Fix visibility issues associated with a window destroy.
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@ -211,7 +211,7 @@ typedef enum GRedrawMethod { REDRAW_WAIT, REDRAW_NOWAIT, REDRAW_INSESSION } GRed
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/**
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* @brief Flush any pending redraws in the system.
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*
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* @param[in] doWait Do we wait for the lock?
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* @param[in] how Do we wait for the lock?
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*
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* @note This call will attempt to flush any pending redraws
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* in the system. The doWait parameter tells this call
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@ -242,6 +242,20 @@ bool_t _gwinDrawStart(GHandle gh);
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*/
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void _gwinDrawEnd(GHandle gh);
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/**
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* @brief Flush any pending redraws in the system.
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*
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* @param[in] gh The window
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* @param[in] how Do we wait for the lock?
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*
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* @note This call will delete the window. If called without the
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* drawing lock 'how' must be REDRAW_WAIT. If called with the drawing
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* lock 'how' must be REDRAW_INSESSION.
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*
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* @notapi
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*/
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void _gwinDestroy(GHandle gh, GRedrawMethod how);
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/**
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* @brief Add a window to the window manager and set its position and size
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* @return TRUE if successful
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@ -152,13 +152,16 @@ GHandle gwinGWindowCreate(GDisplay *g, GWindowObject *pgw, const GWindowInit *pI
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return pgw;
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}
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void gwinDestroy(GHandle gh) {
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void _gwinDestroy(GHandle gh, GRedrawMethod how) {
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if (!gh)
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return;
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// Make the window invisible
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gwinSetVisible(gh, FALSE);
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// Make sure it is flushed first - must be REDRAW_WAIT or REDRAW_INSESSION
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_gwinFlushRedraws(how);
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#if GWIN_NEED_CONTAINERS
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// Notify the parent it is about to be deleted
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if (gh->parent && ((gcontainerVMT *)gh->parent->vmt)->NotifyDelete)
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@ -182,6 +185,10 @@ void gwinDestroy(GHandle gh) {
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gh->flags = 0; // To be sure, to be sure
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}
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void gwinDestroy(GHandle gh) {
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_gwinDestroy(gh, REDRAW_WAIT);
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}
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const char *gwinGetClassName(GHandle gh) {
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return gh->vmt->classname;
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}
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