Added support for playing arbitrary format audio files with an intelligent audio processor like the VS1053 codec.

Demo added.
ugfx_release_2.6
inmarket 2014-06-23 18:44:50 +10:00
parent 8d1ce48800
commit 16fba41d50
10 changed files with 2089 additions and 18 deletions

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@ -0,0 +1,3 @@
DEMODIR = $(GFXLIB)/demos/modules/gaudio/play-vs1053
GFXINC += $(DEMODIR)
GFXSRC += $(DEMODIR)/main.c

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/*
* Copyright (c) 2012, 2013, Joel Bodenmann aka Tectu <joel@unormal.org>
* Copyright (c) 2012, 2013, Andrew Hannam aka inmarket
*
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the <organization> nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL <COPYRIGHT HOLDER> BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
/**
* Copy this file into your project directory and rename it as gfxconf.h
* Edit your copy to turn on the GFX features you want to use.
*/
#ifndef _GFXCONF_H
#define _GFXCONF_H
/* The operating system to use. One of these must be defined - preferably in your Makefile */
//#define GFX_USE_OS_CHIBIOS FALSE
//#define GFX_USE_OS_WIN32 FALSE
//#define GFX_USE_OS_LINUX FALSE
//#define GFX_USE_OS_OSX FALSE
/* GFX sub-systems to turn on */
#define GFX_USE_GDISP TRUE
#define GFX_USE_GAUDIO TRUE
#define GFX_USE_GFILE TRUE
/* Features for the GDISP sub-system. */
#define GDISP_NEED_VALIDATION TRUE
#define GDISP_NEED_TEXT TRUE
/* GDISP fonts to include */
#define GDISP_INCLUDE_FONT_UI2 TRUE
/* Features for the GAUDIO sub-system */
#define GAUDIO_NEED_PLAY TRUE
/* Features for the GFILE sub-system */
#define GFILE_NEED_ROMFS TRUE
#endif /* _GFXCONF_H */

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/*
* Copyright (c) 2012, 2013, Joel Bodenmann aka Tectu <joel@unormal.org>
* Copyright (c) 2012, 2013, Andrew Hannam aka inmarket
*
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the <organization> nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL <COPYRIGHT HOLDER> BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
/**
* This demo demonstrates the use of the GAUDOUT module to play a audio file of arbitrary format
* eg. WAV, MP3. It is designed to work only with intelligent codecs like the VS1053 that can interpret
* the audio data themselves.
*
*/
#include "gfx.h"
/* Specify our timing parameters */
#define MY_AUDIO_CHANNEL 0 /* Use channel 0 */
#define MY_PLAY_FILE "allwrong.wav"
/*
* Application entry point.
*/
int main(void) {
font_t font;
GFILE *f;
char *errmsg;
uint32_t toplay;
uint32_t len;
GDataBuffer *pd;
// Initialise everything
gfxInit();
errmsg = 0;
// Any font will do
font = gdispOpenFont("*");
// Allocate audio buffers - 4 x 512 byte buffers.
// You may need to increase this for slower cpu's.
// You may be able to decrease this for low latency operating systems.
if (!gfxBufferAlloc(4, 512)) {
errmsg = "Err: No Memory";
goto theend;
}
repeatplay:
// Open the wave file
if (!(f = gfileOpen(MY_PLAY_FILE, "r"))) {
errmsg = "Err: Open WAV";
goto theend;
}
// Initialise the audio output device - bitrate is ignored
if (!gaudioPlayInit(MY_AUDIO_CHANNEL, 22000, GAUDIO_PLAY_FORMAT_FILE)) {
errmsg = "Err: Bad format/freq";
goto theend;
}
// Play the file
gdispDrawString(0, gdispGetHeight()/2, "Playing...", font, Yellow);
toplay = gfileGetSize(f);
while(toplay) {
// Get a buffer to put the data into
pd = gfxBufferGet(TIME_INFINITE); // This should never fail as we are waiting forever
// How much data can we put in
len = toplay > pd->size ? pd->size : toplay;
pd->len = len;
toplay -= len;
// Read the data
if (gfileRead(f, pd+1, len) != len) {
errmsg = "Err: Read fail";
goto theend;
}
gaudioPlay(pd);
}
gfileClose(f);
// Wait for the play to finish
gaudioPlayWait(TIME_INFINITE);
gdispDrawString(0, gdispGetHeight()/2+10, "Done", font, Green);
// Repeat the whole thing
gfxSleepMilliseconds(1500);
gdispClear(Black);
goto repeatplay;
// The end
theend:
if (errmsg)
gdispDrawString(0, gdispGetHeight()/2, errmsg, font, Red);
while(TRUE)
gfxSleepMilliseconds(1000);
}

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/**
* This file contains the list of files for the ROMFS.
*
* The files have been converted using...
* file2c -dbcs infile outfile
*/
#include "romfs_allwrong.h"

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@ -14,10 +14,23 @@
/* Driver hardware support. */
/*===========================================================================*/
/* Note:
* The VS1053 has an internal processor which can decode many file formats directly.
* If you want to use anything other than raw PCM then you should use GAUDIO_PLAY_FORMAT_FILE and pipe
* the entire file as if it was sound data. It doesn't matter if you choose the mono or stereo channel
* as the codec chip automatically detects the real format itself.
* No testing is made of the file format - if there is an error it can only be detected by the codec chip
* and its behaviour is undefined (we haven't tested).
* Note that some formats require a firmware patch to be installed to play correctly.
* In this case define VS1053_FIRMWARE_PATCH as TRUE in your gfxconf.h file and include the patch file
* in your project directory. The patch file MUST be called "vs1053_patch.plg".
*/
#define GAUDIO_PLAY_MAX_SAMPLE_FREQUENCY 48000
#define GAUDIO_PLAY_NUM_FORMATS 2
#define GAUDIO_PLAY_NUM_FORMATS 3
#define GAUDIO_PLAY_FORMAT1 ARRAY_DATA_16BITSIGNED
#define GAUDIO_PLAY_FORMAT2 ARRAY_DATA_8BITUNSIGNED
#define GAUDIO_PLAY_FORMAT3 ARRAY_DATA_UNKNOWN
#define GAUDIO_PLAY_FORMAT_FILE ARRAY_DATA_UNKNOWN
#define GAUDIO_PLAY_NUM_CHANNELS 2
#define GAUDIO_PLAY_CHANNEL0_IS_STEREO FALSE
#define GAUDIO_PLAY_CHANNEL1_IS_STEREO TRUE

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@ -242,7 +242,7 @@ bool_t gaudio_play_lld_init(uint16_t channel, uint32_t frequency, ArrayDataForma
0xFF, 0xFF, 0xFF, 0xFF,
};
if (format != ARRAY_DATA_8BITUNSIGNED && format != ARRAY_DATA_16BITSIGNED)
if (format != ARRAY_DATA_8BITUNSIGNED && format != ARRAY_DATA_16BITSIGNED && format != ARRAY_DATA_UNKNOWN)
return FALSE;
if (frequency > VS1053_MAX_SAMPLE_RATE)
return FALSE;
@ -254,21 +254,23 @@ bool_t gaudio_play_lld_init(uint16_t channel, uint32_t frequency, ArrayDataForma
}
// Setup
bps = (gfxSampleFormatBits(format)+7)/8;
if (channel == GAUDIO_PLAY_STEREO)
bps *= 2;
brate = frequency * bps;
if (format == ARRAY_DATA_8BITUNSIGNED || format == ARRAY_DATA_16BITSIGNED) {
bps = (gfxSampleFormatBits(format)+7)/8;
if (channel == GAUDIO_PLAY_STEREO)
bps *= 2;
brate = frequency * bps;
// Write the RIFF header
waitforready();
data_write(hdr1, sizeof(hdr1));
buf[0] = channel == GAUDIO_PLAY_STEREO ? 2 : 1; buf[1] = 0; data_write(buf, 2);
buf[0] = frequency; buf[1] = frequency>>8; buf[2] = frequency>>16; buf[3] = frequency>>24; data_write(buf, 4);
buf[0] = brate; buf[1] = brate>>8; buf[2] = brate>>16; buf[3] = brate>>24; data_write(buf, 4);
waitforready(); // 32 bytes max before checking
buf[0] = bps; buf[1] = 0; data_write(buf, 2);
buf[0] = gfxSampleFormatBits(format); buf[1] = 0; data_write(buf, 2);
data_write(hdr2, sizeof(hdr2));
// Write the RIFF header
waitforready();
data_write(hdr1, sizeof(hdr1));
buf[0] = channel == GAUDIO_PLAY_STEREO ? 2 : 1; buf[1] = 0; data_write(buf, 2);
buf[0] = frequency; buf[1] = frequency>>8; buf[2] = frequency>>16; buf[3] = frequency>>24; data_write(buf, 4);
buf[0] = brate; buf[1] = brate>>8; buf[2] = brate>>16; buf[3] = brate>>24; data_write(buf, 4);
waitforready(); // 32 bytes max before checking
buf[0] = bps; buf[1] = 0; data_write(buf, 2);
buf[0] = gfxSampleFormatBits(format); buf[1] = 0; data_write(buf, 2);
data_write(hdr2, sizeof(hdr2));
}
return TRUE;
}

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@ -1,4 +1,14 @@
This chip supports playing in many formats including MP3 etc.
For this driver however we only support PCM in 8 bit unisgned and 16 bit signed formats.
For this driver we support the standard PCM in 8 bit unsigned and 16 bit signed formats.
Requires GFX_USE_GTIMER
Requires GFX_USE_GTIMER
* The VS1053 has an internal processor which can decode many file formats directly.
* If you want to use anything other than raw PCM then you should use GAUDIO_PLAY_FORMAT_FILE and pipe
* the entire file as if it was sound data. It doesn't matter if you choose the mono or stereo channel
* as the codec chip automatically detects the real format itself.
* No testing is made of the file format - if there is an error it can only be detected by the codec chip
* and its behaviour is undefined (we haven't tested).
* Note that some formats require a firmware patch to be installed to play correctly.
* In this case define VS1053_FIRMWARE_PATCH as TRUE in your gfxconf.h file and include the patch file
* in your project directory. The patch file MUST be called "vs1053_patch.plg".

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@ -31,6 +31,7 @@
* or not as they are used in lots of places.
*/
typedef enum ArrayDataFormat_e {
ARRAY_DATA_UNKNOWN = 0,
ARRAY_DATA_4BITUNSIGNED = 4, ARRAY_DATA_4BITSIGNED = 5,
ARRAY_DATA_8BITUNSIGNED = 8, ARRAY_DATA_8BITSIGNED = 9,
ARRAY_DATA_10BITUNSIGNED = 10, ARRAY_DATA_10BITSIGNED = 11,