ugfx_release_2.6
inmarket 2015-11-27 10:14:45 +10:00
parent 739b3b1699
commit 3681542e24
1 changed files with 12 additions and 30 deletions

View File

@ -5,38 +5,10 @@
* http://ugfx.org/license.html
*/
/**
* The raw32 GOS implementation supports any 32 bit processor with or without an
* underlying operating system. It uses cooperative multi-tasking. Be careful
* when writing device drivers not to disturb the assumptions this creates by performing
* call-backs to uGFX code unless you define the INTERRUPTS_OFF() and INTERRUPTS_ON() macros.
* It still requires some C runtime library support...
* enough startup to initialise the stack, interrupts, static data etc and call main().
* setjmp() and longjmp() - for threading
* memcpy() - for heap and threading
* malloc(), realloc and free() - if GFX_OS_HEAP_SIZE == 0
*
* You must also define the following routines in your own code so that timing functions will work...
* systemticks_t gfxSystemTicks(void);
* systemticks_t gfxMillisecondsToTicks(delaytime_t ms);
*/
#ifndef _GOS_X_HEAP_H
#define _GOS_X_HEAP_H
#if GOS_NEED_X_HEAP
/*===========================================================================*/
/* Special Macros */
/*===========================================================================*/
/**
* @brief Set the maximum size of the heap.
* @note If set to 0 then the C runtime library malloc() and free() are used.
*/
#ifndef GFX_OS_HEAP_SIZE
#define GFX_OS_HEAP_SIZE 0
#endif
#if GOS_NEED_X_HEAP || defined(__DOXYGEN__)
/*===========================================================================*/
/* Type definitions */
@ -46,7 +18,17 @@
extern "C" {
#endif
#if GFX_OS_HEAP_SIZE != 0
#if GFX_OS_HEAP_SIZE != 0 || defined(__DOXYGEN__)
/**
* @brief Take a chunk of memory and add it to the available heap
* @note Memory added must obviously not already be on the heap.
* @note It is allowable to add multiple non-contiguous blocks of memory
* to the heap. If however it is contiguous with a previously added block
* it will get merged with the existing block in order to allow
* allocations that span the boundary.
* @pre GFX_OS_HEAP_SIZE != 0 and an operating system that uses the
* internal ugfx heap allocator rather than its own allocator.
*/
void gfxAddHeapBlock(void *ptr, size_t sz);
#endif