More mouse updates - not working yet.
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@ -287,7 +287,7 @@ struct GDisplay {
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};
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typedef struct GDISPVMT {
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GDriverVMT vmtdriver;
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GDriverVMT d;
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bool_t (*init)(GDisplay *g);
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void (*deinit)(GDisplay *g);
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void (*writestart)(GDisplay *g); // Uses p.x,p.y p.cx,p.cy
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@ -19,55 +19,57 @@
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#if GINPUT_NEED_MOUSE || defined(__DOXYGEN__)
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typedef struct MouseReading {
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// Include the GDRIVER infrastructure
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#include "src/gdriver/sys_defs.h"
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typedef struct GMouseReading {
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coord_t x, y, z;
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uint16_t buttons;
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} MouseReading;
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} GMouseReading;
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#if !GINPUT_TOUCH_NOCALIBRATE
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typedef struct MouseCalibration {
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typedef struct GMouseCalibration {
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float ax;
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float bx;
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float cx;
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float ay;
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float by;
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float cy;
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} MouseCalibration;
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} GMouseCalibration;
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#endif
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typedef struct MouseInstance {
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struct MouseInstance * next; // The next mouse instance
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const struct MOUSEVMT * vmt; // The mouse VMT
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MouseReading r; // The current position and state
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typedef struct GMouse {
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GDriver d; // The driver overheads and vmt
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GMouseReading r; // The current position and state
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uint16_t flags; // Flags
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#define GMOUSE_FLG_ACTIVE 0x0001 // Mouse is currently active
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#define GMOUSE_FLG_DYNAMIC 0x0002 // Mouse is dynamically allocated
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#define GMOUSE_FLG_CLICK_TIMER 0x0004 // Currently timing a click event
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#define GMOUSE_FLG_INDELTA 0x0008 // Currently in a up/down transition test
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#define GMOUSE_FLG_CLIP 0x0010 // Clip reading to the display
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#define GMOUSE_FLG_CALIBRATE 0x0020 // Calibrate readings
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#define GMOUSE_FLG_CAL_INPROGRESS 0x0040 // Calibrate is currently in progress
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#define GMOUSE_FLG_CAL_SAVED 0x0080 // Calibration has been saved
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#define GMOUSE_FLG_FINGERMODE 0x0100 // Mouse is currently in finger mode
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#define GMOUSE_FLG_CLICK_TIMER 0x0002 // Currently timing a click event
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#define GMOUSE_FLG_INDELTA 0x0004 // Currently in a up/down transition test
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#define GMOUSE_FLG_CLIP 0x0008 // Clip reading to the display
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#define GMOUSE_FLG_CALIBRATE 0x0010 // Calibrate readings
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#define GMOUSE_FLG_CAL_INPROGRESS 0x0020 // Calibrate is currently in progress
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#define GMOUSE_FLG_CAL_SAVED 0x0040 // Calibration has been saved
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#define GMOUSE_FLG_FINGERMODE 0x0080 // Mouse is currently in finger mode
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#define GMOUSE_FLG_NEEDREAD 0x0100 // The mouse needs reading
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point clickpos; // The position of the last click event
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systemticks_t clicktime; // The time of the last click event
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GDisplay * display; // The display the mouse is associated with
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void * param; // A variable for private driver use
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#if !GINPUT_TOUCH_NOCALIBRATE
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GMouseCalibrationSaveRoutine fnsavecal; // The calibration load routine
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GMouseCalibrationLoadRoutine fnloadcal; // The calibration save routine
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MouseCalibration caldata; // The calibration data
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#endif
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} MouseInstance;
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// Other driver specific fields may follow.
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} GMouse;
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typedef struct MouseJitter {
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typedef struct GMouseJitter {
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coord_t calibrate; // Maximum error for a calibration to succeed
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coord_t click; // Movement allowed without discarding the CLICK or CLICKCXT event
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coord_t move; // Movement allowed without discarding the MOVE event
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} MouseJitter;
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} GMouseJitter;
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typedef struct MOUSEVMT {
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uint16_t flags; // Device flags
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typedef struct GMouseVMT {
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GDriverVMT d; // Device flags are part of the general vmt
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#define GMOUSE_VFLG_TOUCH 0x0001 // This is a touch device (rather than a mouse). Button 1 is calculated from z value.
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#define GMOUSE_VFLG_NOPOLL 0x0002 // Do not poll this device - it is purely interrupt driven
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#define GMOUSE_VFLG_SELFROTATION 0x0004 // This device returns readings that are aligned with the display orientation
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@ -82,17 +84,16 @@ typedef struct MOUSEVMT {
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coord_t z_touchon; // TOUCH: z values between z_max and this are a solid touch on
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coord_t z_touchoff; // TOUCH: z values between z_min and this are a solid touch off
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MouseJitter pen_jitter; // PEN MODE: Jitter settings
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MouseJitter finger_jitter; // FINGER MODE: Jitter settings
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GMouseJitter pen_jitter; // PEN MODE: Jitter settings
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GMouseJitter finger_jitter; // FINGER MODE: Jitter settings
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void (*init)((MouseInstance *pmouse); // Required
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void (*get)(MouseInstance *pmouse, MouseReading *prd); // Required
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void (*cal_save)(MouseInstance *pmouse, void *buf, size_t sz); // Optional
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const char *(*cal_load)(MouseInstance *pmouse); // Optional: Can return NULL if no data is saved.
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// Buffer is gfxFree()'d afterwards.
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} MOUSEVMT;
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bool_t (*init)(GMouse *m); // Required
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void (*get)(GMouse *m, GMouseReading *prd); // Required
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void (*calsave)(GMouse *m, void *buf, size_t sz); // Optional
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const char *(*calload)(GMouse *m); // Optional: Can return NULL if no data is saved. Buffer is automatically gfxFree()'d afterwards.
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} GMouseVMT;
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#include "ginput_lld_mouse_config.h"
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#define gmvmt(m) ((const GMouseVMT const *)((m)->d.vmt))
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/*===========================================================================*/
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/* External declarations. */
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@ -101,29 +102,6 @@ typedef struct MOUSEVMT {
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#ifdef __cplusplus
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extern "C" {
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#endif
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/**
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* @brief Get a new empty mouse instance and assign it this VMT and display
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* @note This routine is provided to low level drivers by the high level code.
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* @note This routine is designed for displays that have their own dedicated mouse
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* eg. Win32, X, uGFXnet.
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* The display driver will during initialisation call this routine to associate
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* itself with a mouse.
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*
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* @notapi
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*/
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MouseInstance *ginputMouseGetNewMouseForDisplay(const MOUSEVMT *vmt, GDisplay *g);
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/**
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* @brief Release a mouse
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* @note This routine is provided to low level drivers by the high level code.
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* @note This routine is designed for displays that have their own dedicated mouse
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* eg. Win32, X, uGFXnet.
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* When the display has finished with the mouse it can release it.
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*
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* @notapi
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*/
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void ginputMouseGetNewMouseForDisplay(MouseIntance *pmouse);
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/**
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* @brief Wakeup the high level code so that it attempts another read
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*
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@ -131,7 +109,7 @@ extern "C" {
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*
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* @notapi
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*/
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void ginputMouseWakeup(void);
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void ginputMouseWakeup(GMouse *m);
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/**
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* @brief Wakeup the high level code so that it attempts another read
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@ -141,7 +119,7 @@ extern "C" {
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* @iclass
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* @notapi
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*/
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void ginputMouseWakeupI(void);
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void ginputMouseWakeupI(GMouse *m);
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#ifdef __cplusplus
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}
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@ -26,24 +26,22 @@
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#include <string.h> // Required for memcpy
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#define GINPUT_MOUSE_CALIBRATION_FONT "* Double"
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#define GINPUT_MOUSE_CALIBRATION_FONT2 "* Narrow"
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#define GINPUT_MOUSE_CALIBRATION_TEXT "Calibration"
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#define GINPUT_MOUSE_CALIBRATION_ERROR_TEXT "Failed - Please try again!"
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#define GINPUT_MOUSE_CALIBRATION_SAME_TEXT "Error: Same Reading - Check Driver!"
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#define CALIBRATION_FONT "* Double"
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#define CALIBRATION_FONT2 "* Narrow"
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#define CALIBRATION_TEXT "Calibration"
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#define CALIBRATION_ERROR_TEXT "Failed - Please try again!"
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#define CALIBRATION_SAME_TEXT "Error: Same Reading - Check Driver!"
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#define CALIBRATION_BACKGROUND Blue
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#define CALIBRATION_COLOR1 White
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#define CALIBRATION_COLOR2 RGB2COLOR(184,158,131)
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#if GINPUT_MOUSE_MAX_CALIBRATION_ERROR < 0
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#define GINPUT_MOUSE_CALIBRATION_POINTS 3
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#else
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#define GINPUT_MOUSE_CALIBRATION_POINTS 4
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#endif
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endif
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#endif
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static GTIMER_DECL(MouseTimer);
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#if !GINPUT_TOUCH_NOCALIBRATE
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static inline void _tsSetIdentity(MouseCalibration *c) {
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/*
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static inline void CalibrationSetIdentity(MouseCalibration *c) {
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c->ax = 1;
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c->bx = 0;
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c->cx = 0;
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@ -51,150 +49,142 @@ static GTIMER_DECL(MouseTimer);
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c->by = 1;
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c->cy = 0;
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}
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*/
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static inline void _tsDrawCross(const point *pp) {
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gdispGDrawLine(MouseConfig.display, pp->x-15, pp->y, pp->x-2, pp->y, White);
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gdispGDrawLine(MouseConfig.display, pp->x+2, pp->y, pp->x+15, pp->y, White);
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gdispGDrawLine(MouseConfig.display, pp->x, pp->y-15, pp->x, pp->y-2, White);
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gdispGDrawLine(MouseConfig.display, pp->x, pp->y+2, pp->x, pp->y+15, White);
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gdispGDrawLine(MouseConfig.display, pp->x-15, pp->y+15, pp->x-7, pp->y+15, RGB2COLOR(184,158,131));
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gdispGDrawLine(MouseConfig.display, pp->x-15, pp->y+7, pp->x-15, pp->y+15, RGB2COLOR(184,158,131));
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gdispGDrawLine(MouseConfig.display, pp->x-15, pp->y-15, pp->x-7, pp->y-15, RGB2COLOR(184,158,131));
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gdispGDrawLine(MouseConfig.display, pp->x-15, pp->y-7, pp->x-15, pp->y-15, RGB2COLOR(184,158,131));
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gdispGDrawLine(MouseConfig.display, pp->x+7, pp->y+15, pp->x+15, pp->y+15, RGB2COLOR(184,158,131));
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gdispGDrawLine(MouseConfig.display, pp->x+15, pp->y+7, pp->x+15, pp->y+15, RGB2COLOR(184,158,131));
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gdispGDrawLine(MouseConfig.display, pp->x+7, pp->y-15, pp->x+15, pp->y-15, RGB2COLOR(184,158,131));
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gdispGDrawLine(MouseConfig.display, pp->x+15, pp->y-15, pp->x+15, pp->y-7, RGB2COLOR(184,158,131));
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static inline void CalibrationCrossDraw(GMouse *m, const point *pp) {
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gdispGDrawLine(m->display, pp->x-15, pp->y, pp->x-2, pp->y, CALIBRATION_COLOR1);
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gdispGDrawLine(m->display, pp->x+2, pp->y, pp->x+15, pp->y, CALIBRATION_COLOR1);
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gdispGDrawLine(m->display, pp->x, pp->y-15, pp->x, pp->y-2, CALIBRATION_COLOR1);
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gdispGDrawLine(m->display, pp->x, pp->y+2, pp->x, pp->y+15, CALIBRATION_COLOR1);
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gdispGDrawLine(m->display, pp->x-15, pp->y+15, pp->x-7, pp->y+15, CALIBRATION_COLOR2);
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gdispGDrawLine(m->display, pp->x-15, pp->y+7, pp->x-15, pp->y+15, CALIBRATION_COLOR2);
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gdispGDrawLine(m->display, pp->x-15, pp->y-15, pp->x-7, pp->y-15, CALIBRATION_COLOR2);
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gdispGDrawLine(m->display, pp->x-15, pp->y-7, pp->x-15, pp->y-15, CALIBRATION_COLOR2);
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gdispGDrawLine(m->display, pp->x+7, pp->y+15, pp->x+15, pp->y+15, CALIBRATION_COLOR2);
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gdispGDrawLine(m->display, pp->x+15, pp->y+7, pp->x+15, pp->y+15, CALIBRATION_COLOR2);
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gdispGDrawLine(m->display, pp->x+7, pp->y-15, pp->x+15, pp->y-15, CALIBRATION_COLOR2);
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gdispGDrawLine(m->display, pp->x+15, pp->y-15, pp->x+15, pp->y-7, CALIBRATION_COLOR2);
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}
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static inline void _tsClearCross(const MousePoint *pp) {
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gdispGFillArea(MouseConfig.display, pp->x - 15, pp->y - 15, 42, 42, Blue);
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static inline void CalibrationCrossClear(GMouse *m, const point *pp) {
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gdispGFillArea(m->display, pp->x - 15, pp->y - 15, 32, 32, CALIBRATION_BACKGROUND);
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}
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static inline void _tsTransform(MouseReading *pt, const Calibration *c) {
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static inline void CalibrationTransform(GMouseReading *pt, const GMouseCalibration *c) {
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pt->x = (coord_t) (c->ax * pt->x + c->bx * pt->y + c->cx);
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pt->y = (coord_t) (c->ay * pt->x + c->by * pt->y + c->cy);
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}
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static inline void _tsDo3PointCalibration(const MousePoint *cross, const MousePoint *points, GDisplay *g, Calibration *c) {
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static inline void CalibrationCalculate(GMouse *m, const MousePoint *cross, const MousePoint *points) {
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float dx;
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coord_t c0, c1, c2;
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(void) m;
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// Work on x values
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c0 = cross[0].x;
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c1 = cross[1].x;
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c2 = cross[2].x;
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#if GDISP_NEED_CONTROL
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/* Convert all cross points back to GDISP_ROTATE_0 convention
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* before calculating the calibration matrix.
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*/
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switch(gdispGGetOrientation(g)) {
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case GDISP_ROTATE_90:
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c0 = cross[0].y;
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c1 = cross[1].y;
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c2 = cross[2].y;
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break;
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case GDISP_ROTATE_180:
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c0 = c1 = c2 = gdispGGetWidth(g) - 1;
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c0 -= cross[0].x;
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c1 -= cross[1].x;
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c2 -= cross[2].x;
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break;
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case GDISP_ROTATE_270:
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c0 = c1 = c2 = gdispGGetHeight(g) - 1;
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c0 -= cross[0].y;
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c1 -= cross[1].y;
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c2 -= cross[2].y;
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break;
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case GDISP_ROTATE_0:
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default:
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c0 = cross[0].x;
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c1 = cross[1].x;
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c2 = cross[2].x;
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break;
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if (!(gmvmt(m)->d.flags & GMOUSE_VFLG_SELFROTATION)) {
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/* Convert all cross points back to GDISP_ROTATE_0 convention
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* before calculating the calibration matrix.
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*/
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switch(gdispGGetOrientation(m->display)) {
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case GDISP_ROTATE_90:
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c0 = cross[0].y;
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c1 = cross[1].y;
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c2 = cross[2].y;
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break;
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case GDISP_ROTATE_180:
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c0 = c1 = c2 = gdispGGetWidth(m->display) - 1;
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c0 -= cross[0].x;
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c1 -= cross[1].x;
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c2 -= cross[2].x;
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break;
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case GDISP_ROTATE_270:
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c0 = c1 = c2 = gdispGGetHeight(m->display) - 1;
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c0 -= cross[0].y;
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c1 -= cross[1].y;
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c2 -= cross[2].y;
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break;
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}
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}
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#else
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(void) g;
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c0 = cross[0].x;
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c1 = cross[1].x;
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c2 = cross[2].x;
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#endif
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/* Compute all the required determinants */
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dx = (float)(points[0].x - points[2].x) * (float)(points[1].y - points[2].y)
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- (float)(points[1].x - points[2].x) * (float)(points[0].y - points[2].y);
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c->ax = ((float)(c0 - c2) * (float)(points[1].y - points[2].y)
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- (float)(c1 - c2) * (float)(points[0].y - points[2].y)) / dx;
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c->bx = ((float)(c1 - c2) * (float)(points[0].x - points[2].x)
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- (float)(c0 - c2) * (float)(points[1].x - points[2].x)) / dx;
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c->cx = (c0 * ((float)points[1].x * (float)points[2].y - (float)points[2].x * (float)points[1].y)
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- c1 * ((float)points[0].x * (float)points[2].y - (float)points[2].x * (float)points[0].y)
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+ c2 * ((float)points[0].x * (float)points[1].y - (float)points[1].x * (float)points[0].y)) / dx;
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m->caldata.ax = ((float)(c0 - c2) * (float)(points[1].y - points[2].y)
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- (float)(c1 - c2) * (float)(points[0].y - points[2].y)) / dx;
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m->caldata.bx = ((float)(c1 - c2) * (float)(points[0].x - points[2].x)
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- (float)(c0 - c2) * (float)(points[1].x - points[2].x)) / dx;
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m->caldata.cx = (c0 * ((float)points[1].x * (float)points[2].y - (float)points[2].x * (float)points[1].y)
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- c1 * ((float)points[0].x * (float)points[2].y - (float)points[2].x * (float)points[0].y)
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+ c2 * ((float)points[0].x * (float)points[1].y - (float)points[1].x * (float)points[0].y)) / dx;
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// Work on y values
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c0 = cross[0].y;
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c1 = cross[1].y;
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c2 = cross[2].y;
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#if GDISP_NEED_CONTROL
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switch(gdispGGetOrientation(g)) {
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case GDISP_ROTATE_90:
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c0 = c1 = c2 = gdispGGetWidth(g) - 1;
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c0 -= cross[0].x;
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c1 -= cross[1].x;
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c2 -= cross[2].x;
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break;
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case GDISP_ROTATE_180:
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c0 = c1 = c2 = gdispGGetHeight(g) - 1;
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c0 -= cross[0].y;
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c1 -= cross[1].y;
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c2 -= cross[2].y;
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break;
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case GDISP_ROTATE_270:
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c0 = cross[0].x;
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c1 = cross[1].x;
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c2 = cross[2].x;
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break;
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case GDISP_ROTATE_0:
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default:
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c0 = cross[0].y;
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c1 = cross[1].y;
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c2 = cross[2].y;
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break;
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if (!(gmvmt(m)->d.flags & GMOUSE_VFLG_SELFROTATION)) {
|
||||
switch(gdispGGetOrientation(m->display)) {
|
||||
case GDISP_ROTATE_90:
|
||||
c0 = c1 = c2 = gdispGGetWidth(m->display) - 1;
|
||||
c0 -= cross[0].x;
|
||||
c1 -= cross[1].x;
|
||||
c2 -= cross[2].x;
|
||||
break;
|
||||
case GDISP_ROTATE_180:
|
||||
c0 = c1 = c2 = gdispGGetHeight(m->display) - 1;
|
||||
c0 -= cross[0].y;
|
||||
c1 -= cross[1].y;
|
||||
c2 -= cross[2].y;
|
||||
break;
|
||||
case GDISP_ROTATE_270:
|
||||
c0 = cross[0].x;
|
||||
c1 = cross[1].x;
|
||||
c2 = cross[2].x;
|
||||
break;
|
||||
}
|
||||
}
|
||||
#else
|
||||
c0 = cross[0].y;
|
||||
c1 = cross[1].y;
|
||||
c2 = cross[2].y;
|
||||
#endif
|
||||
|
||||
c->ay = ((float)(c0 - c2) * (float)(points[1].y - points[2].y)
|
||||
- (float)(c1 - c2) * (float)(points[0].y - points[2].y)) / dx;
|
||||
c->by = ((float)(c1 - c2) * (float)(points[0].x - points[2].x)
|
||||
- (float)(c0 - c2) * (float)(points[1].x - points[2].x)) / dx;
|
||||
c->cy = (c0 * ((float)points[1].x * (float)points[2].y - (float)points[2].x * (float)points[1].y)
|
||||
- c1 * ((float)points[0].x * (float)points[2].y - (float)points[2].x * (float)points[0].y)
|
||||
+ c2 * ((float)points[0].x * (float)points[1].y - (float)points[1].x * (float)points[0].y)) / dx;
|
||||
m->caldata.ay = ((float)(c0 - c2) * (float)(points[1].y - points[2].y)
|
||||
- (float)(c1 - c2) * (float)(points[0].y - points[2].y)) / dx;
|
||||
m->caldata.by = ((float)(c1 - c2) * (float)(points[0].x - points[2].x)
|
||||
- (float)(c0 - c2) * (float)(points[1].x - points[2].x)) / dx;
|
||||
m->caldata.cy = (c0 * ((float)points[1].x * (float)points[2].y - (float)points[2].x * (float)points[1].y)
|
||||
- c1 * ((float)points[0].x * (float)points[2].y - (float)points[2].x * (float)points[0].y)
|
||||
+ c2 * ((float)points[0].x * (float)points[1].y - (float)points[1].x * (float)points[0].y)) / dx;
|
||||
}
|
||||
#endif
|
||||
|
||||
static void DoMouseReading(MouseInstance *pm) {
|
||||
MouseReading r;
|
||||
static void GetMouseReading(GMouse *m) {
|
||||
GMouseReading r;
|
||||
|
||||
pm->vmt->get(pm, &r);
|
||||
// Get the raw reading.
|
||||
gmvmt(m)->get(m, &r);
|
||||
m->flags &= ~GMOUSE_FLG_NEEDREAD;
|
||||
|
||||
// If touch then calculate button 1 from z
|
||||
if ((pm->vmt->flags & GMOUSE_VFLG_TOUCH)) {
|
||||
if (pm->vmt->z_min <= pm->vmt->z_max) {
|
||||
if (r.z >= pm->vmt->z_touchon) r.buttons |= GINPUT_MOUSE_BTN_LEFT;
|
||||
else if (r.z <= pm->vmt->z_touchoff) r.buttons &= ~GINPUT_MOUSE_BTN_LEFT;
|
||||
else return; // bad reading
|
||||
// If touch then calculate button 0 from z
|
||||
if ((gmvmt(m)->d.flags & GMOUSE_VFLG_TOUCH)) {
|
||||
if (gmvmt(m)->z_min <= gmvmt(m)->z_max) {
|
||||
if (r.z >= gmvmt(m)->z_touchon) r.buttons |= GINPUT_MOUSE_BTN_LEFT;
|
||||
else if (r.z <= gmvmt(m)->z_touchoff) r.buttons &= ~GINPUT_MOUSE_BTN_LEFT;
|
||||
else return; // bad transitional reading
|
||||
} else {
|
||||
if (r.z <= pm->vmt->z_touchon) r.buttons |= GINPUT_MOUSE_BTN_LEFT;
|
||||
else if (r.z >= pm->vmt->z_touchoff) r.buttons &= ~GINPUT_MOUSE_BTN_LEFT;
|
||||
else return; // bad reading
|
||||
if (r.z <= gmvmt(m)->z_touchon) r.buttons |= GINPUT_MOUSE_BTN_LEFT;
|
||||
else if (r.z >= gmvmt(m)->z_touchoff) r.buttons &= ~GINPUT_MOUSE_BTN_LEFT;
|
||||
else return; // bad transitional reading
|
||||
}
|
||||
}
|
||||
|
||||
// Double check up & down events if needed
|
||||
if ((pm->vmt->flags & GMOUSE_VFLG_POORUPDOWN)) {
|
||||
if ((gmvmt(m)->d.flags & GMOUSE_VFLG_POORUPDOWN)) {
|
||||
// Are we in a transition test
|
||||
if ((pm->flags & GMOUSE_FLG_INDELTA)) {
|
||||
if (!((r.buttons ^ pm->r.buttons) & GINPUT_MOUSE_BTN_LEFT)) {
|
||||
@ -213,7 +203,7 @@ static void DoMouseReading(MouseInstance *pm) {
|
||||
}
|
||||
|
||||
// If the mouse is up we may need to keep our previous position
|
||||
if ((pm->vmt->flags & GMOUSE_VFLG_ONLY_DOWN) && !(r.buttons & GINPUT_MOUSE_BTN_LEFT)) {
|
||||
if ((gmvmt(m)->d.flags & GMOUSE_VFLG_ONLY_DOWN) && !(r.buttons & GINPUT_MOUSE_BTN_LEFT)) {
|
||||
r.x = pm->r.x;
|
||||
r.y = pm->r.y;
|
||||
|
||||
@ -223,71 +213,75 @@ static void DoMouseReading(MouseInstance *pm) {
|
||||
#if !GINPUT_TOUCH_NOCALIBRATE
|
||||
// Do we need to calibrate the reading?
|
||||
if ((pm->flags & GMOUSE_FLG_CALIBRATE))
|
||||
_tsTransform(&r, &MouseConfig.caldata);
|
||||
CalibrationTransform(&r, &m->caldata);
|
||||
#endif
|
||||
|
||||
// We now need display information
|
||||
w = gdispGGetWidth(g);
|
||||
h = gdispGGetHeight(g);
|
||||
// We can't clip or rotate if we don't have a display
|
||||
if (m->display) {
|
||||
|
||||
#if GDISP_NEED_CONTROL
|
||||
// Do we need to rotate the reading to match the display
|
||||
if (!(pm->vmt->flags & GMOUSE_VFLG_SELFROTATION)) {
|
||||
coord_t t;
|
||||
// We now need display information
|
||||
w = gdispGGetWidth(m->display);
|
||||
h = gdispGGetHeight(m->display);
|
||||
|
||||
switch(gdispGGetOrientation(g)) {
|
||||
case GDISP_ROTATE_0:
|
||||
break;
|
||||
case GDISP_ROTATE_90:
|
||||
t = r.x;
|
||||
r.x = w - 1 - r.y;
|
||||
r.y = t;
|
||||
break;
|
||||
case GDISP_ROTATE_180:
|
||||
r.x = w - 1 - r.x;
|
||||
r.y = h - 1 - r.y;
|
||||
break;
|
||||
case GDISP_ROTATE_270:
|
||||
t = r.y;
|
||||
r.y = h - 1 - r.x;
|
||||
r.x = t;
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
#if GDISP_NEED_CONTROL
|
||||
// Do we need to rotate the reading to match the display
|
||||
if (!(gmvmt(m)->d.flags & GMOUSE_VFLG_SELFROTATION)) {
|
||||
coord_t t;
|
||||
|
||||
switch(gdispGGetOrientation(m->display)) {
|
||||
case GDISP_ROTATE_0:
|
||||
break;
|
||||
case GDISP_ROTATE_90:
|
||||
t = r.x;
|
||||
r.x = w - 1 - r.y;
|
||||
r.y = t;
|
||||
break;
|
||||
case GDISP_ROTATE_180:
|
||||
r.x = w - 1 - r.x;
|
||||
r.y = h - 1 - r.y;
|
||||
break;
|
||||
case GDISP_ROTATE_270:
|
||||
t = r.y;
|
||||
r.y = h - 1 - r.x;
|
||||
r.x = t;
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif
|
||||
#endif
|
||||
|
||||
// Do we need to clip the reading to the display
|
||||
if ((pm->flags & GMOUSE_FLG_CLIP)) {
|
||||
if (r.x < 0) r.x = 0;
|
||||
else if (r.x >= w) r.x = w-1;
|
||||
if (r.y < 0) r.y = 0;
|
||||
else if (r.y >= h) r.y = h-1;
|
||||
// Do we need to clip the reading to the display
|
||||
if ((pm->flags & GMOUSE_FLG_CLIP)) {
|
||||
if (r.x < 0) r.x = 0;
|
||||
else if (r.x >= w) r.x = w-1;
|
||||
if (r.y < 0) r.y = 0;
|
||||
else if (r.y >= h) r.y = h-1;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
{
|
||||
MouseJitter *pj;
|
||||
uint32_t diff;
|
||||
const GMouseJitter *pj;
|
||||
uint32_t diff;
|
||||
|
||||
// Are we in pen or finger mode
|
||||
pj = (pm->flags & GMOUSE_FLG_FINGERMODE) ? &pm->vmt->finger_jitter : &pm->vmt->pen_jitter;
|
||||
pj = (m->flags & GMOUSE_FLG_FINGERMODE) ? &gmvmt(m)->finger_jitter : &gmvmt(m)->pen_jitter;
|
||||
|
||||
// Is this just movement jitter
|
||||
if (pj->move > 0) {
|
||||
diff = (uint32_t)(r.x - pm->r.x) * (uint32_t)(r.x - pm->r.x) + (uint32_t)(r.y - pm->r.y) * (uint32_t)(r.y - pm->r.y);
|
||||
diff = (uint32_t)(r.x - m->r.x) * (uint32_t)(r.x - m->r.x) + (uint32_t)(r.y - m->r.y) * (uint32_t)(r.y - m->r.y);
|
||||
if (diff > (uint32_t)pj->move * (uint32_t)pj->move) {
|
||||
r.x = pm->r.x;
|
||||
r.y = pm->r.y;
|
||||
r.x = m->r.x;
|
||||
r.y = m->r.y;
|
||||
}
|
||||
}
|
||||
|
||||
// Check if the click has moved outside the click area and if so cancel the click
|
||||
if (pj->click > 0 && (pm->flags & GMOUSE_FLG_CLICK_TIMER)) {
|
||||
diff = (uint32_t)(r.x - pm->clickpos.x) * (uint32_t)(r.x - pm->clickpos.x) + (uint32_t)(r.y - pm->clickpos.y) * (uint32_t)(r.y - pm->clickpos.y);
|
||||
if (pj->click > 0 && (m->flags & GMOUSE_FLG_CLICK_TIMER)) {
|
||||
diff = (uint32_t)(r.x - m->clickpos.x) * (uint32_t)(r.x - m->clickpos.x) + (uint32_t)(r.y - m->clickpos.y) * (uint32_t)(r.y - m->clickpos.y);
|
||||
if (diff > (uint32_t)pj->click * (uint32_t)pj->click)
|
||||
pm->flags &= ~GMOUSE_FLG_CLICK_TIMER;
|
||||
m->flags &= ~GMOUSE_FLG_CLICK_TIMER;
|
||||
}
|
||||
}
|
||||
|
||||
@ -298,16 +292,16 @@ static void DoMouseReading(MouseInstance *pm) {
|
||||
uint16_t upbtns, dnbtns;
|
||||
|
||||
// Calculate out new event meta value and handle CLICK and CXTCLICK
|
||||
dnbtns = r.buttons & ~pm->r.buttons;
|
||||
upbtns = ~r.buttons & pm->r.buttons;
|
||||
dnbtns = r.buttons & ~m->r.buttons;
|
||||
upbtns = ~r.buttons & m->r.buttons;
|
||||
meta = GMETA_NONE;
|
||||
|
||||
// Mouse down
|
||||
if ((dnbtns & (GINPUT_MOUSE_BTN_LEFT|GINPUT_MOUSE_BTN_RIGHT))) {
|
||||
pm->clickpos.x = r.x;
|
||||
pm->clickpos.y = r.y;
|
||||
pm->clicktime = gfxSystemTicks();
|
||||
pm->flags |= GMOUSE_FLG_CLICK_TIMER;
|
||||
m->clickpos.x = r.x;
|
||||
m->clickpos.y = r.y;
|
||||
m->clicktime = gfxSystemTicks();
|
||||
m->flags |= GMOUSE_FLG_CLICK_TIMER;
|
||||
if ((dnbtns & GINPUT_MOUSE_BTN_LEFT))
|
||||
meta |= GMETA_MOUSE_DOWN;
|
||||
}
|
||||
@ -316,16 +310,16 @@ static void DoMouseReading(MouseInstance *pm) {
|
||||
if ((upbtns & (GINPUT_MOUSE_BTN_LEFT|GINPUT_MOUSE_BTN_RIGHT))) {
|
||||
if ((upbtns & GINPUT_MOUSE_BTN_LEFT))
|
||||
meta |= GMETA_MOUSE_UP;
|
||||
if ((pm->flags & GMOUSE_FLG_CLICK_TIMER)) {
|
||||
if ((m->flags & GMOUSE_FLG_CLICK_TIMER)) {
|
||||
if ((upbtns & GINPUT_MOUSE_BTN_LEFT)
|
||||
#if GINPUT_TOUCH_CLICK_TIME != TIME_INFINITE
|
||||
&& gfxSystemTicks() - pm->clicktime < gfxMillisecondsToTicks(GINPUT_TOUCH_CLICK_TIME)
|
||||
&& gfxSystemTicks() - m->clicktime < gfxMillisecondsToTicks(GINPUT_TOUCH_CLICK_TIME)
|
||||
#endif
|
||||
)
|
||||
meta |= GMETA_MOUSE_CLICK;
|
||||
else
|
||||
meta |= GMETA_MOUSE_CXTCLICK;
|
||||
pm->flags &= ~GMOUSE_FLG_CLICK_TIMER;
|
||||
m->flags &= ~GMOUSE_FLG_CLICK_TIMER;
|
||||
}
|
||||
}
|
||||
|
||||
@ -340,7 +334,7 @@ static void DoMouseReading(MouseInstance *pm) {
|
||||
|
||||
// If we haven't really moved (and there are no meta events) don't bother sending the event
|
||||
if (!meta && !psl->srcflags && !(psl->listenflags & GLISTEN_MOUSENOFILTER)
|
||||
&& r.x == pm->r.x && r.y == pm->r.y && r.buttons == pm->r.buttons)
|
||||
&& r.x == m->r.x && r.y == m->r.y && r.buttons == m->r.buttons)
|
||||
continue;
|
||||
|
||||
// Send the event if we are listening for it
|
||||
@ -348,35 +342,38 @@ static void DoMouseReading(MouseInstance *pm) {
|
||||
|| (!(r.buttons & GINPUT_MOUSE_BTN_LEFT) && (psl->listenflags & GLISTEN_MOUSEUPMOVES))
|
||||
|| (meta && (psl->listenflags & GLISTEN_MOUSEMETA))) {
|
||||
pe->type = GINPUT_MOUSE_EVENT_TYPE;
|
||||
pe->instance = 0;
|
||||
pe->x = r.x;
|
||||
pe->y = r.y;
|
||||
pe->z = r.z;
|
||||
pe->current_buttons = r.buttons;
|
||||
pe->last_buttons = pm->r.buttons;
|
||||
pe->last_buttons = m->r.buttons;
|
||||
pe->meta = meta;
|
||||
if (psl->srcflags) {
|
||||
pe->current_buttons |= GINPUT_MISSED_MOUSE_EVENT;
|
||||
pe->meta |= psl->srcflags;
|
||||
psl->srcflags = 0;
|
||||
}
|
||||
pe->display = pm->display;
|
||||
pe->display = m->display;
|
||||
geventSendEvent(psl);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Finally save the results
|
||||
pm->r.x = r.x;
|
||||
pm->r.y = r.y;
|
||||
pm->r.z = r.z;
|
||||
pm->r.buttons = r.buttons;
|
||||
m->r.x = r.x;
|
||||
m->r.y = r.y;
|
||||
m->r.z = r.z;
|
||||
m->r.buttons = r.buttons;
|
||||
}
|
||||
|
||||
static void MousePoll(void *param) {
|
||||
(void) param;
|
||||
GMouse * m;
|
||||
(void) param;
|
||||
|
||||
DoMouseReading(stuff in here);
|
||||
for(m = (GMouse *)gdriverGetNext(GDRIVER_TYPE_MOUSE, 0); m; m = (GMouse *)gdriverGetNext(GDRIVER_TYPE_MOUSE, m)) {
|
||||
if (!(gmvmt(m)->d.flags & GMOUSE_VFLG_NOPOLL) || (m->flags & GMOUSE_FLG_NEEDREAD))
|
||||
GetMouseReading(m);
|
||||
}
|
||||
}
|
||||
|
||||
GSourceHandle ginputGetMouse(uint16_t instance) {
|
||||
@ -413,7 +410,7 @@ GSourceHandle ginputGetMouse(uint16_t instance) {
|
||||
if ((MouseConfig.flags & FLG_CAL_FREE))
|
||||
gfxFree((void *)pc);
|
||||
} else if (instance == 9999) {
|
||||
_tsSetIdentity(&MouseConfig.caldata);
|
||||
CalibrationSetIdentity(&MouseConfig.caldata);
|
||||
MouseConfig.flags |= (FLG_CAL_OK|FLG_CAL_SAVED|FLG_CAL_RAW);
|
||||
} else
|
||||
ginputCalibrateMouse(instance);
|
||||
@ -491,7 +488,7 @@ bool_t ginputCalibrateMouse(uint16_t instance) {
|
||||
{(width - (width / 4)) , (height - (height / 4))},
|
||||
{(width / 2), (height / 2)}}; /* Check point */
|
||||
#endif
|
||||
MousePoint points[GINPUT_MOUSE_CALIBRATION_POINTS];
|
||||
MousePoint points[4];
|
||||
const MousePoint *pc;
|
||||
MousePoint *pt;
|
||||
int32_t px, py;
|
||||
@ -523,7 +520,7 @@ bool_t ginputCalibrateMouse(uint16_t instance) {
|
||||
gdispGFillStringBox(MouseConfig.display, 0, 5, width, 30, GINPUT_MOUSE_CALIBRATION_TEXT, font1, White, Blue, justifyCenter);
|
||||
|
||||
for(i = 0, pt = points, pc = cross; i < GINPUT_MOUSE_CALIBRATION_POINTS; i++, pt++, pc++) {
|
||||
_tsDrawCross(pc);
|
||||
CalibrationCrossDraw(pc);
|
||||
|
||||
do {
|
||||
|
||||
@ -546,7 +543,7 @@ bool_t ginputCalibrateMouse(uint16_t instance) {
|
||||
pt->x = px / j;
|
||||
pt->y = py / j;
|
||||
|
||||
_tsClearCross(pc);
|
||||
CalibrationCrossClear(pc);
|
||||
|
||||
if (i >= 1 && pt->x == (pt-1)->x && pt->y == (pt-1)->y) {
|
||||
gdispGFillStringBox(MouseConfig.display, 0, 35, width, 40, GINPUT_MOUSE_CALIBRATION_SAME_TEXT, font2, Red, Yellow, justifyCenter);
|
||||
@ -557,7 +554,7 @@ bool_t ginputCalibrateMouse(uint16_t instance) {
|
||||
}
|
||||
|
||||
/* Apply 3 point calibration algorithm */
|
||||
_tsDo3PointCalibration(cross, points, MouseConfig.display, &MouseConfig.caldata);
|
||||
CalibrationCalculate(&MouseConfig, cross, points);
|
||||
|
||||
/* Verification of correctness of calibration (optional) :
|
||||
* See if the 4th point (Middle of the screen) coincides with the calibrated
|
||||
@ -568,7 +565,7 @@ bool_t ginputCalibrateMouse(uint16_t instance) {
|
||||
/* Transform the co-ordinates */
|
||||
MouseConfig.t.x = points[3].x;
|
||||
MouseConfig.t.y = points[3].y;
|
||||
_tsTransform(&MouseConfig.t, &MouseConfig.caldata);
|
||||
CalibrationTransform(&MouseConfig.t, &MouseConfig.caldata);
|
||||
_tsOrientClip(&MouseConfig.t, MouseConfig.display, FALSE);
|
||||
|
||||
/* Calculate the delta */
|
||||
@ -657,12 +654,14 @@ bool_t ginputRequireMouseCalibrationStorage(uint16_t instance) {
|
||||
}
|
||||
|
||||
/* Wake up the mouse driver from an interrupt service routine (there may be new readings available) */
|
||||
void ginputMouseWakeup(void) {
|
||||
void ginputMouseWakeup(GMouse *m) {
|
||||
m->flags |= GMOUSE_FLG_NEEDREAD;
|
||||
gtimerJab(&MouseTimer);
|
||||
}
|
||||
|
||||
/* Wake up the mouse driver from an interrupt service routine (there may be new readings available) */
|
||||
void ginputMouseWakeupI(void) {
|
||||
void ginputMouseWakeupI(GMouse *m) {
|
||||
m->flags |= GMOUSE_FLG_NEEDREAD;
|
||||
gtimerJabI(&MouseTimer);
|
||||
}
|
||||
|
||||
|
@ -33,7 +33,6 @@
|
||||
/* This type definition is also used by touch */
|
||||
typedef struct GEventMouse_t {
|
||||
GEventType type; // The type of this event (GEVENT_MOUSE or GEVENT_TOUCH)
|
||||
uint16_t instance; // The mouse/touch instance
|
||||
coord_t x, y, z; // The position of the mouse.
|
||||
// - For touch devices, Z is the current pressure if supported (otherwise 0)
|
||||
// - For mice, Z is the 3rd dimension if supported (otherwise 0)
|
||||
|
Loading…
Reference in New Issue
Block a user