optimise console: use lcdFillArea instead of lcdDrawRect

ugfx_release_2.6
trsaunders 2012-07-23 22:50:00 +01:00
parent c1a8f5ea2b
commit c30550779b
1 changed files with 5 additions and 5 deletions

View File

@ -101,7 +101,7 @@ msg_t lcdConsoleInit(GLCDConsole *console, uint16_t x0, uint16_t y0, uint16_t wi
console->font = font;
lcdDrawRect(x0, y0, width, height,1, console->bkcolor);
lcdFillArea(x0, y0, width, height, console->bkcolor);
}
msg_t lcdConsolePut(GLCDConsole *console, char c) {
@ -110,8 +110,8 @@ msg_t lcdConsolePut(GLCDConsole *console, char c) {
if(c == '\n') {
/* clear the text at the end of the line */
if(console->cx < console->sx)
lcdDrawRect(console->cx, console->cy, console->sx, console->cy + console->fy,
1, console->bkcolor);
lcdFillArea(console->cx, console->cy, console->sx, console->cy + console->fy,
console->bkcolor);
console->cx = 0;
console->cy += console->fy;
} else if(c == '\r') {
@ -121,8 +121,8 @@ msg_t lcdConsolePut(GLCDConsole *console, char c) {
width = lcdMeasureChar(c, console->font);
if((console->cx + width) >= console->sx) {
/* clear the text at the end of the line */
lcdDrawRect(console->cx, console->cy, console->cx + width, console->cy + console->fy,
1, console->bkcolor);
lcdFillArea(console->cx, console->cy, console->cx + width, console->cy + console->fy,
console->bkcolor);
console->cx = 0;
console->cy += console->fy;
}