More mouse updates - not working yet.

This commit is contained in:
inmarket 2014-09-16 10:06:59 +10:00
parent eaf1909c56
commit 6f8845e86c
4 changed files with 228 additions and 252 deletions

View File

@ -287,7 +287,7 @@ struct GDisplay {
};
typedef struct GDISPVMT {
GDriverVMT vmtdriver;
GDriverVMT d;
bool_t (*init)(GDisplay *g);
void (*deinit)(GDisplay *g);
void (*writestart)(GDisplay *g); // Uses p.x,p.y p.cx,p.cy

View File

@ -19,55 +19,57 @@
#if GINPUT_NEED_MOUSE || defined(__DOXYGEN__)
typedef struct MouseReading {
// Include the GDRIVER infrastructure
#include "src/gdriver/sys_defs.h"
typedef struct GMouseReading {
coord_t x, y, z;
uint16_t buttons;
} MouseReading;
} GMouseReading;
#if !GINPUT_TOUCH_NOCALIBRATE
typedef struct MouseCalibration {
typedef struct GMouseCalibration {
float ax;
float bx;
float cx;
float ay;
float by;
float cy;
} MouseCalibration;
} GMouseCalibration;
#endif
typedef struct MouseInstance {
struct MouseInstance * next; // The next mouse instance
const struct MOUSEVMT * vmt; // The mouse VMT
MouseReading r; // The current position and state
typedef struct GMouse {
GDriver d; // The driver overheads and vmt
GMouseReading r; // The current position and state
uint16_t flags; // Flags
#define GMOUSE_FLG_ACTIVE 0x0001 // Mouse is currently active
#define GMOUSE_FLG_DYNAMIC 0x0002 // Mouse is dynamically allocated
#define GMOUSE_FLG_CLICK_TIMER 0x0004 // Currently timing a click event
#define GMOUSE_FLG_INDELTA 0x0008 // Currently in a up/down transition test
#define GMOUSE_FLG_CLIP 0x0010 // Clip reading to the display
#define GMOUSE_FLG_CALIBRATE 0x0020 // Calibrate readings
#define GMOUSE_FLG_CAL_INPROGRESS 0x0040 // Calibrate is currently in progress
#define GMOUSE_FLG_CAL_SAVED 0x0080 // Calibration has been saved
#define GMOUSE_FLG_FINGERMODE 0x0100 // Mouse is currently in finger mode
#define GMOUSE_FLG_CLICK_TIMER 0x0002 // Currently timing a click event
#define GMOUSE_FLG_INDELTA 0x0004 // Currently in a up/down transition test
#define GMOUSE_FLG_CLIP 0x0008 // Clip reading to the display
#define GMOUSE_FLG_CALIBRATE 0x0010 // Calibrate readings
#define GMOUSE_FLG_CAL_INPROGRESS 0x0020 // Calibrate is currently in progress
#define GMOUSE_FLG_CAL_SAVED 0x0040 // Calibration has been saved
#define GMOUSE_FLG_FINGERMODE 0x0080 // Mouse is currently in finger mode
#define GMOUSE_FLG_NEEDREAD 0x0100 // The mouse needs reading
point clickpos; // The position of the last click event
systemticks_t clicktime; // The time of the last click event
GDisplay * display; // The display the mouse is associated with
void * param; // A variable for private driver use
#if !GINPUT_TOUCH_NOCALIBRATE
GMouseCalibrationSaveRoutine fnsavecal; // The calibration load routine
GMouseCalibrationLoadRoutine fnloadcal; // The calibration save routine
MouseCalibration caldata; // The calibration data
#endif
} MouseInstance;
// Other driver specific fields may follow.
} GMouse;
typedef struct MouseJitter {
typedef struct GMouseJitter {
coord_t calibrate; // Maximum error for a calibration to succeed
coord_t click; // Movement allowed without discarding the CLICK or CLICKCXT event
coord_t move; // Movement allowed without discarding the MOVE event
} MouseJitter;
} GMouseJitter;
typedef struct MOUSEVMT {
uint16_t flags; // Device flags
typedef struct GMouseVMT {
GDriverVMT d; // Device flags are part of the general vmt
#define GMOUSE_VFLG_TOUCH 0x0001 // This is a touch device (rather than a mouse). Button 1 is calculated from z value.
#define GMOUSE_VFLG_NOPOLL 0x0002 // Do not poll this device - it is purely interrupt driven
#define GMOUSE_VFLG_SELFROTATION 0x0004 // This device returns readings that are aligned with the display orientation
@ -82,17 +84,16 @@ typedef struct MOUSEVMT {
coord_t z_touchon; // TOUCH: z values between z_max and this are a solid touch on
coord_t z_touchoff; // TOUCH: z values between z_min and this are a solid touch off
MouseJitter pen_jitter; // PEN MODE: Jitter settings
MouseJitter finger_jitter; // FINGER MODE: Jitter settings
GMouseJitter pen_jitter; // PEN MODE: Jitter settings
GMouseJitter finger_jitter; // FINGER MODE: Jitter settings
void (*init)((MouseInstance *pmouse); // Required
void (*get)(MouseInstance *pmouse, MouseReading *prd); // Required
void (*cal_save)(MouseInstance *pmouse, void *buf, size_t sz); // Optional
const char *(*cal_load)(MouseInstance *pmouse); // Optional: Can return NULL if no data is saved.
// Buffer is gfxFree()'d afterwards.
} MOUSEVMT;
bool_t (*init)(GMouse *m); // Required
void (*get)(GMouse *m, GMouseReading *prd); // Required
void (*calsave)(GMouse *m, void *buf, size_t sz); // Optional
const char *(*calload)(GMouse *m); // Optional: Can return NULL if no data is saved. Buffer is automatically gfxFree()'d afterwards.
} GMouseVMT;
#include "ginput_lld_mouse_config.h"
#define gmvmt(m) ((const GMouseVMT const *)((m)->d.vmt))
/*===========================================================================*/
/* External declarations. */
@ -101,29 +102,6 @@ typedef struct MOUSEVMT {
#ifdef __cplusplus
extern "C" {
#endif
/**
* @brief Get a new empty mouse instance and assign it this VMT and display
* @note This routine is provided to low level drivers by the high level code.
* @note This routine is designed for displays that have their own dedicated mouse
* eg. Win32, X, uGFXnet.
* The display driver will during initialisation call this routine to associate
* itself with a mouse.
*
* @notapi
*/
MouseInstance *ginputMouseGetNewMouseForDisplay(const MOUSEVMT *vmt, GDisplay *g);
/**
* @brief Release a mouse
* @note This routine is provided to low level drivers by the high level code.
* @note This routine is designed for displays that have their own dedicated mouse
* eg. Win32, X, uGFXnet.
* When the display has finished with the mouse it can release it.
*
* @notapi
*/
void ginputMouseGetNewMouseForDisplay(MouseIntance *pmouse);
/**
* @brief Wakeup the high level code so that it attempts another read
*
@ -131,7 +109,7 @@ extern "C" {
*
* @notapi
*/
void ginputMouseWakeup(void);
void ginputMouseWakeup(GMouse *m);
/**
* @brief Wakeup the high level code so that it attempts another read
@ -141,7 +119,7 @@ extern "C" {
* @iclass
* @notapi
*/
void ginputMouseWakeupI(void);
void ginputMouseWakeupI(GMouse *m);
#ifdef __cplusplus
}

View File

@ -26,24 +26,22 @@
#include <string.h> // Required for memcpy
#define GINPUT_MOUSE_CALIBRATION_FONT "* Double"
#define GINPUT_MOUSE_CALIBRATION_FONT2 "* Narrow"
#define GINPUT_MOUSE_CALIBRATION_TEXT "Calibration"
#define GINPUT_MOUSE_CALIBRATION_ERROR_TEXT "Failed - Please try again!"
#define GINPUT_MOUSE_CALIBRATION_SAME_TEXT "Error: Same Reading - Check Driver!"
#define CALIBRATION_FONT "* Double"
#define CALIBRATION_FONT2 "* Narrow"
#define CALIBRATION_TEXT "Calibration"
#define CALIBRATION_ERROR_TEXT "Failed - Please try again!"
#define CALIBRATION_SAME_TEXT "Error: Same Reading - Check Driver!"
#define CALIBRATION_BACKGROUND Blue
#define CALIBRATION_COLOR1 White
#define CALIBRATION_COLOR2 RGB2COLOR(184,158,131)
#if GINPUT_MOUSE_MAX_CALIBRATION_ERROR < 0
#define GINPUT_MOUSE_CALIBRATION_POINTS 3
#else
#define GINPUT_MOUSE_CALIBRATION_POINTS 4
#endif
endif
#endif
static GTIMER_DECL(MouseTimer);
#if !GINPUT_TOUCH_NOCALIBRATE
static inline void _tsSetIdentity(MouseCalibration *c) {
/*
static inline void CalibrationSetIdentity(MouseCalibration *c) {
c->ax = 1;
c->bx = 0;
c->cx = 0;
@ -51,150 +49,142 @@ static GTIMER_DECL(MouseTimer);
c->by = 1;
c->cy = 0;
}
*/
static inline void _tsDrawCross(const point *pp) {
gdispGDrawLine(MouseConfig.display, pp->x-15, pp->y, pp->x-2, pp->y, White);
gdispGDrawLine(MouseConfig.display, pp->x+2, pp->y, pp->x+15, pp->y, White);
gdispGDrawLine(MouseConfig.display, pp->x, pp->y-15, pp->x, pp->y-2, White);
gdispGDrawLine(MouseConfig.display, pp->x, pp->y+2, pp->x, pp->y+15, White);
gdispGDrawLine(MouseConfig.display, pp->x-15, pp->y+15, pp->x-7, pp->y+15, RGB2COLOR(184,158,131));
gdispGDrawLine(MouseConfig.display, pp->x-15, pp->y+7, pp->x-15, pp->y+15, RGB2COLOR(184,158,131));
gdispGDrawLine(MouseConfig.display, pp->x-15, pp->y-15, pp->x-7, pp->y-15, RGB2COLOR(184,158,131));
gdispGDrawLine(MouseConfig.display, pp->x-15, pp->y-7, pp->x-15, pp->y-15, RGB2COLOR(184,158,131));
gdispGDrawLine(MouseConfig.display, pp->x+7, pp->y+15, pp->x+15, pp->y+15, RGB2COLOR(184,158,131));
gdispGDrawLine(MouseConfig.display, pp->x+15, pp->y+7, pp->x+15, pp->y+15, RGB2COLOR(184,158,131));
gdispGDrawLine(MouseConfig.display, pp->x+7, pp->y-15, pp->x+15, pp->y-15, RGB2COLOR(184,158,131));
gdispGDrawLine(MouseConfig.display, pp->x+15, pp->y-15, pp->x+15, pp->y-7, RGB2COLOR(184,158,131));
static inline void CalibrationCrossDraw(GMouse *m, const point *pp) {
gdispGDrawLine(m->display, pp->x-15, pp->y, pp->x-2, pp->y, CALIBRATION_COLOR1);
gdispGDrawLine(m->display, pp->x+2, pp->y, pp->x+15, pp->y, CALIBRATION_COLOR1);
gdispGDrawLine(m->display, pp->x, pp->y-15, pp->x, pp->y-2, CALIBRATION_COLOR1);
gdispGDrawLine(m->display, pp->x, pp->y+2, pp->x, pp->y+15, CALIBRATION_COLOR1);
gdispGDrawLine(m->display, pp->x-15, pp->y+15, pp->x-7, pp->y+15, CALIBRATION_COLOR2);
gdispGDrawLine(m->display, pp->x-15, pp->y+7, pp->x-15, pp->y+15, CALIBRATION_COLOR2);
gdispGDrawLine(m->display, pp->x-15, pp->y-15, pp->x-7, pp->y-15, CALIBRATION_COLOR2);
gdispGDrawLine(m->display, pp->x-15, pp->y-7, pp->x-15, pp->y-15, CALIBRATION_COLOR2);
gdispGDrawLine(m->display, pp->x+7, pp->y+15, pp->x+15, pp->y+15, CALIBRATION_COLOR2);
gdispGDrawLine(m->display, pp->x+15, pp->y+7, pp->x+15, pp->y+15, CALIBRATION_COLOR2);
gdispGDrawLine(m->display, pp->x+7, pp->y-15, pp->x+15, pp->y-15, CALIBRATION_COLOR2);
gdispGDrawLine(m->display, pp->x+15, pp->y-15, pp->x+15, pp->y-7, CALIBRATION_COLOR2);
}
static inline void _tsClearCross(const MousePoint *pp) {
gdispGFillArea(MouseConfig.display, pp->x - 15, pp->y - 15, 42, 42, Blue);
static inline void CalibrationCrossClear(GMouse *m, const point *pp) {
gdispGFillArea(m->display, pp->x - 15, pp->y - 15, 32, 32, CALIBRATION_BACKGROUND);
}
static inline void _tsTransform(MouseReading *pt, const Calibration *c) {
static inline void CalibrationTransform(GMouseReading *pt, const GMouseCalibration *c) {
pt->x = (coord_t) (c->ax * pt->x + c->bx * pt->y + c->cx);
pt->y = (coord_t) (c->ay * pt->x + c->by * pt->y + c->cy);
}
static inline void _tsDo3PointCalibration(const MousePoint *cross, const MousePoint *points, GDisplay *g, Calibration *c) {
static inline void CalibrationCalculate(GMouse *m, const MousePoint *cross, const MousePoint *points) {
float dx;
coord_t c0, c1, c2;
(void) m;
// Work on x values
c0 = cross[0].x;
c1 = cross[1].x;
c2 = cross[2].x;
#if GDISP_NEED_CONTROL
/* Convert all cross points back to GDISP_ROTATE_0 convention
* before calculating the calibration matrix.
*/
switch(gdispGGetOrientation(g)) {
case GDISP_ROTATE_90:
c0 = cross[0].y;
c1 = cross[1].y;
c2 = cross[2].y;
break;
case GDISP_ROTATE_180:
c0 = c1 = c2 = gdispGGetWidth(g) - 1;
c0 -= cross[0].x;
c1 -= cross[1].x;
c2 -= cross[2].x;
break;
case GDISP_ROTATE_270:
c0 = c1 = c2 = gdispGGetHeight(g) - 1;
c0 -= cross[0].y;
c1 -= cross[1].y;
c2 -= cross[2].y;
break;
case GDISP_ROTATE_0:
default:
c0 = cross[0].x;
c1 = cross[1].x;
c2 = cross[2].x;
break;
if (!(gmvmt(m)->d.flags & GMOUSE_VFLG_SELFROTATION)) {
/* Convert all cross points back to GDISP_ROTATE_0 convention
* before calculating the calibration matrix.
*/
switch(gdispGGetOrientation(m->display)) {
case GDISP_ROTATE_90:
c0 = cross[0].y;
c1 = cross[1].y;
c2 = cross[2].y;
break;
case GDISP_ROTATE_180:
c0 = c1 = c2 = gdispGGetWidth(m->display) - 1;
c0 -= cross[0].x;
c1 -= cross[1].x;
c2 -= cross[2].x;
break;
case GDISP_ROTATE_270:
c0 = c1 = c2 = gdispGGetHeight(m->display) - 1;
c0 -= cross[0].y;
c1 -= cross[1].y;
c2 -= cross[2].y;
break;
}
}
#else
(void) g;
c0 = cross[0].x;
c1 = cross[1].x;
c2 = cross[2].x;
#endif
/* Compute all the required determinants */
dx = (float)(points[0].x - points[2].x) * (float)(points[1].y - points[2].y)
- (float)(points[1].x - points[2].x) * (float)(points[0].y - points[2].y);
c->ax = ((float)(c0 - c2) * (float)(points[1].y - points[2].y)
- (float)(c1 - c2) * (float)(points[0].y - points[2].y)) / dx;
c->bx = ((float)(c1 - c2) * (float)(points[0].x - points[2].x)
- (float)(c0 - c2) * (float)(points[1].x - points[2].x)) / dx;
c->cx = (c0 * ((float)points[1].x * (float)points[2].y - (float)points[2].x * (float)points[1].y)
- c1 * ((float)points[0].x * (float)points[2].y - (float)points[2].x * (float)points[0].y)
+ c2 * ((float)points[0].x * (float)points[1].y - (float)points[1].x * (float)points[0].y)) / dx;
m->caldata.ax = ((float)(c0 - c2) * (float)(points[1].y - points[2].y)
- (float)(c1 - c2) * (float)(points[0].y - points[2].y)) / dx;
m->caldata.bx = ((float)(c1 - c2) * (float)(points[0].x - points[2].x)
- (float)(c0 - c2) * (float)(points[1].x - points[2].x)) / dx;
m->caldata.cx = (c0 * ((float)points[1].x * (float)points[2].y - (float)points[2].x * (float)points[1].y)
- c1 * ((float)points[0].x * (float)points[2].y - (float)points[2].x * (float)points[0].y)
+ c2 * ((float)points[0].x * (float)points[1].y - (float)points[1].x * (float)points[0].y)) / dx;
// Work on y values
c0 = cross[0].y;
c1 = cross[1].y;
c2 = cross[2].y;
#if GDISP_NEED_CONTROL
switch(gdispGGetOrientation(g)) {
case GDISP_ROTATE_90:
c0 = c1 = c2 = gdispGGetWidth(g) - 1;
c0 -= cross[0].x;
c1 -= cross[1].x;
c2 -= cross[2].x;
break;
case GDISP_ROTATE_180:
c0 = c1 = c2 = gdispGGetHeight(g) - 1;
c0 -= cross[0].y;
c1 -= cross[1].y;
c2 -= cross[2].y;
break;
case GDISP_ROTATE_270:
c0 = cross[0].x;
c1 = cross[1].x;
c2 = cross[2].x;
break;
case GDISP_ROTATE_0:
default:
c0 = cross[0].y;
c1 = cross[1].y;
c2 = cross[2].y;
break;
if (!(gmvmt(m)->d.flags & GMOUSE_VFLG_SELFROTATION)) {
switch(gdispGGetOrientation(m->display)) {
case GDISP_ROTATE_90:
c0 = c1 = c2 = gdispGGetWidth(m->display) - 1;
c0 -= cross[0].x;
c1 -= cross[1].x;
c2 -= cross[2].x;
break;
case GDISP_ROTATE_180:
c0 = c1 = c2 = gdispGGetHeight(m->display) - 1;
c0 -= cross[0].y;
c1 -= cross[1].y;
c2 -= cross[2].y;
break;
case GDISP_ROTATE_270:
c0 = cross[0].x;
c1 = cross[1].x;
c2 = cross[2].x;
break;
}
}
#else
c0 = cross[0].y;
c1 = cross[1].y;
c2 = cross[2].y;
#endif
c->ay = ((float)(c0 - c2) * (float)(points[1].y - points[2].y)
- (float)(c1 - c2) * (float)(points[0].y - points[2].y)) / dx;
c->by = ((float)(c1 - c2) * (float)(points[0].x - points[2].x)
- (float)(c0 - c2) * (float)(points[1].x - points[2].x)) / dx;
c->cy = (c0 * ((float)points[1].x * (float)points[2].y - (float)points[2].x * (float)points[1].y)
- c1 * ((float)points[0].x * (float)points[2].y - (float)points[2].x * (float)points[0].y)
+ c2 * ((float)points[0].x * (float)points[1].y - (float)points[1].x * (float)points[0].y)) / dx;
m->caldata.ay = ((float)(c0 - c2) * (float)(points[1].y - points[2].y)
- (float)(c1 - c2) * (float)(points[0].y - points[2].y)) / dx;
m->caldata.by = ((float)(c1 - c2) * (float)(points[0].x - points[2].x)
- (float)(c0 - c2) * (float)(points[1].x - points[2].x)) / dx;
m->caldata.cy = (c0 * ((float)points[1].x * (float)points[2].y - (float)points[2].x * (float)points[1].y)
- c1 * ((float)points[0].x * (float)points[2].y - (float)points[2].x * (float)points[0].y)
+ c2 * ((float)points[0].x * (float)points[1].y - (float)points[1].x * (float)points[0].y)) / dx;
}
#endif
static void DoMouseReading(MouseInstance *pm) {
MouseReading r;
static void GetMouseReading(GMouse *m) {
GMouseReading r;
pm->vmt->get(pm, &r);
// Get the raw reading.
gmvmt(m)->get(m, &r);
m->flags &= ~GMOUSE_FLG_NEEDREAD;
// If touch then calculate button 1 from z
if ((pm->vmt->flags & GMOUSE_VFLG_TOUCH)) {
if (pm->vmt->z_min <= pm->vmt->z_max) {
if (r.z >= pm->vmt->z_touchon) r.buttons |= GINPUT_MOUSE_BTN_LEFT;
else if (r.z <= pm->vmt->z_touchoff) r.buttons &= ~GINPUT_MOUSE_BTN_LEFT;
else return; // bad reading
// If touch then calculate button 0 from z
if ((gmvmt(m)->d.flags & GMOUSE_VFLG_TOUCH)) {
if (gmvmt(m)->z_min <= gmvmt(m)->z_max) {
if (r.z >= gmvmt(m)->z_touchon) r.buttons |= GINPUT_MOUSE_BTN_LEFT;
else if (r.z <= gmvmt(m)->z_touchoff) r.buttons &= ~GINPUT_MOUSE_BTN_LEFT;
else return; // bad transitional reading
} else {
if (r.z <= pm->vmt->z_touchon) r.buttons |= GINPUT_MOUSE_BTN_LEFT;
else if (r.z >= pm->vmt->z_touchoff) r.buttons &= ~GINPUT_MOUSE_BTN_LEFT;
else return; // bad reading
if (r.z <= gmvmt(m)->z_touchon) r.buttons |= GINPUT_MOUSE_BTN_LEFT;
else if (r.z >= gmvmt(m)->z_touchoff) r.buttons &= ~GINPUT_MOUSE_BTN_LEFT;
else return; // bad transitional reading
}
}
// Double check up & down events if needed
if ((pm->vmt->flags & GMOUSE_VFLG_POORUPDOWN)) {
if ((gmvmt(m)->d.flags & GMOUSE_VFLG_POORUPDOWN)) {
// Are we in a transition test
if ((pm->flags & GMOUSE_FLG_INDELTA)) {
if (!((r.buttons ^ pm->r.buttons) & GINPUT_MOUSE_BTN_LEFT)) {
@ -213,7 +203,7 @@ static void DoMouseReading(MouseInstance *pm) {
}
// If the mouse is up we may need to keep our previous position
if ((pm->vmt->flags & GMOUSE_VFLG_ONLY_DOWN) && !(r.buttons & GINPUT_MOUSE_BTN_LEFT)) {
if ((gmvmt(m)->d.flags & GMOUSE_VFLG_ONLY_DOWN) && !(r.buttons & GINPUT_MOUSE_BTN_LEFT)) {
r.x = pm->r.x;
r.y = pm->r.y;
@ -223,71 +213,75 @@ static void DoMouseReading(MouseInstance *pm) {
#if !GINPUT_TOUCH_NOCALIBRATE
// Do we need to calibrate the reading?
if ((pm->flags & GMOUSE_FLG_CALIBRATE))
_tsTransform(&r, &MouseConfig.caldata);
CalibrationTransform(&r, &m->caldata);
#endif
// We now need display information
w = gdispGGetWidth(g);
h = gdispGGetHeight(g);
// We can't clip or rotate if we don't have a display
if (m->display) {
#if GDISP_NEED_CONTROL
// Do we need to rotate the reading to match the display
if (!(pm->vmt->flags & GMOUSE_VFLG_SELFROTATION)) {
coord_t t;
// We now need display information
w = gdispGGetWidth(m->display);
h = gdispGGetHeight(m->display);
switch(gdispGGetOrientation(g)) {
case GDISP_ROTATE_0:
break;
case GDISP_ROTATE_90:
t = r.x;
r.x = w - 1 - r.y;
r.y = t;
break;
case GDISP_ROTATE_180:
r.x = w - 1 - r.x;
r.y = h - 1 - r.y;
break;
case GDISP_ROTATE_270:
t = r.y;
r.y = h - 1 - r.x;
r.x = t;
break;
default:
break;
#if GDISP_NEED_CONTROL
// Do we need to rotate the reading to match the display
if (!(gmvmt(m)->d.flags & GMOUSE_VFLG_SELFROTATION)) {
coord_t t;
switch(gdispGGetOrientation(m->display)) {
case GDISP_ROTATE_0:
break;
case GDISP_ROTATE_90:
t = r.x;
r.x = w - 1 - r.y;
r.y = t;
break;
case GDISP_ROTATE_180:
r.x = w - 1 - r.x;
r.y = h - 1 - r.y;
break;
case GDISP_ROTATE_270:
t = r.y;
r.y = h - 1 - r.x;
r.x = t;
break;
default:
break;
}
}
}
#endif
#endif
// Do we need to clip the reading to the display
if ((pm->flags & GMOUSE_FLG_CLIP)) {
if (r.x < 0) r.x = 0;
else if (r.x >= w) r.x = w-1;
if (r.y < 0) r.y = 0;
else if (r.y >= h) r.y = h-1;
// Do we need to clip the reading to the display
if ((pm->flags & GMOUSE_FLG_CLIP)) {
if (r.x < 0) r.x = 0;
else if (r.x >= w) r.x = w-1;
if (r.y < 0) r.y = 0;
else if (r.y >= h) r.y = h-1;
}
}
}
{
MouseJitter *pj;
uint32_t diff;
const GMouseJitter *pj;
uint32_t diff;
// Are we in pen or finger mode
pj = (pm->flags & GMOUSE_FLG_FINGERMODE) ? &pm->vmt->finger_jitter : &pm->vmt->pen_jitter;
pj = (m->flags & GMOUSE_FLG_FINGERMODE) ? &gmvmt(m)->finger_jitter : &gmvmt(m)->pen_jitter;
// Is this just movement jitter
if (pj->move > 0) {
diff = (uint32_t)(r.x - pm->r.x) * (uint32_t)(r.x - pm->r.x) + (uint32_t)(r.y - pm->r.y) * (uint32_t)(r.y - pm->r.y);
diff = (uint32_t)(r.x - m->r.x) * (uint32_t)(r.x - m->r.x) + (uint32_t)(r.y - m->r.y) * (uint32_t)(r.y - m->r.y);
if (diff > (uint32_t)pj->move * (uint32_t)pj->move) {
r.x = pm->r.x;
r.y = pm->r.y;
r.x = m->r.x;
r.y = m->r.y;
}
}
// Check if the click has moved outside the click area and if so cancel the click
if (pj->click > 0 && (pm->flags & GMOUSE_FLG_CLICK_TIMER)) {
diff = (uint32_t)(r.x - pm->clickpos.x) * (uint32_t)(r.x - pm->clickpos.x) + (uint32_t)(r.y - pm->clickpos.y) * (uint32_t)(r.y - pm->clickpos.y);
if (pj->click > 0 && (m->flags & GMOUSE_FLG_CLICK_TIMER)) {
diff = (uint32_t)(r.x - m->clickpos.x) * (uint32_t)(r.x - m->clickpos.x) + (uint32_t)(r.y - m->clickpos.y) * (uint32_t)(r.y - m->clickpos.y);
if (diff > (uint32_t)pj->click * (uint32_t)pj->click)
pm->flags &= ~GMOUSE_FLG_CLICK_TIMER;
m->flags &= ~GMOUSE_FLG_CLICK_TIMER;
}
}
@ -298,16 +292,16 @@ static void DoMouseReading(MouseInstance *pm) {
uint16_t upbtns, dnbtns;
// Calculate out new event meta value and handle CLICK and CXTCLICK
dnbtns = r.buttons & ~pm->r.buttons;
upbtns = ~r.buttons & pm->r.buttons;
dnbtns = r.buttons & ~m->r.buttons;
upbtns = ~r.buttons & m->r.buttons;
meta = GMETA_NONE;
// Mouse down
if ((dnbtns & (GINPUT_MOUSE_BTN_LEFT|GINPUT_MOUSE_BTN_RIGHT))) {
pm->clickpos.x = r.x;
pm->clickpos.y = r.y;
pm->clicktime = gfxSystemTicks();
pm->flags |= GMOUSE_FLG_CLICK_TIMER;
m->clickpos.x = r.x;
m->clickpos.y = r.y;
m->clicktime = gfxSystemTicks();
m->flags |= GMOUSE_FLG_CLICK_TIMER;
if ((dnbtns & GINPUT_MOUSE_BTN_LEFT))
meta |= GMETA_MOUSE_DOWN;
}
@ -316,16 +310,16 @@ static void DoMouseReading(MouseInstance *pm) {
if ((upbtns & (GINPUT_MOUSE_BTN_LEFT|GINPUT_MOUSE_BTN_RIGHT))) {
if ((upbtns & GINPUT_MOUSE_BTN_LEFT))
meta |= GMETA_MOUSE_UP;
if ((pm->flags & GMOUSE_FLG_CLICK_TIMER)) {
if ((m->flags & GMOUSE_FLG_CLICK_TIMER)) {
if ((upbtns & GINPUT_MOUSE_BTN_LEFT)
#if GINPUT_TOUCH_CLICK_TIME != TIME_INFINITE
&& gfxSystemTicks() - pm->clicktime < gfxMillisecondsToTicks(GINPUT_TOUCH_CLICK_TIME)
&& gfxSystemTicks() - m->clicktime < gfxMillisecondsToTicks(GINPUT_TOUCH_CLICK_TIME)
#endif
)
meta |= GMETA_MOUSE_CLICK;
else
meta |= GMETA_MOUSE_CXTCLICK;
pm->flags &= ~GMOUSE_FLG_CLICK_TIMER;
m->flags &= ~GMOUSE_FLG_CLICK_TIMER;
}
}
@ -340,7 +334,7 @@ static void DoMouseReading(MouseInstance *pm) {
// If we haven't really moved (and there are no meta events) don't bother sending the event
if (!meta && !psl->srcflags && !(psl->listenflags & GLISTEN_MOUSENOFILTER)
&& r.x == pm->r.x && r.y == pm->r.y && r.buttons == pm->r.buttons)
&& r.x == m->r.x && r.y == m->r.y && r.buttons == m->r.buttons)
continue;
// Send the event if we are listening for it
@ -348,35 +342,38 @@ static void DoMouseReading(MouseInstance *pm) {
|| (!(r.buttons & GINPUT_MOUSE_BTN_LEFT) && (psl->listenflags & GLISTEN_MOUSEUPMOVES))
|| (meta && (psl->listenflags & GLISTEN_MOUSEMETA))) {
pe->type = GINPUT_MOUSE_EVENT_TYPE;
pe->instance = 0;
pe->x = r.x;
pe->y = r.y;
pe->z = r.z;
pe->current_buttons = r.buttons;
pe->last_buttons = pm->r.buttons;
pe->last_buttons = m->r.buttons;
pe->meta = meta;
if (psl->srcflags) {
pe->current_buttons |= GINPUT_MISSED_MOUSE_EVENT;
pe->meta |= psl->srcflags;
psl->srcflags = 0;
}
pe->display = pm->display;
pe->display = m->display;
geventSendEvent(psl);
}
}
}
// Finally save the results
pm->r.x = r.x;
pm->r.y = r.y;
pm->r.z = r.z;
pm->r.buttons = r.buttons;
m->r.x = r.x;
m->r.y = r.y;
m->r.z = r.z;
m->r.buttons = r.buttons;
}
static void MousePoll(void *param) {
(void) param;
GMouse * m;
(void) param;
DoMouseReading(stuff in here);
for(m = (GMouse *)gdriverGetNext(GDRIVER_TYPE_MOUSE, 0); m; m = (GMouse *)gdriverGetNext(GDRIVER_TYPE_MOUSE, m)) {
if (!(gmvmt(m)->d.flags & GMOUSE_VFLG_NOPOLL) || (m->flags & GMOUSE_FLG_NEEDREAD))
GetMouseReading(m);
}
}
GSourceHandle ginputGetMouse(uint16_t instance) {
@ -413,7 +410,7 @@ GSourceHandle ginputGetMouse(uint16_t instance) {
if ((MouseConfig.flags & FLG_CAL_FREE))
gfxFree((void *)pc);
} else if (instance == 9999) {
_tsSetIdentity(&MouseConfig.caldata);
CalibrationSetIdentity(&MouseConfig.caldata);
MouseConfig.flags |= (FLG_CAL_OK|FLG_CAL_SAVED|FLG_CAL_RAW);
} else
ginputCalibrateMouse(instance);
@ -491,7 +488,7 @@ bool_t ginputCalibrateMouse(uint16_t instance) {
{(width - (width / 4)) , (height - (height / 4))},
{(width / 2), (height / 2)}}; /* Check point */
#endif
MousePoint points[GINPUT_MOUSE_CALIBRATION_POINTS];
MousePoint points[4];
const MousePoint *pc;
MousePoint *pt;
int32_t px, py;
@ -523,7 +520,7 @@ bool_t ginputCalibrateMouse(uint16_t instance) {
gdispGFillStringBox(MouseConfig.display, 0, 5, width, 30, GINPUT_MOUSE_CALIBRATION_TEXT, font1, White, Blue, justifyCenter);
for(i = 0, pt = points, pc = cross; i < GINPUT_MOUSE_CALIBRATION_POINTS; i++, pt++, pc++) {
_tsDrawCross(pc);
CalibrationCrossDraw(pc);
do {
@ -546,7 +543,7 @@ bool_t ginputCalibrateMouse(uint16_t instance) {
pt->x = px / j;
pt->y = py / j;
_tsClearCross(pc);
CalibrationCrossClear(pc);
if (i >= 1 && pt->x == (pt-1)->x && pt->y == (pt-1)->y) {
gdispGFillStringBox(MouseConfig.display, 0, 35, width, 40, GINPUT_MOUSE_CALIBRATION_SAME_TEXT, font2, Red, Yellow, justifyCenter);
@ -557,7 +554,7 @@ bool_t ginputCalibrateMouse(uint16_t instance) {
}
/* Apply 3 point calibration algorithm */
_tsDo3PointCalibration(cross, points, MouseConfig.display, &MouseConfig.caldata);
CalibrationCalculate(&MouseConfig, cross, points);
/* Verification of correctness of calibration (optional) :
* See if the 4th point (Middle of the screen) coincides with the calibrated
@ -568,7 +565,7 @@ bool_t ginputCalibrateMouse(uint16_t instance) {
/* Transform the co-ordinates */
MouseConfig.t.x = points[3].x;
MouseConfig.t.y = points[3].y;
_tsTransform(&MouseConfig.t, &MouseConfig.caldata);
CalibrationTransform(&MouseConfig.t, &MouseConfig.caldata);
_tsOrientClip(&MouseConfig.t, MouseConfig.display, FALSE);
/* Calculate the delta */
@ -657,12 +654,14 @@ bool_t ginputRequireMouseCalibrationStorage(uint16_t instance) {
}
/* Wake up the mouse driver from an interrupt service routine (there may be new readings available) */
void ginputMouseWakeup(void) {
void ginputMouseWakeup(GMouse *m) {
m->flags |= GMOUSE_FLG_NEEDREAD;
gtimerJab(&MouseTimer);
}
/* Wake up the mouse driver from an interrupt service routine (there may be new readings available) */
void ginputMouseWakeupI(void) {
void ginputMouseWakeupI(GMouse *m) {
m->flags |= GMOUSE_FLG_NEEDREAD;
gtimerJabI(&MouseTimer);
}

View File

@ -33,7 +33,6 @@
/* This type definition is also used by touch */
typedef struct GEventMouse_t {
GEventType type; // The type of this event (GEVENT_MOUSE or GEVENT_TOUCH)
uint16_t instance; // The mouse/touch instance
coord_t x, y, z; // The position of the mouse.
// - For touch devices, Z is the current pressure if supported (otherwise 0)
// - For mice, Z is the 3rd dimension if supported (otherwise 0)