add vertical scroll functions

This commit is contained in:
Thomas Saunders 2012-06-25 13:57:42 +01:00
parent 08a70cc3ce
commit 79f7278f3d
7 changed files with 69 additions and 64 deletions

View File

@ -84,7 +84,7 @@ msg_t lcdConsoleInit(GLCDConsole *console, uint16_t x0, uint16_t y0, uint16_t x1
/* calculate the size of the console in characters */
console->sx = (x1-x0);
console->sy = (y1-y0);
console->sy = ((int16_t)((y1-y0)/console->fy))*console->fy;
console->cx = 0;
console->cy = 0;
@ -107,80 +107,45 @@ msg_t lcdConsoleUpdate(GLCDConsole *console) {
}
msg_t lcdConsolePut(GLCDConsole *console, char c) {
uint16_t i;
uint16_t s = console->wptr;
uint8_t width;
bool_t redraw = FALSE;
/* write character to current position in buffer and update wptr */
console->buf[console->wptr] = c;
if(++console->wptr == console->blen) {
/* wrap around to the beginning */
console->wptr = 0;
}
lcdSetFont(console->font);
lcdSetFontTransparency(solid);
/* keep looping until we've finished writing
* we may write more than one character if the console needs to be re-drawn
* at the end of the loop leave the cursor set to the position for the next character
* checks to see if this is out of range will be performed at the start of that character
*/
do {
width = lcdMeasureChar(console->buf[s]);
if(console->buf[s] == '\n') {
/* clear the text at the end of the line */
if(console->cx < console->sx)
lcdDrawRect(console->cx, console->cy, console->sx, console->cy + console->fy,
1, console->bkcolor);
if(c == '\n') {
/* clear the text at the end of the line */
if(console->cx < console->sx)
lcdDrawRect(console->cx, console->cy, console->sx, console->cy + console->fy,
1, console->bkcolor);
console->cx = 0;
console->cy += console->fy;
} else if(c == '\r') {
/* TODO: work backwards through the buffer to the start of the current line */
//console->cx = 0;
} else {
width = lcdMeasureChar(c);
if((console->cx + width) >= console->sx) {
console->cx = 0;
console->cy += console->fy;
} else if(console->buf[s] == '\r') {
/* TODO: work backwards through the buffer to the start of the current line */
//console->cx = 0;
} else {
if((console->cx + width) >= console->sx) {
console->cx = 0;
console->cy += console->fy;
}
if((console->cy + console->fy) >= console->sy) {
/* we've gone beyond the end of the console */
/* start at beginning of buffer and remove the first line */
/* increment s from bstrt until it has been incremented more than
* console->sx or finds a new line */
s = console->bstrt;
console->cx = 0;
while((console->cx <= console->sx) && (console->buf[s % console->blen] != '\n')) {
s++;
/* TODO: increment based on the width of the character at s */
/* TODO: this doesn't handle carriage return */
console->cx += lcdMeasureChar(console->buf[s % console->blen]);
}
/* update bstrt to the new start point of the console */
console->bstrt = s;
/* reset the cursor */
console->cx = 0;
console->cy = 0;
}
lcdMoveCursor(console->x0 + console->cx, console->y0 + console->cy,
console->color, console->bkcolor);
lcdDrawChar(console->buf[s]);
/* update cursor */
console->cx += width;
}
/* finally increment index */
if(++s == console->blen)
s = 0;
if((console->cy + console->fy) >= console->sy) {
lcdVerticalScroll(console->x0, console->y0, console->x0 + console->sx,
console->y0 + console->sy, console->fy);
/* reset the cursor */
console->cx = 0;
while((console->cy) >= console->sy)
console->cy -= console->fy;
}
lcdMoveCursor(console->x0 + console->cx, console->y0 + console->cy,
console->color, console->bkcolor);
lcdDrawChar(c);
} while(s != console->wptr);
/* update cursor */
console->cx += width;
}
}

View File

@ -350,5 +350,15 @@ uint16_t lld_lcdGetWidth(void) {
return lcd_width;
}
void lld_lcdVerticalScroll(uint16_t x0, uint16_t y0, uint16_t x1, uint16_t y1, int16_t lines) {
lld_lcdSetWindow(x0, y0, x1, y1);
/* if negative shift, then subtract from the height of the area */
lines = (lines < 0) ? ((y1-y0) + lines) : lines;
/* TODO: implement */
}
#endif

View File

@ -42,6 +42,7 @@ uint16_t lld_lcdGetPixelColor(uint16_t x, uint16_t y);
uint16_t lld_lcdGetOrientation(void);
uint16_t lld_lcdGetHeight(void);
uint16_t lld_lcdGetWidth(void);
void lld_lcdVerticalScroll(uint16_t x0, uint16_t y0, uint16_t x1, uint16_t y1, int16_t lines);
#ifdef __cplusplus
}

View File

@ -334,5 +334,20 @@ uint16_t lld_lcdGetWidth(void) {
return lcd_width;
}
#include "chprintf.h"
void lld_lcdVerticalScroll(uint16_t x0, uint16_t y0, uint16_t x1, uint16_t y1, int16_t lines) {
lld_lcdSetWindow(x0, y0, x1, y1);
/* if negative shift, then subtract from the height of the area */
lines = (lines < 0) ? ((y1-y0) + lines) : lines;
/* driver accepts only 9 bit line value */
lld_lcdWriteReg(0x0041, (uint16_t)lines & 0x01FF);
/* enable the scroll */
lld_lcdWriteReg(0x0007, (0x0001 << 9) | 0x0133);
}
#endif

View File

@ -146,6 +146,7 @@ uint16_t lld_lcdGetPixelColor(uint16_t x, uint16_t y);
uint16_t lld_lcdGetOrientation(void);
uint16_t lld_lcdGetHeight(void);
uint16_t lld_lcdGetWidth(void);
void lld_lcdVerticalScroll(uint16_t x0, uint16_t y0, uint16_t x1, uint16_t y1, int16_t lines);
#ifdef __cplusplus
}

6
glcd.c
View File

@ -330,3 +330,9 @@ void lcdDrawCircle(uint16_t x, uint16_t y, uint16_t radius, uint8_t filled, uint
} while(a <= b);
}
void lcdVerticalScroll(uint16_t x0, uint16_t y0, uint16_t x1, uint16_t y1, int16_t lines) {
lld_lcdVerticalScroll(x0,y0,x1,y1,lines);
}

7
glcd.h
View File

@ -4,6 +4,11 @@
#include "ch.h"
#include "hal.h"
#include "fonts.h"
#if !defined(LCD_USE_FSMC) | !defined(LCD_USE_GPIO) | !defined(LCD_USE_SPI)
#include "glcdconf.h"
#endif
#include "ssd1289_lld.h"
#include "s6d1121_lld.h"
@ -87,6 +92,8 @@ uint16_t lcdGetOrientation(void);
uint16_t lcdBGR2RGB(uint16_t color);
uint16_t lcdGetPixelColor(uint16_t x, uint16_t y);
void lcdVerticalScroll(uint16_t x0, uint16_t y0, uint16_t x1, uint16_t y1, int16_t lines);
#ifdef __cplusplus
}
#endif