cleanups
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3b19353f88
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64
glcd.c
64
glcd.c
@ -2,7 +2,10 @@
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#include "fonts.h"
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#include <math.h>
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static uint16_t DeviceCode;
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#define LANDSCAPE 1
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static uint8_t orientation;
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static uint16_t DeviceCode, temp;
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static __inline void lcdWriteIndex(uint16_t index) {
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Clr_RS;
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@ -34,7 +37,7 @@ static __inline uint16_t lcdReadData(void) {
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LCD_DATA_PORT->CRH = 0x44444444;
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LCD_DATA_PORT->CRL = 0x44444444;
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value = LCD_DATA_PORT->IDR;
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value = LCD_DATA_PORT->IDR; // dummy
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value = LCD_DATA_PORT->IDR;
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// change pin mode back to digital output
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@ -53,12 +56,13 @@ static __inline void lcdWriteReg(uint16_t lcdReg,uint16_t lcdRegValue) {
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Set_CS;
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}
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static __inline uint16_t lcdReadReg(uint16_t lcdReg) {
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uint16_t lcdReadReg(uint16_t lcdReg) {
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uint16_t lcdRAM;
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Clr_CS;
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lcdWriteIndex(lcdReg);
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lcdRAM = lcdReadData();
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Set_CS;
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return lcdRAM;
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@ -83,32 +87,34 @@ static void lcdSetCursor(uint16_t Xpos,uint16_t Ypos) {
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}
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static void lcdDelay(uint16_t nCount) {
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uint16_t TimingDelay;
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while(nCount--)
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{
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for(TimingDelay=0;TimingDelay<10000;TimingDelay++);
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}
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uint16_t TimingDelay;
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while(nCount--) {
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for(TimingDelay=0;TimingDelay<10000;TimingDelay++)
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asm("nop");
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}
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}
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void lcdSetOrientation(uint8_t orientation) {
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orientation = orientation;
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}
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void lcdSetWindows(uint16_t xStart,uint16_t yStart,uint16_t xLong,uint16_t yLong) {
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lcdSetCursor(xStart,yStart);
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lcdWriteReg(0x0050,xStart);
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lcdWriteReg(0x0051,xStart+xLong-1);
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lcdWriteReg(0x0052,yStart);
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lcdWriteReg(0x0053,yStart+yLong-1);
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lcdSetCursor(xStart,yStart);
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lcdWriteReg(0x0050,xStart);
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lcdWriteReg(0x0051,xStart+xLong-1);
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lcdWriteReg(0x0052,yStart);
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lcdWriteReg(0x0053,yStart+yLong-1);
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}
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void lcdClear(uint16_t Color) {
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uint32_t index=0;
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lcdSetCursor(0,0);
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Clr_CS;
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lcdWriteIndex(0x0022);
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for(index=0;index<76800;index++)
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{
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lcdWriteData(Color);
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}
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Set_CS;
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void lcdClear(uint16_t color) {
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uint32_t index=0;
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lcdSetCursor(0,0);
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Clr_CS;
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lcdWriteIndex(0x0022);
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for(index=0;index<76800;index++)
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lcdWriteData(color);
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Set_CS;
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}
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uint16_t lcdGetPoint(uint16_t Xpos,uint16_t Ypos) {
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@ -194,7 +200,7 @@ void lcdDrawLine(uint16_t x1, uint16_t y1, uint16_t x2, uint16_t y2, uint16_t co
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}
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}
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void lcdChar(unsigned short Xpos,unsigned short Ypos,unsigned char c,unsigned short charColor,unsigned short bkColor) {
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void lcdChar(unsigned short Xpos,unsigned short Ypos,unsigned char c,unsigned short charcolor,unsigned short bkcolor) {
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unsigned short i=0;
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unsigned short j=0;
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unsigned char buffer[16];
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@ -207,22 +213,22 @@ void lcdChar(unsigned short Xpos,unsigned short Ypos,unsigned char c,unsigned sh
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{
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if (((tmp_char >> (7-j)) & 0x01) == 0x01)
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{
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lcdDrawPixel(Xpos+j,Ypos+i,charColor);
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lcdDrawPixel(Xpos+j,Ypos+i,charcolor);
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}
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else
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{
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lcdDrawPixel(Xpos+j,Ypos+i,bkColor);
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lcdDrawPixel(Xpos+j,Ypos+i,bkcolor);
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}
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}
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}
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}
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void lcdString(uint16_t Xpos, uint16_t Ypos, uint8_t *str,uint16_t Color, uint16_t bkColor) {
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void lcdString(uint16_t Xpos, uint16_t Ypos, uint8_t *str,uint16_t color, uint16_t bkcolor) {
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uint8_t TempChar;
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do {
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TempChar=*str++;
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lcdChar(Xpos,Ypos,TempChar,Color,bkColor);
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lcdChar(Xpos,Ypos,TempChar,color,bkcolor);
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if (Xpos<232) {
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Xpos+=8;
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} else if (Ypos<304) {
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@ -632,7 +638,7 @@ void lcdInit() {
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lcdWriteReg(0x000D,0x080C); lcdDelay(5);
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lcdWriteReg(0x000E,0x2B00); lcdDelay(5);
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lcdWriteReg(0x001E,0x00B0); lcdDelay(5);
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lcdWriteReg(0x0001,0x2B3F); lcdDelay(5);
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lcdWriteReg(0x0001,0x2B3F);
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lcdWriteReg(0x0002,0x0600); lcdDelay(5);
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lcdWriteReg(0x0010,0x0000); lcdDelay(5);
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lcdWriteReg(0x0011,0x6070); lcdDelay(5);
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10
glcd.h
10
glcd.h
@ -33,11 +33,15 @@
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(( green >> 2 ) << 5 ) | \
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( blue >> 3 ))
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enum orientation { Portrait = 0, Landscape = 1 };
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uint16_t lcdReadReg(uint16_t reg);
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void lcdInit(void);
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void lcdClear(uint16_t Color);
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void lcdClear(uint16_t color);
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void lcdTest(void);
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uint16_t lcdBGR2RGB(uint16_t color);
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uint16_t lcdGetPoint(uint16_t Xpos,uint16_t Ypos);
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void lcdSetOrientation(uint8_t orientation);
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void lcdDrawPixel(uint16_t Xpos,uint16_t Ypos,uint16_t point);
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void lcdDrawLine(uint16_t x0, uint16_t y0, uint16_t x1, uint16_t y1, uint16_t color);
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void lcdDrawRect(uint8_t x0, uint16_t y0, uint8_t x1, uint16_t y1, uint8_t filled, uint16_t color);
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@ -45,7 +49,7 @@ void lcdDrawCircle(uint8_t x, uint16_t y, uint16_t radius, uint8_t filled, uint1
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void lcdFillArea(uint16_t x0, uint16_t y0, uint16_t x1, uint16_t y1, uint16_t color);
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void lcdFillArea2(uint16_t x0, uint16_t y0, uint16_t x1, uint16_t y1, uint16_t color);
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void lcdSetWindows(uint16_t xStart,uint16_t yStart,uint16_t xLong,uint16_t yLong);
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void lcdString(uint16_t Xpos, uint16_t Ypos, uint8_t *str,uint16_t Color, uint16_t bkColor);
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void lcdChar(unsigned short Xpos,unsigned short Ypos,unsigned char c,unsigned short charColor,unsigned short bkColor);
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void lcdString(uint16_t Xpos, uint16_t Ypos, uint8_t *str,uint16_t color, uint16_t bkcolor);
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void lcdChar(unsigned short Xpos,unsigned short Ypos,unsigned char c,unsigned short charcolor,unsigned short bkcolor);
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#endif
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