Split Attaching Sources to a GWIN button

Split Attaching Sources to a GWIN button to allow for new input types
that require a parameter in future eg. Keyboard will require a
parameter.
ugfx_release_2.6
Andrew Hannam 2012-12-02 17:10:27 +10:00
parent a2c192ffd0
commit 74e94d39b9
3 changed files with 27 additions and 27 deletions

View File

@ -201,13 +201,13 @@ StepCalibrate:
gwinSetButtonText(ghNext, "Next", FALSE);
gsNext = gwinGetButtonSource(ghNext);
geventAttachSource(&gl, gsNext, 0);
gwinAttachButtonSource(ghNext, gs, GEVENT_MOUSE);
gwinAttachButtonMouseSource(ghNext, gs);
ghPrev = gwinCreateButton(&gPrev, swidth-100, 0, 50, 20, &fontUI2, GBTN_NORMAL);
gwinSetButtonText(ghPrev, "Back", FALSE);
gsPrev = gwinGetButtonSource(ghPrev);
geventAttachSource(&gl, gsPrev, 0);
gwinAttachButtonSource(ghPrev, gs, GEVENT_MOUSE);
gwinAttachButtonMouseSource(ghPrev, gs);
#if 0
{
@ -221,8 +221,8 @@ StepCalibrate:
// below are correct for the Win32 toggle driver.
gsButton1 = ginputGetToggle(GINPUT_TOGGLE_MOMENTARY1);
gsButton2 = ginputGetToggle(GINPUT_TOGGLE_MOMENTARY2);
gwinAttachButtonSource(ghNext, gsButton2, GEVENT_TOGGLE);
gwinAttachButtonSource(ghPrev, gsButton1, GEVENT_TOGGLE);
gwinAttachButtonToggleSource(ghNext, gsButton2);
gwinAttachButtonToggleSource(ghPrev, gsButton1);
}
#endif
}

View File

@ -129,8 +129,15 @@ extern "C" {
// Get the source handle so the application can listen for events
#define gwinGetButtonSource(gh) ((GSourceHandle)(gh))
// Attach a source to this button. Sources recognised: Mouse, Touch and Toggle - others are ignored (returns false).
bool_t gwinAttachButtonSource(GHandle gh, GSourceHandle gsh, GEventType type);
#if defined(GINPUT_NEED_MOUSE) && GINPUT_NEED_MOUSE
// Attach a mouse source to this button.
bool_t gwinAttachButtonMouseSource(GHandle gh, GSourceHandle gsh);
#endif
#if defined(GINPUT_NEED_TOGGLE) && GINPUT_NEED_TOGGLE
// Attach a toggle source to this button.
bool_t gwinAttachButtonToggleSource(GHandle gh, GSourceHandle gsh);
#endif
#ifdef __cplusplus
}

View File

@ -297,30 +297,23 @@ void gwinButtonDraw(GHandle gh) {
#undef gbw
}
// Attach a source to this button. Sources recognised: Mouse, Touch and Toggle - others are ignored (returns false).
bool_t gwinAttachButtonSource(GHandle gh, GSourceHandle gsh, GEventType type) {
#define gbw ((GButtonObject *)gh)
unsigned flags;
#if defined(GINPUT_NEED_MOUSE) && GINPUT_NEED_MOUSE
bool_t gwinAttachButtonMouseSource(GHandle gh, GSourceHandle gsh) {
if (gh->type != GW_BUTTON)
return FALSE;
switch (type) {
#if defined(GINPUT_NEED_MOUSE) && GINPUT_NEED_MOUSE
case GEVENT_MOUSE:
case GEVENT_TOUCH:
flags = GLISTEN_MOUSEMETA;
break;
#endif
#if defined(GINPUT_NEED_TOGGLE) && GINPUT_NEED_TOGGLE
case GEVENT_TOGGLE:
flags = GLISTEN_TOGGLE_OFF|GLISTEN_TOGGLE_ON;
break;
#endif
default:
return FALSE;
return geventAttachSource(&((GButtonObject *)gh)->listener, gsh, GLISTEN_MOUSEMETA);
}
return geventAttachSource(&gbw->listener, gsh, flags);
#endif
#undef gbw
}
#if defined(GINPUT_NEED_TOGGLE) && GINPUT_NEED_TOGGLE
bool_t gwinAttachButtonToggleSource(GHandle gh, GSourceHandle gsh) {
if (gh->type != GW_BUTTON)
return FALSE;
return geventAttachSource(&((GButtonObject *)gh)->listener, gsh, GLISTEN_TOGGLE_OFF|GLISTEN_TOGGLE_ON);
}
#endif
#endif /* GFX_USE_GWIN && GWIN_NEED_BUTTON */
/** @} */