starting work on virtual console
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103
console.c
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103
console.c
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/*
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* console.c
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*
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* Created on: 20 Jun 2012
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* Author: Thomas Saunders AKA "Badger"
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*/
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#include "ch.h"
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#include "fonts.h"
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#include "glcd.h"
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#include "console.h"
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msg_t lcdConsoleInit(GLCDConsole *console, uint16_t x0, uint16_t y0, uint16_t x1,
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uint16_t y1, const uint8_t *font, uint8_t *buffer, uint16_t bkcolor, uint16_t color) {
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const uint8_t* ptr;
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uint16_t chi;
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uint16_t x,y;
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/* read font, get size */
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/* TODO: this is messy. improve font handling.
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* this assumes that all characters are as wide as A */
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console->fy = font[FONT_TABLE_HEIGHT_IDX];
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chi = *(uint16_t*)(&font[FONT_TABLE_CHAR_LOOKUP_IDX + ('A'-0x20)*2]);
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ptr = font + chi;
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console->fx = *(ptr++);
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/* calculate the size of the console in characters */
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console->sx = (x1-x0)/console->fx;
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console->sy = (y1-y0)/console->fy;
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console->cx = 0;
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console->cy = 0;
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console->buf = buffer;
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console->bidx = 0;
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}
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/*
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* Interface implementation. The interface is write only
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*/
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static size_t writes(void *ip, const uint8_t *bp, size_t n) {
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(void)ip;
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return lcdWriteString(bp, n);
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}
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static size_t reads(void *ip, uint8_t *bp, size_t n) {
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(void)ip;
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(void)bp;
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(void)n;
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return 0;
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}
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static msg_t put(void *ip, uint8_t b) {
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(void)ip;
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return lcdDrawChar((char)b);
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}
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static msg_t get(void *ip) {
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(void)ip;
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return RDY_OK;
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}
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static msg_t putt(void *ip, uint8_t b, systime_t timeout) {
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(void)ip;
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(void)timeout;
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/* TODO: handle timeout */
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return lcdDrawChar((char)b);
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}
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static msg_t gett(void *ip, systime_t timeout) {
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(void)ip;
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(void)timeout;
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return RDY_OK;
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}
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static size_t writet(void *ip, const uint8_t *bp, size_t n, systime_t time) {
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(void)ip;
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(void)time;
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return lcdWriteString(bp, n);
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}
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static size_t readt(void *ip, uint8_t *bp, size_t n, systime_t time) {
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(void)ip;
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(void)bp;
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(void)n;
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(void)time;
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return 0;
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}
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static chnflags_t getflags(void *ip) {
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_chn_get_and_clear_flags_impl(ip);
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}
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static const struct GLCDConsoleVMT vmt = {
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writes, reads, put, get,
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putt, gett, writet, readt,
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getflags
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};
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63
console.h
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63
console.h
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#ifndef CONSOLE_H
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#define CONSOLE_H
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/**
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* @brief Structure representing a GLCD driver.
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*/
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typedef struct GLCDConsole GLCDConsole;
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/**
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* @brief @p GLCDConsole specific methods.
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*/
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#define _glcd_driver_methods \
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_base_asynchronous_channel_methods
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/**
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* @extends BaseAsynchronousChannelVMT
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*
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* @brief @p GLCDConsole virtual methods table.
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*/
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struct GLCDConsoleVMT {
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_glcd_driver_methods
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};
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/**
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* @extends BaseAsynchronousChannel
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*
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* @brief GLCD Console class.
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* @details This class extends @p BaseAsynchronousChannel by adding physical
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* I/O queues.
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*/
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struct GLCDConsole {
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/** @brief Virtual Methods Table.*/
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const struct GLCDConsoleVMT *vmt;
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_base_asynchronous_channel_data
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/* WARNING: Do not add any data to this struct above this comment, only below */
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/* text buffer */
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uint8_t *buf;
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/* lcd area to use */
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uint16_t x0,y0,x1,y1;
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/* current cursor position, in character coordinates (not pixels) */
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uint16_t cx,cy;
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/* console size in characters */
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uint16_t sx,sy;
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/* foreground and background colour */
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uint16_t bkcolor, color;
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/* font size in pixels */
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uint8_t fx,fy;
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/* buffer index */
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uint16_t bidx;
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};
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#ifdef __cplusplus
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extern "C" {
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#endif
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msg_t lcdConsoleInit(GLCDConsole *console, uint16_t x0, uint16_t y0, uint16_t x1, uint16_t y1,
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const uint8_t *font, uint8_t *buffer, uint16_t bkcolor, uint16_t color);
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#ifdef __cplusplus
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}
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#endif
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#endif /* CONSOLE_H */
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1
lcd.mk
1
lcd.mk
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$(LCDLIB)/touchpad.c \
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$(LCDLIB)/touchpad.c \
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$(LCDLIB)/graph.c \
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$(LCDLIB)/graph.c \
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$(LCDLIB)/gui.c \
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$(LCDLIB)/gui.c \
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$(LCDLIB)/console.c \
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$(LCD_DRIVERS_SRC)
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$(LCD_DRIVERS_SRC)
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LCDINC = $(LCDLIB) \
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LCDINC = $(LCDLIB) \
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