Merge branch 'master' into gwin

ugfx_release_2.6
Joel Bodenmann 2014-02-02 01:58:24 +01:00
commit 6ff66cd401
7 changed files with 401 additions and 114 deletions

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@ -1,64 +1,222 @@
/*
* Copyright (c) 2012, 2013, Joel Bodenmann aka Tectu <joel@unormal.org>
* Copyright (c) 2012, 2013, Andrew Hannam aka inmarket
/**
* This file has a different license to the rest of the uGFX system.
* You can copy, modify and distribute this file as you see fit.
* You do not need to publish your source modifications to this file.
* The only thing you are not permitted to do is to relicense it
* under a different license.
*/
/**
* Copy this file into your project directory and rename it as gfxconf.h
* Edit your copy to turn on the uGFX features you want to use.
*
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the <organization> nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL <COPYRIGHT HOLDER> BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
* Please use spaces instead of tabs in this file.
*/
#ifndef _GFXCONF_H
#define _GFXCONF_H
/* The operating system to use. One of these must be defined - preferably in your Makefile */
//#define GFX_USE_OS_CHIBIOS FALSE
//#define GFX_USE_OS_WIN32 FALSE
//#define GFX_USE_OS_LINUX FALSE
//#define GFX_USE_OS_OSX FALSE
//#define GFX_USE_OS_CHIBIOS TRUE
//#define GFX_USE_OS_WIN32 TRUE
//#define GFX_USE_OS_LINUX TRUE
//#define GFX_USE_OS_OSX TRUE
/* GFX sub-systems to turn on */
#define GFX_USE_GDISP TRUE
#define GFX_USE_GWIN TRUE
#define GFX_USE_GINPUT TRUE
#define GFX_USE_GEVENT TRUE
#define GFX_USE_GTIMER TRUE
/* Features for the GDISP sub-system. */
#define GDISP_NEED_VALIDATION TRUE
#define GDISP_NEED_CLIP TRUE
#define GDISP_NEED_TEXT TRUE
#define GDISP_NEED_CONVEX_POLYGON TRUE
///////////////////////////////////////////////////////////////////////////
// GDISP //
///////////////////////////////////////////////////////////////////////////
#define GFX_USE_GDISP TRUE
/* GDISP fonts to include */
#define GDISP_INCLUDE_FONT_UI2 TRUE
#define GDISP_NEED_AUTOFLUSH FALSE
#define GDISP_NEED_TIMERFLUSH FALSE
#define GDISP_NEED_VALIDATION TRUE
#define GDISP_NEED_CLIP TRUE
#define GDISP_NEED_CIRCLE FALSE
#define GDISP_NEED_ELLIPSE FALSE
#define GDISP_NEED_ARC FALSE
#define GDISP_NEED_CONVEX_POLYGON TRUE
#define GDISP_NEED_SCROLL FALSE
#define GDISP_NEED_PIXELREAD FALSE
#define GDISP_NEED_CONTROL FALSE
#define GDISP_NEED_QUERY FALSE
#define GDISP_NEED_MULTITHREAD FALSE
#define GDISP_NEED_STREAMING FALSE
#define GDISP_NEED_TEXT TRUE
#define GDISP_NEED_ANTIALIAS FALSE
#define GDISP_NEED_UTF8 FALSE
#define GDISP_NEED_TEXT_KERNING FALSE
#define GDISP_INCLUDE_FONT_UI1 FALSE
#define GDISP_INCLUDE_FONT_UI2 FALSE
#define GDISP_INCLUDE_FONT_LARGENUMBERS FALSE
#define GDISP_INCLUDE_FONT_DEJAVUSANS10 FALSE
#define GDISP_INCLUDE_FONT_DEJAVUSANS12 FALSE
#define GDISP_INCLUDE_FONT_DEJAVUSANS16 FALSE
#define GDISP_INCLUDE_FONT_DEJAVUSANS24 FALSE
#define GDISP_INCLUDE_FONT_DEJAVUSANS32 FALSE
#define GDISP_INCLUDE_FONT_DEJAVUSANSBOLD12 FALSE
#define GDISP_INCLUDE_FONT_FIXED_10x20 FALSE
#define GDISP_INCLUDE_FONT_FIXED_7x14 FALSE
#define GDISP_INCLUDE_FONT_FIXED_5x8 FALSE
#define GDISP_INCLUDE_FONT_DEJAVUSANS12_AA TRUE
#define GDISP_INCLUDE_FONT_DEJAVUSANS16_AA FALSE
#define GDISP_INCLUDE_FONT_DEJAVUSANS24_AA FALSE
#define GDISP_INCLUDE_FONT_DEJAVUSANS32_AA FALSE
#define GDISP_INCLUDE_FONT_DEJAVUSANSBOLD12_AA FALSE
#define GDISP_INCLUDE_USER_FONTS FALSE
/* Features for the GWIN subsystem. */
#define GWIN_NEED_WINDOWMANAGER TRUE
#define GWIN_NEED_WIDGET TRUE
#define GWIN_NEED_LIST TRUE
#define GDISP_NEED_IMAGE TRUE
#define GDISP_NEED_IMAGE_NATIVE FALSE
#define GDISP_NEED_IMAGE_GIF TRUE
#define GDISP_NEED_IMAGE_BMP FALSE
#define GDISP_NEED_IMAGE_BMP_1 FALSE
#define GDISP_NEED_IMAGE_BMP_4 FALSE
#define GDISP_NEED_IMAGE_BMP_4_RLE FALSE
#define GDISP_NEED_IMAGE_BMP_8 FALSE
#define GDISP_NEED_IMAGE_BMP_8_RLE FALSE
#define GDISP_NEED_IMAGE_BMP_16 FALSE
#define GDISP_NEED_IMAGE_BMP_24 FALSE
#define GDISP_NEED_IMAGE_BMP_32 FALSE
#define GDISP_NEED_IMAGE_JPG FALSE
#define GDISP_NEED_IMAGE_PNG FALSE
#define GDISP_NEED_IMAGE_ACCOUNTING FALSE
#define GDISP_NEED_STARTUP_LOGO FALSE
#define GDISP_DEFAULT_ORIENTATION GDISP_ROTATE_LANDSCAPE
#define GDISP_LINEBUF_SIZE 128
#define GDISP_TOTAL_DISPLAYS 1
#if GDISP_TOTAL_DISPLAYS > 1
#define GDISP_HARDWARE_STREAM_WRITE FALSE
#define GDISP_HARDWARE_STREAM_READ FALSE
#define GDISP_HARDWARE_STREAM_POS FALSE
#define GDISP_HARDWARE_DRAWPIXEL FALSE
#define GDISP_HARDWARE_CLEARS FALSE
#define GDISP_HARDWARE_FILLS FALSE
#define GDISP_HARDWARE_BITFILLS FALSE
#define GDISP_HARDWARE_SCROLL FALSE
#define GDISP_HARDWARE_PIXELREAD FALSE
#define GDISP_HARDWARE_CONTROL FALSE
#define GDISP_HARDWARE_QUERY FALSE
#define GDISP_HARDWARE_CLIP FALSE
#endif
#define GDISP_TOTAL_CONTROLLERS 1
#if GDISP_TOTAL_CONTROLLERS > 1
#define GDISP_CONTROLLER_LIST GDISPVMT_Win32, GDISPVMT_Win32
#define GDISP_CONTROLLER_DISPLAYS 1, 1
#define GDISP_PIXELFORMAT GDISP_PIXELFORMAT_RGB888
#endif
#define GDISP_USE_GFXNET FALSE
#define GDISP_GFXNET_PORT 13001
#define GDISP_GFXNET_CUSTOM_LWIP_STARTUP FALSE
#define GDISP_DONT_WAIT_FOR_NET_DISPLAY FALSE
#define GDISP_GFXNET_UNSAFE_SOCKETS FALSE
///////////////////////////////////////////////////////////////////////////
// GWIN //
///////////////////////////////////////////////////////////////////////////
#define GFX_USE_GWIN TRUE
#define GWIN_NEED_WINDOWMANAGER FALSE
#define GWIN_NEED_CONSOLE FALSE
#define GWIN_CONSOLE_USE_HISTORY FALSE
#define GWIN_CONSOLE_HISTORY_AVERAGING FALSE
#define GWIN_CONSOLE_HISTORY_ATCREATE FALSE
#define GWIN_CONSOLE_USE_BASESTREAM FALSE
#define GWIN_CONSOLE_USE_FLOAT FALSE
#define GWIN_NEED_GRAPH FALSE
#define GWIN_NEED_WIDGET TRUE
#define GWIN_NEED_LABEL TRUE
#define GWIN_NEED_BUTTON FALSE
#define GWIN_BUTTON_LAZY_RELEASE FALSE
#define GWIN_NEED_SLIDER FALSE
#define GWIN_NEED_CHECKBOX FALSE
#define GWIN_NEED_IMAGE FALSE
#define GWIN_NEED_IMAGE_ANIMATION FALSE
#define GWIN_NEED_RADIO FALSE
#define GWIN_NEED_LIST TRUE
#define GWIN_NEED_LIST_IMAGES TRUE
#define GWIN_NEED_PROGRESSBAR FALSE
///////////////////////////////////////////////////////////////////////////
// GEVENT //
///////////////////////////////////////////////////////////////////////////
#define GFX_USE_GEVENT FALSE
#define GEVENT_ASSERT_NO_RESOURCE FALSE
#define GEVENT_MAXIMUM_SIZE 32
#define GEVENT_MAX_SOURCE_LISTENERS 32
///////////////////////////////////////////////////////////////////////////
// GTIMER //
///////////////////////////////////////////////////////////////////////////
#define GFX_USE_GTIMER FALSE
#define GTIMER_THREAD_PRIORITY HIGH_PRIORITY
#define GTIMER_THREAD_WORKAREA_SIZE 2048
///////////////////////////////////////////////////////////////////////////
// GQUEUE //
///////////////////////////////////////////////////////////////////////////
#define GFX_USE_GQUEUE FALSE
#define GQUEUE_NEED_ASYNC FALSE
#define GQUEUE_NEED_GSYNC FALSE
#define GQUEUE_NEED_FSYNC FALSE
///////////////////////////////////////////////////////////////////////////
// GINPUT //
///////////////////////////////////////////////////////////////////////////
#define GFX_USE_GINPUT TRUE
#define GINPUT_NEED_MOUSE TRUE
#define GINPUT_NEED_KEYBOARD FALSE
#define GINPUT_NEED_TOGGLE FALSE
#define GINPUT_NEED_DIAL FALSE
///////////////////////////////////////////////////////////////////////////
// GADC //
///////////////////////////////////////////////////////////////////////////
#define GFX_USE_GADC FALSE
#define GADC_MAX_LOWSPEED_DEVICES 4
///////////////////////////////////////////////////////////////////////////
// GAUDIN //
///////////////////////////////////////////////////////////////////////////
#define GFX_USE_GAUDIN FALSE
///////////////////////////////////////////////////////////////////////////
// GAUDOUT //
///////////////////////////////////////////////////////////////////////////
#define GFX_USE_GAUDOUT FALSE
///////////////////////////////////////////////////////////////////////////
// GMISC //
///////////////////////////////////////////////////////////////////////////
#define GFX_USE_GMISC FALSE
#define GMISC_NEED_ARRAYOPS FALSE
#define GMISC_NEED_FASTTRIG FALSE
#define GMISC_NEED_FIXEDTRIG FALSE
#define GMISC_NEED_INVSQRT FALSE
#define GMISC_INVSQRT_MIXED_ENDIAN FALSE
#define GMISC_INVSQRT_REAL_SLOW FALSE
/* Features for the GINPUT subsystem. */
#define GINPUT_NEED_MOUSE TRUE
#endif /* _GFXCONF_H */

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@ -29,8 +29,9 @@
#include "gfx.h"
static GListener gl;
static GHandle ghList1;
GListener gl;
GHandle ghLabel1, ghLabel2;
GHandle ghList1, ghList2;
static void createWidgets(void) {
GWidgetInit wi;
@ -39,17 +40,38 @@ static void createWidgets(void) {
wi.customDraw = 0;
wi.customParam = 0;
wi.customStyle = 0;
wi.g.show = TRUE;
// Create the label for the first list
wi.g.width = 150; wi.g.height = 20; wi.g.x = 10, wi.g.y = 80;
wi.text = "List 1: Default";
ghLabel1 = gwinLabelCreate(NULL, &wi);
// Create the label for the second list
wi.g.width = 150; wi.g.height = 20; wi.g.x = 165, wi.g.y = 80;
wi.text = "List 2: Smooth scrolling";
ghLabel1 = gwinLabelCreate(NULL, &wi);
// Make list widgets invisible by default as they would issue
// a re-render at every time an item is added
wi.g.show = FALSE;
// Apply the list parameters
wi.g.width = 100;
wi.g.height = 80;
wi.g.y = 10;
// The first list widget
wi.g.width = 150;
wi.g.height = 100;
wi.g.y = 100;
wi.g.x = 10;
wi.text = "List Name";
// Create the actual list
wi.text = "Name of list 1";
ghList1 = gwinListCreate(0, &wi, FALSE);
// The second list widget
wi.g.width = 150;
wi.g.height = 100;
wi.g.y = 100;
wi.g.x = 165;
wi.text = "Name of list 2";
ghList2 = gwinListCreate(0, &wi, FALSE);
gwinListSetScroll(ghList2, scrollSmooth);
}
int main(void) {
@ -59,7 +81,7 @@ int main(void) {
gfxInit();
// Set the widget defaults
gwinSetDefaultFont(gdispOpenFont("UI2"));
gwinSetDefaultFont(gdispOpenFont("DejaVuSans12_AA"));
gwinSetDefaultStyle(&WhiteWidgetStyle, FALSE);
gdispClear(White);
@ -73,7 +95,7 @@ int main(void) {
geventListenerInit(&gl);
gwinAttachListener(&gl);
// Add some items to the list widget
// Add some items to the first list widget
gwinListAddItem(ghList1, "Item 0", FALSE);
gwinListAddItem(ghList1, "Item 1", FALSE);
gwinListAddItem(ghList1, "Item 2", FALSE);
@ -89,7 +111,25 @@ int main(void) {
gwinListAddItem(ghList1, "Item 12", FALSE);
gwinListAddItem(ghList1, "Item 13", FALSE);
// Add some items to the second list widget
gwinListAddItem(ghList2, "Item 0", FALSE);
gwinListAddItem(ghList2, "Item 1", FALSE);
gwinListAddItem(ghList2, "Item 2", FALSE);
gwinListAddItem(ghList2, "Item 3", FALSE);
gwinListAddItem(ghList2, "Item 4", FALSE);
gwinListAddItem(ghList2, "Item 5", FALSE);
gwinListAddItem(ghList2, "Item 6", FALSE);
gwinListAddItem(ghList2, "Item 7", FALSE);
gwinListAddItem(ghList2, "Item 8", FALSE);
gwinListAddItem(ghList2, "Item 9", FALSE);
gwinListAddItem(ghList2, "Item 10", FALSE);
gwinListAddItem(ghList2, "Item 11", FALSE);
gwinListAddItem(ghList2, "Item 12", FALSE);
gwinListAddItem(ghList2, "Item 13", FALSE);
// Make all the lists visible
gwinSetVisible(ghList1, TRUE);
gwinSetVisible(ghList2, TRUE);
while(1) {
// Get an Event

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@ -141,6 +141,7 @@
#define GWIN_NEED_IMAGE_ANIMATION FALSE
#define GWIN_NEED_RADIO FALSE
#define GWIN_NEED_LIST FALSE
#define GWIN_NEED_LIST_IMAGES FALSE
#define GWIN_NEED_PROGRESSBAR FALSE
#define GWIN_NEED_FRAME FALSE

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@ -46,22 +46,30 @@ typedef struct GEventGWinList {
typedef struct GListObject {
GWidgetObject w;
#if GINPUT_NEED_MOUSE
coord_t start_mouse_x;
coord_t start_mouse_y;
coord_t last_mouse_y;
#endif
#if GINPUT_NEED_TOGGLE
uint16_t t_up;
uint16_t t_dn;
#endif
int cnt; // Number of items currently in the list (quicker than counting each time)
int top; // The element at the top of the visible list area
int top; // Viewing offset in pixels from the top of the list
gfxQueueASync list_head; // The list of items
} GListObject;
/**
* @brief Enum to change the behaviour of the scroll bar
*
* @note This might be used with @p gwinListSetScroll()
* @note Used with @p gwinListSetScroll()
* @note @p scrollAlways always show the scrollbar
* @note @p scrollAuto show the scrollbar when there are more items on the list then fit on the screen
* @note @p scrollSmooth enable touch screen smooth scrolling
*/
typedef enum scroll_t { scrollAlways, scrollAuto } scroll_t;
typedef enum scroll_t { scrollAlways, scrollAuto, scrollSmooth } scroll_t;
#ifdef __cplusplus
extern "C" {
@ -97,7 +105,7 @@ GHandle gwinGListCreate(GDisplay *g, GListObject *widget, GWidgetInit *pInit, bo
/**
* @brief Change the behaviour of the scroll bar
*
* @note Current possible values: @p scrollAlways and @p scrollAuto
* @note Current possible values: @p scrollAlways, @p scrollAuto and @p scrollSmooth
*
* @param[in] gh The widget handle (must be a list handle)
* @param[in] flag The behaviour to be set

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@ -11,6 +11,7 @@ DEPRECATE: TDISP module removed
FIX: Console does not execute gwinPrintf() anymore if not visible
FEATURE: Added gwinGetColor() and gwinGetBgColor()
FEATURE: Console does now have an optional buffer (GWIN_CONSOLE_USE_HISTORY)
FEATURE: Added smooth scrolling to list widget
*** changes after 1.9 ***

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@ -2764,7 +2764,8 @@ void gdispGDrawBox(GDisplay *g, coord_t x, coord_t y, coord_t cx, coord_t cy, co
#if GDISP_NEED_ANTIALIAS && GDISP_HARDWARE_PIXELREAD
static void drawcharline(int16_t x, int16_t y, uint8_t count, uint8_t alpha, void *state) {
#define GD ((GDisplay *)state)
if (y < GD->t.clipy0 || y >= GD->t.clipy1 || x < GD->t.clipx0 || x+count > GD->t.clipx1) return;
if (y < GD->t.clipy0 || y >= GD->t.clipy1)
return;
if (alpha == 255) {
GD->p.x = x; GD->p.y = y; GD->p.x1 = x+count-1; GD->p.color = GD->t.color;
hline_clip(GD);
@ -2780,7 +2781,8 @@ void gdispGDrawBox(GDisplay *g, coord_t x, coord_t y, coord_t cx, coord_t cy, co
#else
static void drawcharline(int16_t x, int16_t y, uint8_t count, uint8_t alpha, void *state) {
#define GD ((GDisplay *)state)
if (y < GD->t.clipy0 || y >= GD->t.clipy1 || x < GD->t.clipx0 || x+count > GD->t.clipx1) return;
if (y < GD->t.clipy0 || y >= GD->t.clipy1)
return;
if (alpha > 0x80) { // A best approximation when using anti-aliased fonts but we can't actually draw them anti-aliased
GD->p.x = x; GD->p.y = y; GD->p.x1 = x+count-1; GD->p.color = GD->t.color;
hline_clip(GD);
@ -2792,7 +2794,8 @@ void gdispGDrawBox(GDisplay *g, coord_t x, coord_t y, coord_t cx, coord_t cy, co
#if GDISP_NEED_ANTIALIAS
static void fillcharline(int16_t x, int16_t y, uint8_t count, uint8_t alpha, void *state) {
#define GD ((GDisplay *)state)
if (y < GD->t.clipy0 || y >= GD->t.clipy1 || x < GD->t.clipx0 || x+count > GD->t.clipx1) return;
if (y < GD->t.clipy0 || y >= GD->t.clipy1)
return;
if (alpha == 255) {
GD->p.color = GD->t.color;
} else {

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@ -21,11 +21,13 @@
#include "gwin/class_gwin.h"
#include <string.h>
#include <stdlib.h>
// user for the default drawing routine
#define SCROLLWIDTH 16 // the border from the scroll buttons to the frame
#define ARROW 10 // arrow side length
#define TEXTGAP 1 // extra vertical padding for text
#define SCROLLWIDTH 16 // the border from the scroll buttons to the frame
#define ARROW 10 // arrow side length
#define HORIZONTAL_PADDING 5 // extra horizontal padding for text
#define VERTICAL_PADDING 2 // extra vertical padding for text
// Macro's to assist in data type conversions
#define gh2obj ((GListObject *)gh)
@ -38,6 +40,7 @@
#define GLIST_FLG_MULTISELECT (GWIN_FIRST_CONTROL_FLAG << 0)
#define GLIST_FLG_HASIMAGES (GWIN_FIRST_CONTROL_FLAG << 1)
#define GLIST_FLG_SCROLLALWAYS (GWIN_FIRST_CONTROL_FLAG << 2)
#define GLIST_FLG_SCROLLSMOOTH (GWIN_FIRST_CONTROL_FLAG << 3)
// Flags on a ListItem.
#define GLIST_FLG_SELECTED 0x0001
@ -90,11 +93,21 @@ static void gwinListDefaultDraw(GWidgetObject* gw, void* param) {
#endif
ps = (gw->g.flags & GWIN_FLG_ENABLED) ? &gw->pstyle->enabled : &gw->pstyle->disabled;
iheight = gdispGetFontMetric(gw->g.font, fontHeight) + TEXTGAP;
iheight = gdispGetFontMetric(gw->g.font, fontHeight) + VERTICAL_PADDING;
x = 1;
// the scroll area
if ((gw2obj->cnt > (gw->g.height-2) / iheight) || (gw->g.flags & GLIST_FLG_SCROLLALWAYS)) {
if (gw->g.flags & GLIST_FLG_SCROLLSMOOTH) {
iwidth = gw->g.width - 2 - 4;
if (gw2obj->cnt > 0) {
int max_scroll_value = gw2obj->cnt * iheight - gw->g.height-2;
if (max_scroll_value > 0) {
int bar_height = (gw->g.height-2) * (gw->g.height-2) / (gw2obj->cnt * iheight);
gdispGFillArea(gw->g.display, gw->g.x + gw->g.width-4, gw->g.y + 1, 2, gw->g.height-1, gw->pstyle->background);
gdispGFillArea(gw->g.display, gw->g.x + gw->g.width-4, gw->g.y + gw2obj->top * ((gw->g.height-2)-bar_height) / max_scroll_value, 2, bar_height, ps->edge);
}
}
} else if ((gw2obj->cnt > (gw->g.height-2) / iheight) || (gw->g.flags & GLIST_FLG_SCROLLALWAYS)) {
iwidth = gw->g.width - (SCROLLWIDTH+3);
gdispGFillArea(gw->g.display, gw->g.x+iwidth+2, gw->g.y+1, SCROLLWIDTH, gw->g.height-2, gdispBlendColor(ps->fill, gw->pstyle->background, 128));
gdispGDrawLine(gw->g.display, gw->g.x+iwidth+1, gw->g.y+1, gw->g.x+iwidth+1, gw->g.y+gw->g.height-2, ps->edge);
@ -118,40 +131,75 @@ static void gwinListDefaultDraw(GWidgetObject* gw, void* param) {
// Find the top item
for (qi = gfxQueueASyncPeek(&gw2obj->list_head), i = 0; i < gw2obj->top && qi; qi = gfxQueueASyncNext(qi), i++);
for (qi = gfxQueueASyncPeek(&gw2obj->list_head), i = iheight - 1; i < gw2obj->top && qi; qi = gfxQueueASyncNext(qi), i+=iheight);
// the list frame
gdispGDrawBox(gw->g.display, gw->g.x, gw->g.y, gw->g.width, gw->g.height, ps->edge);
// Set the clipping region so we do not override the frame.
gdispGSetClip(gw->g.display, gw->g.x+1, gw->g.y+1, gw->g.width-2, gw->g.height-2);
// Draw until we run out of room or items
for (y=1; y+iheight < gw->g.height-1 && qi; qi = gfxQueueASyncNext(qi), y += iheight) {
for (y = 1-(gw2obj->top%iheight); y < gw->g.height-2 && qi; qi = gfxQueueASyncNext(qi), y += iheight) {
fill = (qi2li->flags & GLIST_FLG_SELECTED) ? ps->fill : gw->pstyle->background;
gdispGFillArea(gw->g.display, gw->g.x+1, gw->g.y+y, iwidth, iheight, fill);
#if GWIN_NEED_LIST_IMAGES
if ((gw->g.flags & GLIST_FLG_HASIMAGES)) {
// Clear the image area
gdispGFillArea(gw->g.display, gw->g.x+1, gw->g.y+y, x-1, iheight, fill);
if (qi2li->pimg && gdispImageIsOpen(qi2li->pimg)) {
// Calculate which image
sy = (qi2li->flags & GLIST_FLG_SELECTED) ? 0 : (iheight-TEXTGAP);
sy = (qi2li->flags & GLIST_FLG_SELECTED) ? 0 : (iheight-VERTICAL_PADDING);
if (!(gw->g.flags & GWIN_FLG_ENABLED))
sy += 2*(iheight-TEXTGAP);
sy += 2*(iheight-VERTICAL_PADDING);
while (sy > qi2li->pimg->height)
sy -= iheight-TEXTGAP;
sy -= iheight-VERTICAL_PADDING;
// Draw the image
gdispImageSetBgColor(qi2li->pimg, fill);
gdispGImageDraw(gw->g.display, qi2li->pimg, gw->g.x+1, gw->g.y+y, iheight-TEXTGAP, iheight-TEXTGAP, 0, sy);
gdispGImageDraw(gw->g.display, qi2li->pimg, gw->g.x+1, gw->g.y+y, iheight-VERTICAL_PADDING, iheight-VERTICAL_PADDING, 0, sy);
}
}
#endif
gdispGFillStringBox(gw->g.display, gw->g.x+x, gw->g.y+y, iwidth, iheight, qi2li->text, gw->g.font, ps->text, fill, justifyLeft);
gdispGFillStringBox(gw->g.display, gw->g.x+x+HORIZONTAL_PADDING, gw->g.y+y, iwidth-HORIZONTAL_PADDING, iheight, qi2li->text, gw->g.font, ps->text, fill, justifyLeft);
}
// Fill any remaining item space
if (y < gw->g.height-1)
gdispGFillArea(gw->g.display, gw->g.x+1, gw->g.y+y, iwidth, gw->g.height-1-y, gw->pstyle->background);
// the list frame
gdispGDrawBox(gw->g.display, gw->g.x, gw->g.y, gw->g.width, gw->g.height, ps->edge);
}
#if GINPUT_NEED_MOUSE
static void MouseSelect(GWidgetObject* gw, coord_t x, coord_t y) {
const gfxQueueASyncItem* qi;
int item, i;
coord_t iheight;
iheight = gdispGetFontMetric(gw->g.font, fontHeight) + VERTICAL_PADDING;
// Handle click over the list area
item = (gw2obj->top + y) / iheight;
if (item < 0 || item >= gw2obj->cnt)
return;
for(qi = gfxQueueASyncPeek(&gw2obj->list_head), i = 0; qi; qi = gfxQueueASyncNext(qi), i++) {
if ((gw->g.flags & GLIST_FLG_MULTISELECT)) {
if (item == i) {
qi2li->flags ^= GLIST_FLG_SELECTED;
break;
}
} else {
if (item == i)
qi2li->flags |= GLIST_FLG_SELECTED;
else
qi2li->flags &=~ GLIST_FLG_SELECTED;
}
}
_gwidgetRedraw(&gw->g);
sendListEvent(gw, item);
}
// a mouse down has occurred over the list area
static void MouseDown(GWidgetObject* gw, coord_t x, coord_t y) {
const gfxQueueASyncItem* qi;
@ -159,20 +207,32 @@ static void gwinListDefaultDraw(GWidgetObject* gw, void* param) {
coord_t iheight;
(void) x;
iheight = gdispGetFontMetric(gw->g.font, fontHeight) + TEXTGAP;
pgsz = (gw->g.height-2)/iheight;
gw2obj->start_mouse_x = x;
gw2obj->start_mouse_y = y;
gw2obj->last_mouse_y = y;
iheight = gdispGetFontMetric(gw->g.font, fontHeight) + VERTICAL_PADDING;
pgsz = (gw->g.height-2);
if (pgsz < 1) pgsz = 1;
// For smooth scrolling, scrolling is done in the MouseMove and selection is done on MouseUp
if (gw->g.flags & GLIST_FLG_SCROLLSMOOTH)
return;
// Handle click over the scroll bar
if (gw2obj->cnt > pgsz && x >= gw->g.width-(SCROLLWIDTH+2)) {
if (gw2obj->cnt > (pgsz / iheight) && x >= gw->g.width-(SCROLLWIDTH+2)) {
if (y < 2*ARROW) {
if (gw2obj->top > 0) {
gw2obj->top--;
gw2obj->top -= iheight;
if (gw2obj->top < 0)
gw2obj->top = 0;
_gwidgetRedraw(&gw->g);
}
} else if (y >= gw->g.height - 2*ARROW) {
if (gw2obj->top < gw2obj->cnt - pgsz) {
gw2obj->top++;
if (gw2obj->top < gw2obj->cnt * iheight - pgsz) {
gw2obj->top += iheight;
if (gw2obj->top > gw2obj->cnt * iheight - pgsz)
gw2obj->top = gw2obj->cnt * iheight - pgsz;
_gwidgetRedraw(&gw->g);
}
} else if (y < gw->g.height/2) {
@ -184,39 +244,51 @@ static void gwinListDefaultDraw(GWidgetObject* gw, void* param) {
_gwidgetRedraw(&gw->g);
}
} else {
if (gw2obj->top < gw2obj->cnt - pgsz) {
if (gw2obj->top < gw2obj->cnt - 2*pgsz)
if (gw2obj->top < gw2obj->cnt * iheight - pgsz) {
if (gw2obj->top < gw2obj->cnt * iheight - 2*pgsz)
gw2obj->top += pgsz;
else
gw2obj->top = gw2obj->cnt - pgsz;
gw2obj->top = gw2obj->cnt * iheight - pgsz;
_gwidgetRedraw(&gw->g);
}
}
return;
}
// Handle click over the list area
item = gw2obj->top + y / iheight;
MouseSelect(gw, x, y);
}
if (item < 0 || item >= gw2obj->cnt)
return;
static void MouseUp(GWidgetObject* gw, coord_t x, coord_t y) {
// Only act when we are a smooth scrolling list
if (!(gw->g.flags & GLIST_FLG_SCROLLSMOOTH))
return;
for(qi = gfxQueueASyncPeek(&gw2obj->list_head), i = 0; qi; qi = gfxQueueASyncNext(qi), i++) {
if ((gw->g.flags & GLIST_FLG_MULTISELECT)) {
if (item == i) {
qi2li->flags ^= GLIST_FLG_SELECTED;
break;
}
} else {
if (item == i)
qi2li->flags |= GLIST_FLG_SELECTED;
else
qi2li->flags &=~ GLIST_FLG_SELECTED;
}
}
// Only allow selection when we did not scroll
if (abs(gw2obj->start_mouse_x - x) > 4 || abs(gw2obj->start_mouse_y - y) > 4)
return;
_gwidgetRedraw(&gw->g);
sendListEvent(gw, item);
MouseSelect(gw, x, y);
}
static void MouseMove(GWidgetObject* gw, coord_t x, coord_t y) {
int iheight, oldtop;
(void) x;
if (!(gw->g.flags & GLIST_FLG_SCROLLSMOOTH)) return;
if (gw2obj->last_mouse_y != y) {
oldtop = gw2obj->top;
iheight = gdispGetFontMetric(gw->g.font, fontHeight) + VERTICAL_PADDING;
gw2obj->top -= y - gw2obj->last_mouse_y;
if (gw2obj->top >= gw2obj->cnt * iheight - (gw->g.height-2))
gw2obj->top = gw2obj->cnt * iheight - (gw->g.height-2) - 1;
if (gw2obj->top < 0)
gw2obj->top = 0;
gw2obj->last_mouse_y = y;
if (oldtop != gw2obj->top)
_gwidgetRedraw(&gw->g);
}
}
#endif
@ -295,8 +367,8 @@ static const gwidgetVMT listVMT = {
#if GINPUT_NEED_MOUSE
{
MouseDown,
0,
0,
MouseUp,
MouseMove,
},
#endif
#if GINPUT_NEED_TOGGLE
@ -340,14 +412,18 @@ void gwinListSetScroll(GHandle gh, scroll_t flag) {
if (gh->vmt != (gwinVMT *)&listVMT)
return;
((GListObject*)gh)->w.g.flags &=~(GLIST_FLG_SCROLLSMOOTH | GLIST_FLG_SCROLLALWAYS);
switch (flag) {
case scrollAlways:
((GListObject*)gh)->w.g.flags |= GLIST_FLG_SCROLLALWAYS;
break;
case scrollAuto:
((GListObject*)gh)->w.g.flags &=~ GLIST_FLG_SCROLLALWAYS;
break;
case scrollSmooth:
((GListObject*)gh)->w.g.flags |= GLIST_FLG_SCROLLSMOOTH;
break;
}
}