Updates to console history. This now works well.
This commit is contained in:
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1f3f8bdbe6
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199b89e4dc
@ -54,7 +54,10 @@
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#define GDISP_DEFAULT_ORIENTATION GDISP_ROTATE_LANDSCAPE
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/* The following are optional depending on your hardware */
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//#define GDISP_NEED_SCROLL TRUE
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//#define GDISP_NEED_SCROLL TRUE
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//#define GWIN_CONSOLE_USE_HISTORY TRUE
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//#define GWIN_CONSOLE_HISTORY_AVERAGING TRUE
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//#define GWIN_CONSOLE_HISTORY_ATCREATE TRUE
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/* GDISP fonts to include */
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#define GDISP_INCLUDE_FONT_UI2 TRUE
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@ -124,8 +124,10 @@
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#define GWIN_NEED_WINDOWMANAGER FALSE
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#define GWIN_NEED_CONSOLE FALSE
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#define GWIN_CONSOLE_USE_HISTORY TRUE
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#define GWIN_CONSOLE_USE_BASESTREAM FALSE
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#define GWIN_CONSOLE_USE_HISTORY FALSE
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#define GWIN_CONSOLE_HISTORY_AVERAGING FALSE
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#define GWIN_CONSOLE_HISTORY_ATCREATE FALSE
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#define GWIN_CONSOLE_USE_BASESTREAM FALSE
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#define GWIN_CONSOLE_USE_FLOAT FALSE
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#define GWIN_NEED_GRAPH FALSE
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@ -158,7 +160,7 @@
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#define GFX_USE_GTIMER FALSE
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#define GTIMER_THREAD_PRIORITY HIGH_PRIORITY
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#define GTIMER_THREAD_WORKAREA_SIZE 1024
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#define GTIMER_THREAD_WORKAREA_SIZE 2048
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///////////////////////////////////////////////////////////////////////////
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@ -32,10 +32,9 @@ typedef struct GConsoleObject {
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coord_t cx, cy; // Cursor position
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#if GWIN_CONSOLE_USE_HISTORY
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char* buffer; // buffer to store console content
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uint16_t last_char; // the last rendered character
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size_t size; // size of buffer
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bool_t store; // shall PutChar() store into buffer
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char * buffer; // buffer to store console content
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size_t bufsize; // size of buffer
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size_t bufpos; // the position of the next char
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#endif
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#if GFX_USE_OS_CHIBIOS && GWIN_CONSOLE_USE_BASESTREAM
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@ -91,18 +90,19 @@ GHandle gwinGConsoleCreate(GDisplay *g, GConsoleObject *gc, const GWindowInit *p
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#if GWIN_CONSOLE_USE_HISTORY
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/**
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* @brief Assing a buffer to keep track of the content while the widget is invisible.
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* @brief Assign a buffer to keep track of the content while the widget is invisible.
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* @pre GWIN_CONSOLE_USE_HISTORY must be set to TRUE in your gfxconf.h
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*
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* @param[in] gh The window handle (must be a console window)
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* @param[in] buffer The pointer of the buffer that shall be used. Buffer will be
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* dynamically allocated when this is NULL.
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* @param[in] size Size of the buffer that has been passed. If buffer is NULL, this
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* will be the size of the dynamically allocated buffer.
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* @param[in] onoff If TRUE a buffer is allocated to maintain console text
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* when the console is obscured or invisible. If FALSE, then
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* any existing buffer is deallocated.
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* @note When the history buffer is turned on, scrolling is implemented using the
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* history buffer.
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*
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* @return TRUE on success
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*/
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bool_t gwinConsoleSetBuffer(GHandle gh, void* buffer, size_t size);
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* @return TRUE if the history buffer is now turned on.
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*/
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bool_t gwinConsoleSetBuffer(GHandle gh, bool_t onoff);
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#endif
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/**
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@ -106,16 +106,52 @@
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#define GWIN_BUTTON_LAZY_RELEASE FALSE
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#endif
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/**
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* @brief Should the content of the console be logged or not
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* @details If this feature is enable, the content of the console will be stored.
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* Every content that gets printed to the console while being invisible
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* will be rendered once the console is visible again. All previous written
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* content will be restored too.
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* @brief Should the content of the console be saved for redrawing.
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* @details Defaults to FALSE
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* @details If this feature is enabled, the contents of the console will be saved
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* as it is written. If a redraw is required it will be redrawn from the
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* history. Scrolling will also use the history buffer if it is turned on.
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* @note Using this option allocates the amount of memory to store the
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* history based on the minimum character width in the current font
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* at the time the history is turned on. Using a fixed width font is a good
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* idea to minimize memory usage.
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* @note If you change the size of the window or you change the font being displayed
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* you should turn off the history and then turn it back on in order to get
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* a new buffer of the correct size for the window/font combination. Strange
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* redrawing and scrolling effects can occur if the buffer is too small to
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* save a complete screen of data. Note the system tries to optimize storage
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* so this may only be evident in very limited situations eg with a console
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* with many characters in it.
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* @note @p gwinConsoleSetBuffer() can be used to turn the history buffer off and on.
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*/
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#ifndef GWIN_CONSOLE_USE_HISTORY
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#define GWIN_CONSOLE_USE_HISTORY FALSE
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#endif
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/**
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* @brief Use font width averaging for the history buffer allocation.
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* @details Defaults to FALSE
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* @details If this feature is enabled, the width one third of the way between
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* the font's character width minimum and maximum will be used instead
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* of the font's minimum width.
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* @note This option reduces the memory allocation for a variable width font's
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* history buffer. Note that strange
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* redrawing and scrolling effects can occur if the buffer is too small to
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* save a complete screen of data. The system tries to optimize storage
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* so this may only be evident in very limited situations eg with a console
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* with many characters in it.
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*/
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#ifndef GWIN_CONSOLE_HISTORY_AVERAGING
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#define GWIN_CONSOLE_HISTORY_AVERAGING FALSE
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#endif
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/**
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* @brief Should the history be turned on for all console windows when they are first created.
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* @details Defaults to FALSE
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* @note @p gwinConsoleSetBuffer() can be used to turn the history buffer off and on at
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* any time.
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*/
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#ifndef GWIN_CONSOLE_HISTORY_ATCREATE
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#define GWIN_CONSOLE_HISTORY_ATCREATE FALSE
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#endif
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/**
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* @brief Console Windows need floating point support in @p gwinPrintf
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* @details Defaults to FALSE
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@ -18,13 +18,13 @@
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#include "gwin/class_gwin.h"
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#define GWIN_CONSOLE_USE_CLEAR_LINES TRUE
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#define GWIN_CONSOLE_USE_FILLED_CHARS FALSE
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#define GWIN_CONSOLE_USE_CLEAR_LINES TRUE // Clear each line before using it
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#define GWIN_CONSOLE_USE_FILLED_CHARS FALSE // Use filled characters instead of drawn characters
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#define GWIN_CONSOLE_BUFFER_SCROLLING TRUE // Use the history buffer to scroll when it is available
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// some temporary warning
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#if GWIN_CONSOLE_USE_HISTORY
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#warning "This feature is work in progress and does currently contain a lot of bugs."
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#endif
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// Our control flags
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#define GCONSOLE_FLG_NOSTORE (GWIN_FIRST_CONTROL_FLAG<<0)
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#define GCONSOLE_FLG_OVERRUN (GWIN_FIRST_CONTROL_FLAG<<1)
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/*
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* Stream interface implementation. The interface is write only
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@ -59,43 +59,163 @@
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#endif
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#if GWIN_CONSOLE_USE_HISTORY
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static void CustomRedraw(GWindowObject *gh) {
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static void HistoryDestroy(GWindowObject *gh) {
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#define gcw ((GConsoleObject *)gh)
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uint16_t i;
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// loop through buffer and don't add it again
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gcw->store = FALSE;
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for (i = 0; i < gcw->last_char; i++) {
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gwinPutChar(gh, gcw->buffer[i]);
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// Deallocate the history buffer if required.
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if (gcw->buffer) {
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gfxFree(gcw->buffer);
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gcw->buffer = 0;
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}
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gcw->store = TRUE;
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#undef gcw
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}
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static void HistoryRedraw(GWindowObject *gh) {
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#define gcw ((GConsoleObject *)gh)
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// No redrawing if there is no history
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if (!gcw->buffer)
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return;
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// We are printing the buffer - don't store it again
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gh->flags |= GCONSOLE_FLG_NOSTORE;
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#if !GWIN_CONSOLE_USE_CLEAR_LINES
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// Clear the screen
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gdispGFillArea(gh->display, gh->x, gh->y, gh->width, gh->height, gh->bgcolor);
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#endif
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// Reset the cursor
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gcw->cx = 0;
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gcw->cy = 0;
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// Print the buffer
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gwinPutCharArray(gh, gcw->buffer, gcw->bufpos);
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#if !GWIN_CONSOLE_USE_CLEAR_LINES
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// Clear the remaining space
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if (gcw->cy + fy < gh->height)
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gdispGFillArea(gh->display, gh->x, gh->y+gcw->cy+fy, gh->width, gh->height-(gcw->cy+fy), gh->bgcolor);
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#endif
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// Turn back on storing of buffer contents
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gh->flags &= ~GCONSOLE_FLG_NOSTORE;
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#undef gcw
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}
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/**
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* Put a character into our history buffer
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*/
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static void putCharInBuffer(GConsoleObject *gcw, char c) {
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// Only store if we need to
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if (!gcw->buffer || (gcw->g.flags & GCONSOLE_FLG_NOSTORE))
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return;
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// Do we have enough space in the buffer
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if (gcw->bufpos >= gcw->bufsize) {
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char * p;
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size_t dp;
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/**
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* This should never really happen except if the user has changed the window
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* size without turning off and then on the buffer. Even then it is unlikely
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* because of our conservative allocation strategy.
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* If it really is needed we scroll one line to make some space. We also mark
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* it is an overrun so that if asked to really scroll later we know we already have.
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* Note we only use one bit to indicate an overrun, so an overrun of more
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* than one line will lead to some interesting scrolling and refreshing
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* effects.
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*/
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// Remove one line from the start
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for(p = gcw->buffer; *p && *p != '\n'; p++);
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// Was there a newline?
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if (*p != '\n')
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p = gcw->buffer; // Oops - no newline, just delete one char
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else
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gcw->g.flags |= GCONSOLE_FLG_OVERRUN; // Mark the overrun
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// Delete the data
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dp = ++p - gcw->buffer; // Calculate the amount to to be removed
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gcw->bufpos -= dp; // Calculate the new size
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if (gcw->bufpos)
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memcpy(gcw->buffer, p, gcw->bufpos); // Move the rest of the data
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}
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// Save the character
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gcw->buffer[gcw->bufpos++] = c;
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}
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/**
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* Scroll the history buffer by one line
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*/
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static void scrollBuffer(GConsoleObject *gcw) {
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char * p;
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size_t dp;
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// Only scroll if we need to
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if (!gcw->buffer || (gcw->g.flags & GCONSOLE_FLG_NOSTORE))
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return;
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// If a buffer overrun has been marked don't scroll as we have already
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if ((gcw->g.flags & GCONSOLE_FLG_OVERRUN)) {
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gcw->g.flags &= ~GCONSOLE_FLG_OVERRUN;
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return;
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}
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// Remove one line from the start
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for(p = gcw->buffer; *p && *p != '\n'; p++);
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// Was there a newline, if not delete everything.
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if (*p != '\n') {
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gcw->bufpos = 0;
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return;
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}
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// Delete the data
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dp = ++p - gcw->buffer; // Calculate the amount to to be removed
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gcw->bufpos -= dp; // Calculate the new size
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if (gcw->bufpos)
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memcpy(gcw->buffer, p, gcw->bufpos); // Move the rest of the data
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}
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/**
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* Clear the history buffer
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*/
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static void clearBuffer(GConsoleObject *gcw) {
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// Only clear if we need to
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if (!gcw->buffer || (gcw->g.flags & GCONSOLE_FLG_NOSTORE))
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return;
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gcw->bufpos = 0;
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}
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#else
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#define putCharInBuffer(gcw, c)
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#define scrollBuffer(gcw)
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#define clearBuffer(gcw)
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#endif
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static void AfterClear(GWindowObject *gh) {
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#define gcw ((GConsoleObject *)gh)
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gcw->cx = 0;
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gcw->cy = 0;
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#if GWIN_CONSOLE_USE_HISTORY
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// issue an overflow, this is some kind
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// of emptying the buffer
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gcw->last_char = gcw->size;
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#endif
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clearBuffer(gcw);
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#undef gcw
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}
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static const gwinVMT consoleVMT = {
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"Console", // The classname
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sizeof(GConsoleObject), // The object size
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0, // The destroy routine
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#if GWIN_CONSOLE_USE_HISTORY
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CustomRedraw, // The redraw routine (custom)
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HistoryDestroy, // The destroy routine (custom)
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HistoryRedraw, // The redraw routine (custom)
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#else
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0, // The destroy routine
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0, // The redraw routine (default)
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#endif
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AfterClear, // The after-clear routine
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@ -111,8 +231,9 @@ GHandle gwinGConsoleCreate(GDisplay *g, GConsoleObject *gc, const GWindowInit *p
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#if GWIN_CONSOLE_USE_HISTORY
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gc->buffer = 0;
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gc->size = 0;
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gc->last_char = 0;
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#if GWIN_CONSOLE_HISTORY_ATCREATE
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gwinConsoleSetBuffer(&gc->g, TRUE);
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#endif
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#endif
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gc->cx = 0;
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@ -133,39 +254,43 @@ GHandle gwinGConsoleCreate(GDisplay *g, GConsoleObject *gc, const GWindowInit *p
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#endif
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#if GWIN_CONSOLE_USE_HISTORY
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bool_t gwinConsoleSetBuffer(GHandle gh, void* buffer, size_t size) {
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bool_t gwinConsoleSetBuffer(GHandle gh, bool_t onoff) {
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#define gcw ((GConsoleObject *)gh)
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uint8_t buf_width, buf_height, fp, fy;
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if (gh->vmt != &consoleVMT)
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return FALSE;
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// assign buffer or allocate new one
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if (buffer == 0) {
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(void)size;
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// calculate buffer size
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fy = gdispGetFontMetric(gh->font, fontHeight);
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fp = gdispGetFontMetric(gh->font, fontMinWidth);
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buf_height = (gh->height / fy);
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buf_width = (gh->width / fp);
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if ((gcw->buffer = (char*)gfxAlloc(buf_width * buf_height)) == 0)
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return FALSE;
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gcw->size = buf_width * buf_height;
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} else {
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if (size <= 0)
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return FALSE;
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gcw->buffer = (char*)buffer;
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gcw->size = size;
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// Do we want the buffer turned off?
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if (!onoff) {
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if (gcw->buffer) {
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gfxFree(gcw->buffer);
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gcw->buffer = 0;
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}
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return FALSE;
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}
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gcw->last_char = 0;
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// Is the buffer already on?
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if (gcw->buffer)
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return TRUE;
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// Get the number of characters that fit in the x direction
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#if GWIN_CONSOLE_HISTORY_AVERAGING
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gcw->bufsize = gh->width / ((2*gdispGetFontMetric(gh->font, fontMinWidth)+gdispGetFontMetric(gh->font, fontMaxWidth))/3);
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#else
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gcw->bufsize = gh->width / gdispGetFontMetric(gh->font, fontMinWidth);
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#endif
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gcw->bufsize++; // Allow space for a newline on each line.
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// Multiply by the number of lines
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gcw->bufsize *= gh->height / gdispGetFontMetric(gh->font, fontHeight);
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// Allocate the buffer
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if (!(gcw->buffer = (char*)gfxAlloc(gcw->bufsize)))
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return FALSE;
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// All good!
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gh->flags &= ~GCONSOLE_FLG_OVERRUN;
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gcw->bufpos = 0;
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return TRUE;
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#undef gcw
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@ -174,75 +299,106 @@ GHandle gwinGConsoleCreate(GDisplay *g, GConsoleObject *gc, const GWindowInit *p
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void gwinPutChar(GHandle gh, char c) {
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#define gcw ((GConsoleObject *)gh)
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uint8_t width, fy, fp;
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uint8_t width, fy;
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if (gh->vmt != &consoleVMT || !gh->font)
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return;
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#if GWIN_CONSOLE_USE_HISTORY
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// buffer overflow check
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if (gcw->last_char >= gcw->size)
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gcw->last_char = 0;
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// store new character in buffer
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if (gcw->store && gcw->buffer != 0)
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gcw->buffer[gcw->last_char++] = c;
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// only render new character and don't issue a complete redraw (performance...)
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if (!gwinGetVisible(gh))
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return;
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#endif
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// only render new character if the console is visible
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if (!gwinGetVisible(gh))
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return;
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fy = gdispGetFontMetric(gh->font, fontHeight);
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fp = gdispGetFontMetric(gh->font, fontCharPadding);
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#if GDISP_NEED_CLIP
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gdispGSetClip(gh->display, gh->x, gh->y, gh->width, gh->height);
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#endif
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if (c == '\n') {
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/**
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* Special Characters:
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*
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* Carriage returns and line feeds (\r & \n) are handled in unix terminal cooked mode; that is,
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* line feeds perform both actions and carriage-returns are ignored.
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*
|
||||
* All other characters are treated as printable.
|
||||
*/
|
||||
switch (c) {
|
||||
case '\n':
|
||||
// clear to the end of the line
|
||||
#if GWIN_CONSOLE_USE_CLEAR_LINES
|
||||
if (gcw->cx == 0 && gcw->cy+fy < gh->height)
|
||||
gdispGFillArea(gh->display, gh->x, gh->y + gcw->cy, gh->width, fy, gh->bgcolor);
|
||||
#endif
|
||||
// update the cursor
|
||||
gcw->cx = 0;
|
||||
gcw->cy += fy;
|
||||
putCharInBuffer(gcw, '\n');
|
||||
// We use lazy scrolling here and only scroll when the next char arrives
|
||||
} else if (c == '\r') {
|
||||
return;
|
||||
|
||||
case '\r':
|
||||
// gcw->cx = 0;
|
||||
} else {
|
||||
width = gdispGetCharWidth(c, gh->font) + fp;
|
||||
if (gcw->cx + width >= gh->width) {
|
||||
gcw->cx = 0;
|
||||
gcw->cy += fy;
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
if (gcw->cy + fy > gh->height) {
|
||||
#if GDISP_NEED_SCROLL
|
||||
/* scroll the console */
|
||||
gdispGVerticalScroll(gh->display, gh->x, gh->y, gh->width, gh->height, fy, gh->bgcolor);
|
||||
/* reset the cursor to the start of the last line */
|
||||
gcw->cx = 0;
|
||||
gcw->cy = (((coord_t)(gh->height/fy))-1)*fy;
|
||||
#else
|
||||
/* clear the console */
|
||||
gdispGFillArea(gh->display, gh->x, gh->y, gh->width, gh->height, gh->bgcolor);
|
||||
/* reset the cursor to the top of the window */
|
||||
gcw->cx = 0;
|
||||
gcw->cy = 0;
|
||||
#endif
|
||||
}
|
||||
// Characters with no width are ignored
|
||||
if (!(width = gdispGetCharWidth(c, gh->font)))
|
||||
return;
|
||||
|
||||
#if GWIN_CONSOLE_USE_CLEAR_LINES
|
||||
/* clear to the end of the line */
|
||||
// Do we need to go to the next line to fit this character?
|
||||
if (gcw->cx + width >= gh->width) {
|
||||
gcw->cx = 0;
|
||||
gcw->cy += fy;
|
||||
putCharInBuffer(gcw, '\n');
|
||||
}
|
||||
|
||||
// Do we need to scroll to fit this character?
|
||||
if (gcw->cy + fy > gh->height) {
|
||||
#if GWIN_CONSOLE_USE_HISTORY && GWIN_CONSOLE_BUFFER_SCROLLING
|
||||
if (gcw->buffer) {
|
||||
// Scroll the buffer and then redraw using the buffer
|
||||
scrollBuffer(gcw);
|
||||
HistoryRedraw(gh);
|
||||
} else
|
||||
#endif
|
||||
#if GDISP_NEED_SCROLL
|
||||
{
|
||||
// Scroll the console using hardware
|
||||
scrollBuffer(gcw);
|
||||
gdispGVerticalScroll(gh->display, gh->x, gh->y, gh->width, gh->height, fy, gh->bgcolor);
|
||||
|
||||
// Set the cursor to the start of the last line
|
||||
gcw->cx = 0;
|
||||
gcw->cy = (((coord_t)(gh->height/fy))-1)*fy;
|
||||
}
|
||||
#else
|
||||
{
|
||||
// Clear the console and reset the cursor
|
||||
clearBuffer(gcw);
|
||||
gdispGFillArea(gh->display, gh->x, gh->y, gh->width, gh->height, gh->bgcolor);
|
||||
gcw->cx = 0;
|
||||
gcw->cy = 0;
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
// If we are at the beginning of a new line clear the line
|
||||
#if GWIN_CONSOLE_USE_CLEAR_LINES
|
||||
if (gcw->cx == 0)
|
||||
gdispGFillArea(gh->display, gh->x, gh->y + gcw->cy, gh->width, fy, gh->bgcolor);
|
||||
#endif
|
||||
#if GWIN_CONSOLE_USE_FILLED_CHARS
|
||||
gdispGFillChar(gh->display, gh->x + gcw->cx, gh->y + gcw->cy, c, gh->font, gh->color, gh->bgcolor);
|
||||
#else
|
||||
gdispGDrawChar(gh->display, gh->x + gcw->cx, gh->y + gcw->cy, c, gh->font, gh->color);
|
||||
#endif
|
||||
#endif
|
||||
|
||||
// Draw the character
|
||||
#if GWIN_CONSOLE_USE_FILLED_CHARS
|
||||
gdispGFillChar(gh->display, gh->x + gcw->cx, gh->y + gcw->cy, c, gh->font, gh->color, gh->bgcolor);
|
||||
#else
|
||||
gdispGDrawChar(gh->display, gh->x + gcw->cx, gh->y + gcw->cy, c, gh->font, gh->color);
|
||||
#endif
|
||||
putCharInBuffer(gcw, c);
|
||||
|
||||
// Update the cursor
|
||||
gcw->cx += width + gdispGetFontMetric(gh->font, fontCharPadding);
|
||||
|
||||
/* update cursor */
|
||||
gcw->cx += width;
|
||||
}
|
||||
#undef gcw
|
||||
}
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user