added button demo
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demos/modules/gwin/button/gfxconf.h
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demos/modules/gwin/button/gfxconf.h
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/*
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* Copyright (c) 2012, 2013, Joel Bodenmann aka Tectu <joel@unormal.org>
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* Copyright (c) 2012, 2013, Andrew Hannam aka inmarket
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the <organization> nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
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* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL <COPYRIGHT HOLDER> BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#ifndef _GFXCONF_H
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#define _GFXCONF_H
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#define GFX_USE_OS_CHIBIOS TRUE
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//#define GFX_USE_OS_WIN32 TRUE
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//#define GFX_USE_OS_POSIX TRUE
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/* GFX sub-systems to turn on */
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#define GFX_USE_GDISP TRUE
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#define GFX_USE_GWIN TRUE
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#define GFX_USE_GEVENT TRUE
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#define GFX_USE_GTIMER TRUE
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#define GFX_USE_GINPUT TRUE
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/* Features for the GDISP sub-system. */
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#define GDISP_NEED_VALIDATION TRUE
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#define GDISP_NEED_CLIP TRUE
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#define GDISP_NEED_TEXT TRUE
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#define GDISP_NEED_CIRCLE TRUE
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#define GDISP_NEED_ELLIPSE FALSE
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#define GDISP_NEED_ARC FALSE
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#define GDISP_NEED_CONVEX_POLYGON FALSE
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#define GDISP_NEED_SCROLL FALSE
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#define GDISP_NEED_PIXELREAD FALSE
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#define GDISP_NEED_CONTROL FALSE
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#define GDISP_NEED_IMAGE TRUE
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#define GDISP_NEED_MULTITHREAD TRUE
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#define GDISP_NEED_ASYNC FALSE
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#define GDISP_NEED_MSGAPI FALSE
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/* Builtin Fonts */
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#define GDISP_INCLUDE_FONT_SMALL FALSE
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#define GDISP_INCLUDE_FONT_LARGER FALSE
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#define GDISP_INCLUDE_FONT_UI1 FALSE
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#define GDISP_INCLUDE_FONT_UI2 TRUE
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#define GDISP_INCLUDE_FONT_LARGENUMBERS FALSE
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/* GDISP image decoders */
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#define GDISP_NEED_IMAGE_NATIVE FALSE
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#define GDISP_NEED_IMAGE_GIF TRUE
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#define GDISP_NEED_IMAGE_BMP FALSE
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#define GDISP_NEED_IMAGE_JPG FALSE
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#define GDISP_NEED_IMAGE_PNG FALSE
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/* Features for the GWIN sub-system. */
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#define GWIN_NEED_WINDOWMANAGER TRUE
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#define GWIN_NEED_CONSOLE TRUE
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#define GWIN_NEED_GRAPH TRUE
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#define GWIN_NEED_WIDGET TRUE
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#define GWIN_NEED_BUTTON TRUE
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#define GWIN_NEED_SLIDER TRUE
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#define GWIN_NEED_CHECKBOX TRUE
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#define GWIN_NEED_LABEL TRUE
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#define GWIN_NEED_IMAGE TRUE
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#define GWIN_NEED_RADIO TRUE
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/* Features for the GINPUT sub-system. */
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#define GINPUT_NEED_MOUSE TRUE
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#define GINPUT_NEED_TOGGLE FALSE
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#define GINPUT_NEED_DIAL FALSE
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#endif /* _GFXCONF_H */
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64
demos/modules/gwin/button/main.c
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demos/modules/gwin/button/main.c
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#include "gfx.h"
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static GListener gl;
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static GHandle ghButton1;
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static void createWidgets(void) {
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GWidgetInit wi;
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// Apply some default values for GWIN
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wi.customDraw = 0;
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wi.customParam = 0;
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wi.customStyle = 0;
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wi.g.show = TRUE;
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// Apply the button parameters
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wi.g.width = 100;
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wi.g.height = 30;
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wi.g.y = 10;
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wi.g.x = 10;
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wi.text = "Push Button";
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// Create the actual button
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ghButton1 = gwinButtonCreate(NULL, &wi);
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}
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int main(void) {
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GEvent* pe;
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// Initialize the display
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gfxInit();
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// Set the widget defaults
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gwinSetDefaultFont(gdispOpenFont("UI2"));
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gwinSetDefaultStyle(&WhiteWidgetStyle, FALSE);
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gdispClear(White);
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// Attach the mouse input
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gwinAttachMouse(0);
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createWidgets();
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// We want to listen for widget events
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geventListenerInit(&gl);
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gwinAttachListener(&gl);
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while(1) {
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// Get an Event
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pe = geventEventWait(&gl, TIME_INFINITE);
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switch(pe->type) {
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case GEVENT_GWIN_BUTTON:
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if (((GEventGWinButton*)pe)->button == ghButton1) {
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// Our button has been pressed
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}
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break;
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default:
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break;
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}
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}
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return 0;
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}
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