Merge branch 'master' into Alternate_Raw32_Scheduler
This commit is contained in:
commit
57156a3636
5 changed files with 25 additions and 10 deletions
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@ -40,6 +40,7 @@
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// #define INTERRUPTS_ON() optional_code
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// #define INTERRUPTS_ON() optional_code
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// Options that (should where relevant) apply to all operating systems
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// Options that (should where relevant) apply to all operating systems
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// #define GFX_COMPILER GFX_COMPILER_UNKNOWN
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// #define GFX_NO_OS_INIT FALSE
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// #define GFX_NO_OS_INIT FALSE
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// #define GFX_OS_EXTRA_INIT_FUNCTION myOSInitRoutine
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// #define GFX_OS_EXTRA_INIT_FUNCTION myOSInitRoutine
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// #define GFX_OS_EXTRA_DEINIT_FUNCTION myOSDeInitRoutine
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// #define GFX_OS_EXTRA_DEINIT_FUNCTION myOSDeInitRoutine
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@ -1259,7 +1259,7 @@ void gdispGBlitArea(GDisplay *g, coord_t x, coord_t y, coord_t cx, coord_t cy, c
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{
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{
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if (x < 0) { cx += x; x = 0; }
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if (x < 0) { cx += x; x = 0; }
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if (y < 0) { cy += y; y = 0; }
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if (y < 0) { cy += y; y = 0; }
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if (cx <= 0 || cy <= 0 || x >= g->g.Width || y >= g->g.Height) { MUTEX_EXIT(g); return; }
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if (cx <= 0 || cy <= 0 || x >= g->g.Width || y >= g->g.Height) { x = y = cx = cy = 0; }
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g->clipx0 = x;
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g->clipx0 = x;
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g->clipy0 = y;
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g->clipy0 = y;
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g->clipx1 = x+cx; if (g->clipx1 > g->g.Width) g->clipx1 = g->g.Width;
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g->clipx1 = x+cx; if (g->clipx1 > g->g.Width) g->clipx1 = g->g.Width;
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@ -229,18 +229,19 @@ void gfxSleepMicroseconds(delaytime_t ms) {
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* For those it doesn't - read the compiler manuals and the library source code to
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* For those it doesn't - read the compiler manuals and the library source code to
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* work out the correct macro values.
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* work out the correct macro values.
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* You can use the debugger to work out the values for your compiler and put them here.
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* You can use the debugger to work out the values for your compiler and put them here.
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* Defining these macros as constant values makes the system behaviour guaranteed but also
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* Defining these macros as constant values makes the system behavior guaranteed but also
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* makes your code compiler and cpu architecture dependant.
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* makes your code compiler and cpu architecture dependent. It also saves a heap of code
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* and a few bytes of RAM.
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*/
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*/
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#if 0
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#if GFX_COMPILER == GFX_COMPILER_MINGW32
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// Define your compiler constant values here.
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// These example values are for mingw32 compiler (x86).
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#define AUTO_DETECT_MASK FALSE
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#define AUTO_DETECT_MASK FALSE
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#define STACK_DIR_UP FALSE
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#define STACK_DIR_UP FALSE
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#define MASK1 0x00000011
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#define MASK1 0x00000011
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#define MASK2 0x00000000
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#define MASK2 0x00000000
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#define STACK_BASE 12
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#define STACK_BASE 12
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#else
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#else
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// Use auto-detection of the stack frame format
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// Assumes all the relevant stuff to be relocated is in the first 256 bytes of the jmpbuf.
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#define AUTO_DETECT_MASK TRUE
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#define AUTO_DETECT_MASK TRUE
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#define STACK_DIR_UP stackdirup // TRUE if the stack grow up instead of down
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#define STACK_DIR_UP stackdirup // TRUE if the stack grow up instead of down
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#define MASK1 jmpmask1 // The 1st mask of jmp_buf elements that need relocation
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#define MASK1 jmpmask1 // The 1st mask of jmp_buf elements that need relocation
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@ -82,6 +82,18 @@
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* @name GOS Optional Parameters
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* @name GOS Optional Parameters
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* @{
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* @{
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*/
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*/
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/**
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* @brief Enable compiler specific code
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* @details Defaults to GFX_COMPILER_UNKNOWN
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* @note This is setting enables optimisations that are compiler specific. It does
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* not need to be specified as reasonable defaults and various auto-detection
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* will happen as required.
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*/
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#ifndef GFX_COMPILER
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#define GFX_COMPILER GFX_COMPILER_UNKNOWN
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#endif
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#define GFX_COMPILER_UNKNOWN 0 // Unknown compiler
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#define GFX_COMPILER_MINGW32 1 // MingW32 (x86) compiler for windows
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/**
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/**
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* @brief Should uGFX avoid initializing the operating system
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* @brief Should uGFX avoid initializing the operating system
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* @details Defaults to FALSE
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* @details Defaults to FALSE
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@ -440,17 +440,18 @@ void gfxSleepMicroseconds(delaytime_t ms) {
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* work out the correct macro values.
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* work out the correct macro values.
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* You can use the debugger to work out the values for your compiler and put them here.
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* You can use the debugger to work out the values for your compiler and put them here.
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* Defining these macros as constant values makes the system behavior guaranteed but also
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* Defining these macros as constant values makes the system behavior guaranteed but also
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* makes your code compiler and cpu architecture dependent.
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* makes your code compiler and cpu architecture dependent. It also saves a heap of code
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* and a few bytes of RAM.
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*/
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*/
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#if 0
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#if GFX_COMPILER == GFX_COMPILER_MINGW32
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// Define your compiler constant values here.
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// These example values are for mingw32 compiler (x86).
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#define AUTO_DETECT_MASK FALSE
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#define AUTO_DETECT_MASK FALSE
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#define STACK_DIR_UP FALSE
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#define STACK_DIR_UP FALSE
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#define MASK1 0x00000011
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#define MASK1 0x00000011
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#define MASK2 0x00000000
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#define MASK2 0x00000000
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#define STACK_BASE 12
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#define STACK_BASE 12
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#else
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#else
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// Use auto-detection of the stack frame format
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// Assumes all the relevant stuff to be relocated is in the first 256 bytes of the jmpbuf.
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#define AUTO_DETECT_MASK TRUE
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#define AUTO_DETECT_MASK TRUE
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#define STACK_DIR_UP stackdirup // TRUE if the stack grow up instead of down
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#define STACK_DIR_UP stackdirup // TRUE if the stack grow up instead of down
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#define MASK1 jmpmask1 // The 1st mask of jmp_buf elements that need relocation
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#define MASK1 jmpmask1 // The 1st mask of jmp_buf elements that need relocation
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