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@ -301,8 +301,8 @@ LLDSPEC void gdisp_lld_draw_pixel(GDisplay* g) {
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#if GDISP_NEED_CONTROL
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#if GDISP_NEED_CONTROL
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switch(g->g.Orientation) {
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switch(g->g.Orientation) {
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case gOrientationPortrait:
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case gOrientationPortrait:
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case gOrientationLandscape:
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case gOrientationLandscape:
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case gOrientation0:
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case gOrientation0:
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default:
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default:
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pos = PIXEL_POS(g, g->p.x, g->p.y);
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pos = PIXEL_POS(g, g->p.x, g->p.y);
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@ -341,8 +341,8 @@ LLDSPEC gColor gdisp_lld_get_pixel_color(GDisplay* g) {
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#if GDISP_NEED_CONTROL
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#if GDISP_NEED_CONTROL
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switch(g->g.Orientation) {
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switch(g->g.Orientation) {
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case gOrientationPortrait:
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case gOrientationPortrait:
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case gOrientationLandscape:
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case gOrientationLandscape:
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case gOrientation0:
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case gOrientation0:
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default:
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default:
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pos = PIXEL_POS(g, g->p.x, g->p.y);
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pos = PIXEL_POS(g, g->p.x, g->p.y);
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@ -404,8 +404,8 @@ LLDSPEC gColor gdisp_lld_get_pixel_color(GDisplay* g) {
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g->g.Height = tmp;
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g->g.Height = tmp;
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}
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}
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break;
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break;
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case gOrientationPortrait:
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case gOrientationPortrait:
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case gOrientationLandscape:
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case gOrientationLandscape:
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default:
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default:
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return;
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return;
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}
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}
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@ -480,8 +480,8 @@ LLDSPEC gColor gdisp_lld_get_pixel_color(GDisplay* g) {
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#if GDISP_NEED_CONTROL
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#if GDISP_NEED_CONTROL
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switch(g->g.Orientation) {
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switch(g->g.Orientation) {
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case gOrientationPortrait:
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case gOrientationPortrait:
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case gOrientationLandscape:
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case gOrientationLandscape:
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case gOrientation0:
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case gOrientation0:
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default:
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default:
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pos = PIXEL_POS(g, g->p.x, g->p.y);
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pos = PIXEL_POS(g, g->p.x, g->p.y);
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