New codingstyle.txt
This commit is contained in:
parent
d30b8288ad
commit
b0adc0bed3
162
codingstyle.txt
162
codingstyle.txt
@ -1,2 +1,162 @@
|
||||
ToDo
|
||||
uGFX coding style
|
||||
|
||||
|
||||
This is a short document describing the preferred coding style for uGFX.
|
||||
|
||||
Chapter 1: Indentation
|
||||
|
||||
Tabs are 4 characters, and thus indentations are also 4 characters.
|
||||
|
||||
Rationale: We like 4 character tabs much better than 8 character tabs.
|
||||
It is more readable.
|
||||
|
||||
Chapter 2: Placing Braces
|
||||
|
||||
The preferred way, as shown to us by the prophets Kernighan and Ritchie,
|
||||
is to put the opening brace last on the line, and put the closing brace first,
|
||||
thusly:
|
||||
|
||||
if (x is true) {
|
||||
we do y
|
||||
}
|
||||
|
||||
However, there is one special case, namely functions: they have the
|
||||
opening brace at the beginning of the next line, thus:
|
||||
|
||||
int function(int x)
|
||||
{
|
||||
body of function
|
||||
}
|
||||
|
||||
We will however accept braces in the general block style for functions
|
||||
but not the other way around. General blocks MUST have their opening brace
|
||||
on the same line as the conditional statement.
|
||||
|
||||
Note that the closing brace is empty on a line of its own, _except_ in
|
||||
the cases where it is followed by a continuation of the same statement,
|
||||
ie a "while" in a do-statement or an "else" in an if-statement, like
|
||||
this:
|
||||
|
||||
do {
|
||||
body of do-loop
|
||||
} while (condition);
|
||||
|
||||
and
|
||||
|
||||
if (x == y) {
|
||||
..
|
||||
} else if (x > y) {
|
||||
...
|
||||
} else {
|
||||
....
|
||||
}
|
||||
|
||||
Note that closing brace is indented to the level of the start of the block.
|
||||
Structure definitions are an optional exception. Both of the below style are
|
||||
acceptable:
|
||||
|
||||
typedef struct {
|
||||
int a;
|
||||
...
|
||||
} mytype;
|
||||
|
||||
struct mystruct {
|
||||
int a;
|
||||
...
|
||||
}
|
||||
|
||||
Chapter 3: Naming
|
||||
|
||||
C is a Spartan language, and so should your naming be. Unlike Modula-2
|
||||
and Pascal programmers, C programmers do not use cute names like
|
||||
ThisVariableIsATemporaryCounter. A C programmer would call that
|
||||
variable "tmp", which is much easier to write, and a lot less
|
||||
difficult to understand.
|
||||
|
||||
HOWEVER, while long mixed-case names are frowned upon, descriptive names for
|
||||
global variables are a must. To call a global function "foo" is a
|
||||
shooting offense.
|
||||
|
||||
GLOBAL variables (to be used only if you _really_ need them) need to
|
||||
have descriptive names, as do global functions. If you have a function
|
||||
that counts the number of active users, you should call that
|
||||
"countActiveUsers()" or similar, you should _not_ call it "cntusr()".
|
||||
|
||||
WHERE long names are required as described above, we prefer the use of
|
||||
capitalisation on subsequent words (but not the first) rather than underscores
|
||||
to seperate the words. For example "countActiveUsers()" is preferred to
|
||||
"count_active_users()" as it is at least as readable and is shorter.
|
||||
|
||||
Encoding the type of a function into the name (so-called Hungarian
|
||||
notation) is brain damaged - the compiler knows the types anyway and can
|
||||
check those, and it only confuses the programmer.
|
||||
|
||||
LOCAL variable names should be short, and to the point. If you have
|
||||
some random integer loop counter, it should probably be called "i".
|
||||
Calling it "loopCounter" is non-productive, if there is no chance of it
|
||||
being mis-understood. Similarly, "tmp" can be just about any type of
|
||||
variable that is used to hold a temporary value.
|
||||
|
||||
Chapter 4: Functions
|
||||
|
||||
Functions should be short and sweet, and do just one thing.
|
||||
|
||||
The maximum length of a function is inversely proportional to the
|
||||
complexity and indentation level of that function. So, if you have a
|
||||
conceptually simple function that is just one long (but simple)
|
||||
case-statement, where you have to do lots of small things for a lot of
|
||||
different cases, it's OK to have a longer function.
|
||||
|
||||
However, if you have a complex function, and you suspect that a
|
||||
less-than-gifted first-year high-school student might not even
|
||||
understand what the function is all about, you should adhere to the
|
||||
maximum limits all the more closely. Use helper functions with
|
||||
descriptive names (you can ask the compiler to in-line them if you think
|
||||
it's performance-critical, and it will probably do a better job of it
|
||||
that you would have done).
|
||||
|
||||
Another measure of the function is the number of local variables. They
|
||||
shouldn't exceed 5-10, or you're possibly doing something wrong. Re-think the
|
||||
function, and split it into smaller pieces. A human brain can
|
||||
generally easily keep track of about 7 different things, anything more
|
||||
and it gets confused. You need to understand what you did 2 weeks from now.
|
||||
|
||||
Because uGFX is intended for embedded platforms there are other considerations
|
||||
that may cause exceptions or emphasise the above. For example, stack space is
|
||||
a premium. This means that the number of local variables should be minimised as
|
||||
should the number of parameters. Passing through multiple levels of functions
|
||||
with lots of parameters is very bad indeed and this can override the desire to
|
||||
keep functions short and sweet. Clarity however is still essential.
|
||||
|
||||
|
||||
Chapter 5: Commenting
|
||||
|
||||
Comments are good, but there is also a danger of over-commenting. NEVER
|
||||
try to explain HOW your code works in a comment: it's much better to
|
||||
write the code so that the _working_ is obvious, and it's a waste of
|
||||
time to explain badly written code. Generally, you want your comments to tell
|
||||
WHAT your code does, not HOW.
|
||||
|
||||
We use doxygen to document the system. That means that most public functions
|
||||
are documented in the header defintion file. We do not put doxygen comments in
|
||||
the source file itself.
|
||||
|
||||
Within the source file, comments should be used to seperate blocks of functions
|
||||
or definitions within the file. This is to provide clarity to the structure of
|
||||
the source file itself. An example could be:
|
||||
/***************************
|
||||
* Drawing Functions
|
||||
***************************/
|
||||
|
||||
Single line comments using "//" to start the comment should be used for just that
|
||||
purpose, to assist in the understanding of that single line. Mutliple single line
|
||||
comments should never be used to create a block comment. For example,
|
||||
// This is a very long
|
||||
// comment spanning several
|
||||
// lines
|
||||
is a very bad use of comments.
|
||||
|
||||
Comments within function bodies should be small comments to note or warn
|
||||
about something particularly clever (or ugly), but try to avoid excess.
|
||||
Instead, put the comments at the head of a block of code to explain the block
|
||||
rather than a comment on each line.
|
||||
|
Loading…
Reference in New Issue
Block a user