Update GWIN demos
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@ -28,7 +28,6 @@
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*/
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#include "gfx.h"
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#include "chprintf.h"
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static GConsoleObject gc;
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static GButtonObject gNext;
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@ -39,15 +38,15 @@ static GListener gl;
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* GINPUT Touch Driver Calibrator. *
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*------------------------------------------------------------------------*/
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int main(void) {
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GSourceHandle gs, gsNext, gsPrev;
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GSourceHandle gs;
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GEvent *pe;
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GEventMouse *pem;
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GEventGWinButton *peb;
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coord_t swidth, sheight;
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GHandle ghc, ghNext, ghPrev;
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BaseSequentialStream *gp;
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GEventType deviceType;
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font_t font;
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GWidgetInit wi;
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gfxInit(); // Initialize the display
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@ -58,12 +57,13 @@ int main(void) {
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// Create our title
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font = gdispOpenFont("UI2");
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gwinSetDefaultFont(font);
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gdispFillStringBox(0, 0, swidth, 20, "Touch Calibration", font, Red, White, justifyLeft);
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// Create our main display window
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ghc = gwinCreateConsole(&gc, 0, 20, swidth, sheight-20, font);
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wi.g.show = TRUE; wi.g.x = 0; wi.g.y = 20; wi.g.width = swidth; wi.g.height = sheight-20;
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ghc = gwinConsoleCreate(&gc, &wi.g);
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gwinClear(ghc);
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gp = gwinGetConsoleStream(ghc);
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// Initialize the mouse in our special no calibration mode.
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geventListenerInit(&gl);
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@ -77,22 +77,22 @@ int main(void) {
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StepDeviceType:
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gwinClear(ghc);
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gwinSetColor(ghc, Yellow);
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chprintf(gp, "\n1. DEVICE TYPE\n\n");
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gwinPrintf(ghc, "\n1. DEVICE TYPE\n\n");
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pem = (GEventMouse *)&gl.event;
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ginputGetMouseStatus(0, pem);
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deviceType = pem->type;
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gwinSetColor(ghc, White);
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chprintf(gp, "This is detected as a %s device\n\n",
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gwinPrintf(ghc, "This is detected as a %s device\n\n",
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deviceType == GEVENT_MOUSE ? "MOUSE" : (pem->type == GEVENT_TOUCH ? "TOUCH" : "UNKNOWN"));
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if (ghNext)
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chprintf(gp, "Press Next or Back to continue.\n");
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gwinPrintf(ghc, "Press Next or Back to continue.\n");
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else if (deviceType == GEVENT_MOUSE)
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chprintf(gp, "Click the mouse button to move on to the next test.\n");
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gwinPrintf(ghc, "Click the mouse button to move on to the next test.\n");
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else
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chprintf(gp, "Press and release your finger to move on to the next test.\n");
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gwinPrintf(ghc, "Press and release your finger to move on to the next test.\n");
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while(1) {
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pe = geventEventWait(&gl, TIME_INFINITE);
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@ -117,23 +117,23 @@ StepDeviceType:
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StepRawJitter:
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gwinClear(ghc);
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gwinSetColor(ghc, Yellow);
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chprintf(gp, "\n2. GINPUT_MOUSE_READ_CYCLES\n\n");
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gwinPrintf(ghc, "\n2. GINPUT_MOUSE_READ_CYCLES\n\n");
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gwinSetColor(ghc, White);
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if (deviceType == GEVENT_MOUSE)
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chprintf(gp, "Press and hold the mouse button.\n\n");
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gwinPrintf(ghc, "Press and hold the mouse button.\n\n");
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else
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chprintf(gp, "Press and hold on the surface.\n\n");
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chprintf(gp, "Numbers will display in this window.\n"
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gwinPrintf(ghc, "Press and hold on the surface.\n\n");
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gwinPrintf(ghc, "Numbers will display in this window.\n"
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"Ensure that values don't jump around very much when your finger is stationary.\n\n"
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"Increasing GINPUT_MOUSE_READ_CYCLES helps reduce jitter but increases CPU usage.\n\n");
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if (ghNext)
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chprintf(gp, "Press Next or Back to continue.\n");
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gwinPrintf(ghc, "Press Next or Back to continue.\n");
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else if (deviceType == GEVENT_MOUSE)
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chprintf(gp, "Release the mouse button to move on to the next test.\n");
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gwinPrintf(ghc, "Release the mouse button to move on to the next test.\n");
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else
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chprintf(gp, "Release your finger to move on to the next test.\n");
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gwinPrintf(ghc, "Release your finger to move on to the next test.\n");
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// For this test turn on ALL mouse movement events
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geventAttachSource(&gl, gs, GLISTEN_MOUSEDOWNMOVES|GLISTEN_MOUSEMETA|GLISTEN_MOUSENOFILTER);
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@ -150,7 +150,7 @@ StepRawJitter:
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if (pe->type == GEVENT_MOUSE || pe->type == GEVENT_TOUCH) {
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pem = (GEventMouse *)pe;
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if ((pem->current_buttons & GINPUT_MOUSE_BTN_LEFT))
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chprintf(gp, "%u:%u\n", pem->x, pem->y);
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gwinPrintf(ghc, "%u:%u\n", pem->x, pem->y);
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if (!ghNext && (pem->meta & GMETA_MOUSE_UP))
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break;
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}
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@ -166,19 +166,19 @@ StepRawJitter:
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StepCalibrate:
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gwinClear(ghc);
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gwinSetColor(ghc, Yellow);
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chprintf(gp, "\n3. GINPUT_MOUSE_CALIBRATION_ERROR\n\n");
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gwinPrintf(ghc, "\n3. GINPUT_MOUSE_CALIBRATION_ERROR\n\n");
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gwinSetColor(ghc, Gray);
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chprintf(gp, "Ensure GINPUT_MOUSE_NEED_CALIBRATION = TRUE and GINPUT_MOUSE_CALIBRATION_ERROR is >= 0\n\n");
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gwinPrintf(ghc, "Ensure GINPUT_MOUSE_NEED_CALIBRATION = TRUE and GINPUT_MOUSE_CALIBRATION_ERROR is >= 0\n\n");
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gwinSetColor(ghc, White);
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chprintf(gp, "You will be presented with a number of points to touch.\nPress them in turn.\n\n"
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gwinPrintf(ghc, "You will be presented with a number of points to touch.\nPress them in turn.\n\n"
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"If the calibration repeatedly fails, increase GINPUT_MOUSE_CALIBRATION_ERROR and try again.\n\n");
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if (ghNext)
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chprintf(gp, "Press Next to start the calibration.\n");
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gwinPrintf(ghc, "Press Next to start the calibration.\n");
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else if (deviceType == GEVENT_MOUSE)
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chprintf(gp, "Click the mouse button to start the calibration.\n");
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gwinPrintf(ghc, "Click the mouse button to start the calibration.\n");
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else
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chprintf(gp, "Press and release your finger to start the calibration.\n");
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gwinPrintf(ghc, "Press and release your finger to start the calibration.\n");
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while(1) {
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pe = geventEventWait(&gl, TIME_INFINITE);
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@ -201,37 +201,21 @@ StepCalibrate:
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/* From now on we can use Next and Previous Buttons */
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if (!ghNext) {
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gwinAttachMouse(0);
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gwinAttachListener(&gl);
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ghNext = gwinCreateButton(&gNext, swidth-50, 0, 50, 20, font, GBTN_NORMAL);
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gwinSetButtonText(ghNext, "Next", FALSE);
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gsNext = gwinGetButtonSource(ghNext);
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geventAttachSource(&gl, gsNext, 0);
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gwinAttachButtonMouse(ghNext, 0);
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wi.customDraw = 0; wi.customParam = 0; wi.customStyle = 0;
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wi.g.show = TRUE; wi.g.x = swidth-50; wi.g.y = 0; wi.g.width = 50; wi.g.height = 20;
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wi.text = "Next"; ghNext = gwinButtonCreate(&gNext, &wi);
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ghPrev = gwinCreateButton(&gPrev, swidth-100, 0, 50, 20, font, GBTN_NORMAL);
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gwinSetButtonText(ghPrev, "Back", FALSE);
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gsPrev = gwinGetButtonSource(ghPrev);
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geventAttachSource(&gl, gsPrev, 0);
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gwinAttachButtonMouse(ghPrev, 0);
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#if 0
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{
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// Attach a couple of hardware toggle buttons to our Next and Back buttons as well.
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// We can always use the mouse to trigger the buttons if you don't want to use hardware toggles.
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// This code depends on your hardware. Turn it on only if you have
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// defined a board definition for your toggle driver. Then change
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// the next two lines to be correct for your hardware. The values
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// below are correct for the Win32 toggle driver.
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gwinAttachButtonToggle(ghNext, GINPUT_TOGGLE_MOMENTARY1);
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gwinAttachButtonToggle(ghPrev, GINPUT_TOGGLE_MOMENTARY2);
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}
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#endif
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wi.g.show = TRUE; wi.g.x = swidth-100;
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wi.text = "Back"; ghPrev = gwinButtonCreate(&gPrev, &wi);
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}
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// Calibration used the whole screen - re-establish our title
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gdispFillStringBox(0, 0, swidth, 20, "Touch Calibration", font, Green, White, justifyLeft);
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gwinButtonDraw(ghNext);
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gwinButtonDraw(ghPrev);
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gwinRedraw(ghNext);
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gwinRedraw(ghPrev);
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/*
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* Test: Mouse movement jitter
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@ -240,18 +224,18 @@ StepCalibrate:
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StepJitter:
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gwinClear(ghc);
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gwinSetColor(ghc, Yellow);
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chprintf(gp, "\n4. GINPUT_MOUSE_MOVE_JITTER\n\n");
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gwinPrintf(ghc, "\n4. GINPUT_MOUSE_MOVE_JITTER\n\n");
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gwinSetColor(ghc, White);
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if (deviceType == GEVENT_MOUSE)
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chprintf(gp, "Press and hold the mouse button and move around as if to draw.\n\n");
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gwinPrintf(ghc, "Press and hold the mouse button and move around as if to draw.\n\n");
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else
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chprintf(gp, "Press firmly on the surface and move around as if to draw.\n\n");
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gwinPrintf(ghc, "Press firmly on the surface and move around as if to draw.\n\n");
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chprintf(gp, "Dots will display in this window. Ensure that when you stop moving your finger that "
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gwinPrintf(ghc, "Dots will display in this window. Ensure that when you stop moving your finger that "
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"new dots stop displaying.\nNew dots should only display when your finger is moving.\n\n"
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"Adjust GINPUT_MOUSE_MOVE_JITTER to the smallest value that this reliably works for.\n\n");
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chprintf(gp, "Press Next or Back to continue.\n\n");
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gwinPrintf(ghc, "Press Next or Back to continue.\n\n");
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while(1) {
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pe = geventEventWait(&gl, TIME_INFINITE);
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@ -265,7 +249,7 @@ StepJitter:
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if (pe->type == GEVENT_MOUSE || pe->type == GEVENT_TOUCH) {
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pem = (GEventMouse *)pe;
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if ((pem->current_buttons & GINPUT_MOUSE_BTN_LEFT))
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chprintf(gp, ".");
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gwinPrintf(ghc, ".");
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}
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}
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@ -276,16 +260,16 @@ StepJitter:
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StepPolling:
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gwinClear(ghc);
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gwinSetColor(ghc, Yellow);
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chprintf(gp, "\n5. GINPUT_MOUSE_POLL_PERIOD\n\n");
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gwinPrintf(ghc, "\n5. GINPUT_MOUSE_POLL_PERIOD\n\n");
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gwinSetColor(ghc, White);
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chprintf(gp, "Press firmly on the surface (or press and hold the mouse button) and move around as if to draw.\n\n");
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chprintf(gp, "A green line will follow your finger.\n"
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gwinPrintf(ghc, "Press firmly on the surface (or press and hold the mouse button) and move around as if to draw.\n\n");
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gwinPrintf(ghc, "A green line will follow your finger.\n"
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"Adjust GINPUT_MOUSE_POLL_PERIOD to the highest value that provides a line without "
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"gaps that are too big.\nDecreasing the value increases CPU usage.\n"
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"About 25 (millisecs) normally produces good results."
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"This test can be ignored for interrupt driven drivers.\n\n");
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chprintf(gp, "Press Next or Back to continue.\n\n");
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gwinPrintf(ghc, "Press Next or Back to continue.\n\n");
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while(1) {
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pe = geventEventWait(&gl, TIME_INFINITE);
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@ -310,18 +294,18 @@ StepPolling:
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StepClickJitter:
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gwinClear(ghc);
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gwinSetColor(ghc, Yellow);
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chprintf(gp, "\n6. GINPUT_MOUSE_MAX_CLICK_JITTER\n\n");
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gwinPrintf(ghc, "\n6. GINPUT_MOUSE_MAX_CLICK_JITTER\n\n");
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gwinSetColor(ghc, White);
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chprintf(gp, "Press and release the touch surface to \"click\".\nTry both short and long presses.\n");
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chprintf(gp, "For a mouse click with the left and right buttons.\n\n");
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chprintf(gp, "Dots will display in this window. A yellow dash is a left (or short) click. "
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gwinPrintf(ghc, "Press and release the touch surface to \"click\".\nTry both short and long presses.\n");
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gwinPrintf(ghc, "For a mouse click with the left and right buttons.\n\n");
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gwinPrintf(ghc, "Dots will display in this window. A yellow dash is a left (or short) click. "
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"A red x is a right (or long) click.\n\n"
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"Adjust GINPUT_MOUSE_CLICK_JITTER to the smallest value that this reliably works for.\n"
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"Adjust GINPUT_MOUSE_CLICK_TIME to adjust distinguishing short vs long presses.\n"
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"TIME_INFINITE means there are no long presses (although a right mouse button will still work).\n\n"
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"Note: moving your finger (mouse) during a click cancels it.\n\n");
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chprintf(gp, "This is the last test but you can press Next or Back to continue.\n\n");
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gwinPrintf(ghc, "This is the last test but you can press Next or Back to continue.\n\n");
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while(1) {
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pe = geventEventWait(&gl, TIME_INFINITE);
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@ -336,11 +320,11 @@ StepClickJitter:
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pem = (GEventMouse *)pe;
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if ((pem->meta & GMETA_MOUSE_CLICK)) {
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gwinSetColor(ghc, Yellow);
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chprintf(gp, "-");
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gwinPrintf(ghc, "-");
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}
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if ((pem->meta & GMETA_MOUSE_CXTCLICK)) {
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gwinSetColor(ghc, Red);
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chprintf(gp, "x");
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gwinPrintf(ghc, "x");
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}
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}
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}
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@ -40,8 +40,14 @@ int main(void) {
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gdispClear(Lime);
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/* Create two windows */
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GW1 = gwinCreateWindow(NULL, 20, 10, 200, 150);
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GW2 = gwinCreateWindow(NULL, 50, 190, 150, 100);
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{
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GWindowInit wi;
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wi.show = TRUE; wi.x = 20; wi.y = 10; wi.width = 200; wi.height = 150;
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GW1 = gwinWindowCreate(NULL, &wi);
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wi.show = TRUE; wi.x = 50; wi.y = 190; wi.width = 150; wi.height = 100;
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GW2 = gwinWindowCreate(NULL, &wi);
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}
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/* Set fore- and background colors for both windows */
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gwinSetColor(GW1, Black);
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@ -53,9 +59,9 @@ int main(void) {
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gwinClear(GW1);
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gwinClear(GW2);
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gwinDrawLine (GW1, 5, 30, 150, 110);
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gwinDrawLine(GW1, 5, 30, 150, 110);
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for(i=5, j=0; i < 200 && j < 150; i+=3, j+=i/20)
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gwinDrawPixel (GW1, i, j);
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gwinDrawPixel(GW1, i, j);
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/*
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* Draw two filled circles at the same coordinate
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@ -28,27 +28,37 @@
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*/
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#include "gfx.h"
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#include "chprintf.h"
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/* The handles for our three consoles */
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GHandle GW1, GW2, GW3;
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/* The streams for our three consoles */
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BaseSequentialStream *S1, *S2, *S3;
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int main(void) {
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uint8_t i;
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font_t font1, font2;
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/* initialize and clear the display */
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gfxInit();
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font1 = gdispOpenFont("UI2 Double");
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font2 = gdispOpenFont("Small");
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/* create the three console windows and set a font for each */
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GW1 = gwinCreateConsole(NULL, 0, 0, gdispGetWidth(), gdispGetHeight()/2, font1);
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GW2 = gwinCreateConsole(NULL, 0, gdispGetHeight()/2, gdispGetWidth()/2, gdispGetHeight(), font2);
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GW3 = gwinCreateConsole(NULL, gdispGetWidth()/2, gdispGetHeight()/2, gdispGetWidth(), gdispGetHeight(), font2);
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/* Set some fonts */
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font1 = gdispOpenFont("Small");
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font2 = gdispOpenFont("UI2 Double");
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gwinSetDefaultFont(font1);
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/* create the three console windows */
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{
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GWindowInit wi;
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wi.show = TRUE;
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wi.x = 0; wi.y = 0; wi.width = gdispGetWidth(); wi.height = gdispGetHeight()/2;
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GW1 = gwinConsoleCreate(NULL, &wi);
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wi.y = gdispGetHeight()/2; wi.width = gdispGetWidth()/2; wi.height = gdispGetHeight();
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GW2 = gwinConsoleCreate(NULL, &wi);
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wi.x = gdispGetWidth()/2; wi.height = gdispGetHeight();
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GW3 = gwinConsoleCreate(NULL, &wi);
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}
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/* Use a special font for GW1 */
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gwinSetFont(GW1, font2);
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/* Set the fore- and background colors for each console */
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gwinSetColor(GW1, Green);
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@ -63,24 +73,19 @@ int main(void) {
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gwinClear(GW2);
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gwinClear(GW3);
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/* receive the stream pointers of each console */
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S1 = gwinGetConsoleStream(GW1);
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S2 = gwinGetConsoleStream(GW2);
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S3 = gwinGetConsoleStream(GW3);
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/* Output some data on the first console */
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for(i = 0; i < 10; i++) {
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chprintf(S1, "Hello ChibiOS/GFX!\r\n");
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gwinPrintf(GW1, "Hello ChibiOS/GFX!\r\n");
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}
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/* Output some data on the second console */
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for(i = 0; i < 16; i++) {
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chprintf(S2, "Message Nr.: %d\r\n", i+1);
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gwinPrintf(GW2, "Message Nr.: %d\r\n", i+1);
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}
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/* Output some data on the third console */
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for(i = 0; i < 18; i++) {
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chprintf(S3, "Message Nr.: %d\r\n", i+1);
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gwinPrintf(GW3, "Message Nr.: %d\r\n", i+1);
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}
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while(TRUE) {
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@ -28,37 +28,186 @@
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#include "gfx.h"
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/**
|
||||
* This demo demonstrates many of the GWIN widgets.
|
||||
* On the "Radio" tab try playing with the color radio buttons.
|
||||
* On the "Checkbox" tab try playing with the "Disable All" checkbox.
|
||||
*/
|
||||
|
||||
/* Our custom yellow style */
|
||||
static const GWidgetStyle YellowWidgetStyle = {
|
||||
Yellow, // window background
|
||||
|
||||
// enabled color set
|
||||
{
|
||||
HTML2COLOR(0x0000FF), // text
|
||||
HTML2COLOR(0x404040), // edge
|
||||
HTML2COLOR(0xE0E0E0), // fill
|
||||
HTML2COLOR(0xE0E0E0), // progress - inactive area
|
||||
},
|
||||
|
||||
// disabled color set
|
||||
{
|
||||
HTML2COLOR(0xC0C0C0), // text
|
||||
HTML2COLOR(0x808080), // edge
|
||||
HTML2COLOR(0xE0E0E0), // fill
|
||||
HTML2COLOR(0xC0E0C0), // progress - active area
|
||||
},
|
||||
|
||||
// pressed color set
|
||||
{
|
||||
HTML2COLOR(0xFF00FF), // text
|
||||
HTML2COLOR(0x404040), // edge
|
||||
HTML2COLOR(0x808080), // fill
|
||||
HTML2COLOR(0x00E000), // progress - active area
|
||||
},
|
||||
};
|
||||
|
||||
/* The variables we need */
|
||||
static GListener gl;
|
||||
static GHandle ghConsole;
|
||||
static GHandle ghTabButtons, ghTabSliders, ghTabCheckboxes, ghTabLabels, ghTabRadios, ghTabImages;
|
||||
static GHandle ghButton1, ghButton2, ghButton3, ghButton4;
|
||||
static GHandle ghSlider1, ghSlider2, ghSlider3, ghSlider4;
|
||||
static GHandle ghCheckbox1, ghCheckbox2;
|
||||
static GHandle ghCheckbox1, ghCheckbox2, ghCheckDisableAll;
|
||||
static GHandle ghLabel1;
|
||||
static GHandle ghRadio1, ghRadio2;
|
||||
static GHandle ghRadioBlack, ghRadioWhite, ghRadioYellow;
|
||||
//static GHandle ghImage1;
|
||||
|
||||
/* Some useful macros */
|
||||
#define ScrWidth gdispGetWidth()
|
||||
#define ScrHeight gdispGetHeight()
|
||||
|
||||
#define TAB_HEIGHT 30
|
||||
#define BUTTON_WIDTH 50
|
||||
#define BUTTON_HEIGHT 30
|
||||
#define SLIDER_WIDTH 20
|
||||
#define CHECKBOX_WIDTH 80
|
||||
#define CHECKBOX_HEIGHT 20
|
||||
#define RADIO_WIDTH 50
|
||||
#define RADIO_HEIGHT 20
|
||||
#define GROUP_TABS 0
|
||||
#define GROUP_R1R2 1
|
||||
#define TAB_HEIGHT 30
|
||||
#define LABEL_HEIGHT 40
|
||||
#define BUTTON_WIDTH 50
|
||||
#define BUTTON_HEIGHT 30
|
||||
#define SLIDER_WIDTH 20
|
||||
#define CHECKBOX_WIDTH 80
|
||||
#define CHECKBOX_HEIGHT 20
|
||||
#define RADIO_WIDTH 50
|
||||
#define RADIO_HEIGHT 20
|
||||
#define COLOR_WIDTH 80
|
||||
#define DISABLEALL_WIDTH 100
|
||||
#define GROUP_TABS 0
|
||||
#define GROUP_YESNO 1
|
||||
#define GROUP_COLORS 2
|
||||
|
||||
static GHandle createTab(GWidgetInit *pwi) {
|
||||
GHandle gh;
|
||||
/**
|
||||
* Create all the widgets.
|
||||
* With the exception of the Tabs they are all created invisible.
|
||||
*/
|
||||
static void createWidgets(void) {
|
||||
GWidgetInit wi;
|
||||
|
||||
gh = gwinCreateRadio(NULL, pwi, GROUP_TABS);
|
||||
gwinSetCustomDraw(gh, gwinRadioDraw_Tab, 0);
|
||||
gwinSetVisible(gh, TRUE);
|
||||
return gh;
|
||||
wi.customDraw = 0; wi.customParam = 0; wi.customStyle = 0;
|
||||
|
||||
// Create the Tabs
|
||||
wi.g.show = TRUE; wi.customDraw = gwinRadioDraw_Tab;
|
||||
wi.g.width = ScrWidth/6; wi.g.height = TAB_HEIGHT; wi.g.y = 0;
|
||||
wi.g.x = 0*wi.g.width; wi.text = "Buttons"; ghTabButtons = gwinRadioCreate(NULL, &wi, GROUP_TABS);
|
||||
wi.g.x = 1*wi.g.width; wi.text = "Sliders"; ghTabSliders = gwinRadioCreate(NULL, &wi, GROUP_TABS);
|
||||
wi.g.x = 2*wi.g.width; wi.text = "Checkbox"; ghTabCheckboxes = gwinRadioCreate(NULL, &wi, GROUP_TABS);
|
||||
wi.g.x = 3*wi.g.width; wi.text = "Radios"; ghTabRadios = gwinRadioCreate(NULL, &wi, GROUP_TABS);
|
||||
wi.g.x = 4*wi.g.width; wi.text = "Labels"; ghTabLabels = gwinRadioCreate(NULL, &wi, GROUP_TABS);
|
||||
wi.g.x = 5*wi.g.width; wi.text = "Images"; ghTabImages = gwinRadioCreate(NULL, &wi, GROUP_TABS);
|
||||
|
||||
// Buttons
|
||||
wi.g.show = FALSE; wi.customDraw = 0;
|
||||
wi.g.width = BUTTON_WIDTH; wi.g.height = BUTTON_HEIGHT; wi.g.y = TAB_HEIGHT+5;
|
||||
wi.g.x = 0+0*(BUTTON_WIDTH+1); wi.text = "B1"; ghButton1 = gwinButtonCreate(NULL, &wi);
|
||||
wi.g.x = 0+1*(BUTTON_WIDTH+1); wi.text = "B2"; ghButton2 = gwinButtonCreate(NULL, &wi);
|
||||
wi.g.x = 0+2*(BUTTON_WIDTH+1); wi.text = "B3"; ghButton3 = gwinButtonCreate(NULL, &wi);
|
||||
wi.g.x = 0+3*(BUTTON_WIDTH+1); wi.text = "B4"; ghButton4 = gwinButtonCreate(NULL, &wi);
|
||||
|
||||
// Horizontal Sliders
|
||||
wi.g.width = ScrWidth/2-2; wi.g.height = SLIDER_WIDTH; wi.g.x = ScrWidth/2+1;
|
||||
wi.g.y = ScrHeight/2-2*(SLIDER_WIDTH+1); wi.text = "S1"; ghSlider1 = gwinSliderCreate(NULL, &wi);
|
||||
wi.g.y = ScrHeight/2-1*(SLIDER_WIDTH+1); wi.text = "S2"; ghSlider2 = gwinSliderCreate(NULL, &wi);
|
||||
|
||||
// Vertical Sliders
|
||||
wi.g.width = SLIDER_WIDTH; wi.g.height = ScrHeight/2-2; wi.g.y = ScrHeight/2+1;
|
||||
wi.g.x = 0+0*(SLIDER_WIDTH+1); wi.text = "S3"; ghSlider3 = gwinSliderCreate(NULL, &wi);
|
||||
wi.g.x = 0+1*(SLIDER_WIDTH+1); wi.text = "S4"; ghSlider4 = gwinSliderCreate(NULL, &wi);
|
||||
|
||||
// Checkboxes - for the 2nd checkbox we apply special drawing before making it visible
|
||||
wi.g.width = CHECKBOX_WIDTH; wi.g.height = CHECKBOX_HEIGHT; wi.g.x = 0;
|
||||
wi.g.y = TAB_HEIGHT+5+0*(CHECKBOX_HEIGHT+1); wi.text = "C1"; ghCheckbox1 = gwinCheckboxCreate(NULL, &wi);
|
||||
wi.customDraw = gwinCheckboxDraw_CheckOnRight;
|
||||
wi.g.y = TAB_HEIGHT+5+1*(CHECKBOX_HEIGHT+1); wi.text = "C2"; ghCheckbox2 = gwinCheckboxCreate(NULL, &wi);
|
||||
wi.customDraw = 0; wi.g.width = DISABLEALL_WIDTH;
|
||||
wi.g.y = TAB_HEIGHT+5+2*(CHECKBOX_HEIGHT+1); wi.text = "Disable All"; ghCheckDisableAll = gwinCheckboxCreate(NULL, &wi);
|
||||
|
||||
// Labels
|
||||
wi.g.width = 0; wi.g.height = LABEL_HEIGHT; // dynamic width, fixed height
|
||||
wi.g.y = TAB_HEIGHT+5+2*(CHECKBOX_HEIGHT+1); wi.text = "Label"; ghLabel1 = gwinLabelCreate(NULL, &wi);
|
||||
|
||||
// Radio Buttons
|
||||
wi.g.width = RADIO_WIDTH; wi.g.height = RADIO_HEIGHT; wi.g.y = TAB_HEIGHT+5;
|
||||
wi.g.x = 0*wi.g.width; wi.text = "Yes"; ghRadio1 = gwinRadioCreate(NULL, &wi, GROUP_YESNO);
|
||||
wi.g.x = 1*wi.g.width; wi.text = "No"; ghRadio2 = gwinRadioCreate(NULL, &wi, GROUP_YESNO);
|
||||
wi.g.width = COLOR_WIDTH; wi.g.y += RADIO_HEIGHT+5;
|
||||
wi.g.x = 0*wi.g.width; wi.text = "Black"; ghRadioBlack = gwinRadioCreate(NULL, &wi, GROUP_COLORS);
|
||||
wi.g.x = 1*wi.g.width; wi.text = "White"; ghRadioWhite = gwinRadioCreate(NULL, &wi, GROUP_COLORS);
|
||||
wi.g.x = 2*wi.g.width; wi.text = "Yellow"; ghRadioYellow = gwinRadioCreate(NULL, &wi, GROUP_COLORS);
|
||||
gwinRadioPress(ghRadioWhite);
|
||||
|
||||
// Console - we apply some special colors before making it visible
|
||||
wi.g.width = ScrWidth/2-1; wi.g.height = ScrHeight/2-1;
|
||||
wi.g.x = ScrWidth/2+1; wi.g.y = ScrHeight/2+1;
|
||||
ghConsole = gwinConsoleCreate(NULL, &wi.g);
|
||||
gwinSetColor(ghConsole, Yellow);
|
||||
gwinSetBgColor(ghConsole, Black);
|
||||
}
|
||||
|
||||
/**
|
||||
* Set the visibility of widgets based on which tab is selected.
|
||||
*/
|
||||
static void setTab(GHandle tab) {
|
||||
/* Make sure everything is invisible first */
|
||||
gwinSetVisible(ghButton1, FALSE); gwinSetVisible(ghButton2, FALSE);
|
||||
gwinSetVisible(ghButton3, FALSE); gwinSetVisible(ghButton4, FALSE);
|
||||
gwinSetVisible(ghSlider1, FALSE); gwinSetVisible(ghSlider2, FALSE);
|
||||
gwinSetVisible(ghSlider3, FALSE); gwinSetVisible(ghSlider4, FALSE);
|
||||
gwinSetVisible(ghCheckbox1, FALSE); gwinSetVisible(ghCheckbox2, FALSE); gwinSetVisible(ghCheckDisableAll, FALSE);
|
||||
gwinSetVisible(ghLabel1, FALSE);
|
||||
gwinSetVisible(ghRadio1, FALSE); gwinSetVisible(ghRadio2, FALSE);
|
||||
gwinSetVisible(ghRadioWhite, FALSE);gwinSetVisible(ghRadioBlack, FALSE);gwinSetVisible(ghRadioYellow, FALSE);
|
||||
//gwinSetVisible(ghImage1, FALSE);
|
||||
|
||||
/* Turn on widgets depending on the tab selected */
|
||||
if (tab == ghTabButtons) {
|
||||
gwinSetVisible(ghButton1, TRUE); gwinSetVisible(ghButton2, TRUE);
|
||||
gwinSetVisible(ghButton3, TRUE); gwinSetVisible(ghButton4, TRUE);
|
||||
} else if (tab == ghTabSliders) {
|
||||
gwinSetVisible(ghSlider1, TRUE); gwinSetVisible(ghSlider2, TRUE);
|
||||
gwinSetVisible(ghSlider3, TRUE); gwinSetVisible(ghSlider4, TRUE);
|
||||
} else if (tab == ghTabCheckboxes) {
|
||||
gwinSetVisible(ghCheckbox1, TRUE); gwinSetVisible(ghCheckbox2, TRUE); gwinSetVisible(ghCheckDisableAll, TRUE);
|
||||
} else if (tab == ghTabLabels) {
|
||||
gwinSetVisible(ghLabel1, TRUE);
|
||||
} else if (tab == ghTabRadios) {
|
||||
gwinSetVisible(ghRadio1, TRUE); gwinSetVisible(ghRadio2, TRUE);
|
||||
gwinSetVisible(ghRadioWhite, TRUE); gwinSetVisible(ghRadioBlack, TRUE); gwinSetVisible(ghRadioYellow, TRUE);
|
||||
} else if (tab == ghTabImages) {
|
||||
//gwinSetVisible(ghImage1, TRUE);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Set the enabled state of every widget (except the tabs etc)
|
||||
*/
|
||||
static void setEnabled(bool_t ena) {
|
||||
gwinSetEnabled(ghButton1, ena); gwinSetEnabled(ghButton2, ena);
|
||||
gwinSetEnabled(ghButton3, ena); gwinSetEnabled(ghButton4, ena);
|
||||
gwinSetEnabled(ghSlider1, ena); gwinSetEnabled(ghSlider2, ena);
|
||||
gwinSetEnabled(ghSlider3, ena); gwinSetEnabled(ghSlider4, ena);
|
||||
gwinSetEnabled(ghCheckbox1, ena); gwinSetEnabled(ghCheckbox2, ena); //gwinSetEnabled(ghCheckDisableAll, TRUE);
|
||||
gwinSetEnabled(ghLabel1, ena);
|
||||
gwinSetEnabled(ghRadio1, ena); gwinSetEnabled(ghRadio2, ena);
|
||||
gwinSetEnabled(ghRadioWhite, ena); gwinSetEnabled(ghRadioBlack, ena); gwinSetEnabled(ghRadioYellow, ena);
|
||||
//gwinSetEnabled(ghImage1, ena);
|
||||
}
|
||||
|
||||
int main(void) {
|
||||
@ -66,16 +215,11 @@ int main(void) {
|
||||
|
||||
// Initialize the display
|
||||
gfxInit();
|
||||
gdispClear(White);
|
||||
|
||||
// Set the widget defaults
|
||||
gwinSetDefaultFont(gdispOpenFont("UI2"));
|
||||
gwinSetDefaultColor(Black);
|
||||
gwinSetDefaultBgColor(White);
|
||||
|
||||
// We want to listen for widget events
|
||||
geventListenerInit(&gl);
|
||||
gwinAttachListener(&gl);
|
||||
gwinSetDefaultStyle(&WhiteWidgetStyle, FALSE);
|
||||
gdispClear(White);
|
||||
|
||||
// Connect the mouse
|
||||
#if GINPUT_NEED_MOUSE
|
||||
@ -83,59 +227,9 @@ int main(void) {
|
||||
#endif
|
||||
|
||||
// Create the gwin windows/widgets
|
||||
{
|
||||
GWidgetInit wi;
|
||||
createWidgets();
|
||||
|
||||
// Create the Tabs
|
||||
wi.g.show = FALSE; wi.g.width = ScrWidth/6; wi.g.height = TAB_HEIGHT; wi.g.y = 0;
|
||||
wi.g.x = 0*wi.g.width; wi.text = "Buttons"; ghTabButtons = createTab(&wi);
|
||||
wi.g.x = 1*wi.g.width; wi.text = "Sliders"; ghTabSliders = createTab(&wi);
|
||||
wi.g.x = 2*wi.g.width; wi.text = "Checkbox"; ghTabCheckboxes = createTab(&wi);
|
||||
wi.g.x = 3*wi.g.width; wi.text = "Labels"; ghTabLabels = createTab(&wi);
|
||||
wi.g.x = 4*wi.g.width; wi.text = "Radios"; ghTabRadios = createTab(&wi);
|
||||
wi.g.x = 5*wi.g.width; wi.text = "Images"; ghTabImages = createTab(&wi);
|
||||
|
||||
// Buttons
|
||||
wi.g.width = BUTTON_WIDTH; wi.g.height = BUTTON_HEIGHT; wi.g.y = TAB_HEIGHT+5;
|
||||
wi.g.x = 0+0*(BUTTON_WIDTH+1); wi.text = "B1"; ghButton1 = gwinCreateButton(NULL, &wi);
|
||||
wi.g.x = 0+1*(BUTTON_WIDTH+1); wi.text = "B2"; ghButton2 = gwinCreateButton(NULL, &wi);
|
||||
wi.g.x = 0+2*(BUTTON_WIDTH+1); wi.text = "B3"; ghButton3 = gwinCreateButton(NULL, &wi);
|
||||
wi.g.x = 0+3*(BUTTON_WIDTH+1); wi.text = "B4"; ghButton4 = gwinCreateButton(NULL, &wi);
|
||||
|
||||
// Horizontal Sliders
|
||||
wi.g.width = ScrWidth/2-2; wi.g.height = SLIDER_WIDTH; wi.g.x = ScrWidth/2+1;
|
||||
wi.g.y = ScrHeight/2-2*(SLIDER_WIDTH+1); wi.text = "S1"; ghSlider1 = gwinCreateSlider(NULL, &wi);
|
||||
wi.g.y = ScrHeight/2-1*(SLIDER_WIDTH+1); wi.text = "S2"; ghSlider2 = gwinCreateSlider(NULL, &wi);
|
||||
|
||||
// Vertical Sliders
|
||||
wi.g.width = SLIDER_WIDTH; wi.g.height = ScrHeight/2-2; wi.g.y = ScrHeight/2+1;
|
||||
wi.g.x = 0+0*(SLIDER_WIDTH+1); wi.text = "S3"; ghSlider3 = gwinCreateSlider(NULL, &wi);
|
||||
wi.g.x = 0+1*(SLIDER_WIDTH+1); wi.text = "S4"; ghSlider4 = gwinCreateSlider(NULL, &wi);
|
||||
|
||||
// Checkboxes - for the 2nd checkbox we apply special drawing before making it visible
|
||||
wi.g.width = CHECKBOX_WIDTH; wi.g.height = CHECKBOX_HEIGHT; wi.g.x = 0;
|
||||
wi.g.y = TAB_HEIGHT+5+0*(CHECKBOX_HEIGHT+1); wi.text = "C1"; ghCheckbox1 = gwinCreateCheckbox(NULL, &wi);
|
||||
wi.g.y = TAB_HEIGHT+5+1*(CHECKBOX_HEIGHT+1); wi.text = "C2"; ghCheckbox2 = gwinCreateCheckbox(NULL, &wi);
|
||||
gwinSetCustomDraw(ghCheckbox2, gwinCheckboxDraw_CheckOnRight, 0);
|
||||
|
||||
// Labels
|
||||
wi.g.width = 0; // dynamic width
|
||||
wi.g.y = TAB_HEIGHT+5+2*(CHECKBOX_HEIGHT+1); wi.text = "L1"; ghLabel1 = gwinLabelCreate(NULL, &wi);
|
||||
|
||||
// Radio Buttons
|
||||
wi.g.width = RADIO_WIDTH; wi.g.height = RADIO_HEIGHT; wi.g.y = TAB_HEIGHT+5;
|
||||
wi.g.x = 0*wi.g.width; wi.text = "Yes"; ghRadio1 = gwinCreateRadio(NULL, &wi, GROUP_R1R2);
|
||||
wi.g.x = 1*wi.g.width; wi.text = "No"; ghRadio2 = gwinCreateRadio(NULL, &wi, GROUP_R1R2);
|
||||
|
||||
// Console - we apply some special colors before making it visible
|
||||
wi.g.width = ScrWidth/2-1; wi.g.height = ScrHeight/2-1;
|
||||
wi.g.x = ScrWidth/2+1; wi.g.y = ScrHeight/2+1;
|
||||
ghConsole = gwinCreateConsole(NULL, &wi.g);
|
||||
gwinSetColor(ghConsole, Yellow);
|
||||
gwinSetBgColor(ghConsole, Black);
|
||||
}
|
||||
|
||||
// Assign toggles and dials to the buttons & sliders etc.
|
||||
// Assign toggles and dials to specific buttons & sliders etc.
|
||||
#if GINPUT_NEED_TOGGLE
|
||||
gwinAttachToggle(ghButton1, 0, 0);
|
||||
gwinAttachToggle(ghButton2, 0, 1);
|
||||
@ -149,8 +243,12 @@ int main(void) {
|
||||
gwinSetVisible(ghConsole, TRUE);
|
||||
gwinClear(ghConsole);
|
||||
|
||||
// Press the Buttons Tab
|
||||
gwinPressRadio(ghTabButtons);
|
||||
// We want to listen for widget events
|
||||
geventListenerInit(&gl);
|
||||
gwinAttachListener(&gl);
|
||||
|
||||
// Press the Tab we want visible
|
||||
gwinRadioPress(ghTabButtons);
|
||||
|
||||
while(1) {
|
||||
// Get an Event
|
||||
@ -160,54 +258,68 @@ int main(void) {
|
||||
case GEVENT_GWIN_BUTTON:
|
||||
gwinPrintf(ghConsole, "Button %s\n", gwinGetText(((GEventGWinButton *)pe)->button));
|
||||
break;
|
||||
|
||||
case GEVENT_GWIN_SLIDER:
|
||||
gwinPrintf(ghConsole, "Slider %s=%d\n", gwinGetText(((GEventGWinSlider *)pe)->slider), ((GEventGWinSlider *)pe)->position);
|
||||
break;
|
||||
|
||||
case GEVENT_GWIN_CHECKBOX:
|
||||
gwinPrintf(ghConsole, "Checkbox %s=%s\n", gwinGetText(((GEventGWinCheckbox *)pe)->checkbox), ((GEventGWinCheckbox *)pe)->isChecked ? "Checked" : "UnChecked");
|
||||
|
||||
// If it is the Disable All checkbox then do that.
|
||||
if (((GEventGWinCheckbox *)pe)->checkbox == ghCheckDisableAll) {
|
||||
gwinPrintf(ghConsole, "%s All\n", ((GEventGWinCheckbox *)pe)->isChecked ? "Disable" : "Enable");
|
||||
setEnabled(!((GEventGWinCheckbox *)pe)->isChecked);
|
||||
}
|
||||
break;
|
||||
|
||||
case GEVENT_GWIN_RADIO:
|
||||
gwinPrintf(ghConsole, "Radio Group %u=%s\n", ((GEventGWinRadio *)pe)->group, gwinGetText(((GEventGWinRadio *)pe)->radio));
|
||||
|
||||
// Is this the tab radio's
|
||||
if (((GEventGWinRadio *)pe)->group == GROUP_TABS) {
|
||||
|
||||
// Do some special animation for Label1
|
||||
if (((GEventGWinRadio *)pe)->radio == ghTabLabels) {
|
||||
gwinSetBgColor(ghLabel1, gwinGetDefaultBgColor());
|
||||
gwinSetColor(ghLabel1, gwinGetDefaultColor());
|
||||
}
|
||||
switch(((GEventGWinRadio *)pe)->group) {
|
||||
case GROUP_TABS:
|
||||
|
||||
// Set control visibility depending on the tab selected
|
||||
gwinSetVisible(ghButton1, ((GEventGWinRadio *)pe)->radio == ghTabButtons);
|
||||
gwinSetVisible(ghButton2, ((GEventGWinRadio *)pe)->radio == ghTabButtons);
|
||||
gwinSetVisible(ghButton3, ((GEventGWinRadio *)pe)->radio == ghTabButtons);
|
||||
gwinSetVisible(ghButton4, ((GEventGWinRadio *)pe)->radio == ghTabButtons);
|
||||
gwinSetVisible(ghSlider1, ((GEventGWinRadio *)pe)->radio == ghTabSliders);
|
||||
gwinSetVisible(ghSlider2, ((GEventGWinRadio *)pe)->radio == ghTabSliders);
|
||||
gwinSetVisible(ghSlider3, ((GEventGWinRadio *)pe)->radio == ghTabSliders);
|
||||
gwinSetVisible(ghSlider4, ((GEventGWinRadio *)pe)->radio == ghTabSliders);
|
||||
gwinSetVisible(ghCheckbox1, ((GEventGWinRadio *)pe)->radio == ghTabCheckboxes);
|
||||
gwinSetVisible(ghCheckbox2, ((GEventGWinRadio *)pe)->radio == ghTabCheckboxes);
|
||||
gwinSetVisible(ghLabel1, ((GEventGWinRadio *)pe)->radio == ghTabLabels);
|
||||
gwinSetVisible(ghRadio1, ((GEventGWinRadio *)pe)->radio == ghTabRadios);
|
||||
gwinSetVisible(ghRadio2, ((GEventGWinRadio *)pe)->radio == ghTabRadios);
|
||||
//gwinSetVisible(ghImage1, ((GEventGWinRadio *)pe)->radio == ghTabImages);
|
||||
setTab(((GEventGWinRadio *)pe)->radio);
|
||||
|
||||
// Do some special animation for Label1
|
||||
// Do some special animation for Label1 to demonstrate auto width sizing
|
||||
if (((GEventGWinRadio *)pe)->radio == ghTabLabels) {
|
||||
gwinPrintf(ghConsole, "Change Label Text\n");
|
||||
gfxSleepMilliseconds(1000);
|
||||
gwinSetBgColor(ghLabel1, Blue);
|
||||
gwinSetColor(ghLabel1, Yellow);
|
||||
gwinSetText(ghLabel1, "Very Big Label", FALSE);
|
||||
|
||||
gfxSleepMilliseconds(1000);
|
||||
gwinSetBgColor(ghLabel1, Yellow);
|
||||
gwinSetColor(ghLabel1, Red);
|
||||
gwinSetText(ghLabel1, "L1", FALSE);
|
||||
gwinSetText(ghLabel1, "Label", FALSE);
|
||||
}
|
||||
break;
|
||||
|
||||
case GROUP_COLORS:
|
||||
{
|
||||
const GWidgetStyle *pstyle;
|
||||
|
||||
gwinPrintf(ghConsole, "Change Color Scheme\n");
|
||||
|
||||
if (((GEventGWinRadio *)pe)->radio == ghRadioYellow)
|
||||
pstyle = &YellowWidgetStyle;
|
||||
else if (((GEventGWinRadio *)pe)->radio == ghRadioBlack)
|
||||
pstyle = &BlackWidgetStyle;
|
||||
else
|
||||
pstyle = &WhiteWidgetStyle;
|
||||
|
||||
// Clear the screen to the new color - we avoid the console area as it can't redraw itself
|
||||
#if GDISP_NEED_CLIP
|
||||
gdispUnsetClip();
|
||||
#endif
|
||||
gdispFillArea(0, 0, ScrWidth, ScrHeight/2, pstyle->background);
|
||||
gdispFillArea(0, ScrHeight/2, ScrWidth/2, ScrHeight/2, pstyle->background);
|
||||
|
||||
// Update the style on all controls
|
||||
gwinSetDefaultStyle(pstyle, TRUE);
|
||||
}
|
||||
break;
|
||||
}
|
||||
break;
|
||||
|
||||
default:
|
||||
gwinPrintf(ghConsole, "Unknown %d\n", pe->type);
|
||||
break;
|
||||
|
@ -1,6 +1,8 @@
|
||||
This demo supports input from both a mouse/touch and/or a dial input.
|
||||
This demo supports input from both a mouse/touch, toggles and/or a dial input.
|
||||
If your platform does not support one or the other, turn it off in
|
||||
gfxconf.h
|
||||
|
||||
Note that you will need to include the drivers into your project
|
||||
makefile for whichever inputs you decide to use.
|
||||
|
||||
For some fun have a play with the "colors" radio group and the "Disable All" checkbox.
|
||||
|
Loading…
Reference in New Issue
Block a user