gwinDestroy() and gwinRemoveChild()

ugfx_release_2.6
Joel Bodenmann 2014-01-05 20:42:19 +01:00
parent f3f3650ca9
commit 1778a7f3b1
2 changed files with 58 additions and 14 deletions

View File

@ -389,14 +389,26 @@ extern "C" {
/**
* @brief Add a child widget to a parent one
*
* @param[in] parent The parent widget (does not need to be parent yet)
* @param[in] child The child widget
* @param[in] last Should the child widget be added to the front or the back of the list?
* @param[in] parent The parent window (does not need to be parent yet)
* @param[in] child The child window
* @param[in] last Should the child window be added to the front or the back of the list?
*
* @api
*/
void gwinAddChild(GHandle parent, GHandle child, bool_t last);
/**
* @brief Remove a child from a parent
*
* @note Other children of the same parent stay
* @note Children of the child are lost, they have to be reassigned manually if necessary.
*
* @param[in] child The child window
*
* @api
*/
void gwinRemoveChild(GHandle child);
/**
* @brief Get first child of a widget
*
@ -882,6 +894,10 @@ extern "C" {
#include "gwin/image.h"
#endif
#if GWIN_NEED_LAYOUT || defined(__DOXYGEN__)
#include "gwin/layout.h"
#endif
#endif /* GFX_USE_GWIN */
#endif /* _GWIN_H */

View File

@ -180,18 +180,20 @@ GHandle gwinGWindowCreate(GDisplay *g, GWindowObject *pgw, const GWindowInit *pI
}
void gwinDestroy(GHandle gh) {
if (!gh) {
// should log a runtime error here
return;
}
#if GWIN_NEED_HIERARCHY
// fix hierarchy structure
if (gh->parent->child == gh) {
// we are the first child
gh->parent->child = gh->sibling;
} else {
// find our predecessor
GHandle tmp = gh->parent->child;
while (tmp->sibling != gh)
tmp = tmp->sibling;
tmp->sibling = gh->sibling;
}
GHandle tmp;
// recursively destroy our children first
for(tmp = gh->child; tmp; tmp = tmp->sibling)
gwinDestroy(tmp);
// remove myself from the hierarchy
gwinRemoveChild(gh);
#endif
// Make the window invisible
@ -332,6 +334,32 @@ void gwinRedraw(GHandle gh) {
gwinRedraw(parent);
}
void gwinRemoveChild(GHandle gh) {
if(!gh || !gh->parent) {
// without a parent, removing is impossible
// should log a runtime error here
return;
}
if (gh->parent->child == gh) {
// we are the first child, update parent
gh->parent->child = gh->sibling;
} else {
// otherwise find our predecessor
GHandle tmp = gh->parent->child;
while (tmp && tmp->sibling != gh)
tmp = tmp->sibling;
if(!tmp) {
// our parent's children list is corrupted
// should log a runtime error here
return;
}
tmp->sibling = gh->sibling;
}
}
GHandle gwinGetFirstChild(GHandle gh) {
return gh->child;
}