Added gfxRealloc()
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4 changed files with 40 additions and 0 deletions
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@ -76,6 +76,7 @@ extern "C" {
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#define gfxMutexDestroy(pmutex) {}
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#define gfxMutexEnter(pmutex) chMtxLock(pmutex)
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#define gfxMutexExit(pmutex) chMtxUnlock()
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void *gfxRealloc(void *ptr, size_t oldsz, size_t newsz);
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void gfxSleepMilliseconds(delaytime_t ms);
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void gfxSleepMicroseconds(delaytime_t ms);
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void gfxSemInit(gfxSem *psem, semcount_t val, semcount_t limit);
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@ -127,6 +127,26 @@
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*/
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void *gfxAlloc(size_t sz);
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/**
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* @brief Re-allocate memory
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* @return A pointer to the new memory area or NULL if there is no more memory available
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*
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* @param[in] ptr The old memory area to be increased/decreased in size
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* @param[in] oldsz The size in bytes of the old memory area
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* @param[in] newsz The size in bytes of the new memory area
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*
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* @note Some operating systems don't use the oldsz parameter as they implicitly know the size of
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* old memory area. The parameter must always be supplied however for API compatibility.
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* @note gfxRealloc() can make the area smaller or larger but may have to return a different pointer.
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* If this occurs the new area contains a copy of the data from the old area. The old memory
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* pointer should not be used after this routine as the original area may have been freed.
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* @note If there is insufficient memory to create the new memory region, NULL is returned and the
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* old memory area is left unchanged.
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*
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* @api
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*/
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void *gfxRealloc(void *ptr, size_t oldsz, size_t newsz);
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/**
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* @brief Free memory
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*
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@ -55,6 +55,7 @@ typedef HANDLE gfxThreadHandle;
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#define gfxExit() ExitProcess(0)
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#define gfxAlloc(sz) malloc(sz)
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#define gfxRealloc(p,osz,nsz) realloc(p, nsz)
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#define gfxFree(ptr) free(ptr)
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#define gfxSleepMilliseconds(ms) Sleep(ms)
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#define gfxYield() Sleep(0)
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@ -13,6 +13,8 @@
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#if GFX_USE_OS_CHIBIOS
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#include <string.h>
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#if !CH_USE_MUTEXES
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#error "GOS: CH_USE_MUTEXES must be defined in chconf.h"
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#endif
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@ -29,6 +31,22 @@ void _gosInit(void) {
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}
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}
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void *gfxRealloc(void *ptr, size_t oldsz, size_t newsz) {
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void *np;
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if (newsz <= oldsz)
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return ptr;
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np = gfxAlloc(newsz);
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if (!np)
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return 0;
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if (oldsz)
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memcpy(np, ptr, oldsz);
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return np;
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}
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void gfxSleepMilliseconds(delaytime_t ms) {
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switch(ms) {
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case TIME_IMMEDIATE: chThdYield(); return;
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