Adding STM32F1 script

This commit is contained in:
Joel Bodenmann 2015-02-16 19:10:29 +01:00
parent 7c7459f1d2
commit 7e773a2a4c
2 changed files with 21 additions and 1 deletions

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@ -0,0 +1,20 @@
#
# This file is subject to the terms of the GFX License. If a copy of
# the license was not distributed with this file, you can obtain one at:
#
# http://ugfx.org/license.html
#
#
# See readme.txt for the make API
#
# Requirements:
#
# NONE
#
SRCFLAGS += -mcpu=cortex-m1 -falign-functions=16
LDFLAGS += -mcpu=cortex-m1
DEFS += CORTEX_USE_FPU=FALSE

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@ -16,7 +16,7 @@ OPT_COPY_EXE=no|yes - Copy the final program to the local project directory -
OPT_NONSTANDARD_FLAGS=no - Turn off adding the standard compiler language flags - default no OPT_NONSTANDARD_FLAGS=no - Turn off adding the standard compiler language flags - default no
OPT_LINK_OPTIMIZE=no - Remove unused code/data during link - default no OPT_LINK_OPTIMIZE=no - Remove unused code/data during link - default no
OPT_OS=win32|win32.chibios|linux|osx|chibios|freertos|ecos|raw32|rawrtos - Mandatory: The operating system OPT_OS=win32|win32.chibios|linux|osx|chibios|freertos|ecos|raw32|rawrtos - Mandatory: The operating system
OPT_CPU=x86|x64|stm32m4|at91sam7|armv6|raspberrypi - Add some cpu dependant flags OPT_CPU=x86|x64|stm32m1|stm32m4|at91sam7|armv6|raspberrypi - Add some cpu dependant flags
BUILDDIR - Build Directory - default is ".build" or "bin/Debug" or "bin/Release" depending on the target BUILDDIR - Build Directory - default is ".build" or "bin/Debug" or "bin/Release" depending on the target
PROJECT - Project Name - default is the name of the project directory PROJECT - Project Name - default is the name of the project directory