updated GUI example
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@ -54,8 +54,8 @@ int main(void) {
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clearActive = active;
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// draw a button to set, and one to clear the LED
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guiDrawButton(10, 10, 60, 60, "Set", Black, Yellow, "SetButton", &setActive, &setState);
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guiDrawButton(70, 10, 120, 60, "Clear", Black, Red, "ClearButton", &clearActive, &clearState);
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guiDrawButton(10, 10, 60, 60, "Set", font_Larger, Black, Yellow, 6, "SetButton", &setActive, &setState);
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guiDrawButton(70, 10, 120, 60, "Clear", font_Larger, Black, Red, 6, "ClearButton", &clearActive, &clearState);
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// you can delete a GUI element at any time from the GUI. You have to pass the GUI element name here.
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// please note that you have to redraw the screen to delete the element yourself.
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