR_BITS_B+LLDCOLOR_SHIFT_B)))
#endif
#define LLDLUMA_OF(c) ((LLDRED_OF(c)+((uint16_t)LLDGREEN_OF(c)<<1)+LLDBLUE_OF(c))>>2)
#define LLDEXACT_RED_OF(c) (((uint16_t)(((c)>>LLDCOLOR_SHIFT_R)&((1<<LLDCOLOR_BITS_R)-1))*255)/((1<<LLDCOLOR_BITS_R)-1))
#define LLDEXACT_GREEN_OF(c) (((uint16_t)(((c)>>LLDCOLOR_SHIFT_G)&((1<<LLDCOLOR_BITS_G)-1))*255)/((1<<LLDCOLOR_BITS_G)-1))
#define LLDEXACT_BLUE_OF(c) (((uint16_t)(((c)>>LLDCOLOR_SHIFT_B)&((1<<LLDCOLOR_BITS_B)-1))*255)/((1<<LLDCOLOR_BITS_B)-1))
#define LLDEXACT_LUMA_OF(c) ((LLDEXACT_RED_OF(c)+((uint16_t)LLDEXACT_GREEN_OF(c)<<1)+LLDEXACT_BLUE_OF(c))>>2)
#define LLDLUMA2COLOR(l) (LLDRGB2COLOR_R(l) | LLDRGB2COLOR_G(l) | LLDRGB2COLOR_B(l))
#define LLDRGB2COLOR(r,g,b) (LLDRGB2COLOR_R(r) | LLDRGB2COLOR_G(g) | LLDRGB2COLOR_B(b))
// From the number of bits determine COLOR_TYPE, COLOR_TYPE_BITS and masking
#if LLDCOLOR_BITS <= 8
#define LLDCOLOR_TYPE uint8_t
#define LLDCOLOR_TYPE_BITS 8
#else
#error "GDISP: Cannot define gray-scale low level driver color types with more than 8 bits"
#endif
#if LLDCOLOR_TYPE_BITS == LLDCOLOR_BITS
#define LLDCOLOR_NEEDS_MASK FALSE
#else
#define LLDCOLOR_NEEDS_MASK TRUE
#endif
#define LLDCOLOR_MASK() ((1 << LLDCOLOR_BITS)-1)
// Calculate LLDHTML2COLOR
#if LLDCOLOR_BITS_R + LLDCOLOR_SHIFT_R == 24
#define LLDHTML2COLOR_R(h) ((h) & ((0xFF & ~((1<<(8-LLDCOLOR_BITS_R))-1))<<16))
#elif COLOR_BITS_R + COLOR_SHIFT_R > 24
#define LLDHTML2COLOR_R(h) (((h) & ((0xFF & ~((1<<(8-LLDCOLOR_BITS_R))-1))<<16)) << (LLDCOLOR_BITS_R+LLDCOLOR_SHIFT_R-24))
#else // COLOR_BITS_R + COLOR_SHIFT_R < 24
#define LLDHTML2COLOR_R(h) (((h) & ((0xFF & ~((1<<(8-LLDCOLOR_BITS_R))-1))<<16)) >> (24-(LLDCOLOR_BITS_R+LLDCOLOR_SHIFT_R)))
#endif
#if LLDCOLOR_BITS_G + LLDCOLOR_SHIFT_G == 16
#define LLDHTML2COLOR_G(h) ((h) & ((0xFF & ~((1<<(8-LLDCOLOR_BITS_G))-1))<<8))
#elif LLDCOLOR_BITS_G + LLDCOLOR_SHIFT_G > 16
#define LLDHTML2COLOR_G(h) (((h) & ((0xFF & ~((1<<(8-LLDCOLOR_BITS_G))-1))<<8)) << (LLDCOLOR_BITS_G+LLDCOLOR_SHIFT_G-16))
#else // LLDCOLOR_BITS_G + LLDCOLOR_SHIFT_G < 16
#define LLDHTML2COLOR_G(h) (((h) & ((0xFF & ~((1<<(8-LLDCOLOR_BITS_G))-1))<<8)) >> (16-(LLDCOLOR_BITS_G+LLDCOLOR_SHIFT_G)))
#endif
#if LLDCOLOR_BITS_B + LLDCOLOR_SHIFT_B == 8
#define LLDHTML2COLOR_B(h) ((h) & (0xFF & ~((1<<(8-LLDCOLOR_BITS_B))-1)))
#elif LLDCOLOR_BITS_B + LLDCOLOR_SHIFT_B > 8
#define LLDHTML2COLOR_B(h) (((h) & (0xFF & ~((1<<(8-LLDCOLOR_BITS_B))-1))) << (LLDCOLOR_BITS_B+LLDCOLOR_SHIFT_B-8))
#else // LLDCOLOR_BITS_B + LLDCOLOR_SHIFT_B < 8
#define LLDHTML2COLOR_B(h) (((h) & (0xFF & ~((1<<(8-LLDCOLOR_BITS_B))-1))) >> (8-(LLDCOLOR_BITS_B+LLDCOLOR_SHIFT_B)))
#endif
#define LLDHTML2COLOR(h) ((LLDCOLOR_TYPE)(LLDHTML2COLOR_R(h) | LLDHTML2COLOR_G(h) | LLDHTML2COLOR_B(h)))
#if COLOR_BITS == 1
#define LLDRGB2COLOR(r,g,b) (((r)|(g)|(b)) ? 1 : 0)
#define LLDLUMA2COLOR(l) ((l) ? 1 : 0)
#define LLDHTML2COLOR(h) ((h) ? 1 : 0)
#define LLDLUMA_OF(c) ((c) ? 255 : 0)
#define LLDEXACT_LUMA_OF(c) LLDLUMA_OF(c)
#else
// They eye is more sensitive to green
#define LLDRGB2COLOR(r,g,b) ((LLDCOLOR_TYPE)(((uint16_t)(r)+(g)+(g)+(b)) >> (10-LLDCOLOR_BITS)))
#define LLDLUMA2COLOR(l) ((LLDCOLOR_TYPE)((l)>>(8-LLDCOLOR_BITS)))
#define LLDHTML2COLOR(h) ((LLDCOLOR_TYPE)(((((h)&0xFF0000)>>16)+(((h)&0x00FF00)>>7)+((h)&0x0000FF)) >> (10-LLDCOLOR_BITS)))
#define LLDLUMA_OF(c) (((c) & ((1<<LLDCOLOR_BITS)-1)) << (8-LLDCOLOR_BITS))
#define LLDEXACT_LUMA_OF(c) ((((uint16_t)(c) & ((1<<LLDCOLOR_BITS)-1))*255)/((1<<LLDCOLOR_BITS)-1))
#endif
//-------------------------
// Gray-scale color system
//-------------------------
#elif (GDISP_LLD_PIXELFORMAT & GDISP_COLORSYSTEM_MASK) == GDISP_COLORSYSTEM_GRAYSCALE
#define LLDCOLOR_SYSTEM GDISP_COLORSYSTEM_GRAYSCALE
#define LLDRED_OF(c) LLDLUMA_OF(c)
#define LLDGREEN_OF(c) LLDLUMA_OF(c)
#define LLDBLUE_OF(c) LLDLUMA_OF(c)
#define LLDEXACT_RED_OF(c) LLDEXACT_LUMA_OF(c)
#define LLDEXACT_GREEN_OF(c) LLDEXACT_LUMA_OF(c)
#define LLDEXACT_BLUE_OF(c) LLDEXACT_LUMA_OF(c)
// Calculate the number of bits and shifts
#define LLDCOLOR_BITS (GDISP_LLD_PIXELFORMAT & 0xFF)
#define LLDCOLOR_BITS_R LLDCOLOR_BITS
#define LLDCOLOR_BITS_G LLDCOLOR_BITS
#define LLDCOLOR_BITS_B LLDCOLOR_BITS
#define LLDCOLOR_SHIFT_R 0
#define LLDCOLOR_SHIFT_G 0
#define LLDCOLOR_SHIFT_B 0
//-------------------------
// Palette color system
//-------------------------
#elif (GDISP_LLD_PIXELFORMAT & GDISP_COLORSYSTEM_MASK) == GDISP_COLORSYSTEM_PALETTE
#define LLDCOLOR_SYSTEM GDISP_COLORSYSTEM_PALETTE
// From the number of bits determine COLOR_TYPE, COLOR_TYPE_BITS and masking
#if LLDCOLOR_BITS <= 8
#define LLDCOLOR_TYPE uint8_t
#define LLDCOLOR_TYPE_BITS 8
#error "GDISP: A palette color system for low level drivers is not currently supported"
//-------------------------
// Some other color system
//-------------------------
#else
#error "GDISP: Cannot define gray-scale low level driver color types with more than 8 bits"
#error "GDISP: Unsupported color system for low level drivers"
#endif
#if LLDCOLOR_TYPE_BITS == LLDCOLOR_BITS
#define LLDCOLOR_NEEDS_MASK FALSE
/* Which is the larger color type */
#if COLOR_BITS > LLDCOLOR_BITS
#define LARGER_COLOR_BITS COLOR_BITS
#define LARGER_COLOR_TYPE COLOR_TYPE
#else
#define LLDCOLOR_NEEDS_MASK TRUE
#endif
#define LLDCOLOR_MASK() ((1 << LLDCOLOR_BITS)-1)
#if COLOR_BITS == 1
#define LLDRGB2COLOR(r,g,b) (((r)|(g)|(b)) ? 1 : 0)
#define LLDLUMA2COLOR(l) ((l) ? 1 : 0)
#define LLDHTML2COLOR(h) ((h) ? 1 : 0)
#define LLDLUMA_OF(c) ((c) ? 255 : 0)
#define LLDEXACT_LUMA_OF(c) LLDLUMA_OF(c)
#else
// They eye is more sensitive to green
#define LLDRGB2COLOR(r,g,b) ((LLDCOLOR_TYPE)(((uint16_t)(r)+(g)+(g)+(b)) >> (10-LLDCOLOR_BITS)))
#define LLDLUMA2COLOR(l) ((LLDCOLOR_TYPE)((l)>>(8-LLDCOLOR_BITS)))
#define LLDHTML2COLOR(h) ((LLDCOLOR_TYPE)(((((h)&0xFF0000)>>16)+(((h)&0x00FF00)>>7)+((h)&0x0000FF)) >> (10-LLDCOLOR_BITS)))
#define LLDLUMA_OF(c) (((c) & ((1<<LLDCOLOR_BITS)-1)) << (8-LLDCOLOR_BITS))
#define LLDEXACT_LUMA_OF(c) ((((uint16_t)(c) & ((1<<LLDCOLOR_BITS)-1))*255)/((1<<LLDCOLOR_BITS)-1))
#define LARGER_COLOR_BITS LLDCOLOR_BITS
#define LARGER_COLOR_TYPE LLDCOLOR_TYPE
#endif
#define LLDRED_OF(c) LLDLUMA_OF(c)
#define LLDGREEN_OF(c) LLDLUMA_OF(c)
#define LLDBLUE_OF(c) LLDLUMA_OF(c)
#define LLDEXACT_RED_OF(c) LLDEXACT_LUMA_OF(c)
#define LLDEXACT_GREEN_OF(c) LLDEXACT_LUMA_OF(c)
#define LLDEXACT_BLUE_OF(c) LLDEXACT_LUMA_OF(c)
//-------------------------
// Palette color system
//-------------------------
#elif (GDISP_LLD_PIXELFORMAT & GDISP_COLORSYSTEM_MASK) == GDISP_COLORSYSTEM_PALETTE
#define LLDCOLOR_SYSTEM GDISP_COLORSYSTEM_PALETTE
#error "GDISP: A palette color system for low level drivers is not currently supported"
//-------------------------
// Some other color system
//-------------------------
#else
#error "GDISP: Unsupported color system for low level drivers"
#endif
/* Which is the larger color type */
#if COLOR_BITS > LLDCOLOR_BITS
#define LARGER_COLOR_BITS COLOR_BITS
#define LARGER_COLOR_TYPE COLOR_TYPE
#else
#define LARGER_COLOR_BITS LLDCOLOR_BITS
#define LARGER_COLOR_TYPE LLDCOLOR_TYPE
#endif
/**
* @brief Controls color conversion accuracy for a low level driver
* @details Should higher precision be used when converting colors.
* @note Color conversion is only necessary if GDISP_PIXELFORMAT != GDISP_LLD_PIXELFORMAT
* @note It only makes sense to turn this on if you have a high bit depth display but
* are running the application in low bit depths.
* @note To achieve higher color accuracy bit shifting is replaced with multiplies and divides.
*/
#ifndef GDISP_HARDWARE_USE_EXACT_COLOR
#if LLDCOLOR_BITS_R - COLOR_BITS_R >= LLDCOLOR_BITS_R/2 || LLDCOLOR_BITS_G - COLOR_BITS_G >= LLDCOLOR_BITS_G/2 || LLDCOLOR_BITS_B - COLOR_BITS_B >= LLDCOLOR_BITS_B/2
#define GDISP_HARDWARE_USE_EXACT_COLOR TRUE
#else
#define GDISP_HARDWARE_USE_EXACT_COLOR FALSE
#endif
#endif
/* Low level driver pixel format conversion functions */
#if GDISP_PIXELFORMAT == GDISP_LLD_PIXELFORMAT || defined(__DOXYGEN__)
/**
* @brief Convert from a standard color format to the low level driver pixel format
* @note For use only by low level drivers
* @brief Controls color conversion accuracy for a low level driver
* @details Should higher precision be used when converting colors.
* @note Color conversion is only necessary if GDISP_PIXELFORMAT != GDISP_LLD_PIXELFORMAT
* @note It only makes sense to turn this on if you have a high bit depth display but
* are running the application in low bit depths.
* @note To achieve higher color accuracy bit shifting is replaced with multiplies and divides.
*/
#define gdispColor2Native(c) (c)
/**
* @brief Convert from a low level driver pixel format to the standard color format
* @note For use only by low level drivers
*/
#define gdispNative2Color(c) (c)
#else
LLDCOLOR_TYPE gdispColor2Native(color_t c);
color_t gdispNative2Color(LLDCOLOR_TYPE c);
#ifndef GDISP_HARDWARE_USE_EXACT_COLOR
#if LLDCOLOR_BITS_R - COLOR_BITS_R >= LLDCOLOR_BITS_R/2 || LLDCOLOR_BITS_G - COLOR_BITS_G >= LLDCOLOR_BITS_G/2 || LLDCOLOR_BITS_B - COLOR_BITS_B >= LLDCOLOR_BITS_B/2
#define GDISP_HARDWARE_USE_EXACT_COLOR TRUE
#else
#define GDISP_HARDWARE_USE_EXACT_COLOR FALSE
#endif
#endif
/* Low level driver pixel format conversion functions */
#if GDISP_PIXELFORMAT == GDISP_LLD_PIXELFORMAT || defined(__DOXYGEN__)
/**
* @brief Convert from a standard color format to the low level driver pixel format
* @note For use only by low level drivers
*/
#define gdispColor2Native(c) (c)
/**
* @brief Convert from a low level driver pixel format to the standard color format
* @note For use only by low level drivers
*/
#define gdispNative2Color(c) (c)
#else
static LLDCOLOR_TYPE gdispColor2Native(color_t c) {
#if COLOR_SYSTEM == GDISP_COLORSYSTEM_GRAYSCALE || LLDCOLOR_SYSTEM == GDISP_COLORSYSTEM_GRAYSCALE
#if GDISP_HARDWARE_USE_EXACT_COLOR
return LLDLUMA2COLOR(EXACT_LUMA_OF(c));
#else
return LLDLUMA2COLOR(LUMA_OF(c));
#endif
#elif COLOR_SYSTEM == GDISP_COLORSYSTEM_TRUECOLOR && LLDCOLOR_SYSTEM == GDISP_COLORSYSTEM_TRUECOLOR
#if GDISP_HARDWARE_USE_EXACT_COLOR
return LLDRGB2COLOR(EXACT_RED_OF(c), EXACT_GREEN_OF(c), EXACT_BLUE_OF(c));
#else
return LLDRGB2COLOR(RED_OF(c), GREEN_OF(c), BLUE_OF(c));
#endif
#else
#error "GDISP: This pixel format conversion is not supported yet"
#endif
}
static color_t gdispNative2Color(LLDCOLOR_TYPE c) {
#if COLOR_SYSTEM == GDISP_COLORSYSTEM_GRAYSCALE || LLDCOLOR_SYSTEM == GDISP_COLORSYSTEM_GRAYSCALE
#if GDISP_HARDWARE_USE_EXACT_COLOR
return LUMA2COLOR(LLDEXACT_LUMA_OF(c));
#else
return LUMA2COLOR(LLDLUMA_OF(c));
#endif
#elif COLOR_SYSTEM == GDISP_COLORSYSTEM_TRUECOLOR && LLDCOLOR_SYSTEM == GDISP_COLORSYSTEM_TRUECOLOR
#if GDISP_HARDWARE_USE_EXACT_COLOR
return RGB2COLOR(LLDEXACT_RED_OF(c), LLDEXACT_GREEN_OF(c), LLDEXACT_BLUE_OF(c));
#else
return RGB2COLOR(LLDRED_OF(c), LLDGREEN_OF(c), LLDBLUE_OF(c));
#endif
#else
#error "GDISP: This pixel format conversion is not supported yet"
#endif
}
#endif
#endif
#endif /* GFX_USE_GDISP */

View File

@ -45,20 +45,11 @@
/* Driver local variables. */
/*===========================================================================*/
// The controller array, the display array and the default display
#if GDISP_TOTAL_CONTROLLERS > 1
typedef const struct GDISPVMT const VMTEL[1];
extern VMTEL GDISP_CONTROLLER_LIST;
static const struct GDISPVMT const * ControllerList[GDISP_TOTAL_CONTROLLERS] = {GDISP_CONTROLLER_LIST};
static const unsigned DisplayCountList[GDISP_TOTAL_CONTROLLERS] = {GDISP_CONTROLLER_DISPLAYS};
#endif
#if GDISP_NEED_TIMERFLUSH
static GTimer FlushTimer;
#endif
static GDisplay GDisplayArray[GDISP_TOTAL_DISPLAYS];
GDisplay *GDISP = GDisplayArray;
GDisplay *GDISP;
#if GDISP_NEED_MULTITHREAD
#define MUTEX_INIT(g) gfxMutexInit(&(g)->mutex)
@ -76,7 +67,7 @@ GDisplay *GDISP = GDisplayArray;
#define TEST_CLIP_AREA(g)
#elif GDISP_HARDWARE_CLIP == HARDWARE_AUTODETECT
#define TEST_CLIP_AREA(g) \
if (!g->vmt->setclip) { \
if (!gvmt(g)->setclip) { \
if ((g)->p.x < (g)->clipx0) { (g)->p.cx -= (g)->clipx0 - (g)->p.x; (g)->p.x = (g)->clipx0; } \
if ((g)->p.y < (g)->clipy0) { (g)->p.cy -= (g)->clipy0 - (g)->p.y; (g)->p.y = (g)->clipy0; } \
if ((g)->p.x + (g)->p.cx > (g)->clipx1) (g)->p.cx = (g)->clipx1 - (g)->p.x; \
@ -109,7 +100,7 @@ GDisplay *GDISP = GDisplayArray;
#endif
#if GDISP_NEED_AUTOFLUSH && GDISP_HARDWARE_FLUSH == HARDWARE_AUTODETECT
#define autoflush_stopdone(g) if (g->vmt->flush) gdisp_lld_flush(g)
#define autoflush_stopdone(g) if (gvmt(g)->flush) gdisp_lld_flush(g)
#elif GDISP_NEED_AUTOFLUSH && GDISP_HARDWARE_FLUSH
#define autoflush_stopdone(g) gdisp_lld_flush(g)
#else
@ -138,7 +129,7 @@ static INLINE void drawpixel(GDisplay *g) {
// Best is hardware accelerated pixel draw
#if GDISP_HARDWARE_DRAWPIXEL
#if GDISP_HARDWARE_DRAWPIXEL == HARDWARE_AUTODETECT
if (g->vmt->pixel)
if (gvmt(g)->pixel)
#endif
{
gdisp_lld_draw_pixel(g);
@ -149,7 +140,7 @@ static INLINE void drawpixel(GDisplay *g) {
// Next best is cursor based streaming
#if GDISP_HARDWARE_DRAWPIXEL != TRUE && GDISP_HARDWARE_STREAM_POS && GDISP_HARDWARE_STREAM_WRITE
#if GDISP_HARDWARE_STREAM_POS == HARDWARE_AUTODETECT
if (g->vmt->writepos)
if (gvmt(g)->writepos)
#endif
{
if (!(g->flags & GDISP_FLG_SCRSTREAM))
@ -164,7 +155,7 @@ static INLINE void drawpixel(GDisplay *g) {
#if GDISP_HARDWARE_DRAWPIXEL != TRUE && GDISP_HARDWARE_STREAM_POS != TRUE && GDISP_HARDWARE_STREAM_WRITE
// The following test is unneeded because we are guaranteed to have streaming if we don't have drawpixel
//#if GDISP_HARDWARE_STREAM_WRITE == HARDWARE_AUTODETECT
// if (g->vmt->writestart)
// if (gvmt(g)->writestart)
//#endif
{
g->p.cx = g->p.cy = 1;
@ -182,7 +173,7 @@ static INLINE void drawpixel(GDisplay *g) {
#if NEED_CLIPPING
static INLINE void drawpixel_clip(GDisplay *g) {
#if GDISP_HARDWARE_CLIP == HARDWARE_AUTODETECT
if (!g->vmt->setclip)
if (!gvmt(g)->setclip)
#endif
{
if (g->p.x < g->clipx0 || g->p.x >= g->clipx1 || g->p.y < g->clipy0 || g->p.y >= g->clipy1)
@ -204,7 +195,7 @@ static INLINE void fillarea(GDisplay *g) {
// Best is hardware accelerated area fill
#if GDISP_HARDWARE_FILLS
#if GDISP_HARDWARE_FILLS == HARDWARE_AUTODETECT
if (g->vmt->fill)
if (gvmt(g)->fill)
#endif
{
gdisp_lld_fill_area(g);
@ -215,7 +206,7 @@ static INLINE void fillarea(GDisplay *g) {
// Next best is hardware streaming
#if GDISP_HARDWARE_FILLS != TRUE && GDISP_HARDWARE_STREAM_WRITE
#if GDISP_HARDWARE_STREAM_WRITE == HARDWARE_AUTODETECT
if (g->vmt->writestart)
if (gvmt(g)->writestart)
#endif
{
uint32_t area;
@ -231,7 +222,7 @@ static INLINE void fillarea(GDisplay *g) {
gdisp_lld_write_start(g);
#if GDISP_HARDWARE_STREAM_POS
#if GDISP_HARDWARE_STREAM_POS == HARDWARE_AUTODETECT
if (g->vmt->writepos)
if (gvmt(g)->writepos)
#endif
gdisp_lld_write_pos(g);
#endif
@ -246,7 +237,7 @@ static INLINE void fillarea(GDisplay *g) {
#if GDISP_HARDWARE_FILLS != TRUE && GDISP_HARDWARE_STREAM_WRITE != TRUE && GDISP_HARDWARE_DRAWPIXEL
// The following test is unneeded because we are guaranteed to have draw pixel if we don't have streaming
//#if GDISP_HARDWARE_DRAWPIXEL == HARDWARE_AUTODETECT
// if (g->vmt->pixel)
// if (gvmt(g)->pixel)
//#endif
{
coord_t x0, y0, x1, y1;
@ -277,7 +268,7 @@ static void hline_clip(GDisplay *g) {
// Clipping
#if NEED_CLIPPING
#if GDISP_HARDWARE_CLIP == HARDWARE_AUTODETECT
if (!g->vmt->setclip)
if (!gvmt(g)->setclip)
#endif
{
if (g->p.y < g->clipy0 || g->p.y >= g->clipy1) return;
@ -300,7 +291,7 @@ static void hline_clip(GDisplay *g) {
// Best is hardware accelerated area fill
#if GDISP_HARDWARE_FILLS
#if GDISP_HARDWARE_FILLS == HARDWARE_AUTODETECT
if (g->vmt->fill)
if (gvmt(g)->fill)
#endif
{
g->p.cx = g->p.x1 - g->p.x + 1;
@ -313,7 +304,7 @@ static void hline_clip(GDisplay *g) {
// Next best is cursor based streaming
#if GDISP_HARDWARE_FILLS != TRUE && GDISP_HARDWARE_STREAM_POS && GDISP_HARDWARE_STREAM_WRITE
#if GDISP_HARDWARE_STREAM_POS == HARDWARE_AUTODETECT
if (g->vmt->writepos)
if (gvmt(g)->writepos)
#endif
{
if (!(g->flags & GDISP_FLG_SCRSTREAM))
@ -328,7 +319,7 @@ static void hline_clip(GDisplay *g) {
// Next best is streaming
#if GDISP_HARDWARE_FILLS != TRUE && GDISP_HARDWARE_STREAM_POS != TRUE && GDISP_HARDWARE_STREAM_WRITE
#if GDISP_HARDWARE_STREAM_WRITE == HARDWARE_AUTODETECT
if (g->vmt->writestart)
if (gvmt(g)->writestart)
#endif
{
g->p.cx = g->p.x1 - g->p.x + 1;
@ -344,7 +335,7 @@ static void hline_clip(GDisplay *g) {
#if GDISP_HARDWARE_FILLS != TRUE && GDISP_HARDWARE_STREAM_WRITE != TRUE && GDISP_HARDWARE_DRAWPIXEL
// The following test is unneeded because we are guaranteed to have draw pixel if we don't have streaming
//#if GDISP_HARDWARE_DRAWPIXEL == HARDWARE_AUTODETECT
// if (g->vmt->pixel)
// if (gvmt(g)->pixel)
//#endif
{
for(; g->p.x <= g->p.x1; g->p.x++)
@ -365,7 +356,7 @@ static void vline_clip(GDisplay *g) {
// Clipping
#if NEED_CLIPPING
#if GDISP_HARDWARE_CLIP == HARDWARE_AUTODETECT
if (!g->vmt->setclip)
if (!gvmt(g)->setclip)
#endif
{
if (g->p.x < g->clipx0 || g->p.x >= g->clipx1) return;
@ -388,7 +379,7 @@ static void vline_clip(GDisplay *g) {
// Best is hardware accelerated area fill
#if GDISP_HARDWARE_FILLS
#if GDISP_HARDWARE_FILLS == HARDWARE_AUTODETECT
if (g->vmt->fill)
if (gvmt(g)->fill)
#endif
{
g->p.cy = g->p.y1 - g->p.y + 1;
@ -401,7 +392,7 @@ static void vline_clip(GDisplay *g) {
// Next best is streaming
#if GDISP_HARDWARE_FILLS != TRUE && GDISP_HARDWARE_STREAM_WRITE
#if GDISP_HARDWARE_STREAM_WRITE == HARDWARE_AUTODETECT
if (g->vmt->writestart)
if (gvmt(g)->writestart)
#endif
{
#if GDISP_HARDWARE_STREAM_POS
@ -415,7 +406,7 @@ static void vline_clip(GDisplay *g) {
gdisp_lld_write_start(g);
#if GDISP_HARDWARE_STREAM_POS
#if GDISP_HARDWARE_STREAM_POS == HARDWARE_AUTODETECT
if (g->vmt->writepos)
if (gvmt(g)->writepos)
#endif
gdisp_lld_write_pos(g);
#endif
@ -429,7 +420,7 @@ static void vline_clip(GDisplay *g) {
#if GDISP_HARDWARE_FILLS != TRUE && GDISP_HARDWARE_STREAM_WRITE != TRUE && GDISP_HARDWARE_DRAWPIXEL
// The following test is unneeded because we are guaranteed to have draw pixel if we don't have streaming
//#if GDISP_HARDWARE_DRAWPIXEL == HARDWARE_AUTODETECT
// if (g->vmt->pixel)
// if (gvmt(g)->pixel)
//#endif
{
for(; g->p.y <= g->p.y1; g->p.y++)
@ -517,6 +508,7 @@ static void line_clip(GDisplay *g) {
}
#if GDISP_STARTUP_LOGO_TIMEOUT > 0
static bool_t initDone;
static void StartupLogoDisplay(GDisplay *g) {
coord_t x, y, w;
const coord_t * p;
@ -561,7 +553,7 @@ static void line_clip(GDisplay *g) {
GDisplay * g;
(void) param;
for(g = GDisplayArray; g < &GDisplayArray[GDISP_TOTAL_DISPLAYS]; g++)
for(g = (GDisplay *)gdriverGetNext(GDRIVER_TYPE_DISPLAY, 0); g; g = (GDisplay *)gdriverGetNext(GDRIVER_TYPE_DISPLAY, (GDriver *)g))
gdispGFlush(g);
}
#endif
@ -572,51 +564,14 @@ static void line_clip(GDisplay *g) {
void _gdispInit(void)
{
GDisplay *g;
uint16_t i;
/* Initialise all controllers */
#if GDISP_TOTAL_CONTROLLERS > 1
uint16_t j;
for(g = GDisplayArray, j=0; j < GDISP_TOTAL_CONTROLLERS; j++)
for(i = 0; i < DisplayCountList[j]; g++, i++) {
g->vmt = ControllerList[j];
g->systemdisplay = j*GDISP_TOTAL_CONTROLLERS+i;
g->controllerdisplay = i;
#else
for(g = GDisplayArray, i = 0; i < GDISP_TOTAL_DISPLAYS; g++, i++) {
g->systemdisplay = i;
g->controllerdisplay = i;
#endif
MUTEX_INIT(g);
MUTEX_ENTER(g);
g->flags = 0;
gdisp_lld_init(g);
MUTEX_EXIT(g);
}
// Set the orientation, the clipping area, clear all the displays (and add the logo if required)
for(g = GDisplayArray, i = 0; i < GDISP_TOTAL_DISPLAYS; g++, i++) {
#if defined(GDISP_DEFAULT_ORIENTATION) && GDISP_NEED_CONTROL && GDISP_HARDWARE_CONTROL
gdispGControl(g, GDISP_CONTROL_ORIENTATION, (void *)GDISP_DEFAULT_ORIENTATION);
#endif
#if GDISP_NEED_VALIDATION || GDISP_NEED_CLIP
gdispGSetClip(g, 0, 0, g->g.Width, g->g.Height);
#endif
gdispGClear(g, GDISP_STARTUP_COLOR);
#if GDISP_STARTUP_LOGO_TIMEOUT > 0
StartupLogoDisplay(g);
#endif
#if GDISP_HARDWARE_FLUSH
gdispGFlush(g);
#endif
}
// Re-clear the display after the timeout if we added the logo
#if GDISP_STARTUP_LOGO_TIMEOUT > 0
GDisplay *g;
gfxSleepMilliseconds(GDISP_STARTUP_LOGO_TIMEOUT);
for(g = GDisplayArray, i = 0; i < GDISP_TOTAL_DISPLAYS; g++, i++) {
initDone = TRUE;
for(g = (GDisplay *)gdriverGetNext(GDRIVER_TYPE_DISPLAY, 0); g; g = (GDisplay *)gdriverGetNext(GDRIVER_TYPE_DISPLAY, (GDriver *)g)) {
gdispGClear(g, GDISP_STARTUP_COLOR);
#if GDISP_HARDWARE_FLUSH
gdispGFlush(g);
@ -636,20 +591,73 @@ void _gdispDeinit(void)
/* ToDo */
}
bool_t _gdispInitDriver(GDriver *g, int driverinstance, int systeminstance) {
#define gd ((GDisplay *)g)
bool_t ret;
// Intialise fields
gd->systemdisplay = systeminstance;
gd->controllerdisplay = driverinstance;
gd->flags = 0;
MUTEX_INIT(gd);
// Call the driver init
MUTEX_ENTER(gd);
ret = gdisp_lld_init(gd);
MUTEX_EXIT(gd);
if (!ret) return FALSE;
// Set orientation, clip, blankscreen, startup logo and then flush
#if defined(GDISP_DEFAULT_ORIENTATION) && GDISP_NEED_CONTROL && GDISP_HARDWARE_CONTROL
gdispGControl(gd, GDISP_CONTROL_ORIENTATION, (void *)GDISP_DEFAULT_ORIENTATION);
#endif
#if GDISP_NEED_VALIDATION || GDISP_NEED_CLIP
gdispGSetClip(gd, 0, 0, gd->g.Width, gd->g.Height);
#endif
gdispGClear(gd, GDISP_STARTUP_COLOR);
#if GDISP_STARTUP_LOGO_TIMEOUT > 0
if (!initDone)
StartupLogoDisplay(gd);
#endif
#if GDISP_HARDWARE_FLUSH
gdispGFlush(gd);
#endif
// If this is the first driver set GDISP
if (!GDISP)
GDISP = gd;
return TRUE;
#undef gd
}
void _gdispDeinitDriver(GDriver *g) {
(void) g;
// For now do nothing
}
GDisplay *gdispGetDisplay(unsigned display) {
if (display >= GDISP_TOTAL_DISPLAYS)
return 0;
return &GDisplayArray[display];
return (GDisplay *)gdriverGetInstance(GDRIVER_TYPE_DISPLAY, display);
}
void gdispSetDisplay(GDisplay *g) {
if (g) GDISP = g;
}
coord_t gdispGGetWidth(GDisplay *g) { return g->g.Width; }
coord_t gdispGGetHeight(GDisplay *g) { return g->g.Height; }
powermode_t gdispGGetPowerMode(GDisplay *g) { return g->g.Powermode; }
orientation_t gdispGGetOrientation(GDisplay *g) { return g->g.Orientation; }
uint8_t gdispGGetBacklight(GDisplay *g) { return g->g.Backlight; }
uint8_t gdispGGetContrast(GDisplay *g) { return g->g.Contrast; }
void gdispGFlush(GDisplay *g) {
#if GDISP_HARDWARE_FLUSH
#if GDISP_HARDWARE_FLUSH == HARDWARE_AUTODETECT
if (g->vmt->flush)
if (gvmt(g)->flush)
#endif
{
MUTEX_ENTER(g);
@ -667,7 +675,7 @@ void gdispGFlush(GDisplay *g) {
#if NEED_CLIPPING
#if GDISP_HARDWARE_CLIP == HARDWARE_AUTODETECT
if (!g->vmt->setclip)
if (!gvmt(g)->setclip)
#endif
// Test if the area is valid - if not then exit
if (x < g->clipx0 || x+cx > g->clipx1 || y < g->clipy0 || y+cy > g->clipy1) {
@ -681,7 +689,7 @@ void gdispGFlush(GDisplay *g) {
// Best is hardware streaming
#if GDISP_HARDWARE_STREAM_WRITE
#if GDISP_HARDWARE_STREAM_WRITE == HARDWARE_AUTODETECT
if (g->vmt->writestart)
if (gvmt(g)->writestart)
#endif
{
g->p.x = x;
@ -691,7 +699,7 @@ void gdispGFlush(GDisplay *g) {
gdisp_lld_write_start(g);
#if GDISP_HARDWARE_STREAM_POS
#if GDISP_HARDWARE_STREAM_POS == HARDWARE_AUTODETECT
if (g->vmt->writepos)
if (gvmt(g)->writepos)
#endif
gdisp_lld_write_pos(g);
#endif
@ -703,7 +711,7 @@ void gdispGFlush(GDisplay *g) {
#if GDISP_HARDWARE_STREAM_WRITE != TRUE && GDISP_HARDWARE_DRAWPIXEL
// The following test is unneeded because we are guaranteed to have draw pixel if we don't have streaming
//#if GDISP_HARDWARE_DRAWPIXEL == HARDWARE_AUTODETECT
// if (g->vmt->pixel)
// if (gvmt(g)->pixel)
//#endif
{
// Use x,y as the current position, x1,y1 as the save position and x2,y2 as the end position, cx = bufpos
@ -736,7 +744,7 @@ void gdispGFlush(GDisplay *g) {
// Best is hardware streaming
#if GDISP_HARDWARE_STREAM_WRITE
#if GDISP_HARDWARE_STREAM_WRITE == HARDWARE_AUTODETECT
if (g->vmt->writestart)
if (gvmt(g)->writestart)
#endif
{
g->p.color = color;
@ -748,7 +756,7 @@ void gdispGFlush(GDisplay *g) {
// Next best is to use bitfills with our line buffer
#if GDISP_HARDWARE_STREAM_WRITE != TRUE && GDISP_LINEBUF_SIZE != 0 && GDISP_HARDWARE_BITFILLS
#if GDISP_HARDWARE_BITFILLS == HARDWARE_AUTODETECT
if (g->vmt->blit)
if (gvmt(g)->blit)
#endif
{
g->linebuf[g->p.cx++] = color;
@ -789,7 +797,7 @@ void gdispGFlush(GDisplay *g) {
#if GDISP_HARDWARE_STREAM_WRITE != TRUE && (GDISP_LINEBUF_SIZE == 0 || GDISP_HARDWARE_BITFILLS != TRUE) && GDISP_HARDWARE_FILLS
// We don't need to test for auto-detect on drawpixel as we know we have it because we don't have streaming.
#if GDISP_HARDWARE_FILLS == HARDWARE_AUTODETECT
if (g->vmt->fill)
if (gvmt(g)->fill)
#endif
{
if (!g->p.cx || g->p.color == color) {
@ -825,7 +833,7 @@ void gdispGFlush(GDisplay *g) {
#if GDISP_HARDWARE_STREAM_WRITE != TRUE && (GDISP_LINEBUF_SIZE == 0 || GDISP_HARDWARE_BITFILLS != TRUE) && GDISP_HARDWARE_FILLS != TRUE && GDISP_HARDWARE_DRAWPIXEL
// The following test is unneeded because we are guaranteed to have draw pixel if we don't have streaming
//#if GDISP_HARDWARE_DRAWPIXEL == HARDWARE_AUTODETECT
// if (g->vmt->pixel)
// if (gvmt(g)->pixel)
//#endif
{
g->p.color = color;
@ -854,7 +862,7 @@ void gdispGFlush(GDisplay *g) {
#if GDISP_HARDWARE_STREAM_WRITE
#if GDISP_HARDWARE_STREAM_WRITE == HARDWARE_AUTODETECT
if (g->vmt->writestart)
if (gvmt(g)->writestart)
#endif
{
gdisp_lld_write_stop(g);
@ -866,7 +874,7 @@ void gdispGFlush(GDisplay *g) {
#if GDISP_HARDWARE_STREAM_WRITE != TRUE && GDISP_LINEBUF_SIZE != 0 && GDISP_HARDWARE_BITFILLS
#if GDISP_HARDWARE_BITFILLS == HARDWARE_AUTODETECT
if (g->vmt->blit)
if (gvmt(g)->blit)
#endif
{
if (g->p.cx) {
@ -884,7 +892,7 @@ void gdispGFlush(GDisplay *g) {
#if GDISP_HARDWARE_STREAM_WRITE != TRUE && (GDISP_LINEBUF_SIZE == 0 || GDISP_HARDWARE_BITFILLS != TRUE) && GDISP_HARDWARE_FILLS
// We don't need to test for auto-detect on drawpixel as we know we have it because we don't have streaming.
#if GDISP_HARDWARE_FILLS == HARDWARE_AUTODETECT
if (g->vmt->fill)
if (gvmt(g)->fill)
#endif
{
if (g->p.cx) {
@ -937,7 +945,7 @@ void gdispGClear(GDisplay *g, color_t color) {
// Best is hardware accelerated clear
#if GDISP_HARDWARE_CLEARS
#if GDISP_HARDWARE_CLEARS == HARDWARE_AUTODETECT
if (g->vmt->clear)
if (gvmt(g)->clear)
#endif
{
g->p.color = color;
@ -951,7 +959,7 @@ void gdispGClear(GDisplay *g, color_t color) {
// Next best is hardware accelerated area fill
#if GDISP_HARDWARE_CLEARS != TRUE && GDISP_HARDWARE_FILLS
#if GDISP_HARDWARE_FILLS == HARDWARE_AUTODETECT
if (g->vmt->fill)
if (gvmt(g)->fill)
#endif
{
g->p.x = g->p.y = 0;
@ -968,7 +976,7 @@ void gdispGClear(GDisplay *g, color_t color) {
// Next best is streaming
#if GDISP_HARDWARE_CLEARS != TRUE && GDISP_HARDWARE_FILLS != TRUE && GDISP_HARDWARE_STREAM_WRITE
#if GDISP_HARDWARE_STREAM_WRITE == HARDWARE_AUTODETECT
if (g->vmt->writestart)
if (gvmt(g)->writestart)
#endif
{
uint32_t area;
@ -982,7 +990,7 @@ void gdispGClear(GDisplay *g, color_t color) {
gdisp_lld_write_start(g);
#if GDISP_HARDWARE_STREAM_POS
#if GDISP_HARDWARE_STREAM_POS == HARDWARE_AUTODETECT
if (g->vmt->writepos)
if (gvmt(g)->writepos)
#endif
gdisp_lld_write_pos(g);
#endif
@ -999,7 +1007,7 @@ void gdispGClear(GDisplay *g, color_t color) {
#if GDISP_HARDWARE_CLEARS != TRUE && GDISP_HARDWARE_FILLS != TRUE && GDISP_HARDWARE_STREAM_WRITE != TRUE && GDISP_HARDWARE_DRAWPIXEL
// The following test is unneeded because we are guaranteed to have draw pixel if we don't have streaming
//#if GDISP_HARDWARE_DRAWPIXEL == HARDWARE_AUTODETECT
// if (g->vmt->pixel)
// if (gvmt(g)->pixel)
//#endif
{
g->p.color = color;
@ -1032,7 +1040,7 @@ void gdispGBlitArea(GDisplay *g, coord_t x, coord_t y, coord_t cx, coord_t cy, c
#if NEED_CLIPPING
#if GDISP_HARDWARE_CLIP == HARDWARE_AUTODETECT
if (!g->vmt->setclip)
if (!gvmt(g)->setclip)
#endif
{
// This is a different clipping to fillarea(g) as it needs to take into account srcx,srcy
@ -1048,7 +1056,7 @@ void gdispGBlitArea(GDisplay *g, coord_t x, coord_t y, coord_t cx, coord_t cy, c
// Best is hardware bitfills
#if GDISP_HARDWARE_BITFILLS
#if GDISP_HARDWARE_BITFILLS == HARDWARE_AUTODETECT
if (g->vmt->blit)
if (gvmt(g)->blit)
#endif
{
g->p.x = x;
@ -1069,7 +1077,7 @@ void gdispGBlitArea(GDisplay *g, coord_t x, coord_t y, coord_t cx, coord_t cy, c
// Next best is hardware streaming
#if GDISP_HARDWARE_BITFILLS != TRUE && GDISP_HARDWARE_STREAM_WRITE
#if GDISP_HARDWARE_STREAM_WRITE == HARDWARE_AUTODETECT
if (g->vmt->writestart)
if (gvmt(g)->writestart)
#endif
{
// Translate buffer to the real image data, use srcx,srcy as the end point, srccx as the buffer line gap
@ -1085,7 +1093,7 @@ void gdispGBlitArea(GDisplay *g, coord_t x, coord_t y, coord_t cx, coord_t cy, c
gdisp_lld_write_start(g);
#if GDISP_HARDWARE_STREAM_POS
#if GDISP_HARDWARE_STREAM_POS == HARDWARE_AUTODETECT
if (g->vmt->writepos)
if (gvmt(g)->writepos)
#endif
gdisp_lld_write_pos(g);
#endif
@ -1106,7 +1114,7 @@ void gdispGBlitArea(GDisplay *g, coord_t x, coord_t y, coord_t cx, coord_t cy, c
#if GDISP_HARDWARE_BITFILLS != TRUE && GDISP_HARDWARE_STREAM_WRITE != TRUE && GDISP_HARDWARE_FILLS
// We don't need to test for auto-detect on drawpixel as we know we have it because we don't have streaming.
#if GDISP_HARDWARE_FILLS == HARDWARE_AUTODETECT
if (g->vmt->fill)
if (gvmt(g)->fill)
#endif
{
// Translate buffer to the real image data, use srcx,srcy as the end point, srccx as the buffer line gap