Added support for playing arbitrary format audio files with an intelligent audio processor like the VS1053 codec.
Demo added.
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BIN
demos/modules/gaudio/play-vs1053/allwrong.wav
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BIN
demos/modules/gaudio/play-vs1053/allwrong.wav
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Binary file not shown.
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demos/modules/gaudio/play-vs1053/demo.mk
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demos/modules/gaudio/play-vs1053/demo.mk
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DEMODIR = $(GFXLIB)/demos/modules/gaudio/play-vs1053
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GFXINC += $(DEMODIR)
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GFXSRC += $(DEMODIR)/main.c
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62
demos/modules/gaudio/play-vs1053/gfxconf.h
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demos/modules/gaudio/play-vs1053/gfxconf.h
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/*
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* Copyright (c) 2012, 2013, Joel Bodenmann aka Tectu <joel@unormal.org>
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* Copyright (c) 2012, 2013, Andrew Hannam aka inmarket
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*
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the <organization> nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
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* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL <COPYRIGHT HOLDER> BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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/**
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* Copy this file into your project directory and rename it as gfxconf.h
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* Edit your copy to turn on the GFX features you want to use.
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*/
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#ifndef _GFXCONF_H
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#define _GFXCONF_H
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/* The operating system to use. One of these must be defined - preferably in your Makefile */
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//#define GFX_USE_OS_CHIBIOS FALSE
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//#define GFX_USE_OS_WIN32 FALSE
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//#define GFX_USE_OS_LINUX FALSE
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//#define GFX_USE_OS_OSX FALSE
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/* GFX sub-systems to turn on */
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#define GFX_USE_GDISP TRUE
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#define GFX_USE_GAUDIO TRUE
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#define GFX_USE_GFILE TRUE
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/* Features for the GDISP sub-system. */
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#define GDISP_NEED_VALIDATION TRUE
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#define GDISP_NEED_TEXT TRUE
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/* GDISP fonts to include */
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#define GDISP_INCLUDE_FONT_UI2 TRUE
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/* Features for the GAUDIO sub-system */
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#define GAUDIO_NEED_PLAY TRUE
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/* Features for the GFILE sub-system */
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#define GFILE_NEED_ROMFS TRUE
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#endif /* _GFXCONF_H */
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119
demos/modules/gaudio/play-vs1053/main.c
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demos/modules/gaudio/play-vs1053/main.c
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/*
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* Copyright (c) 2012, 2013, Joel Bodenmann aka Tectu <joel@unormal.org>
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* Copyright (c) 2012, 2013, Andrew Hannam aka inmarket
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*
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the <organization> nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
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* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL <COPYRIGHT HOLDER> BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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/**
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* This demo demonstrates the use of the GAUDOUT module to play a audio file of arbitrary format
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* eg. WAV, MP3. It is designed to work only with intelligent codecs like the VS1053 that can interpret
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* the audio data themselves.
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*
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*/
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#include "gfx.h"
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/* Specify our timing parameters */
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#define MY_AUDIO_CHANNEL 0 /* Use channel 0 */
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#define MY_PLAY_FILE "allwrong.wav"
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/*
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* Application entry point.
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*/
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int main(void) {
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font_t font;
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GFILE *f;
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char *errmsg;
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uint32_t toplay;
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uint32_t len;
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GDataBuffer *pd;
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// Initialise everything
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gfxInit();
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errmsg = 0;
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// Any font will do
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font = gdispOpenFont("*");
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// Allocate audio buffers - 4 x 512 byte buffers.
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// You may need to increase this for slower cpu's.
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// You may be able to decrease this for low latency operating systems.
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if (!gfxBufferAlloc(4, 512)) {
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errmsg = "Err: No Memory";
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goto theend;
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}
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repeatplay:
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// Open the wave file
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if (!(f = gfileOpen(MY_PLAY_FILE, "r"))) {
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errmsg = "Err: Open WAV";
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goto theend;
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}
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// Initialise the audio output device - bitrate is ignored
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if (!gaudioPlayInit(MY_AUDIO_CHANNEL, 22000, GAUDIO_PLAY_FORMAT_FILE)) {
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errmsg = "Err: Bad format/freq";
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goto theend;
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}
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// Play the file
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gdispDrawString(0, gdispGetHeight()/2, "Playing...", font, Yellow);
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toplay = gfileGetSize(f);
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while(toplay) {
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// Get a buffer to put the data into
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pd = gfxBufferGet(TIME_INFINITE); // This should never fail as we are waiting forever
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// How much data can we put in
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len = toplay > pd->size ? pd->size : toplay;
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pd->len = len;
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toplay -= len;
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// Read the data
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if (gfileRead(f, pd+1, len) != len) {
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errmsg = "Err: Read fail";
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goto theend;
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}
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gaudioPlay(pd);
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}
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gfileClose(f);
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// Wait for the play to finish
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gaudioPlayWait(TIME_INFINITE);
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gdispDrawString(0, gdispGetHeight()/2+10, "Done", font, Green);
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// Repeat the whole thing
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gfxSleepMilliseconds(1500);
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gdispClear(Black);
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goto repeatplay;
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// The end
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theend:
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if (errmsg)
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gdispDrawString(0, gdispGetHeight()/2, errmsg, font, Red);
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while(TRUE)
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gfxSleepMilliseconds(1000);
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}
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1854
demos/modules/gaudio/play-vs1053/romfs_allwrong.h
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1854
demos/modules/gaudio/play-vs1053/romfs_allwrong.h
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File diff suppressed because it is too large
Load Diff
7
demos/modules/gaudio/play-vs1053/romfs_files.h
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demos/modules/gaudio/play-vs1053/romfs_files.h
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/**
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* This file contains the list of files for the ROMFS.
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*
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* The files have been converted using...
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* file2c -dbcs infile outfile
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*/
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#include "romfs_allwrong.h"
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/* Driver hardware support. */
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/*===========================================================================*/
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/* Note:
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* The VS1053 has an internal processor which can decode many file formats directly.
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* If you want to use anything other than raw PCM then you should use GAUDIO_PLAY_FORMAT_FILE and pipe
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* the entire file as if it was sound data. It doesn't matter if you choose the mono or stereo channel
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* as the codec chip automatically detects the real format itself.
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* No testing is made of the file format - if there is an error it can only be detected by the codec chip
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* and its behaviour is undefined (we haven't tested).
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* Note that some formats require a firmware patch to be installed to play correctly.
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* In this case define VS1053_FIRMWARE_PATCH as TRUE in your gfxconf.h file and include the patch file
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* in your project directory. The patch file MUST be called "vs1053_patch.plg".
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*/
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#define GAUDIO_PLAY_MAX_SAMPLE_FREQUENCY 48000
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#define GAUDIO_PLAY_NUM_FORMATS 2
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#define GAUDIO_PLAY_NUM_FORMATS 3
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#define GAUDIO_PLAY_FORMAT1 ARRAY_DATA_16BITSIGNED
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#define GAUDIO_PLAY_FORMAT2 ARRAY_DATA_8BITUNSIGNED
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#define GAUDIO_PLAY_FORMAT3 ARRAY_DATA_UNKNOWN
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#define GAUDIO_PLAY_FORMAT_FILE ARRAY_DATA_UNKNOWN
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#define GAUDIO_PLAY_NUM_CHANNELS 2
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#define GAUDIO_PLAY_CHANNEL0_IS_STEREO FALSE
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#define GAUDIO_PLAY_CHANNEL1_IS_STEREO TRUE
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@ -242,7 +242,7 @@ bool_t gaudio_play_lld_init(uint16_t channel, uint32_t frequency, ArrayDataForma
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0xFF, 0xFF, 0xFF, 0xFF,
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};
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if (format != ARRAY_DATA_8BITUNSIGNED && format != ARRAY_DATA_16BITSIGNED)
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if (format != ARRAY_DATA_8BITUNSIGNED && format != ARRAY_DATA_16BITSIGNED && format != ARRAY_DATA_UNKNOWN)
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return FALSE;
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if (frequency > VS1053_MAX_SAMPLE_RATE)
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return FALSE;
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@ -254,21 +254,23 @@ bool_t gaudio_play_lld_init(uint16_t channel, uint32_t frequency, ArrayDataForma
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}
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// Setup
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bps = (gfxSampleFormatBits(format)+7)/8;
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if (channel == GAUDIO_PLAY_STEREO)
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bps *= 2;
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brate = frequency * bps;
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if (format == ARRAY_DATA_8BITUNSIGNED || format == ARRAY_DATA_16BITSIGNED) {
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bps = (gfxSampleFormatBits(format)+7)/8;
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if (channel == GAUDIO_PLAY_STEREO)
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bps *= 2;
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brate = frequency * bps;
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// Write the RIFF header
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waitforready();
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data_write(hdr1, sizeof(hdr1));
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buf[0] = channel == GAUDIO_PLAY_STEREO ? 2 : 1; buf[1] = 0; data_write(buf, 2);
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buf[0] = frequency; buf[1] = frequency>>8; buf[2] = frequency>>16; buf[3] = frequency>>24; data_write(buf, 4);
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buf[0] = brate; buf[1] = brate>>8; buf[2] = brate>>16; buf[3] = brate>>24; data_write(buf, 4);
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waitforready(); // 32 bytes max before checking
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buf[0] = bps; buf[1] = 0; data_write(buf, 2);
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buf[0] = gfxSampleFormatBits(format); buf[1] = 0; data_write(buf, 2);
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data_write(hdr2, sizeof(hdr2));
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// Write the RIFF header
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waitforready();
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data_write(hdr1, sizeof(hdr1));
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buf[0] = channel == GAUDIO_PLAY_STEREO ? 2 : 1; buf[1] = 0; data_write(buf, 2);
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buf[0] = frequency; buf[1] = frequency>>8; buf[2] = frequency>>16; buf[3] = frequency>>24; data_write(buf, 4);
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buf[0] = brate; buf[1] = brate>>8; buf[2] = brate>>16; buf[3] = brate>>24; data_write(buf, 4);
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waitforready(); // 32 bytes max before checking
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buf[0] = bps; buf[1] = 0; data_write(buf, 2);
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buf[0] = gfxSampleFormatBits(format); buf[1] = 0; data_write(buf, 2);
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data_write(hdr2, sizeof(hdr2));
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}
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return TRUE;
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}
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@ -1,4 +1,14 @@
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This chip supports playing in many formats including MP3 etc.
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For this driver however we only support PCM in 8 bit unisgned and 16 bit signed formats.
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For this driver we support the standard PCM in 8 bit unsigned and 16 bit signed formats.
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Requires GFX_USE_GTIMER
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Requires GFX_USE_GTIMER
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* The VS1053 has an internal processor which can decode many file formats directly.
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* If you want to use anything other than raw PCM then you should use GAUDIO_PLAY_FORMAT_FILE and pipe
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* the entire file as if it was sound data. It doesn't matter if you choose the mono or stereo channel
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* as the codec chip automatically detects the real format itself.
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* No testing is made of the file format - if there is an error it can only be detected by the codec chip
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* and its behaviour is undefined (we haven't tested).
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* Note that some formats require a firmware patch to be installed to play correctly.
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* In this case define VS1053_FIRMWARE_PATCH as TRUE in your gfxconf.h file and include the patch file
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* in your project directory. The patch file MUST be called "vs1053_patch.plg".
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@ -31,6 +31,7 @@
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* or not as they are used in lots of places.
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*/
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typedef enum ArrayDataFormat_e {
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ARRAY_DATA_UNKNOWN = 0,
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ARRAY_DATA_4BITUNSIGNED = 4, ARRAY_DATA_4BITSIGNED = 5,
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ARRAY_DATA_8BITUNSIGNED = 8, ARRAY_DATA_8BITSIGNED = 9,
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ARRAY_DATA_10BITUNSIGNED = 10, ARRAY_DATA_10BITSIGNED = 11,
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