Adding TOUCHSCREEN_XY_INVERTED define to the calibration function.
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@ -324,9 +324,14 @@ calibrate:
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while(j < MAX_CAL_SAMPLES) {
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if(tsPressed()) {
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/* We have valid pointer data */
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#if TOUCHSCREEN_XY_INVERTED == TRUE
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py += _tsReadRealX();
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px += _tsReadRealY();
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#else
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px += _tsReadRealX();
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py += _tsReadRealY();
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#endif
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j++;
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}
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}
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