added filled / frame types
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glcd.h
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glcd.h
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@ -46,6 +46,7 @@
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( blue >> 3 ))
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( blue >> 3 ))
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enum orientation {portrait, landscape, portraitInv, landscapeInv};
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enum orientation {portrait, landscape, portraitInv, landscapeInv};
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enum filles{frame, filled};
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void lcdInit(void);
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void lcdInit(void);
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void lcdClear(uint16_t color);
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void lcdClear(uint16_t color);
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