From 5897122c0724f1718c96d36df92e836245b0de37 Mon Sep 17 00:00:00 2001 From: Joel Bodenmann Date: Mon, 15 Aug 2016 15:34:28 +0200 Subject: [PATCH] Modifying SDL window title (it's not a simulation) --- drivers/multiple/SDL/gdisp_lld_SDL.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/drivers/multiple/SDL/gdisp_lld_SDL.c b/drivers/multiple/SDL/gdisp_lld_SDL.c index 6c7748fa..e833b99e 100644 --- a/drivers/multiple/SDL/gdisp_lld_SDL.c +++ b/drivers/multiple/SDL/gdisp_lld_SDL.c @@ -179,7 +179,7 @@ static sem_t *input_event; static int SDL_loop (void) { - SDL_Window *window = SDL_CreateWindow("uGFX simulator", SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, GDISP_SCREEN_WIDTH, GDISP_SCREEN_HEIGHT, 0); + SDL_Window *window = SDL_CreateWindow("uGFX", SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, GDISP_SCREEN_WIDTH, GDISP_SCREEN_HEIGHT, 0); SDL_Renderer *render = SDL_CreateRenderer(window, -1, SDL_RENDERER_ACCELERATED | SDL_RENDERER_PRESENTVSYNC); SDL_Texture *texture = SDL_CreateTexture(render, SDL_PIXELFORMAT_ARGB8888, SDL_TEXTUREACCESS_STATIC, GDISP_SCREEN_WIDTH, GDISP_SCREEN_HEIGHT); int done = 0;