First part new mouse infrastructure
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3 changed files with 305 additions and 338 deletions
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@ -19,68 +19,81 @@
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#if GINPUT_NEED_MOUSE || defined(__DOXYGEN__)
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#include "ginput_lld_mouse_config.h"
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// GEVENT_MOUSE or GEVENT_TOUCH - What type of device is this.
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#ifndef GINPUT_MOUSE_EVENT_TYPE
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#define GINPUT_MOUSE_EVENT_TYPE GEVENT_MOUSE
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#endif
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// TRUE/FALSE - Does the mouse/touch driver require calibration?
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#ifndef GINPUT_MOUSE_NEED_CALIBRATION
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#define GINPUT_MOUSE_NEED_CALIBRATION FALSE
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#endif
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// TRUE/FALSE - Should the calibration happen at the extremes of the panel?
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#ifndef GINPUT_MOUSE_CALIBRATE_EXTREMES
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#define GINPUT_MOUSE_CALIBRATE_EXTREMES FALSE
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#endif
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// TRUE/FALSE - Can the mouse/touch driver itself save calibration data?
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#ifndef GINPUT_MOUSE_LLD_CALIBRATION_LOADSAVE
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#define GINPUT_MOUSE_LLD_CALIBRATION_LOADSAVE FALSE
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#endif
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// n or -1 - n means to test calibration result (+/- pixels), -1 means not to.
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#ifndef GINPUT_MOUSE_MAX_CALIBRATION_ERROR
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#define GINPUT_MOUSE_MAX_CALIBRATION_ERROR -1
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#endif
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// n - How many times to read (and average) per poll
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#ifndef GINPUT_MOUSE_READ_CYCLES
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#define GINPUT_MOUSE_READ_CYCLES 1
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#endif
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// n - Millisecs between poll's
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#ifndef GINPUT_MOUSE_POLL_PERIOD
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#define GINPUT_MOUSE_POLL_PERIOD 25
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#endif
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// n - Movement allowed without discarding the CLICK or CLICKCXT event (+/- pixels)
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#ifndef GINPUT_MOUSE_MAX_CLICK_JITTER
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#define GINPUT_MOUSE_MAX_CLICK_JITTER 1
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#endif
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// n - Movement allowed without discarding the MOVE event (+/- pixels)
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#ifndef GINPUT_MOUSE_MAX_MOVE_JITTER
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#define GINPUT_MOUSE_MAX_MOVE_JITTER 0
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#endif
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// ms - Millisecs seperating a CLICK from a CXTCLICK
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#ifndef GINPUT_MOUSE_CLICK_TIME
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#define GINPUT_MOUSE_CLICK_TIME 700
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#endif
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// true/false - Whether the mouse driver internally handles screen rotation
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#ifndef GINPUT_MOUSE_NO_ROTATION
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#define GINPUT_MOUSE_NO_ROTATION FALSE
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#endif
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typedef struct MouseReading_t {
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typedef struct MouseReading {
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coord_t x, y, z;
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uint16_t buttons;
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} MouseReading;
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#if !GINPUT_TOUCH_NOCALIBRATE
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typedef struct MouseCalibration {
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float ax;
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float bx;
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float cx;
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float ay;
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float by;
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float cy;
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} MouseCalibration;
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#endif
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typedef struct MouseInstance {
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struct MouseInstance * next; // The next mouse instance
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const struct MOUSEVMT * vmt; // The mouse VMT
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MouseReading r; // The current position and state
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uint16_t flags; // Flags
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#define GMOUSE_FLG_ACTIVE 0x0001 // Mouse is currently active
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#define GMOUSE_FLG_DYNAMIC 0x0002 // Mouse is dynamically allocated
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#define GMOUSE_FLG_CLICK_TIMER 0x0004 // Currently timing a click event
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#define GMOUSE_FLG_INDELTA 0x0008 // Currently in a up/down transition test
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#define GMOUSE_FLG_CLIP 0x0010 // Clip reading to the display
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#define GMOUSE_FLG_CALIBRATE 0x0020 // Calibrate readings
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#define GMOUSE_FLG_CAL_INPROGRESS 0x0040 // Calibrate is currently in progress
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#define GMOUSE_FLG_CAL_SAVED 0x0080 // Calibration has been saved
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#define GMOUSE_FLG_FINGERMODE 0x0100 // Mouse is currently in finger mode
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point clickpos; // The position of the last click event
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systemticks_t clicktime; // The time of the last click event
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GDisplay * display; // The display the mouse is associated with
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void * param; // A variable for private driver use
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#if !GINPUT_TOUCH_NOCALIBRATE
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GMouseCalibrationSaveRoutine fnsavecal; // The calibration load routine
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GMouseCalibrationLoadRoutine fnloadcal; // The calibration save routine
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MouseCalibration caldata; // The calibration data
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#endif
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} MouseInstance;
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typedef struct MouseJitter {
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coord_t calibrate; // Maximum error for a calibration to succeed
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coord_t click; // Movement allowed without discarding the CLICK or CLICKCXT event
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coord_t move; // Movement allowed without discarding the MOVE event
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} MouseJitter;
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typedef struct MOUSEVMT {
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uint16_t flags; // Device flags
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#define GMOUSE_VFLG_TOUCH 0x0001 // This is a touch device (rather than a mouse). Button 1 is calculated from z value.
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#define GMOUSE_VFLG_NOPOLL 0x0002 // Do not poll this device - it is purely interrupt driven
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#define GMOUSE_VFLG_SELFROTATION 0x0004 // This device returns readings that are aligned with the display orientation
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#define GMOUSE_VFLG_DEFAULTFINGER 0x0008 // Default to finger mode
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#define GMOUSE_VFLG_CALIBRATE 0x0010 // This device requires calibration
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#define GMOUSE_VFLG_CAL_EXTREMES 0x0020 // Use edge to edge calibration
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#define GMOUSE_VFLG_CAL_TEST 0x0040 // Test the results of the calibration
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#define GMOUSE_VFLG_ONLY_DOWN 0x0100 // This device returns a valid position only when the mouse is down
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#define GMOUSE_VFLG_POORUPDOWN 0x0200 // Position readings during up/down are unreliable
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coord_t z_max; // TOUCH: Maximum possible z value (fully touched)
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coord_t z_min; // TOUCH: Minimum possible z value (touch off screen). Note may also be > z_max
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coord_t z_touchon; // TOUCH: z values between z_max and this are a solid touch on
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coord_t z_touchoff; // TOUCH: z values between z_min and this are a solid touch off
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MouseJitter pen_jitter; // PEN MODE: Jitter settings
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MouseJitter finger_jitter; // FINGER MODE: Jitter settings
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void (*init)((MouseInstance *pmouse); // Required
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void (*get)(MouseInstance *pmouse, MouseReading *prd); // Required
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void (*cal_save)(MouseInstance *pmouse, void *buf, size_t sz); // Optional
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const char *(*cal_load)(MouseInstance *pmouse); // Optional: Can return NULL if no data is saved.
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// Buffer is gfxFree()'d afterwards.
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} MOUSEVMT;
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#include "ginput_lld_mouse_config.h"
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/*===========================================================================*/
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/* External declarations. */
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/*===========================================================================*/
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@ -88,70 +101,33 @@ typedef struct MouseReading_t {
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#ifdef __cplusplus
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extern "C" {
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#endif
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/**
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* @brief Initialise the mouse/touch.
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* @brief Get a new empty mouse instance and assign it this VMT and display
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* @note This routine is provided to low level drivers by the high level code.
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* @note This routine is designed for displays that have their own dedicated mouse
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* eg. Win32, X, uGFXnet.
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* The display driver will during initialisation call this routine to associate
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* itself with a mouse.
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*
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* @notapi
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*/
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void ginput_lld_mouse_init(void);
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MouseInstance *ginputMouseGetNewMouseForDisplay(const MOUSEVMT *vmt, GDisplay *g);
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/**
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* @brief Read the mouse/touch position.
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*
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* @param[in] pt A pointer to the structure to fill
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*
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* @note For drivers that don't support returning a position
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* when the touch is up (most touch devices), it should
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* return the previous position with the new Z value.
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* The z value is the pressure for those touch devices
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* that support it (-100 to 100 where > 0 is touched)
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* or, 0 or 100 for those drivers that don't.
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* @brief Release a mouse
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* @note This routine is provided to low level drivers by the high level code.
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* @note This routine is designed for displays that have their own dedicated mouse
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* eg. Win32, X, uGFXnet.
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* When the display has finished with the mouse it can release it.
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*
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* @notapi
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*/
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void ginput_lld_mouse_get_reading(MouseReading *pt);
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#if GINPUT_MOUSE_LLD_CALIBRATION_LOADSAVE
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/**
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* @brief Load calibration data from a storage area on the touch controller.
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*
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* @param[in] instance The mouse instance number
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*
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* @note The instance parameter is currently always 0 as we only support
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* one mouse/touch device at a time.
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* @note This routine should only be provided if the driver has its own
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* storage area where calibration data can be stored. The drivers
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* option.h file should define GINPUT_MOUSE_LLD_CALIBRATION_LOADSAVE = TRUE
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* if it supports this.
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*
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* @notapi
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*/
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const char *ginput_lld_mouse_calibration_load(uint16_t instance);
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/**
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* @brief Save calibration data to a storage area on the touch controller.
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*
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* @param[in] instance The mouse instance number
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* @param[in] calbuf The calibration data to be saved
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* @param[in] sz The size of the calibration data
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*
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* @note The instance parameter is currently always 0 as we only support
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* one mouse/touch device at a time.
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* @note This routine should only be provided if the driver has its own
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* storage area where calibration data can be stored. The drivers
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* option.h file should define GINPUT_MOUSE_LLD_CALIBRATION_LOADSAVE = TRUE
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* if it supports this.
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*
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* @notapi
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*/
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void ginput_lld_mouse_calibration_save(uint16_t instance, const uint8_t *calbuf, size_t sz);
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#endif
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void ginputMouseGetNewMouseForDisplay(MouseIntance *pmouse);
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/**
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* @brief Wakeup the high level code so that it attempts another read
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*
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* @note This routine is provided to low level drivers by the high level code
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* @note Particularly useful if GINPUT_MOUSE_POLL_PERIOD = TIME_INFINITE
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*
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* @notapi
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*/
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* @brief Wakeup the high level code so that it attempts another read
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*
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* @note This routine is provided to low level drivers by the high level code
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* @note Particularly useful if GINPUT_MOUSE_POLL_PERIOD = TIME_INFINITE
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*
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* @iclass
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* @notapi
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}
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#endif
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#endif /* GINPUT_NEED_MOUSE || GINPUT_NEED_TOUCH */
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#endif /* GINPUT_NEED_MOUSE */
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#endif /* _LLD_GINPUT_MOUSE_H */
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/** @} */
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@ -19,7 +19,7 @@
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#include "src/ginput/driver_mouse.h"
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#if GINPUT_MOUSE_NEED_CALIBRATION
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#if !GINPUT_TOUCH_NOCALIBRATE
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#if !defined(GFX_USE_GDISP) || !GFX_USE_GDISP
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#error "GINPUT: GFX_USE_GDISP must be defined when mouse or touch calibration is required"
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#endif
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#define GINPUT_MOUSE_CALIBRATION_POINTS 4
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#endif
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typedef struct Calibration_t {
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float ax;
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float bx;
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float cx;
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float ay;
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float by;
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float cy;
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} Calibration;
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#endif
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typedef struct MousePoint_t {
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coord_t x, y;
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} MousePoint;
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endif
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static GTIMER_DECL(MouseTimer);
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static struct MouseConfig_t {
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MouseReading t;
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MousePoint movepos;
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MousePoint clickpos;
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systemticks_t clicktime;
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uint16_t last_buttons;
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uint16_t flags;
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#define FLG_INIT_DONE 0x8000
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#define FLG_CLICK_TIMER 0x0001
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#define FLG_IN_CAL 0x0010
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#define FLG_CAL_OK 0x0020
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#define FLG_CAL_SAVED 0x0040
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#define FLG_CAL_FREE 0x0080
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#define FLG_CAL_RAW 0x0100
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#if GINPUT_MOUSE_NEED_CALIBRATION
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GMouseCalibrationSaveRoutine fnsavecal;
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GMouseCalibrationLoadRoutine fnloadcal;
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Calibration caldata;
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#endif
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GDisplay * display;
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} MouseConfig;
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void _tsOrientClip(MouseReading *pt, GDisplay *g, bool_t doClip) {
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coord_t w, h;
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w = gdispGGetWidth(g);
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h = gdispGGetHeight(g);
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#if GDISP_NEED_CONTROL && !GINPUT_MOUSE_NO_ROTATION
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switch(gdispGGetOrientation(g)) {
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case GDISP_ROTATE_0:
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break;
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case GDISP_ROTATE_90:
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{
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coord_t t = pt->x;
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pt->x = w - 1 - pt->y;
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pt->y = t;
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}
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break;
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case GDISP_ROTATE_180:
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pt->x = w - 1 - pt->x;
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pt->y = h - 1 - pt->y;
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break;
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case GDISP_ROTATE_270:
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{
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coord_t t = pt->y;
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pt->y = h - 1 - pt->x;
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pt->x = t;
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}
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break;
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default:
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break;
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}
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#endif
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if (doClip) {
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if (pt->x < 0) pt->x = 0;
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else if (pt->x >= w) pt->x = w-1;
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if (pt->y < 0) pt->y = 0;
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else if (pt->y >= h) pt->y = h-1;
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}
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}
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#if GINPUT_MOUSE_NEED_CALIBRATION
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static inline void _tsSetIdentity(Calibration *c) {
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#if !GINPUT_TOUCH_NOCALIBRATE
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static inline void _tsSetIdentity(MouseCalibration *c) {
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c->ax = 1;
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c->bx = 0;
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c->cx = 0;
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c->cy = 0;
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}
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static inline void _tsDrawCross(const MousePoint *pp) {
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static inline void _tsDrawCross(const point *pp) {
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gdispGDrawLine(MouseConfig.display, pp->x-15, pp->y, pp->x-2, pp->y, White);
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gdispGDrawLine(MouseConfig.display, pp->x+2, pp->y, pp->x+15, pp->y, White);
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gdispGDrawLine(MouseConfig.display, pp->x, pp->y-15, pp->x, pp->y-2, White);
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}
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#endif
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#if GINPUT_MOUSE_READ_CYCLES > 1
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static void get_raw_reading(MouseReading *pt) {
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int32_t x, y, z;
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unsigned i;
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static void DoMouseReading(MouseInstance *pm) {
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MouseReading r;
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x = y = z = 0;
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for(i = 0; i < GINPUT_MOUSE_READ_CYCLES; i++) {
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ginput_lld_mouse_get_reading(pt);
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x += pt->x;
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y += pt->y;
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z += pt->z;
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pm->vmt->get(pm, &r);
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// If touch then calculate button 1 from z
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if ((pm->vmt->flags & GMOUSE_VFLG_TOUCH)) {
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if (pm->vmt->z_min <= pm->vmt->z_max) {
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if (r.z >= pm->vmt->z_touchon) r.buttons |= GINPUT_MOUSE_BTN_LEFT;
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else if (r.z <= pm->vmt->z_touchoff) r.buttons &= ~GINPUT_MOUSE_BTN_LEFT;
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else return; // bad reading
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} else {
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if (r.z <= pm->vmt->z_touchon) r.buttons |= GINPUT_MOUSE_BTN_LEFT;
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else if (r.z >= pm->vmt->z_touchoff) r.buttons &= ~GINPUT_MOUSE_BTN_LEFT;
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else return; // bad reading
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}
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}
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// Double check up & down events if needed
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if ((pm->vmt->flags & GMOUSE_VFLG_POORUPDOWN)) {
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// Are we in a transition test
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if ((pm->flags & GMOUSE_FLG_INDELTA)) {
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if (!((r.buttons ^ pm->r.buttons) & GINPUT_MOUSE_BTN_LEFT)) {
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// Transition failed
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pm->flags &= ~GMOUSE_FLG_INDELTA;
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return;
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}
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// Transition succeeded
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pm->flags &= ~GMOUSE_FLG_INDELTA;
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// Should we start a transition test
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} else if (((r.buttons ^ pm->r.buttons) & GINPUT_MOUSE_BTN_LEFT)) {
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pm->flags |= GMOUSE_FLG_INDELTA;
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return;
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}
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}
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// If the mouse is up we may need to keep our previous position
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if ((pm->vmt->flags & GMOUSE_VFLG_ONLY_DOWN) && !(r.buttons & GINPUT_MOUSE_BTN_LEFT)) {
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r.x = pm->r.x;
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r.y = pm->r.y;
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} else {
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coord_t w, h;
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#if !GINPUT_TOUCH_NOCALIBRATE
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// Do we need to calibrate the reading?
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if ((pm->flags & GMOUSE_FLG_CALIBRATE))
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_tsTransform(&r, &MouseConfig.caldata);
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#endif
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// We now need display information
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w = gdispGGetWidth(g);
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h = gdispGGetHeight(g);
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#if GDISP_NEED_CONTROL
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// Do we need to rotate the reading to match the display
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if (!(pm->vmt->flags & GMOUSE_VFLG_SELFROTATION)) {
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coord_t t;
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switch(gdispGGetOrientation(g)) {
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case GDISP_ROTATE_0:
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break;
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case GDISP_ROTATE_90:
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t = r.x;
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r.x = w - 1 - r.y;
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r.y = t;
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break;
|
||||
case GDISP_ROTATE_180:
|
||||
r.x = w - 1 - r.x;
|
||||
r.y = h - 1 - r.y;
|
||||
break;
|
||||
case GDISP_ROTATE_270:
|
||||
t = r.y;
|
||||
r.y = h - 1 - r.x;
|
||||
r.x = t;
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
// Do we need to clip the reading to the display
|
||||
if ((pm->flags & GMOUSE_FLG_CLIP)) {
|
||||
if (r.x < 0) r.x = 0;
|
||||
else if (r.x >= w) r.x = w-1;
|
||||
if (r.y < 0) r.y = 0;
|
||||
else if (r.y >= h) r.y = h-1;
|
||||
}
|
||||
}
|
||||
|
||||
{
|
||||
MouseJitter *pj;
|
||||
uint32_t diff;
|
||||
|
||||
// Are we in pen or finger mode
|
||||
pj = (pm->flags & GMOUSE_FLG_FINGERMODE) ? &pm->vmt->finger_jitter : &pm->vmt->pen_jitter;
|
||||
|
||||
// Is this just movement jitter
|
||||
if (pj->move > 0) {
|
||||
diff = (uint32_t)(r.x - pm->r.x) * (uint32_t)(r.x - pm->r.x) + (uint32_t)(r.y - pm->r.y) * (uint32_t)(r.y - pm->r.y);
|
||||
if (diff > (uint32_t)pj->move * (uint32_t)pj->move) {
|
||||
r.x = pm->r.x;
|
||||
r.y = pm->r.y;
|
||||
}
|
||||
}
|
||||
|
||||
/* Take the average of the readings */
|
||||
pt->x = x / GINPUT_MOUSE_READ_CYCLES;
|
||||
pt->y = y / GINPUT_MOUSE_READ_CYCLES;
|
||||
pt->z = z / GINPUT_MOUSE_READ_CYCLES;
|
||||
// Check if the click has moved outside the click area and if so cancel the click
|
||||
if (pj->click > 0 && (pm->flags & GMOUSE_FLG_CLICK_TIMER)) {
|
||||
diff = (uint32_t)(r.x - pm->clickpos.x) * (uint32_t)(r.x - pm->clickpos.x) + (uint32_t)(r.y - pm->clickpos.y) * (uint32_t)(r.y - pm->clickpos.y);
|
||||
if (diff > (uint32_t)pj->click * (uint32_t)pj->click)
|
||||
pm->flags &= ~GMOUSE_FLG_CLICK_TIMER;
|
||||
}
|
||||
}
|
||||
#else
|
||||
#define get_raw_reading(pt) ginput_lld_mouse_get_reading(pt)
|
||||
#endif
|
||||
|
||||
static void get_calibrated_reading(MouseReading *pt) {
|
||||
get_raw_reading(pt);
|
||||
{
|
||||
GSourceListener *psl;
|
||||
GEventMouse *pe;
|
||||
unsigned meta;
|
||||
uint16_t upbtns, dnbtns;
|
||||
|
||||
#if GINPUT_MOUSE_NEED_CALIBRATION
|
||||
_tsTransform(pt, &MouseConfig.caldata);
|
||||
#endif
|
||||
// Calculate out new event meta value and handle CLICK and CXTCLICK
|
||||
dnbtns = r.buttons & ~pm->r.buttons;
|
||||
upbtns = ~r.buttons & pm->r.buttons;
|
||||
meta = GMETA_NONE;
|
||||
|
||||
_tsOrientClip(pt, MouseConfig.display, !(MouseConfig.flags & FLG_CAL_RAW));
|
||||
// Mouse down
|
||||
if ((dnbtns & (GINPUT_MOUSE_BTN_LEFT|GINPUT_MOUSE_BTN_RIGHT))) {
|
||||
pm->clickpos.x = r.x;
|
||||
pm->clickpos.y = r.y;
|
||||
pm->clicktime = gfxSystemTicks();
|
||||
pm->flags |= GMOUSE_FLG_CLICK_TIMER;
|
||||
if ((dnbtns & GINPUT_MOUSE_BTN_LEFT))
|
||||
meta |= GMETA_MOUSE_DOWN;
|
||||
}
|
||||
|
||||
// Mouse up
|
||||
if ((upbtns & (GINPUT_MOUSE_BTN_LEFT|GINPUT_MOUSE_BTN_RIGHT))) {
|
||||
if ((upbtns & GINPUT_MOUSE_BTN_LEFT))
|
||||
meta |= GMETA_MOUSE_UP;
|
||||
if ((pm->flags & GMOUSE_FLG_CLICK_TIMER)) {
|
||||
if ((upbtns & GINPUT_MOUSE_BTN_LEFT)
|
||||
#if GINPUT_TOUCH_CLICK_TIME != TIME_INFINITE
|
||||
&& gfxSystemTicks() - pm->clicktime < gfxMillisecondsToTicks(GINPUT_TOUCH_CLICK_TIME)
|
||||
#endif
|
||||
)
|
||||
meta |= GMETA_MOUSE_CLICK;
|
||||
else
|
||||
meta |= GMETA_MOUSE_CXTCLICK;
|
||||
pm->flags &= ~GMOUSE_FLG_CLICK_TIMER;
|
||||
}
|
||||
}
|
||||
|
||||
// Send the event to the listeners that are interested.
|
||||
psl = 0;
|
||||
while ((psl = geventGetSourceListener((GSourceHandle)(&MouseConfig), psl))) {
|
||||
if (!(pe = (GEventMouse *)geventGetEventBuffer(psl))) {
|
||||
// This listener is missing - save the meta events that have happened
|
||||
psl->srcflags |= meta;
|
||||
continue;
|
||||
}
|
||||
|
||||
// If we haven't really moved (and there are no meta events) don't bother sending the event
|
||||
if (!meta && !psl->srcflags && !(psl->listenflags & GLISTEN_MOUSENOFILTER)
|
||||
&& r.x == pm->r.x && r.y == pm->r.y && r.buttons == pm->r.buttons)
|
||||
continue;
|
||||
|
||||
// Send the event if we are listening for it
|
||||
if (((r.buttons & GINPUT_MOUSE_BTN_LEFT) && (psl->listenflags & GLISTEN_MOUSEDOWNMOVES))
|
||||
|| (!(r.buttons & GINPUT_MOUSE_BTN_LEFT) && (psl->listenflags & GLISTEN_MOUSEUPMOVES))
|
||||
|| (meta && (psl->listenflags & GLISTEN_MOUSEMETA))) {
|
||||
pe->type = GINPUT_MOUSE_EVENT_TYPE;
|
||||
pe->instance = 0;
|
||||
pe->x = r.x;
|
||||
pe->y = r.y;
|
||||
pe->z = r.z;
|
||||
pe->current_buttons = r.buttons;
|
||||
pe->last_buttons = pm->r.buttons;
|
||||
pe->meta = meta;
|
||||
if (psl->srcflags) {
|
||||
pe->current_buttons |= GINPUT_MISSED_MOUSE_EVENT;
|
||||
pe->meta |= psl->srcflags;
|
||||
psl->srcflags = 0;
|
||||
}
|
||||
pe->display = pm->display;
|
||||
geventSendEvent(psl);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Finally save the results
|
||||
pm->r.x = r.x;
|
||||
pm->r.y = r.y;
|
||||
pm->r.z = r.z;
|
||||
pm->r.buttons = r.buttons;
|
||||
}
|
||||
|
||||
static void MousePoll(void *param) {
|
||||
(void) param;
|
||||
GSourceListener *psl;
|
||||
GEventMouse *pe;
|
||||
unsigned meta;
|
||||
uint16_t upbtns, dnbtns;
|
||||
uint32_t cdiff;
|
||||
uint32_t mdiff;
|
||||
|
||||
// Save the last mouse state
|
||||
MouseConfig.last_buttons = MouseConfig.t.buttons;
|
||||
|
||||
// Get the new mouse reading
|
||||
get_calibrated_reading(&MouseConfig.t);
|
||||
|
||||
// Calculate out new event meta value and handle CLICK and CXTCLICK
|
||||
dnbtns = MouseConfig.t.buttons & ~MouseConfig.last_buttons;
|
||||
upbtns = ~MouseConfig.t.buttons & MouseConfig.last_buttons;
|
||||
meta = GMETA_NONE;
|
||||
|
||||
// As the touch moves up we need to return a point at the old position because some
|
||||
// controllers return garbage with the mouse up
|
||||
if ((upbtns & GINPUT_MOUSE_BTN_LEFT)) {
|
||||
MouseConfig.t.x = MouseConfig.movepos.x;
|
||||
MouseConfig.t.y = MouseConfig.movepos.y;
|
||||
}
|
||||
|
||||
// Calculate the position difference from our movement reference (update the reference if out of range)
|
||||
mdiff = (MouseConfig.t.x - MouseConfig.movepos.x) * (MouseConfig.t.x - MouseConfig.movepos.x) +
|
||||
(MouseConfig.t.y - MouseConfig.movepos.y) * (MouseConfig.t.y - MouseConfig.movepos.y);
|
||||
if (mdiff > GINPUT_MOUSE_MAX_MOVE_JITTER * GINPUT_MOUSE_MAX_MOVE_JITTER) {
|
||||
MouseConfig.movepos.x = MouseConfig.t.x;
|
||||
MouseConfig.movepos.y = MouseConfig.t.y;
|
||||
}
|
||||
|
||||
// Check if the click has moved outside the click area and if so cancel the click
|
||||
if ((MouseConfig.flags & FLG_CLICK_TIMER)) {
|
||||
cdiff = (MouseConfig.t.x - MouseConfig.clickpos.x) * (MouseConfig.t.x - MouseConfig.clickpos.x) +
|
||||
(MouseConfig.t.y - MouseConfig.clickpos.y) * (MouseConfig.t.y - MouseConfig.clickpos.y);
|
||||
if (cdiff > GINPUT_MOUSE_MAX_CLICK_JITTER * GINPUT_MOUSE_MAX_CLICK_JITTER)
|
||||
MouseConfig.flags &= ~FLG_CLICK_TIMER;
|
||||
}
|
||||
|
||||
// Mouse down
|
||||
if ((dnbtns & (GINPUT_MOUSE_BTN_LEFT|GINPUT_MOUSE_BTN_RIGHT))) {
|
||||
MouseConfig.clickpos.x = MouseConfig.t.x;
|
||||
MouseConfig.clickpos.y = MouseConfig.t.y;
|
||||
MouseConfig.clicktime = gfxSystemTicks();
|
||||
MouseConfig.flags |= FLG_CLICK_TIMER;
|
||||
if ((dnbtns & GINPUT_MOUSE_BTN_LEFT))
|
||||
meta |= GMETA_MOUSE_DOWN;
|
||||
}
|
||||
|
||||
// Mouse up
|
||||
if ((upbtns & (GINPUT_MOUSE_BTN_LEFT|GINPUT_MOUSE_BTN_RIGHT))) {
|
||||
if ((upbtns & GINPUT_MOUSE_BTN_LEFT))
|
||||
meta |= GMETA_MOUSE_UP;
|
||||
if ((MouseConfig.flags & FLG_CLICK_TIMER)) {
|
||||
if ((upbtns & GINPUT_MOUSE_BTN_LEFT)
|
||||
#if GINPUT_MOUSE_CLICK_TIME != TIME_INFINITE
|
||||
&& gfxSystemTicks() - MouseConfig.clicktime < gfxMillisecondsToTicks(GINPUT_MOUSE_CLICK_TIME)
|
||||
#endif
|
||||
)
|
||||
meta |= GMETA_MOUSE_CLICK;
|
||||
else
|
||||
meta |= GMETA_MOUSE_CXTCLICK;
|
||||
MouseConfig.flags &= ~FLG_CLICK_TIMER;
|
||||
}
|
||||
}
|
||||
|
||||
// Send the event to the listeners that are interested.
|
||||
psl = 0;
|
||||
while ((psl = geventGetSourceListener((GSourceHandle)(&MouseConfig), psl))) {
|
||||
if (!(pe = (GEventMouse *)geventGetEventBuffer(psl))) {
|
||||
// This listener is missing - save the meta events that have happened
|
||||
psl->srcflags |= meta;
|
||||
continue;
|
||||
}
|
||||
|
||||
// If we haven't really moved (and there are no meta events) don't bother sending the event
|
||||
if (mdiff <= GINPUT_MOUSE_MAX_MOVE_JITTER * GINPUT_MOUSE_MAX_MOVE_JITTER && !psl->srcflags
|
||||
&& !meta && MouseConfig.last_buttons == MouseConfig.t.buttons && !(psl->listenflags & GLISTEN_MOUSENOFILTER))
|
||||
continue;
|
||||
|
||||
// Send the event if we are listening for it
|
||||
if (((MouseConfig.t.buttons & GINPUT_MOUSE_BTN_LEFT) && (psl->listenflags & GLISTEN_MOUSEDOWNMOVES))
|
||||
|| (!(MouseConfig.t.buttons & GINPUT_MOUSE_BTN_LEFT) && (psl->listenflags & GLISTEN_MOUSEUPMOVES))
|
||||
|| (meta && (psl->listenflags & GLISTEN_MOUSEMETA))) {
|
||||
pe->type = GINPUT_MOUSE_EVENT_TYPE;
|
||||
pe->instance = 0;
|
||||
pe->x = MouseConfig.t.x;
|
||||
pe->y = MouseConfig.t.y;
|
||||
pe->z = MouseConfig.t.z;
|
||||
pe->current_buttons = MouseConfig.t.buttons;
|
||||
pe->last_buttons = MouseConfig.last_buttons;
|
||||
pe->meta = meta;
|
||||
if (psl->srcflags) {
|
||||
pe->current_buttons |= GINPUT_MISSED_MOUSE_EVENT;
|
||||
pe->meta |= psl->srcflags;
|
||||
psl->srcflags = 0;
|
||||
}
|
||||
pe->display = MouseConfig.display;
|
||||
geventSendEvent(psl);
|
||||
}
|
||||
}
|
||||
DoMouseReading(stuff in here);
|
||||
}
|
||||
|
||||
GSourceHandle ginputGetMouse(uint16_t instance) {
|
||||
|
@ -481,7 +471,8 @@ bool_t ginputGetMouseStatus(uint16_t instance, GEventMouse *pe) {
|
|||
}
|
||||
|
||||
bool_t ginputCalibrateMouse(uint16_t instance) {
|
||||
#if !GINPUT_MOUSE_NEED_CALIBRATION
|
||||
#if GINPUT_TOUCH_NOCALIBRATE
|
||||
|
||||
(void) instance;
|
||||
|
||||
return FALSE;
|
||||
|
|
|
@ -73,40 +73,41 @@
|
|||
* @{
|
||||
*/
|
||||
/**
|
||||
* @brief Use a custom board definition for the mouse/touch driver even if a board definition exists.
|
||||
* @brief Turn off touch mouse support.
|
||||
* @details Defaults to FALSE
|
||||
* @details If TRUE, add ginput_lld_mouse_board.h to your project directory and customise it.
|
||||
* @note Not all GINPUT mouse/touch low level drivers use board definition files.
|
||||
* @note Touch device handling requires a lot of code. If your mouse doesn't require it
|
||||
* this can be turned off to save a lot of space.
|
||||
*/
|
||||
#ifndef GINPUT_MOUSE_USE_CUSTOM_BOARD
|
||||
#define GINPUT_MOUSE_USE_CUSTOM_BOARD FALSE
|
||||
#ifndef GINPUT_TOUCH_NOTOUCH
|
||||
#define GINPUT_TOUCH_NOTOUCH FALSE
|
||||
#endif
|
||||
/**
|
||||
* @brief Use a custom board definition for the keyboard driver even if a board definition exists.
|
||||
* @brief Turn off calibration support.
|
||||
* @details Defaults to FALSE
|
||||
* @details If TRUE, add ginput_lld_keyboard_board.h to your project directory and customise it.
|
||||
* @note Not all GINPUT keyboard low level drivers use board definition files.
|
||||
* @note Calibration requires a lot of code. If your mouse doesn't require it
|
||||
* this can be turned off to save a lot of space.
|
||||
*/
|
||||
#ifndef GINPUT_KEYBOARD_USE_CUSTOM_BOARD
|
||||
#define GINPUT_KEYBOARD_USE_CUSTOM_BOARD FALSE
|
||||
#ifndef GINPUT_TOUCH_NOCALIBRATE
|
||||
#define GINPUT_TOUCH_NOCALIBRATE FALSE
|
||||
#endif
|
||||
/**
|
||||
* @brief Use a custom board definition for the toggle driver even if a board definition exists.
|
||||
* @details Defaults to FALSE
|
||||
* @details If TRUE, add ginput_lld_toggle_board.h to your project directory and customise it.
|
||||
* @note Not all GINPUT toggle low level drivers use board definition files.
|
||||
* @brief Milliseconds between mouse polls.
|
||||
* @details Defaults to 25 millseconds
|
||||
* @note How often mice should be polled. More often leads to smoother mouse movement
|
||||
* but increases CPU usage. If no mouse drivers need polling the poll is not
|
||||
* started.
|
||||
*/
|
||||
#ifndef GINPUT_TOGGLE_USE_CUSTOM_BOARD
|
||||
#define GINPUT_TOGGLE_USE_CUSTOM_BOARD FALSE
|
||||
#ifndef GINPUT_MOUSE_POLL_PERIOD
|
||||
#define GINPUT_MOUSE_POLL_PERIOD 25
|
||||
#endif
|
||||
|
||||
/**
|
||||
* @brief Use a custom board definition for the dial driver even if a board definition exists.
|
||||
* @details Defaults to FALSE
|
||||
* @details If TRUE, add ginput_lld_dial_board.h to your project directory and customise it.
|
||||
* @note Not all GINPUT dial low level drivers use board definition files.
|
||||
* @brief Milliseconds separating a CLICK from a CXTCLICK.
|
||||
* @details Defaults to 700 millseconds
|
||||
* @note How long it takes for a click to turn into a CXTCLICK on a touch device.
|
||||
*/
|
||||
#ifndef GINPUT_DIAL_USE_CUSTOM_BOARD
|
||||
#define GINPUT_DIAL_USE_CUSTOM_BOARD FALSE
|
||||
#ifndef GINPUT_TOUCH_CLICK_TIME
|
||||
#define GINPUT_TOUCH_CLICK_TIME 700
|
||||
#endif
|
||||
/** @} */
|
||||
|
||||
|
|
Loading…
Add table
Reference in a new issue