Move GWIN widget internal flags into the public header so that all the state flags are available for custom draw routines.

ugfx_release_2.6
Joel Bodenmann 2016-02-18 00:17:38 +01:00
parent 7b6a1acea5
commit 3a840480ed
8 changed files with 15 additions and 15 deletions

View File

@ -44,7 +44,7 @@ typedef GEventGWin GEventGWinButton;
* @note Used only for writing a custom draw routine.
* @{
*/
#define GBUTTON_FLG_PRESSED (GWIN_FIRST_CONTROL_FLAG<<0)
#define GBUTTON_FLG_PRESSED (0x00000001<<0)
/** @} */
/**

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@ -50,7 +50,7 @@ typedef struct GEventGWinCheckbox {
* @note Used only for writing a custom draw routine.
* @{
*/
#define GCHECKBOX_FLG_CHECKED (GWIN_FIRST_CONTROL_FLAG<<0)
#define GCHECKBOX_FLG_CHECKED (0x00000001<<0)
/** @} */
/* A Checkbox window */

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@ -27,7 +27,7 @@
* @brief The predefined flags for a Window
* @{
*/
#define GWIN_FIRST_CONTROL_FLAG 0x00000001 /**< 8 bits free for the control to use */
#define GWIN_FIRST_CONTROL_FLAG 0x00000001 /**< 8 bits free for the control to use. Don't change this value as it is relied upon definitions in widget header files. */
#define GWIN_LAST_CONTROL_FLAG 0x00000080 /**< 8 bits free for the control to use */
#define GWIN_FLG_VISIBLE 0x00000100 /**< The window is "visible" */
#define GWIN_FLG_SYSVISIBLE 0x00000200 /**< The window is visible after parents are tested */

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@ -44,8 +44,8 @@ typedef GEventGWin GEventGWinKeyboard;
* @note Used only for writing a custom draw routine.
* @{
*/
#define GKEYBOARD_FLG_REVERTSET (GWIN_FIRST_CONTROL_FLAG<<0)
#define GKEYBOARD_FLG_QUICKUPDATE (GWIN_FIRST_CONTROL_FLAG<<1)
#define GKEYBOARD_FLG_REVERTSET (0x00000001<<0)
#define GKEYBOARD_FLG_QUICKUPDATE (0x00000001<<1)
#define GKEY_BAD_ROWCOL 255
/** @} */

View File

@ -38,9 +38,9 @@
* @note Used only for writing a custom draw routine.
* @{
*/
#define GLABEL_FLG_WAUTO (GWIN_FIRST_CONTROL_FLAG << 0)
#define GLABEL_FLG_HAUTO (GWIN_FIRST_CONTROL_FLAG << 1)
#define GLABEL_FLG_BORDER (GWIN_FIRST_CONTROL_FLAG << 2)
#define GLABEL_FLG_WAUTO (0x00000001 << 0)
#define GLABEL_FLG_HAUTO (0x00000001 << 1)
#define GLABEL_FLG_BORDER (0x00000001 << 2)
/** @} */
// An label window

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@ -81,11 +81,11 @@ typedef enum scroll_t { scrollAlways, scrollAuto, scrollSmooth } scroll_t;
* @note Used only for writing a custom draw routine.
* @{
*/
#define GLIST_FLG_MULTISELECT (GWIN_FIRST_CONTROL_FLAG << 0)
#define GLIST_FLG_HASIMAGES (GWIN_FIRST_CONTROL_FLAG << 1)
#define GLIST_FLG_SCROLLALWAYS (GWIN_FIRST_CONTROL_FLAG << 2)
#define GLIST_FLG_SCROLLSMOOTH (GWIN_FIRST_CONTROL_FLAG << 3)
#define GLIST_FLG_ENABLERENDER (GWIN_FIRST_CONTROL_FLAG << 4)
#define GLIST_FLG_MULTISELECT (0x00000001 << 0)
#define GLIST_FLG_HASIMAGES (0x00000001 << 1)
#define GLIST_FLG_SCROLLALWAYS (0x00000001 << 2)
#define GLIST_FLG_SCROLLSMOOTH (0x00000001 << 3)
#define GLIST_FLG_ENABLERENDER (0x00000001 << 4)
/** @} */
/**

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@ -50,7 +50,7 @@ typedef struct GEventGWinRadio {
* @note Used only for writing a custom draw routine.
* @{
*/
#define GRADIO_FLG_PRESSED (GWIN_FIRST_CONTROL_FLAG<<0)
#define GRADIO_FLG_PRESSED (0x00000001<<0)
/** @} */
/**

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@ -50,7 +50,7 @@ typedef struct GEventGWinSlider {
* @note Used only for writing a custom draw routine.
* @{
*/
#define GSLIDER_FLG_EXTENDED_EVENTS (GWIN_FIRST_CONTROL_FLAG<<0)
#define GSLIDER_FLG_EXTENDED_EVENTS (0x00000001<<0)
/** @} */
// A slider window