diff --git a/boards/base/Olimex-SAM7EX256-GE12/board.mk b/boards/base/Olimex-SAM7EX256-GE12/board.mk index 662178a6..a1eae818 100644 --- a/boards/base/Olimex-SAM7EX256-GE12/board.mk +++ b/boards/base/Olimex-SAM7EX256-GE12/board.mk @@ -5,4 +5,4 @@ include $(GFXLIB)/drivers/gdisp/Nokia6610GE12/gdisp_lld.mk include $(GFXLIB)/drivers/gadc/AT91SAM7/gadc_lld.mk include $(GFXLIB)/drivers/ginput/dial/GADC/ginput_lld.mk include $(GFXLIB)/drivers/ginput/toggle/Pal/ginput_lld.mk -include $(GFXLIB)/drivers/gaudin/gadc/gaudin_lld.mk +include $(GFXLIB)/drivers/audio/gadc/driver.mk diff --git a/boards/base/Olimex-SAM7EX256-GE8/board.mk b/boards/base/Olimex-SAM7EX256-GE8/board.mk index 6abd9a33..a60d9355 100644 --- a/boards/base/Olimex-SAM7EX256-GE8/board.mk +++ b/boards/base/Olimex-SAM7EX256-GE8/board.mk @@ -5,4 +5,4 @@ include $(GFXLIB)/drivers/gdisp/Nokia6610GE8/gdisp_lld.mk include $(GFXLIB)/drivers/gadc/AT91SAM7/gadc_lld.mk include $(GFXLIB)/drivers/ginput/dial/GADC/ginput_lld.mk include $(GFXLIB)/drivers/ginput/toggle/Pal/ginput_lld.mk -include $(GFXLIB)/drivers/gaudin/gadc/gaudin_lld.mk +include $(GFXLIB)/drivers/audio/gadc/driver.mk diff --git a/boards/base/Win32/board.mk b/boards/base/Win32/board.mk index b3aeb7d2..5f624f3d 100644 --- a/boards/base/Win32/board.mk +++ b/boards/base/Win32/board.mk @@ -1,5 +1,5 @@ GFXINC += $(GFXLIB)/boards/base/Win32 GFXSRC += -include $(GFXLIB)/drivers/multiple/Win32/gdisp_lld.mk -include $(GFXLIB)/drivers/gaudin/Win32/gaudin_lld.mk +include $(GFXLIB)/drivers/multiple/Win32/driver.mk +include $(GFXLIB)/drivers/audio/Win32/driver.mk diff --git a/drivers/audio/Win32/driver.mk b/drivers/audio/Win32/driver.mk new file mode 100644 index 00000000..6f4ef084 --- /dev/null +++ b/drivers/audio/Win32/driver.mk @@ -0,0 +1,6 @@ +# List the required driver. +GFXSRC += $(GFXLIB)/drivers/audio/Win32/gaudin_lld.c \ + $(GFXLIB)/drivers/audio/Win32/gaudout_lld.c + +# Required include directories +GFXINC += $(GFXLIB)/drivers/audio/Win32 diff --git a/drivers/gaudin/Win32/gaudin_lld.c b/drivers/audio/Win32/gaudin_lld.c similarity index 75% rename from drivers/gaudin/Win32/gaudin_lld.c rename to drivers/audio/Win32/gaudin_lld.c index e798f4ef..2c8431cf 100644 --- a/drivers/gaudin/Win32/gaudin_lld.c +++ b/drivers/audio/Win32/gaudin_lld.c @@ -6,7 +6,7 @@ */ /** - * @file drivers/gaudin/Win32/gaudin_lld.c + * @file drivers/audio/Win32/gaudin_lld.c * @brief GAUDIN - Driver file for Win32. */ @@ -26,9 +26,10 @@ #include static HWAVEIN ah; -static volatile int nUsedBuffers; +static volatile int nQueuedBuffers; +static bool_t isClosing; static WAVEHDR *pWaveHdrs; -static HANDLE waveInThread; +static HANDLE waveThread; static DWORD threadID; /* @@ -45,7 +46,7 @@ static void PrintWaveErrorMsg(DWORD err, TCHAR * str) } */ -/**************************** waveInProc() ******************************* +/**************************** waveProc() ******************************* * We don't use CALLBACK_FUNCTION because it is restricted to calling only * a few particular Windows functions, namely some of the time functions, * and a few of the Low Level MIDI API. If you violate this rule, your app can @@ -55,43 +56,32 @@ static void PrintWaveErrorMsg(DWORD err, TCHAR * str) * anyway, so instead just use CALLBACK_THREAD here instead. *************************************************************************/ -DWORD WINAPI waveInProc(LPVOID arg) { +static DWORD WINAPI waveProc(LPVOID arg) { MSG msg; - bool_t isRecording; (void) arg; - isRecording = FALSE; while (GetMessage(&msg, 0, 0, 0)) { switch (msg.message) { case MM_WIM_DATA: GAUDIN_ISR_CompleteI((audin_sample_t *)((WAVEHDR *)msg.lParam)->lpData, ((WAVEHDR *)msg.lParam)->dwBytesRecorded/sizeof(audin_sample_t)); - /* Are we still recording? */ - if (isRecording) { - /* Yes. Now we need to requeue this buffer so the driver can use it for another block of audio + /* Are we closing? */ + if (isClosing) { + /* Yes. We aren't recording, so another WAVEHDR has been returned to us after recording has stopped. + * When we get all of them back, things can be cleaned up + */ + nQueuedBuffers--; + waveInUnprepareHeader(ah, (WAVEHDR *)msg.lParam, sizeof(WAVEHDR)); + } else { + /* No. Now we need to requeue this buffer so the driver can use it for another block of audio * data. NOTE: We shouldn't need to waveInPrepareHeader() a WAVEHDR that has already been prepared once. * Note: We are assuming here that both the application can still access the buffer while * it is on the queue. */ waveInAddBuffer(ah, (WAVEHDR *)msg.lParam, sizeof(WAVEHDR)); - - } else { - /* We aren't recording, so another WAVEHDR has been returned to us after recording has stopped. - * When we get all of them back, DoneAll will be equal to how many WAVEHDRs we queued - */ - nUsedBuffers--; - waveInUnprepareHeader(ah, (WAVEHDR *)msg.lParam, sizeof(WAVEHDR)); } break; - - case MM_WIM_OPEN: - isRecording = TRUE; - break; - - case MM_WIM_CLOSE: - isRecording = FALSE; - break; } } return 0; @@ -101,12 +91,20 @@ DWORD WINAPI waveInProc(LPVOID arg) { /* External declarations. */ /*===========================================================================*/ +void gaudin_lld_deinit(void) { + if (ah) { + isClosing = TRUE; + waveInReset(ah); + while(nQueuedBuffers) Sleep(1); + waveInClose(ah); + ah = 0; + if (pWaveHdrs) gfxFree(pWaveHdrs); + pWaveHdrs = 0; + isClosing = FALSE; + } +} + void gaudin_lld_init(const gaudin_params *paud) { -// uint16_t channel; -// uint32_t frequency; -// audin_sample_t *buffer; -// size_t bufcount; -// size_t samplesPerEvent; WAVEFORMATEX wfx; size_t spaceleft; audin_sample_t *p; @@ -114,15 +112,15 @@ void gaudin_lld_init(const gaudin_params *paud) { size_t nBuffers; size_t sz; - if (!waveInThread) { - if (!(waveInThread = CreateThread(0, 0, (LPTHREAD_START_ROUTINE)waveInProc, 0, 0, &threadID))) { - fprintf(stderr, "GAUDIN: Can't create WAVE recording thread\n"); + if (!waveThread) { + if (!(waveThread = CreateThread(0, 0, (LPTHREAD_START_ROUTINE)waveProc, 0, 0, &threadID))) { + fprintf(stderr, "GAUDIN/GAUDOUT: Can't create WAVE recording thread\n"); return; } - CloseHandle(waveInThread); + CloseHandle(waveThread); } - nUsedBuffers = 0; + gaudin_lld_deinit(); wfx.wFormatTag = WAVE_FORMAT_PCM; wfx.nChannels = paud->channel == GAUDIN_STEREO ? 2 : 1; @@ -153,26 +151,20 @@ void gaudin_lld_init(const gaudin_params *paud) { phdr->dwFlags = 0; if (!waveInPrepareHeader(ah, phdr, sizeof(WAVEHDR)) && !waveInAddBuffer(ah, phdr, sizeof(WAVEHDR))) - nUsedBuffers++; + nQueuedBuffers++; else fprintf(stderr, "GAUDIN: Buffer prepare failed\n"); } - if (!nUsedBuffers) + if (!nQueuedBuffers) fprintf(stderr, "GAUDIN: Failed to prepare any buffers\n"); } -void gadc_lld_start(void) { - if (nUsedBuffers) - waveInStart(ah); +void gaudin_lld_start(void) { + waveInStart(ah); } -void gadc_lld_stop(void) { - waveInReset(ah); - while(nUsedBuffers) Sleep(1); - if (pWaveHdrs) { - gfxFree(pWaveHdrs); - pWaveHdrs = 0; - } +void gaudin_lld_stop(void) { + waveInStop(ah); } #endif /* GFX_USE_GAUDIN */ diff --git a/drivers/gaudin/Win32/gaudin_lld_config.h b/drivers/audio/Win32/gaudin_lld_config.h similarity index 96% rename from drivers/gaudin/Win32/gaudin_lld_config.h rename to drivers/audio/Win32/gaudin_lld_config.h index 804d2fc4..78ddffaa 100644 --- a/drivers/gaudin/Win32/gaudin_lld_config.h +++ b/drivers/audio/Win32/gaudin_lld_config.h @@ -6,7 +6,7 @@ */ /** - * @file drivers/multiple/Win32/gaudin_lld_config.h + * @file drivers/audio/Win32/gaudin_lld_config.h * @brief GAUDIN Driver config file. * * @addtogroup GAUDIN diff --git a/drivers/audio/Win32/gaudout_lld.c b/drivers/audio/Win32/gaudout_lld.c new file mode 100644 index 00000000..9581fa45 --- /dev/null +++ b/drivers/audio/Win32/gaudout_lld.c @@ -0,0 +1,190 @@ +/* + * This file is subject to the terms of the GFX License. If a copy of + * the license was not distributed with this file, you can obtain one at: + * + * http://ugfx.org/license.html + */ + +/** + * @file drivers/audio/Win32/gaudout_lld.c + * @brief GAUDOUT - Driver file for Win32. + */ + +#include "gfx.h" + +#if GFX_USE_GAUDOUT + +/* Include the driver defines */ +#include "src/gaudout/driver.h" + +#undef Red +#undef Green +#undef Blue +#define WIN32_LEAN_AND_MEAN +#include +#include +#include + +#define MAX_WAVE_HEADERS 2 // Larger numbers enable more buffering which is good for ensuring + // there are no skips due to data not being available, however larger + // numbers of buffers also create higher latency. + +static HWAVEOUT ah = 0; +static volatile int nQueuedBuffers; +static bool_t isRunning; +static WAVEHDR WaveHdrs[MAX_WAVE_HEADERS]; +static HANDLE waveThread; +static DWORD threadID; + +/* +static void PrintWaveErrorMsg(DWORD err, TCHAR * str) +{ + #define BUFFERSIZE 128 + char buffer[BUFFERSIZE]; + + fprintf(stderr, "GAUDOUT: ERROR 0x%08X: %s\r\n", err, str); + if (mciGetErrorString(err, &buffer[0], sizeof(buffer))) + fprintf(stderr, "%s\r\n", &buffer[0]); + else + fprintf(stderr, "0x%08X returned!\r\n", err); +} +*/ + +/**************************** waveProc() ******************************* + * We don't use CALLBACK_FUNCTION because it is restricted to calling only + * a few particular Windows functions, namely some of the time functions, + * and a few of the Low Level MIDI API. If you violate this rule, your app can + * hang inside of the callback). One of the Windows API that a callback can't + * call is waveOutUnPrepareBuffer() which is what we need to use whenever we receive a + * MM_WOM_DONE. My callback would need to defer that job to another thread + * anyway, so instead just use CALLBACK_THREAD here instead. + *************************************************************************/ + +static bool_t senddata(WAVEHDR *pwh) { + GAudioData *paud; + + // Get the next data block to send + if (!(paud = gaudoutGetDataBlockI())) + return FALSE; + + // Prepare the wave header for Windows + pwh->dwUser = (DWORD_PTR)paud; + pwh->lpData = (LPSTR)(paud+1); // The data is on the end of the structure + pwh->dwBufferLength = paud->len; + pwh->dwFlags = 0; + pwh->dwLoops = 0; + if (waveOutPrepareHeader(ah, pwh, sizeof(WAVEHDR))) { + pwh->lpData = 0; + fprintf(stderr, "GAUDOUT: Failed to prepare a buffer"); + return FALSE; + } + + // Send it to windows + if (waveOutWrite(ah, pwh, sizeof(WAVEHDR))) { + pwh->lpData = 0; + fprintf(stderr, "GAUDOUT: Failed to write the buffer"); + return FALSE; + } + + nQueuedBuffers++; + return TRUE; +} + +static DWORD WINAPI waveProc(LPVOID arg) { + MSG msg; + WAVEHDR *pwh; + (void) arg; + + while (GetMessage(&msg, 0, 0, 0)) { + switch (msg.message) { + case MM_WOM_DONE: + pwh = (WAVEHDR *)msg.lParam; + + // Windows - Let go! + waveOutUnprepareHeader(ah, pwh, sizeof(WAVEHDR)); + + // Give the buffer back to the Audio Free List + gaudoutReleaseDataBlockI((GAudioData *)pwh->dwUser); + pwh->lpData = 0; + nQueuedBuffers--; + + // Try and get a new block + if (isRunning) + senddata(pwh); + break; + } + } + return 0; +} + +/*===========================================================================*/ +/* External declarations. */ +/*===========================================================================*/ + +void gaudout_lld_deinit() { + if (ah) { + isRunning = FALSE; + waveOutReset(ah); + while(nQueuedBuffers) Sleep(1); + waveOutClose(ah); + ah = 0; + } +} + +bool_t gaudout_lld_init(uint16_t channel, uint32_t frequency) { + WAVEFORMATEX wfx; + + if (!waveThread) { + if (!(waveThread = CreateThread(0, 0, (LPTHREAD_START_ROUTINE)waveProc, 0, 0, &threadID))) { + fprintf(stderr, "GAUDOUT: Can't create WAVE play-back thread\n"); + return FALSE; + } + CloseHandle(waveThread); + } + + wfx.wFormatTag = WAVE_FORMAT_PCM; + wfx.nChannels = channel == GAUDOUT_STEREO ? 2 : 1; + wfx.nSamplesPerSec = frequency; + wfx.nBlockAlign = wfx.nChannels * sizeof(audout_sample_t); + wfx.nAvgBytesPerSec = wfx.nSamplesPerSec * wfx.nBlockAlign; + wfx.wBitsPerSample = sizeof(audout_sample_t) * 8; + wfx.cbSize = 0; + + if (waveOutOpen(&ah, WAVE_MAPPER, &wfx, (DWORD_PTR)threadID, 0, CALLBACK_THREAD)) { + fprintf(stderr, "GAUDOUT: Can't open WAVE play-back device\n"); + return FALSE; + } + + return TRUE; +} + +bool_t gaudout_lld_set_volume(uint8_t vol) { + if (!ah) + return FALSE; + return waveOutSetVolume(ah, (((uint16_t)vol)<<8)|vol) != 0; +} + +void gaudout_lld_start(void) { + WAVEHDR *pwh; + + if (!ah) + return; + + isRunning = TRUE; + while (nQueuedBuffers < MAX_WAVE_HEADERS) { + // Find the empty one - there will always be at least one. + for(pwh = WaveHdrs; pwh->lpData; pwh++); + + // Grab the next audio block from the Audio Out Queue + if (!senddata(pwh)) + break; + } +} + +void gaudout_lld_stop(void) { + isRunning = FALSE; + if (ah) + waveOutReset(ah); +} + +#endif /* GFX_USE_GAUDOUT */ diff --git a/drivers/audio/Win32/gaudout_lld_config.h b/drivers/audio/Win32/gaudout_lld_config.h new file mode 100644 index 00000000..157f33f0 --- /dev/null +++ b/drivers/audio/Win32/gaudout_lld_config.h @@ -0,0 +1,64 @@ +/* + * This file is subject to the terms of the GFX License. If a copy of + * the license was not distributed with this file, you can obtain one at: + * + * http://ugfx.org/license.html + */ + +/** + * @file drivers/audio/Win32/gaudout_lld_config.h + * @brief GAUDOUT Driver config file. + * + * @addtogroup GAUDOUT + * @{ + */ + +#ifndef GAUDOUT_LLD_CONFIG_H +#define GAUDIN_LLD_CONFIG_H + +#if GFX_USE_GAUDOUT + +/*===========================================================================*/ +/* Driver hardware support. */ +/*===========================================================================*/ + +/** + * @brief The audio input sample type + */ +//typedef uint8_t audout_sample_t; +typedef int16_t audout_sample_t; + +/** + * @brief The maximum sample frequency supported by this audio device + */ +#define GAUDOUT_MAX_SAMPLE_FREQUENCY 44100 + +/** + * @brief The number of bits in a sample + */ +//#define GAUDOUT_BITS_PER_SAMPLE 8 +#define GAUDOUT_BITS_PER_SAMPLE 16 + +/** + * @brief The format of an audio sample + */ +//#define GAUDOUT_SAMPLE_FORMAT ARRAY_DATA_8BITUNSIGNED +#define GAUDOUT_SAMPLE_FORMAT ARRAY_DATA_16BITSIGNED + +/** + * @brief The number of audio channels supported by this driver + */ +#define GAUDOUT_NUM_CHANNELS 2 + +/** + * @brief The list of audio channels and their uses + * @{ + */ +#define GAUDOUT_MONO 0 +#define GAUDOUT_STEREO 1 +/** @} */ + +#endif /* GFX_USE_GAUDOUT */ + +#endif /* GAUDOUT_LLD_CONFIG_H */ +/** @} */ diff --git a/drivers/audio/Win32/readme.txt b/drivers/audio/Win32/readme.txt new file mode 100644 index 00000000..784f0a89 --- /dev/null +++ b/drivers/audio/Win32/readme.txt @@ -0,0 +1,10 @@ +This driver uses the Win32 audio system to provide GAUDIN and GAUDOUT channels. + +For GAUDIN - It supports 2 channels, Channel 0 being a mono channel and Channel 1 being a stereo channel. +For GAUDOUT - It supports 2 channels, Channel 0 being a mono channel and Channel 1 being a stereo channel. + +For stereo, the samples are interleaved. Remember to allocate enough space for two samples per +sample period. + +This is a simple driver that makes no changes to the mixer so set up the audio mixer using +the windows control panel audio mixer before starting recording/playback. diff --git a/drivers/gaudin/gadc/gaudin_lld.mk b/drivers/audio/gadc/driver.mk similarity index 73% rename from drivers/gaudin/gadc/gaudin_lld.mk rename to drivers/audio/gadc/driver.mk index c969e80b..b991ede8 100644 --- a/drivers/gaudin/gadc/gaudin_lld.mk +++ b/drivers/audio/gadc/driver.mk @@ -2,4 +2,4 @@ GFXSRC += $(GFXLIB)/drivers/gaudin/gadc/gaudin_lld.c # Required include directories -GFXINC += $(GFXLIB)/drivers/gaudin/gadc +GFXINC += $(GFXLIB)/drivers/audio/gadc diff --git a/drivers/gaudin/gadc/gaudin_lld.c b/drivers/audio/gadc/gaudin_lld.c similarity index 96% rename from drivers/gaudin/gadc/gaudin_lld.c rename to drivers/audio/gadc/gaudin_lld.c index 972f3dcf..002d9e9b 100644 --- a/drivers/gaudin/gadc/gaudin_lld.c +++ b/drivers/audio/gadc/gaudin_lld.c @@ -50,11 +50,11 @@ void gaudin_lld_init(const gaudin_params *paud) { */ } -void gadc_lld_start(void) { +void gaudin_lld_start(void) { gadcHighSpeedStart(); } -void gadc_lld_stop(void) { +void gaudin_lld_stop(void) { gadcHighSpeedStop(); } diff --git a/drivers/gaudin/gadc/gaudin_lld_board_template.h b/drivers/audio/gadc/gaudin_lld_board_template.h similarity index 100% rename from drivers/gaudin/gadc/gaudin_lld_board_template.h rename to drivers/audio/gadc/gaudin_lld_board_template.h diff --git a/drivers/gaudin/gadc/gaudin_lld_config.h b/drivers/audio/gadc/gaudin_lld_config.h similarity index 100% rename from drivers/gaudin/gadc/gaudin_lld_config.h rename to drivers/audio/gadc/gaudin_lld_config.h diff --git a/drivers/audio/gadc/readme.txt b/drivers/audio/gadc/readme.txt new file mode 100644 index 00000000..1d3877e8 --- /dev/null +++ b/drivers/audio/gadc/readme.txt @@ -0,0 +1,6 @@ +This driver uses the generic GADC driver to provide a GAUDIN device. + +It supports whatever high speed device channels that your GADC driver and board supports. + +For stereo, the samples are interleaved. Remember to allocate enough space for two samples per +sample period. diff --git a/drivers/gaudin/Win32/gaudin_lld.mk b/drivers/gaudin/Win32/gaudin_lld.mk deleted file mode 100644 index 3a822971..00000000 --- a/drivers/gaudin/Win32/gaudin_lld.mk +++ /dev/null @@ -1,5 +0,0 @@ -# List the required driver. -GFXSRC += $(GFXLIB)/drivers/gaudin/Win32/gaudin_lld.c - -# Required include directories -GFXINC += $(GFXLIB)/drivers/gaudin/Win32 diff --git a/drivers/gaudin/Win32/readme.txt b/drivers/gaudin/Win32/readme.txt deleted file mode 100644 index b921c5e5..00000000 --- a/drivers/gaudin/Win32/readme.txt +++ /dev/null @@ -1,9 +0,0 @@ -This driver uses the Win32 audio system to provide a GAUDIN channel. - -It supports 2 channels, Channel 0 being a mono channel and Channel 1 being a stereo channel. - -For stereo, the samples are interleaved. Remember to allocate enough space for two samples per -sample period. - -This is a simple driver that makes no changes to the mixer so set up the audio mixer using -the windows control panel audio mixer (obviously in record mode) before starting recording. diff --git a/drivers/multiple/Win32/gdisp_lld.mk b/drivers/multiple/Win32/driver.mk similarity index 98% rename from drivers/multiple/Win32/gdisp_lld.mk rename to drivers/multiple/Win32/driver.mk index f9242380..d9654dfe 100644 --- a/drivers/multiple/Win32/gdisp_lld.mk +++ b/drivers/multiple/Win32/driver.mk @@ -1,2 +1,2 @@ -GFXINC += $(GFXLIB)/drivers/multiple/Win32 -GFXSRC += $(GFXLIB)/drivers/multiple/Win32/gdisp_lld_Win32.c +GFXINC += $(GFXLIB)/drivers/multiple/Win32 +GFXSRC += $(GFXLIB)/drivers/multiple/Win32/gdisp_lld_Win32.c diff --git a/src/gaudin/driver.h b/src/gaudin/driver.h index bd04858a..b534e2a5 100644 --- a/src/gaudin/driver.h +++ b/src/gaudin/driver.h @@ -83,14 +83,14 @@ void gaudin_lld_init(const gaudin_params *paud); * * @api */ -void gadc_lld_start(void); +void gaudin_lld_start(void); /** * @brief Stop the audio input sampling * * @api */ -void gadc_lld_stop(void); +void gaudin_lld_stop(void); #ifdef __cplusplus } diff --git a/src/gaudin/gaudin.c b/src/gaudin/gaudin.c index c9ed1c7f..2e3507ef 100644 --- a/src/gaudin/gaudin.c +++ b/src/gaudin/gaudin.c @@ -40,7 +40,7 @@ static uint16_t audFlags; while ((psl = geventGetSourceListener((GSourceHandle)(&aud), psl))) { if (!(pe = (GEventAudioIn *)geventGetEventBuffer(psl))) { // This listener is missing - save this. - psl->srcflags |= GADC_AUDIO_IN_LOSTEVENT; + psl->srcflags |= GAUDIN_LOSTEVENT; continue; } @@ -107,7 +107,7 @@ bool_t gaudinInit(uint16_t channel, uint32_t frequency, audin_sample_t *buffer, /* Stop any existing transfers */ if ((audFlags & AUDFLG_RUNNING)) - gadc_lld_stop(); + gaudin_lld_stop(); audFlags = 0; /* Initialise everything */ @@ -143,13 +143,13 @@ void gaudinSetBSem(gfxSem *pbsem, GEventAudioIn *pEvent) { void gaudinStart(void) { if (!(audFlags & AUDFLG_RUNNING)) { audFlags |= AUDFLG_RUNNING; - gadc_lld_start(); + gaudin_lld_start(); } } void gaudinStop(void) { if ((audFlags & AUDFLG_RUNNING)) { - gadc_lld_stop(); + gaudin_lld_stop(); audFlags &= ~AUDFLG_RUNNING; } } diff --git a/src/gaudin/sys_defs.h b/src/gaudin/sys_defs.h index 3f06fa6e..c65a69c1 100644 --- a/src/gaudin/sys_defs.h +++ b/src/gaudin/sys_defs.h @@ -55,7 +55,7 @@ typedef struct GEventAudioIn_t { * @brief The event flag values. * @{ */ - #define GADC_AUDIO_IN_LOSTEVENT 0x0001 /**< @brief The last GEVENT_AUDIO_IN event was lost */ + #define GAUDIN_LOSTEVENT 0x0001 /**< @brief The last GEVENT_AUDIO_IN event was lost */ /** @} */ /** * @brief The number of audio samples in the buffer @@ -123,7 +123,7 @@ bool_t gaudinInit(uint16_t channel, uint32_t frequency, audin_sample_t *buffer, * @note The audio input will not use the GEVENT system unless this is * called first. This saves processing time if the application does * not want to use the GEVENT sub-system for audio input. - * Once turned on it can only be turned off by calling @p gadcHighSpeedInit() again. + * Once turned on it can only be turned off by calling @p gaudinInit() again. * @note The audio input is capable of signalling via this method and a binary semaphore * at the same time. * diff --git a/src/gaudout/driver.h b/src/gaudout/driver.h new file mode 100644 index 00000000..cd9ab01b --- /dev/null +++ b/src/gaudout/driver.h @@ -0,0 +1,123 @@ +/* + * This file is subject to the terms of the GFX License. If a copy of + * the license was not distributed with this file, you can obtain one at: + * + * http://ugfx.org/license.html + */ + +/** + * @file src/gaudout/driver.h + * @brief GAUDOUT - Audio Output driver header file. + * + * @defgroup Driver Driver + * @ingroup GAUDOUT + * @{ + */ + +#ifndef _GAUDOUT_LLD_H +#define _GAUDOUT_LLD_H + +#include "gfx.h" + +#if GFX_USE_GAUDOUT || defined(__DOXYGEN__) + +/*===========================================================================*/ +/* Type definitions */ +/*===========================================================================*/ + +/*===========================================================================*/ +/* External declarations. */ +/*===========================================================================*/ + +#ifdef __cplusplus +extern "C" { +#endif + +/** + * @brief Get a block of audio data to play + * @return A pointer to the GAaudioData structure or NULL if none is currently available + * + * @note Defined in the high level GAUDOUT code for use by the GAUDOUT drivers. + * + * @iclass + * @notapi + */ +GAudioData *gaudoutGetDataBlockI(void); + +/** + * @brief Release a block of audio data after playing + * + * @param[in] paud The GAudioData block to be released. + * + * @note Defined in the high level GAUDOUT code for use by the GAUDOUT drivers. + * + * @iclass + * @notapi + */ +void gaudoutReleaseDataBlockI(GAudioData *paud); + +/** + * @brief Initialise the driver + * @return TRUE if the channel and frequency are valid. + * + * @param[in] channel The channel to use (see the driver for the available channels provided) + * @param[in] frequency The sample frequency to use + * + * @note The driver will always have been stopped and de-init before this is called. + * + * @api + */ +bool_t gaudout_lld_init(uint16_t channel, uint32_t frequency); + +/** + * @brief De-Initialise the driver + * + * @note The audio output will always have been stopped first by the high level layer. + * @note This may be called before a @p gaudout_lld_init() has occurred. + * + * @api + */ +void gaudout_lld_deinit(void); + +/** + * @brief Start the audio output playing + * + * @note This may be called at any stage including while the driver + * is already playing. The driver should check for data blocks + * to play using @p gaudoutGetDataBlockI(). + * + * @api + */ +void gaudout_lld_start(void); + +/** + * @brief Stop the audio output playing. + * + * @note Some drivers may only stop playing at a data block boundary. + * @note This may be called before a @p gaudout_lld_init() has occurred. + * + * @api + */ +void gaudout_lld_stop(void); + +/** + * @brief Set the output volume. + * @return TRUE if successful. + * + * @param[in] 0->255 (0 = muted) + * + * @note Some drivers may not support this. They will return FALSE. + * @note For stereo devices, both channels are set to the same volume. + * + * @api + */ +bool_t gaudout_lld_set_volume(uint8_t vol); + +#ifdef __cplusplus +} +#endif + +#endif /* GFX_USE_GAUDOUT */ + +#endif /* _GAUDOUT_LLD_H */ +/** @} */ diff --git a/src/gaudout/gaudout.c b/src/gaudout/gaudout.c index 56692453..c0d673a0 100644 --- a/src/gaudout/gaudout.c +++ b/src/gaudout/gaudout.c @@ -16,11 +16,47 @@ #if GFX_USE_GAUDOUT || defined(__DOXYGEN__) - #error "GAUDOUT: Not implemented yet" +#include "src/gaudout/driver.h" + +static gfxQueueASync playlist; +static gfxQueueGSync freelist; + +static uint16_t audFlags; + #define AUDOUTFLG_RUNNING 0x0001 + #define AUDOUTFLG_USE_EVENTS 0x0002 + +#if GFX_USE_GEVENT + static GTimer AudGTimer; + + static void AudGTimerCallback(void *param) { + (void) param; + GSourceListener *psl; + GEventADC *pe; + + psl = 0; + while ((psl = geventGetSourceListener((GSourceHandle)(&aud), psl))) { + if (!(pe = (GEventAudioIn *)geventGetEventBuffer(psl))) { + // This listener is missing - save this. + psl->srcflags |= GAUDIN_LOSTEVENT; + continue; + } + + pe->type = GEVENT_AUDIO_IN; + pe->channel = aud.channel; + pe->count = lastcount; + pe->buffer = lastbuffer; + pe->flags = psl->srcflags; + psl->srcflags = 0; + geventSendEvent(psl); + } + } +#endif + void _gaudoutInit(void) { - /* ToDo */ + gfxQueueASyncInit(&playlist); + gfxQueueGSyncInit(&freelist); } void _gaudoutDeinit(void) @@ -28,6 +64,77 @@ void _gaudoutDeinit(void) /* ToDo */ } +bool_t gaudioAllocBuffers(unsigned num, size_t size) { + GAudioData *paud; + + if (num < 1) + return FALSE; + + // Round up to a multiple of 4 to prevent problems with structure alignment + size = (size + 3) & ~0x03; + + // Allocate the memory + if (!(paud = gfxAlloc((size+sizeof(GAudioData)) * num))) + return FALSE; + + // Add each of them to our free list + for(;num--; paud = (GAudioData *)((char *)(paud+1)+size)) { + paud->size = size; + gfxQueueGSyncPut(&freelist, (gfxQueueGSyncItem *)paud); + } + + return TRUE; +} + +void gaudioReleaseBuffer(GAudioData *paud) { + gfxQueueGSyncPut(&freelist, (gfxQueueGSyncItem *)paud); +} + +GAudioData *gaudioGetBuffer(delaytime_t ms) { + return (GAudioData *)gfxQueueGSyncGet(&freelist, ms); +} + +bool_t gaudioPlayInit(uint16_t channel, uint32_t frequency) { + gaudioPlayStop(); + gaudout_lld_deinit(); + return gaudout_lld_init(channel, frequency); +} + +void gaudioPlay(GAudioData *paud) { + if (paud) + gfxQueueASyncPut(&playlist, (gfxQueueASyncItem *)paud); + gaudout_lld_start(); +} + +void gaudioPlayPause(void) { + gaudout_lld_stop(); +} + +void gaudioPlayStop(void) { + GAudioData *paud; + + gaudout_lld_stop(); + while((paud = (GAudioData *)gfxQueueASyncGet(&playlist))) + gfxQueueGSyncPut(&freelist, (gfxQueueGSyncItem *)paud); +} + +bool_t gaudioPlaySetVolume(uint8_t vol) { + return gaudout_lld_set_volume(vol); +} + +/** + * Routines provided for use by drivers. + */ + +GAudioData *gaudoutGetDataBlockI(void) { + return (GAudioData *)gfxQueueASyncGet(&playlist); +} + +void gaudoutReleaseDataBlockI(GAudioData *paud) { + gfxQueueGSyncPut(&freelist, (gfxQueueGSyncItem *)paud); +} + + #endif /* GFX_USE_GAUDOUT */ /** @} */ diff --git a/src/gaudout/sys_defs.h b/src/gaudout/sys_defs.h index f22d269c..c3745b8c 100644 --- a/src/gaudout/sys_defs.h +++ b/src/gaudout/sys_defs.h @@ -22,10 +22,26 @@ #if GFX_USE_GAUDOUT || defined(__DOXYGEN__) +/* Include the driver defines */ +#include "gaudout_lld_config.h" + + /*===========================================================================*/ /* Type definitions */ /*===========================================================================*/ +/** + * @brief Contains Audio Data Samples + * @note This structure is followed immediately by the sample data itself. + * When allocating the buffers for the sample data put this structure + * at the beginning of the buffer. + */ +typedef struct GAudioData { + gfxQueueASyncItem next; // @< Used for queuing the buffers + size_t size; // @< The size of the buffer area following this structure (in bytes) + size_t len; // @< The length of the data in the buffer area (in samples) +} GAudioData; + /*===========================================================================*/ /* External declarations. */ /*===========================================================================*/ @@ -34,6 +50,111 @@ extern "C" { #endif +/** + * @brief Allocate some audio buffers and put them on the free list + * @return TRUE is it succeeded. FALSE on allocation failure. + * + * @param[in] num The number of buffers to allocate + * @param[in] size The size (in bytes) of each buffer + * + * @api + */ +bool_t gaudioAllocBuffers(unsigned num, size_t size); + +/** + * @brief Get an audio buffer from the free list + * @return A GAudioData pointer or NULL if the timeout is exceeded + * + * @params[in] ms The maximum amount of time in milliseconds to wait for a buffer if one is not available. + * + * @api + */ +GAudioData *gaudioGetBuffer(delaytime_t ms); + +/** + * @brief Release a buffer back to the free list + * + * @param[in] paud The buffer to put (back) on the free-list. + * + * @note This call should be used to return any buffers that were taken from + * the free-list once they have been finished with. It can also be used + * to put new buffers onto the free-list. Just make sure the "size" field + * of the GAudioData structure has been filled in first. + * + * @api + */ +void gaudioReleaseBuffer(GAudioData *paud); + +/** + * @brief Set the audio device to play on the specified channel and with the specified + * sample frequency. + * @return TRUE is successful, FALSE if the driver doesn't accept those parameters. + * + * @param[in] channel The audio output channel to use. + * @param[in] frequency The audio sample rate in samples per second + * + * @note Some channels are mono, and some are stereo. See your driver config file + * to determine which channels to use and whether they are stereo or not. + * + * @api + */ +bool_t gaudioPlayInit(uint16_t channel, uint32_t frequency); + +/** + * @brief Play the specified sample data. + * @details The sample data is output to the audio channel. On completion the buffer is returned to the free-list. + * @pre @p gaudioPlayInit must have been called first to set the channel and sample frequency. + * + * @param[in] paud The audio sample buffer to play. It can be NULL (used to restart paused audio) + * + * @note Calling this will cancel any pause. + * @note Before calling this function the len field of the GAudioData structure must be + * specified. While the buffer size is specified in bytes, this length is specified in samples + * and must be even for stereo channels. + * @note For stereo channels the sample data is interleaved in the buffer. + * @note This call returns before the data has completed playing. Subject to available buffers (which + * can be obtained from the free-list), any number of buffers may be played. They will be queued + * for playing in the order they are supplied to this routine and played when previous buffers are + * complete. In this way continuous playing can be obtained without audio gaps. + * + * @api + */ +void gaudioPlay(GAudioData *paud); + +/** + * @brief Pause any currently playing sounds. + * + * @note If nothing is currently playing this routine does nothing. To restart playing call @p gaudioPlay() + * with or without a new sample buffer. + * @note Some drivers will not respond until a buffer boundary. + * + * @api + */ +void gaudioPlayPause(void); + +/** + * @brief Stop any currently playing sounds. + * + * @note This stops any playing sounds and returns any currently queued buffers back to the free-list. + * @note Some drivers will not respond until a buffer boundary. + * + * @api + */ +void gaudioPlayStop(void); + +/** + * @brief Set the output volume. + * @return TRUE if successful. + * + * @param[in] 0->255 (0 = muted) + * + * @note Some drivers may not support this. They will return FALSE. + * @note For stereo devices, both channels are set to the same volume. + * + * @api + */ +bool_t gaudioPlaySetVolume(uint8_t vol); + #ifdef __cplusplus } #endif diff --git a/src/gaudout/sys_rules.h b/src/gaudout/sys_rules.h index 50b9a442..8274e031 100644 --- a/src/gaudout/sys_rules.h +++ b/src/gaudout/sys_rules.h @@ -17,6 +17,27 @@ #define _GAUDOUT_RULES_H #if GFX_USE_GAUDOUT + #if !GFX_USE_GQUEUE + #if GFX_DISPLAY_RULE_WARNINGS + #warning "GAUDOUT: GFX_USE_GQUEUE is required if GFX_USE_GAUDOUT is TRUE. It has been turned on for you." + #endif + #undef GFX_USE_GQUEUE + #define GFX_USE_GQUEUE TRUE + #endif + #if !GQUEUE_NEED_ASYNC + #if GFX_DISPLAY_RULE_WARNINGS + #warning "GAUDOUT: GQUEUE_NEED_ASYNC is required if GFX_USE_GAUDOUT is TRUE. It has been turned on for you." + #endif + #undef GQUEUE_NEED_ASYNC + #define GQUEUE_NEED_ASYNC TRUE + #endif + #if !GQUEUE_NEED_GSYNC + #if GFX_DISPLAY_RULE_WARNINGS + #warning "GAUDOUT: GQUEUE_NEED_GSYNC is required if GFX_USE_GAUDOUT is TRUE. It has been turned on for you." + #endif + #undef GQUEUE_NEED_GSYNC + #define GQUEUE_NEED_GSYNC TRUE + #endif #endif #endif /* _GAUDOUT_RULES_H */