Updates to demo to work on ChibiOS and to test orientation.

ugfx_release_2.6
inmarket 2014-02-16 17:22:24 +10:00
parent 23bb9e659a
commit 200f7ecf6d
2 changed files with 16 additions and 1 deletions

View File

@ -48,6 +48,7 @@
#define GDISP_NEED_CLIP TRUE
#define GDISP_NEED_CIRCLE TRUE
#define GDISP_NEED_TEXT TRUE
#define GDISP_NEED_CONTROL TRUE
/* GDISP fonts to include */
#define GDISP_INCLUDE_FONT_UI2 TRUE

View File

@ -54,10 +54,16 @@ static void createWidgets(void) {
int main(void) {
GEvent* pe;
static const orientation_t orients[] = { GDISP_ROTATE_0, GDISP_ROTATE_90, GDISP_ROTATE_180, GDISP_ROTATE_270 };
unsigned which;
// Initialize the display
gfxInit();
// We are currently at GDISP_ROTATE_0
which = 0;
gdispSetOrientation(orients[which]);
// Set the widget defaults
gwinSetDefaultFont(gdispOpenFont("UI2"));
gwinSetDefaultStyle(&WhiteWidgetStyle, FALSE);
@ -81,7 +87,15 @@ int main(void) {
case GEVENT_GWIN_BUTTON:
if (((GEventGWinButton*)pe)->button == ghButton1) {
// Our button has been pressed
printf("Button clicked\r\n");
if (++which >= sizeof(orients)/sizeof(orients[0]))
which = 0;
// Setting the orientation during run-time is a bit naughty particularly with
// GWIN windows. In this case however we know that the button is in the top-left
// corner which should translate safely into any orientation.
gdispSetOrientation(orients[which]);
gdispClear(White);
gwinRedrawDisplay(GDISP, FALSE);
}
break;