Stop overwriting by the bounce ball when switching away from it in the applications/combo demo
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@ -91,8 +91,6 @@ static DECLARE_THREAD_FUNCTION(task, param) {
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minx = miny = 0; maxx = width; maxy = height; // The clipping window for this frame.
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while(run) {
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gfxYield();
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// Draw one frame
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gdispStreamStart(winx+minx, winy+miny, maxx-minx, maxy-miny);
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for (y=miny; h = (bally-y)*ii, y<maxy; y++) {
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@ -144,6 +142,9 @@ static DECLARE_THREAD_FUNCTION(task, param) {
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ballx += dx; bally += dy;
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dx = ballx < radius || ballx > width-radius ? spinspeed=-spinspeed,-dx : dx;
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dy = bally > height-1.75*floor ? -.04*height : dy+.002*height;
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// Give someone else a go on cooperative os's like RAW32
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gfxYield();
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}
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return 0;
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}
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