Update gaudin and gadc demos for new GWIN
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@ -36,10 +36,7 @@
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#include "gwinosc.h"
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/* Include internal GWIN routines so we can build our own superset class */
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#include "gwin/internal.h"
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/* Our GWIN identifier */
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#define GW_SCOPE (GW_FIRST_USER_WINDOW+0)
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#include "gwin/class_gwin.h"
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/* The size of our dynamically allocated audio buffer */
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#define AUDIOBUFSZ 64*2
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@ -47,23 +44,40 @@
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/* How many flat-line sample before we trigger */
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#define FLATLINE_SAMPLES 8
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GHandle gwinCreateScope(GScopeObject *gs, coord_t x, coord_t y, coord_t cx, coord_t cy, uint32_t physdev, uint32_t frequency) {
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/* Initialise the base class GWIN */
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if (!(gs = (GScopeObject *)_gwinInit((GWindowObject *)gs, x, y, cx, cy, sizeof(GScopeObject))))
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return 0;
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static void _destroy(GHandle gh) {
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gadcHighSpeedStop();
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if (((GScopeObject *)gh)->lastscopetrace) {
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gfxFree(((GScopeObject *)gh)->lastscopetrace);
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((GScopeObject *)gh)->lastscopetrace = 0;
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}
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if (((GScopeObject *)gh)->audiobuf) {
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gfxFree(((GScopeObject *)gh)->audiobuf);
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((GScopeObject *)gh)->audiobuf = 0;
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}
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}
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/* Initialise the scope object members and allocate memory for buffers */
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gs->gwin.type = GW_SCOPE;
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static const gwinVMT scopeVMT = {
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"Scope", // The classname
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sizeof(GScopeObject), // The object size
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_destroy, // The destroy routine
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0, // The redraw routine
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0, // The after-clear routine
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};
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GHandle gwinScopeCreate(GScopeObject *gs, GWindowInit *pInit, uint32_t physdev, uint32_t frequency) {
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/* Initialise the base class GWIN */
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if (!(gs = (GScopeObject *)_gwindowCreate(&gs->g, pInit, &scopeVMT, 0)))
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return 0;
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gfxSemInit(&gs->bsem, 0, 1);
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gs->nextx = 0;
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if (!(gs->lastscopetrace = (coord_t *)gfxAlloc(gs->gwin.width * sizeof(coord_t))))
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if (!(gs->lastscopetrace = (coord_t *)gfxAlloc(gs->g.width * sizeof(coord_t))))
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return 0;
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if (!(gs->audiobuf = (adcsample_t *)gfxAlloc(AUDIOBUFSZ * sizeof(adcsample_t))))
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return 0;
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#if TRIGGER_METHOD == TRIGGER_POSITIVERAMP
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gs->lasty = gs->gwin.height/2;
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gs->lasty = gs->g.height/2;
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#elif TRIGGER_METHOD == TRIGGER_MINVALUE
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gs->lasty = gs->gwin.height/2;
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gs->lasty = gs->g.height/2;
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gs->scopemin = 0;
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#endif
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@ -72,10 +86,11 @@ GHandle gwinCreateScope(GScopeObject *gs, coord_t x, coord_t y, coord_t cx, coor
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gadcHighSpeedSetBSem(&gs->bsem, &gs->myEvent);
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gadcHighSpeedStart();
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gwinSetVisible((GHandle)gs, pInit->show);
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return (GHandle)gs;
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}
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void gwinWaitForScopeTrace(GHandle gh) {
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void gwinScopeWaitForTrace(GHandle gh) {
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#define gs ((GScopeObject *)(gh))
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int i;
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coord_t x, y;
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@ -91,6 +106,9 @@ void gwinWaitForScopeTrace(GHandle gh) {
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coord_t scopemin;
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#endif
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if (gh->vmt != &scopeVMT)
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return;
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/* Wait for a set of audio conversions */
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gfxSemWait(&gs->bsem, TIME_INFINITE);
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@ -56,7 +56,7 @@
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/* A scope window object. Treat it as a black box */
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typedef struct GScopeObject_t {
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GWindowObject gwin; // Base Class
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GWindowObject g; // Base Class
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coord_t *lastscopetrace; // To store last scope trace
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gfxSem bsem; // We get signalled on this
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@ -78,18 +78,12 @@ extern "C" {
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/**
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* Create a scope window.
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*/
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GHandle gwinCreateScope(GScopeObject *gs, coord_t x, coord_t y, coord_t cx, coord_t cy, uint32_t physdev, uint32_t frequency);
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GHandle gwinScopeCreate(GScopeObject *gs, GWindowInit *pInit, uint32_t physdev, uint32_t frequency);
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/**
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* Wait for a scope trace to be ready and then draw it.
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*/
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void gwinWaitForScopeTrace(GHandle gh);
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/**
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* We should also have a special destroy routine here as we have dynamically
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* allocated some memory. There is no point implementing this however as, for
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* this demo, we never destroy the window.
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*/
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void gwinScopeWaitForTrace(GHandle gh);
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#ifdef __cplusplus
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}
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@ -37,7 +37,6 @@
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* It also demonstrates how to write your own custom GWIN window type.
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*/
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#include "gfx.h"
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#include "chprintf.h"
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/* Include our custom gwin oscilloscope */
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#include "gwinosc.h"
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@ -82,7 +81,7 @@ static GTimer lsTimer;
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|| (lastdial > dialvalue && lastdial - dialvalue > MY_DIAL_JITTER)) {
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/* Write the value */
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chprintf((BaseSequentialStream *)param, "DIAL: %u\n", dialvalue);
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gwinPrintf((GHandle)param, "DIAL: %u\n", dialvalue);
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/* Save for next time */
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lastdial = dialvalue;
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@ -107,7 +106,7 @@ static GTimer lsTimer;
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|| (lasttemp > tempvalue && lasttemp - tempvalue > MY_TEMP_JITTER)) {
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/* Write the value */
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chprintf((BaseSequentialStream *)param, "TEMP: %u\n", tempvalue);
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gwinPrintf((GHandle)param, "TEMP: %u\n", tempvalue);
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/* Save for next time */
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lasttemp = tempvalue;
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@ -138,7 +137,6 @@ int main(void) {
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coord_t swidth, sheight;
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#if defined(MY_DIAL_DEVICE) || defined(MY_TEMP_DEVICE)
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GHandle ghText;
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BaseSequentialStream *gsText;
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font_t font;
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#endif
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@ -151,19 +149,34 @@ int main(void) {
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#if defined(MY_DIAL_DEVICE) || defined(MY_TEMP_DEVICE)
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/* Set up the console window we use for dial readings */
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font = gdispOpenFont("UI2");
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ghText = gwinCreateConsole(&gTextWindow, 0, 0, swidth-SCOPE_CX, sheight, font);
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gwinSetDefaultFont(font);
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{
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GWindowInit wi;
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wi.show = TRUE;
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wi.x = wi.y = 0;
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wi.width = swidth-SCOPE_CX;
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wi.height = sheight;
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ghText = gwinConsoleCreate(&gTextWindow, &wi);
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}
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gwinSetBgColor(ghText, Black);
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gwinSetColor(ghText, Yellow);
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gwinClear(ghText);
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gsText = gwinGetConsoleStream(ghText);
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/* Start our timer for reading the dial */
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gtimerInit(&lsTimer);
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gtimerStart(&lsTimer, LowSpeedTimer, gsText, TRUE, MY_LS_DELAY);
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gtimerStart(&lsTimer, LowSpeedTimer, ghText, TRUE, MY_LS_DELAY);
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#endif
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/* Set up the scope window in the top right on the screen */
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ghScope = gwinCreateScope(&gScopeWindow, swidth-SCOPE_CX, 0, SCOPE_CX, SCOPE_CY, MY_MIC_DEVICE, MY_MIC_FREQUENCY);
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{
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GWindowInit wi;
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wi.show = TRUE;
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wi.x = swidth-SCOPE_CX;
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wi.y = 0;
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wi.width = SCOPE_CX;
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wi.height = SCOPE_CY;
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ghScope = gwinScopeCreate(&gScopeWindow, &wi, MY_MIC_DEVICE, MY_MIC_FREQUENCY);
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}
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gwinSetBgColor(ghScope, White);
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gwinSetColor(ghScope, Red);
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gwinClear(ghScope);
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@ -174,6 +187,6 @@ int main(void) {
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* The function below internally performs a wait thus giving the timer thread a
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* chance to run.
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*/
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gwinWaitForScopeTrace(ghScope);
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gwinScopeWaitForTrace(ghScope);
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}
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}
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@ -43,10 +43,7 @@
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#include "gwinosc.h"
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/* Include internal GWIN routines so we can build our own superset class */
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#include "gwin/internal.h"
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/* Our GWIN identifier */
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#define GW_SCOPE (GW_FIRST_USER_WINDOW+0)
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#include "gwin/class_gwin.h"
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/* The size of our dynamically allocated audio buffer */
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#define AUDIOBUFSZ 64*2
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@ -54,23 +51,42 @@
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/* How many flat-line sample before we trigger */
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#define FLATLINE_SAMPLES 8
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GHandle gwinCreateScope(GScopeObject *gs, coord_t x, coord_t y, coord_t cx, coord_t cy, uint16_t channel, uint32_t frequency) {
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static void _destroy(GHandle gh) {
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gaudinStop();
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if (((GScopeObject *)gh)->lastscopetrace) {
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gfxFree(((GScopeObject *)gh)->lastscopetrace);
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((GScopeObject *)gh)->lastscopetrace = 0;
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}
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if (((GScopeObject *)gh)->audiobuf) {
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gfxFree(((GScopeObject *)gh)->audiobuf);
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((GScopeObject *)gh)->audiobuf = 0;
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}
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}
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static const gwinVMT scopeVMT = {
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"Scope", // The classname
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sizeof(GScopeObject), // The object size
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_destroy, // The destroy routine
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0, // The redraw routine
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0, // The after-clear routine
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};
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GHandle gwinScopeCreate(GScopeObject *gs, GWindowInit *pInit, uint16_t channel, uint32_t frequency) {
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/* Initialise the base class GWIN */
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if (!(gs = (GScopeObject *)_gwinInit((GWindowObject *)gs, x, y, cx, cy, sizeof(GScopeObject))))
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if (!(gs = (GScopeObject *)_gwindowCreate(&gs->g, pInit, &scopeVMT, 0)))
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return 0;
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/* Initialise the scope object members and allocate memory for buffers */
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gs->gwin.type = GW_SCOPE;
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gfxSemInit(&gs->bsem, 0, 1);
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gs->nextx = 0;
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if (!(gs->lastscopetrace = (coord_t *)gfxAlloc(NULL, gs->gwin.width * sizeof(coord_t))))
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if (!(gs->lastscopetrace = (coord_t *)gfxAlloc(gs->g.width * sizeof(coord_t))))
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return 0;
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if (!(gs->audiobuf = (adcsample_t *)gfxAlloc(NULL, AUDIOBUFSZ * sizeof(adcsample_t))))
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if (!(gs->audiobuf = (adcsample_t *)gfxAlloc(AUDIOBUFSZ * sizeof(adcsample_t))))
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return 0;
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#if TRIGGER_METHOD == TRIGGER_POSITIVERAMP
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gs->lasty = gs->gwin.height/2;
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gs->lasty = gs->g.height/2;
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#elif TRIGGER_METHOD == TRIGGER_MINVALUE
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gs->lasty = gs->gwin.height/2;
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gs->lasty = gs->g.height/2;
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gs->scopemin = 0;
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#endif
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@ -79,10 +95,11 @@ GHandle gwinCreateScope(GScopeObject *gs, coord_t x, coord_t y, coord_t cx, coor
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gaudinSetBSem(&gs->bsem, &gs->myEvent);
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gaudinStart();
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gwinSetVisible((GHandle)gs, pInit->show);
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return (GHandle)gs;
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}
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void gwinWaitForScopeTrace(GHandle gh) {
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void gwinScopeWaitForTrace(GHandle gh) {
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#define gs ((GScopeObject *)(gh))
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int i;
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coord_t x, y;
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@ -98,6 +115,9 @@ void gwinWaitForScopeTrace(GHandle gh) {
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coord_t scopemin;
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#endif
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if (gh->vmt != &scopeVMT)
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return;
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/* Wait for a set of audio conversions */
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gfxSemWait(&gs->bsem, TIME_INFINITE);
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@ -62,7 +62,7 @@
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/* A scope window object. Treat it as a black box */
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typedef struct GScopeObject_t {
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GWindowObject gwin; // Base Class
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GWindowObject g; // Base Class
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coord_t *lastscopetrace; // To store last scope trace
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gfxSem bsem; // We get signalled on this
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@ -84,18 +84,12 @@ extern "C" {
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/**
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* Create a scope window.
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*/
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GHandle gwinCreateScope(GScopeObject *gs, coord_t x, coord_t y, coord_t cx, coord_t cy, uint16_t channel, uint32_t frequency);
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GHandle gwinScopeCreate(GScopeObject *gs, GWindowInit *pInit, uint16_t channel, uint32_t frequency);
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/**
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* Wait for a scope trace to be ready and then draw it.
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*/
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void gwinWaitForScopeTrace(GHandle gh);
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/**
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* We should also have a special destroy routine here as we have dynamically
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* allocated some memory. There is no point implementing this however as, for
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* this demo, we never destroy the window.
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*/
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void gwinScopeWaitForTrace(GHandle gh);
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#ifdef __cplusplus
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}
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@ -59,13 +59,20 @@ int main(void) {
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sheight = gdispGetHeight();
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/* Set up the scope window to fill the screen */
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ghScope = gwinCreateScope(&gScopeWindow, 0, 0, swidth, sheight, MY_AUDIO_CHANNEL, MY_AUDIO_FREQUENCY);
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{
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GWindowInit wi;
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wi.show = TRUE;
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wi.x = wi.y = 0;
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wi.width = swidth; wi.height = sheight;
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ghScope = gwinScopeCreate(&gScopeWindow, &wi, MY_AUDIO_CHANNEL, MY_AUDIO_FREQUENCY);
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}
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gwinSetBgColor(ghScope, White);
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gwinSetColor(ghScope, Red);
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gwinClear(ghScope);
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/* Just keep displaying the scope traces */
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while (TRUE) {
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gwinWaitForScopeTrace(ghScope);
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gwinScopeWaitForTrace(ghScope);
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}
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}
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