Added ability to compile ugfx as a single file (excluding driver and board files).

Simply compile src/gfx_mk.c
This commit is contained in:
inmarket 2015-06-08 14:14:40 +10:00
parent e850c344b8
commit ccde54722f
47 changed files with 578 additions and 322 deletions

30
gfx.mk
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@ -4,20 +4,24 @@
# http://ugfx.org/license.html # http://ugfx.org/license.html
GFXINC += $(GFXLIB) GFXINC += $(GFXLIB)
GFXSRC += $(GFXLIB)/src/gfx.c
include $(GFXLIB)/src/gos/gos.mk ifeq ($(GFXSINGLEMAKE),yes)
include $(GFXLIB)/src/gdriver/gdriver.mk GFXSRC += $(GFXLIB)/src/gfx_mk.c
include $(GFXLIB)/src/gqueue/gqueue.mk else
include $(GFXLIB)/src/gdisp/gdisp.mk GFXSRC += $(GFXLIB)/src/gfx.c
include $(GFXLIB)/src/gevent/gevent.mk include $(GFXLIB)/src/gos/gos.mk
include $(GFXLIB)/src/gtimer/gtimer.mk include $(GFXLIB)/src/gdriver/gdriver.mk
include $(GFXLIB)/src/gwin/gwin.mk include $(GFXLIB)/src/gqueue/gqueue.mk
include $(GFXLIB)/src/ginput/ginput.mk include $(GFXLIB)/src/gdisp/gdisp.mk
include $(GFXLIB)/src/gadc/gadc.mk include $(GFXLIB)/src/gevent/gevent.mk
include $(GFXLIB)/src/gaudio/gaudio.mk include $(GFXLIB)/src/gtimer/gtimer.mk
include $(GFXLIB)/src/gmisc/gmisc.mk include $(GFXLIB)/src/gwin/gwin.mk
include $(GFXLIB)/src/gfile/gfile.mk include $(GFXLIB)/src/ginput/ginput.mk
include $(GFXLIB)/src/gadc/gadc.mk
include $(GFXLIB)/src/gaudio/gaudio.mk
include $(GFXLIB)/src/gmisc/gmisc.mk
include $(GFXLIB)/src/gfile/gfile.mk
endif
# Include the boards and drivers # Include the boards and drivers
ifneq ($(GFXBOARD),) ifneq ($(GFXBOARD),)

8
src/gadc/gadc_mk.c Normal file
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@ -0,0 +1,8 @@
/*
* This file is subject to the terms of the GFX License. If a copy of
* the license was not distributed with this file, you can obtain one at:
*
* http://ugfx.org/license.html
*/
#include "gadc.c"

8
src/gaudio/gaudio_mk.c Normal file
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@ -0,0 +1,8 @@
/*
* This file is subject to the terms of the GFX License. If a copy of
* the license was not distributed with this file, you can obtain one at:
*
* http://ugfx.org/license.html
*/
#include "gaudio.c"

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@ -65,7 +65,7 @@ build fixed_10x20.bdf fixed_10x20 bwfont
build fixed_7x14.bdf fixed_7x14 bwfont build fixed_7x14.bdf fixed_7x14 bwfont
build fixed_5x8.bdf fixed_5x8 bwfont build fixed_5x8.bdf fixed_5x8 bwfont
echo '#include "gfx.h"' > fonts.h echo '// This file is generated by build_fonts.sh' > fonts.h
for file in *.c; do for file in *.c; do
echo >> fonts.h echo >> fonts.h
noext="${file%.*}" noext="${file%.*}"

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@ -1,4 +1,4 @@
#include "gfx.h" // This file is generated by build_fonts.sh
#if defined(GDISP_INCLUDE_FONT_DEJAVUSANS10) && GDISP_INCLUDE_FONT_DEJAVUSANS10 #if defined(GDISP_INCLUDE_FONT_DEJAVUSANS10) && GDISP_INCLUDE_FONT_DEJAVUSANS10
#define GDISP_FONT_FOUND #define GDISP_FONT_FOUND

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@ -0,0 +1,15 @@
/*
* This file is subject to the terms of the GFX License. If a copy of
* the license was not distributed with this file, you can obtain one at:
*
* http://ugfx.org/license.html
*/
/* This is a stub file to prevent having to include the mcufont
* directory in the include path for funny compilers such as arduino
* which don't support a user specified include path.
*
* It is not needed anyway as the files are already included.
*
* New versions of the font generator do not generate these include lines.
*/

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@ -0,0 +1,15 @@
/*
* This file is subject to the terms of the GFX License. If a copy of
* the license was not distributed with this file, you can obtain one at:
*
* http://ugfx.org/license.html
*/
/* This is a stub file to prevent having to include the mcufont
* directory in the include path for funny compilers such as arduino
* which don't support a user specified include path.
*
* It is not needed anyway as the files are already included.
*
* New versions of the font generator do not generate these include lines.
*/

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@ -0,0 +1,15 @@
/*
* This file is subject to the terms of the GFX License. If a copy of
* the license was not distributed with this file, you can obtain one at:
*
* http://ugfx.org/license.html
*/
/* This is a stub file to prevent having to include the mcufont
* directory in the include path for funny compilers such as arduino
* which don't support a user specified include path.
*
* It is not needed anyway as the files are already included.
*
* New versions of the font generator do not generate these include lines.
*/

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@ -501,7 +501,7 @@ static void line_clip(GDisplay *g) {
} }
#if GDISP_STARTUP_LOGO_TIMEOUT > 0 #if GDISP_STARTUP_LOGO_TIMEOUT > 0
static bool_t initDone; static bool_t gdispInitDone;
static void StartupLogoDisplay(GDisplay *g) { static void StartupLogoDisplay(GDisplay *g) {
coord_t x, y, w; coord_t x, y, w;
const coord_t * p; const coord_t * p;
@ -604,7 +604,7 @@ void _gdispInit(void)
#endif #endif
} }
initDone = TRUE; gdispInitDone = TRUE;
} }
#endif #endif
@ -660,7 +660,7 @@ void _gdispPostInitDriver(GDriver *g) {
// Display the startup logo if this is a static initialised display // Display the startup logo if this is a static initialised display
#if GDISP_STARTUP_LOGO_TIMEOUT > 0 #if GDISP_STARTUP_LOGO_TIMEOUT > 0
if (!initDone) if (!gdispInitDone)
StartupLogoDisplay(gd); StartupLogoDisplay(gd);
#endif #endif

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@ -15,5 +15,5 @@ GFXSRC += $(GFXLIB)/src/gdisp/gdisp.c \
MFDIR = $(GFXLIB)/src/gdisp/mcufont MFDIR = $(GFXLIB)/src/gdisp/mcufont
include $(GFXLIB)/src/gdisp/mcufont/mcufont.mk include $(GFXLIB)/src/gdisp/mcufont/mcufont.mk
GFXINC += $(MFDIR) #GFXINC += $(MFDIR)
GFXSRC += $(MFSRC) GFXSRC += $(MFSRC)

29
src/gdisp/gdisp_mk.c Normal file
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@ -0,0 +1,29 @@
/*
* This file is subject to the terms of the GFX License. If a copy of
* the license was not distributed with this file, you can obtain one at:
*
* http://ugfx.org/license.html
*/
/* The very first thing that has to be compiled here is mf_font.c so that
* inclusion of the font header files does not stop the inclusion of the
* implementation specific parts of the font files.
*/
#include "mcufont/mf_font.c"
#include "mcufont/mf_rlefont.c"
#include "mcufont/mf_bwfont.c"
#include "mcufont/mf_scaledfont.c"
#include "mcufont/mf_encoding.c"
#include "mcufont/mf_justify.c"
#include "mcufont/mf_kerning.c"
#include "mcufont/mf_wordwrap.c"
#include "gdisp.c"
#include "gdisp_fonts.c"
#include "gdisp_pixmap.c"
#include "gdisp_image.c"
#include "gdisp_image_native.c"
#include "gdisp_image_gif.c"
#include "gdisp_image_bmp.c"
#include "gdisp_image_jpg.c"
#include "gdisp_image_png.c"

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@ -73,12 +73,12 @@ struct mf_bwfont_s
/* Internal functions, don't use these directly. */ /* Internal functions, don't use these directly. */
MF_EXTERN uint8_t mf_bwfont_render_character(const struct mf_font_s *font, MF_EXTERN uint8_t mf_bwfont_render_character(const struct mf_font_s *font,
int16_t x0, int16_t y0, int16_t x0, int16_t y0,
mf_char character, uint16_t character,
mf_pixel_callback_t callback, mf_pixel_callback_t callback,
void *state); void *state);
MF_EXTERN uint8_t mf_bwfont_character_width(const struct mf_font_s *font, MF_EXTERN uint8_t mf_bwfont_character_width(const struct mf_font_s *font,
mf_char character); uint16_t character);
#endif #endif
#endif #endif

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@ -159,7 +159,7 @@
#ifdef __cplusplus #ifdef __cplusplus
#define MF_EXTERN extern "C" #define MF_EXTERN extern "C"
#else #else
#define MF_EXTERN extern #define MF_EXTERN
#endif #endif
#endif #endif

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@ -19,9 +19,11 @@
/* Type used to represent characters internally. */ /* Type used to represent characters internally. */
#if MF_ENCODING == MF_ENCODING_ASCII #if MF_ENCODING == MF_ENCODING_ASCII
typedef char mf_char; typedef char mf_char;
#define MFCHAR2UINT16(c) ((uint16_t)(uint8_t)(c))
#else #else
typedef uint16_t mf_char; typedef uint16_t mf_char;
#define MFCHAR2UINT16(c) (c)
#endif #endif
/* Type used to represent input strings. */ /* Type used to represent input strings. */

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@ -5,10 +5,18 @@
* http://ugfx.org/license.html * http://ugfx.org/license.html
*/ */
#include "mf_font.h" #include "mf_config.h"
#ifndef MF_NO_COMPILE #ifndef MF_NO_COMPILE
#define MF_BWFONT_INTERNALS
#define MF_RLEFONT_INTERNALS
#define MF_SCALEDFONT_INTERNALS
#include "mf_font.h"
#include "mf_rlefont.h"
#include "mf_bwfont.h"
#include "mf_scaledfont.h"
#include <stdbool.h> #include <stdbool.h>
/* This will be made into a list of included fonts using macro magic. */ /* This will be made into a list of included fonts using macro magic. */
@ -40,7 +48,7 @@ uint8_t mf_character_width(const struct mf_font_s *font,
mf_char character) mf_char character)
{ {
uint8_t width; uint8_t width;
width = font->character_width(font, character); width = font->character_width(font, MFCHAR2UINT16(character));
if (!width) if (!width)
{ {

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@ -53,17 +53,17 @@ struct mf_font_s
uint8_t flags; uint8_t flags;
/* Fallback character to use for missing glyphs. */ /* Fallback character to use for missing glyphs. */
mf_char fallback_character; uint16_t fallback_character;
/* Function to get character width. Should return 0 if character is /* Function to get character width. Should return 0 if character is
* not found. */ * not found. */
uint8_t (*character_width)(const struct mf_font_s *font, mf_char character); uint8_t (*character_width)(const struct mf_font_s *font, uint16_t character);
/* Function to render a character. Returns the character width or 0 if /* Function to render a character. Returns the character width or 0 if
* character is not found. */ * character is not found. */
uint8_t (*render_character)(const struct mf_font_s *font, uint8_t (*render_character)(const struct mf_font_s *font,
int16_t x0, int16_t y0, int16_t x0, int16_t y0,
mf_char character, uint16_t character,
mf_pixel_callback_t callback, mf_pixel_callback_t callback,
void *state); void *state);
}; };

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@ -297,7 +297,7 @@ void mf_render_justified(const struct mf_font_s *font,
{ {
int16_t x, tmp; int16_t x, tmp;
uint16_t c1 = 0, c2; mf_char c1 = 0, c2;
x = x0 - font->baseline_x; x = x0 - font->baseline_x;
while (count--) while (count--)

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@ -267,7 +267,7 @@ uint8_t mf_rlefont_render_character(const struct mf_font_s *font,
rstate.callback = callback; rstate.callback = callback;
rstate.state = state; rstate.state = state;
p = find_glyph((struct mf_rlefont_s*)font, character); p = find_glyph((struct mf_rlefont_s*)font, character);
if (!p) if (!p)
return 0; return 0;

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@ -70,12 +70,12 @@ struct mf_rlefont_s
/* Internal functions, don't use these directly. */ /* Internal functions, don't use these directly. */
MF_EXTERN uint8_t mf_rlefont_render_character(const struct mf_font_s *font, MF_EXTERN uint8_t mf_rlefont_render_character(const struct mf_font_s *font,
int16_t x0, int16_t y0, int16_t x0, int16_t y0,
mf_char character, uint16_t character,
mf_pixel_callback_t callback, mf_pixel_callback_t callback,
void *state); void *state);
MF_EXTERN uint8_t mf_rlefont_character_width(const struct mf_font_s *font, MF_EXTERN uint8_t mf_rlefont_character_width(const struct mf_font_s *font,
mf_char character); uint16_t character);
#endif #endif
#endif #endif

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@ -36,7 +36,7 @@ static void scaled_pixel_callback(int16_t x, int16_t y, uint8_t count,
} }
uint8_t mf_scaled_character_width(const struct mf_font_s *font, uint8_t mf_scaled_character_width(const struct mf_font_s *font,
mf_char character) uint16_t character)
{ {
struct mf_scaledfont_s *sfont = (struct mf_scaledfont_s*)font; struct mf_scaledfont_s *sfont = (struct mf_scaledfont_s*)font;
uint8_t basewidth; uint8_t basewidth;
@ -48,7 +48,7 @@ uint8_t mf_scaled_character_width(const struct mf_font_s *font,
uint8_t mf_scaled_render_character(const struct mf_font_s *font, uint8_t mf_scaled_render_character(const struct mf_font_s *font,
int16_t x0, int16_t y0, int16_t x0, int16_t y0,
mf_char character, uint16_t character,
mf_pixel_callback_t callback, mf_pixel_callback_t callback,
void *state) void *state)
{ {

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@ -31,12 +31,12 @@ MF_EXTERN void mf_scale_font(struct mf_scaledfont_s *newfont,
/* Internal functions, don't use these directly. */ /* Internal functions, don't use these directly. */
MF_EXTERN uint8_t mf_scaled_render_character(const struct mf_font_s *font, MF_EXTERN uint8_t mf_scaled_render_character(const struct mf_font_s *font,
int16_t x0, int16_t y0, int16_t x0, int16_t y0,
mf_char character, uint16_t character,
mf_pixel_callback_t callback, mf_pixel_callback_t callback,
void *state); void *state);
MF_EXTERN uint8_t mf_scaled_character_width(const struct mf_font_s *font, MF_EXTERN uint8_t mf_scaled_character_width(const struct mf_font_s *font,
mf_char character); uint16_t character);
#endif #endif
#endif #endif

8
src/gdriver/gdriver_mk.c Normal file
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@ -0,0 +1,8 @@
/*
* This file is subject to the terms of the GFX License. If a copy of
* the license was not distributed with this file, you can obtain one at:
*
* http://ugfx.org/license.html
*/
#include "gdriver.c"

8
src/gevent/gevent_mk.c Normal file
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@ -0,0 +1,8 @@
/*
* This file is subject to the terms of the GFX License. If a copy of
* the license was not distributed with this file, you can obtain one at:
*
* http://ugfx.org/license.html
*/
#include "gevent.c"

23
src/gfile/gfile_mk.c Normal file
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@ -0,0 +1,23 @@
/*
* This file is subject to the terms of the GFX License. If a copy of
* the license was not distributed with this file, you can obtain one at:
*
* http://ugfx.org/license.html
*/
#include "gfile.c"
#include "gfile_fs_native.c"
#include "gfile_fs_ram.c"
#include "gfile_fs_rom.c"
#include "gfile_fs_fatfs.c"
#include "gfile_fs_petitfs.c"
#include "gfile_fs_mem.c"
#include "gfile_fs_chibios.c"
#include "gfile_fs_strings.c"
#include "gfile_printg.c"
#include "gfile_scang.c"
#include "gfile_stdio.c"
#include "gfile_fatfs_wrapper.c"
#include "gfile_fatfs_diskio_chibios.c"
#include "gfile_petitfs_wrapper.c"
#include "gfile_petitfs_diskio_chibios.c"

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@ -15,7 +15,7 @@
#include "gfx.h" #include "gfx.h"
static bool_t initDone = FALSE; static bool_t gfxInitDone = FALSE;
/* These init functions are defined by each module but not published */ /* These init functions are defined by each module but not published */
extern void _gosInit(void); extern void _gosInit(void);
@ -74,9 +74,9 @@ extern void _gosDeinit(void);
void gfxInit(void) void gfxInit(void)
{ {
/* Ensure we only initialise once */ /* Ensure we only initialise once */
if (initDone) if (gfxInitDone)
return; return;
initDone = TRUE; gfxInitDone = TRUE;
// These must be initialised in the order of their dependancies // These must be initialised in the order of their dependancies
@ -121,9 +121,9 @@ void gfxInit(void)
void gfxDeinit(void) void gfxDeinit(void)
{ {
if (!initDone) if (!gfxInitDone)
return; return;
initDone = FALSE; gfxInitDone = FALSE;
// We deinitialise the opposite way as we initialised // We deinitialise the opposite way as we initialised
#if GFX_USE_GWIN #if GFX_USE_GWIN

20
src/gfx_mk.c Normal file
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@ -0,0 +1,20 @@
/*
* This file is subject to the terms of the GFX License. If a copy of
* the license was not distributed with this file, you can obtain one at:
*
* http://ugfx.org/license.html
*/
#include "gfx.c"
#include "gos/gos_mk.c"
#include "gdriver/gdriver_mk.c"
#include "gqueue/gqueue_mk.c"
#include "gdisp/gdisp_mk.c"
#include "gevent/gevent_mk.c"
#include "gtimer/gtimer_mk.c"
#include "gwin/gwin_mk.c"
#include "ginput/ginput_mk.c"
#include "gadc/gadc_mk.c"
#include "gaudio/gaudio_mk.c"
#include "gmisc/gmisc_mk.c"
#include "gfile/gfile_mk.c"

13
src/ginput/ginput_mk.c Normal file
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@ -0,0 +1,13 @@
/*
* This file is subject to the terms of the GFX License. If a copy of
* the license was not distributed with this file, you can obtain one at:
*
* http://ugfx.org/license.html
*/
#include "ginput.c"
#include "ginput_mouse.c"
#include "ginput_keyboard.c"
#include "ginput_keyboard_microcode.c"
#include "ginput_toggle.c"
#include "ginput_dial.c"

11
src/gmisc/gmisc_mk.c Normal file
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@ -0,0 +1,11 @@
/*
* This file is subject to the terms of the GFX License. If a copy of
* the license was not distributed with this file, you can obtain one at:
*
* http://ugfx.org/license.html
*/
#include "gmisc.c"
#include "gmisc_arrayops.c"
#include "gmisc_matrix2d.c"
#include "gmisc_trig.c"

16
src/gos/gos_mk.c Normal file
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@ -0,0 +1,16 @@
/*
* This file is subject to the terms of the GFX License. If a copy of
* the license was not distributed with this file, you can obtain one at:
*
* http://ugfx.org/license.html
*/
#include "gos_arduino.c"
#include "gos_chibios.c"
#include "gos_ecos.c"
#include "gos_freertos.c"
#include "gos_linux.c"
#include "gos_osx.c"
#include "gos_raw32.c"
#include "gos_rawrtos.c"
#include "gos_win32.c"

8
src/gqueue/gqueue_mk.c Normal file
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@ -0,0 +1,8 @@
/*
* This file is subject to the terms of the GFX License. If a copy of
* the license was not distributed with this file, you can obtain one at:
*
* http://ugfx.org/license.html
*/
#include "gqueue.c"

8
src/gtimer/gtimer_mk.c Normal file
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@ -0,0 +1,8 @@
/*
* This file is subject to the terms of the GFX License. If a copy of
* the license was not distributed with this file, you can obtain one at:
*
* http://ugfx.org/license.html
*/
#include "gtimer.c"

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@ -17,25 +17,25 @@
#include "gwin_class.h" #include "gwin_class.h"
// Parameters for various shapes // Parameters for various shapes
#define RND_CNR_SIZE 5 // Rounded corner size for rounded buttons #define BTN_CNR_SIZE 5 // Rounded corner size for rounded buttons
#define ARROWHEAD_DIVIDER 0 // What fraction of the length for the arrow head. Use 0 for 45 degree arrow head. #define BTN_ARROWHEAD_DIV 0 // What fraction of the length for the arrow head. Use 0 for 45 degree arrow head.
#define ARROWBODY_DIVIDER 2 // What fraction of the width for the arrow body #define BTN_ARROWBODY_DIV 2 // What fraction of the width for the arrow body
#define TOP_FADE 50 // (TOP_FADE/255)% fade to white for top of button #define BTN_TOP_FADE 50 // (BTN_TOP_FADE/255)% fade to white for top of button
#define BOTTOM_FADE 25 // (BOTTOM_FADE/255)% fade to black for bottom of button #define BTN_BOTTOM_FADE 25 // (BTN_BOTTOM_FADE/255)% fade to black for bottom of button
// Our pressed state // Our pressed state
#define GBUTTON_FLG_PRESSED (GWIN_FIRST_CONTROL_FLAG<<0) #define GBUTTON_FLG_PRESSED (GWIN_FIRST_CONTROL_FLAG<<0)
#if GINPUT_NEED_MOUSE #if GINPUT_NEED_MOUSE
// A mouse down has occurred over the button // A mouse down has occurred over the button
static void MouseDown(GWidgetObject *gw, coord_t x, coord_t y) { static void ButtonMouseDown(GWidgetObject *gw, coord_t x, coord_t y) {
(void) x; (void) y; (void) x; (void) y;
gw->g.flags |= GBUTTON_FLG_PRESSED; gw->g.flags |= GBUTTON_FLG_PRESSED;
_gwinUpdate((GHandle)gw); _gwinUpdate((GHandle)gw);
} }
// A mouse up has occurred (it may or may not be over the button) // A mouse up has occurred (it may or may not be over the button)
static void MouseUp(GWidgetObject *gw, coord_t x, coord_t y) { static void ButtonMouseUp(GWidgetObject *gw, coord_t x, coord_t y) {
(void) x; (void) y; (void) x; (void) y;
gw->g.flags &= ~GBUTTON_FLG_PRESSED; gw->g.flags &= ~GBUTTON_FLG_PRESSED;
_gwinUpdate((GHandle)gw); _gwinUpdate((GHandle)gw);
@ -52,14 +52,14 @@
#if GINPUT_NEED_TOGGLE #if GINPUT_NEED_TOGGLE
// A toggle off has occurred // A toggle off has occurred
static void ToggleOff(GWidgetObject *gw, uint16_t role) { static void ButtonToggleOff(GWidgetObject *gw, uint16_t role) {
(void) role; (void) role;
gw->g.flags &= ~GBUTTON_FLG_PRESSED; gw->g.flags &= ~GBUTTON_FLG_PRESSED;
_gwinUpdate((GHandle)gw); _gwinUpdate((GHandle)gw);
} }
// A toggle on has occurred // A toggle on has occurred
static void ToggleOn(GWidgetObject *gw, uint16_t role) { static void ButtonToggleOn(GWidgetObject *gw, uint16_t role) {
(void) role; (void) role;
gw->g.flags |= GBUTTON_FLG_PRESSED; gw->g.flags |= GBUTTON_FLG_PRESSED;
_gwinUpdate((GHandle)gw); _gwinUpdate((GHandle)gw);
@ -67,12 +67,12 @@
_gwinSendEvent(&gw->g, GEVENT_GWIN_BUTTON); _gwinSendEvent(&gw->g, GEVENT_GWIN_BUTTON);
} }
static void ToggleAssign(GWidgetObject *gw, uint16_t role, uint16_t instance) { static void ButtonToggleAssign(GWidgetObject *gw, uint16_t role, uint16_t instance) {
(void) role; (void) role;
((GButtonObject *)gw)->toggle = instance; ((GButtonObject *)gw)->toggle = instance;
} }
static uint16_t ToggleGet(GWidgetObject *gw, uint16_t role) { static uint16_t ButtonToggleGet(GWidgetObject *gw, uint16_t role) {
(void) role; (void) role;
return ((GButtonObject *)gw)->toggle; return ((GButtonObject *)gw)->toggle;
} }
@ -90,18 +90,18 @@ static const gwidgetVMT buttonVMT = {
gwinButtonDraw_Normal, // The default drawing routine gwinButtonDraw_Normal, // The default drawing routine
#if GINPUT_NEED_MOUSE #if GINPUT_NEED_MOUSE
{ {
MouseDown, // Process mouse down events ButtonMouseDown, // Process mouse down events
MouseUp, // Process mouse up events ButtonMouseUp, // Process mouse up events
0, // Process mouse move events (NOT USED) 0, // Process mouse move events (NOT USED)
}, },
#endif #endif
#if GINPUT_NEED_TOGGLE #if GINPUT_NEED_TOGGLE
{ {
1, // 1 toggle role 1, // 1 toggle role
ToggleAssign, // Assign Toggles ButtonToggleAssign, // Assign Toggles
ToggleGet, // Get Toggles ButtonToggleGet, // Get Toggles
ToggleOff, // Process toggle off events ButtonToggleOff, // Process toggle off events
ToggleOn, // Process toggle on events ButtonToggleOn, // Process toggle on events
}, },
#endif #endif
#if GINPUT_NEED_DIAL #if GINPUT_NEED_DIAL
@ -136,7 +136,7 @@ bool_t gwinButtonIsPressed(GHandle gh) {
* Custom Draw Routines * Custom Draw Routines
*----------------------------------------------------------*/ *----------------------------------------------------------*/
static const GColorSet *getDrawColors(GWidgetObject *gw) { static const GColorSet *getButtonColors(GWidgetObject *gw) {
if (!(gw->g.flags & GWIN_FLG_SYSENABLED)) return &gw->pstyle->disabled; if (!(gw->g.flags & GWIN_FLG_SYSENABLED)) return &gw->pstyle->disabled;
if ((gw->g.flags & GBUTTON_FLG_PRESSED)) return &gw->pstyle->pressed; if ((gw->g.flags & GBUTTON_FLG_PRESSED)) return &gw->pstyle->pressed;
return &gw->pstyle->enabled; return &gw->pstyle->enabled;
@ -148,7 +148,7 @@ static const GColorSet *getDrawColors(GWidgetObject *gw) {
(void) param; (void) param;
if (gw->g.vmt != (gwinVMT *)&buttonVMT) return; if (gw->g.vmt != (gwinVMT *)&buttonVMT) return;
pcol = getDrawColors(gw); pcol = getButtonColors(gw);
gdispGFillStringBox(gw->g.display, gw->g.x, gw->g.y, gw->g.width-1, gw->g.height-1, gw->text, gw->g.font, pcol->text, pcol->fill, justifyCenter); gdispGFillStringBox(gw->g.display, gw->g.x, gw->g.y, gw->g.width-1, gw->g.height-1, gw->text, gw->g.font, pcol->text, pcol->fill, justifyCenter);
gdispGDrawLine(gw->g.display, gw->g.x+gw->g.width-1, gw->g.y, gw->g.x+gw->g.width-1, gw->g.y+gw->g.height-1, pcol->edge); gdispGDrawLine(gw->g.display, gw->g.x+gw->g.width-1, gw->g.y, gw->g.x+gw->g.width-1, gw->g.y+gw->g.height-1, pcol->edge);
@ -164,11 +164,11 @@ static const GColorSet *getDrawColors(GWidgetObject *gw) {
(void) param; (void) param;
if (gw->g.vmt != (gwinVMT *)&buttonVMT) return; if (gw->g.vmt != (gwinVMT *)&buttonVMT) return;
pcol = getDrawColors(gw); pcol = getButtonColors(gw);
/* Fill the box blended from variants of the fill color */ /* Fill the box blended from variants of the fill color */
tcol = gdispBlendColor(White, pcol->fill, TOP_FADE); tcol = gdispBlendColor(White, pcol->fill, BTN_TOP_FADE);
bcol = gdispBlendColor(Black, pcol->fill, BOTTOM_FADE); bcol = gdispBlendColor(Black, pcol->fill, BTN_BOTTOM_FADE);
dalpha = FIXED(255)/gw->g.height; dalpha = FIXED(255)/gw->g.height;
for(alpha = 0, i = 0; i < gw->g.height; i++, alpha += dalpha) for(alpha = 0, i = 0; i < gw->g.height; i++, alpha += dalpha)
gdispGDrawLine(gw->g.display, gw->g.x, gw->g.y+i, gw->g.x+gw->g.width-2, gw->g.y+i, gdispBlendColor(bcol, tcol, NONFIXED(alpha))); gdispGDrawLine(gw->g.display, gw->g.x, gw->g.y+i, gw->g.x+gw->g.width-2, gw->g.y+i, gdispBlendColor(bcol, tcol, NONFIXED(alpha)));
@ -185,13 +185,13 @@ static const GColorSet *getDrawColors(GWidgetObject *gw) {
(void) param; (void) param;
if (gw->g.vmt != (gwinVMT *)&buttonVMT) return; if (gw->g.vmt != (gwinVMT *)&buttonVMT) return;
pcol = getDrawColors(gw); pcol = getButtonColors(gw);
gdispGFillArea(gw->g.display, gw->g.x, gw->g.y, gw->g.width, gw->g.height, gw->pstyle->background); gdispGFillArea(gw->g.display, gw->g.x, gw->g.y, gw->g.width, gw->g.height, gw->pstyle->background);
if (gw->g.width >= 2*RND_CNR_SIZE+10) { if (gw->g.width >= 2*BTN_CNR_SIZE+10) {
gdispGFillRoundedBox(gw->g.display, gw->g.x+1, gw->g.y+1, gw->g.width-2, gw->g.height-2, RND_CNR_SIZE-1, pcol->fill); gdispGFillRoundedBox(gw->g.display, gw->g.x+1, gw->g.y+1, gw->g.width-2, gw->g.height-2, BTN_CNR_SIZE-1, pcol->fill);
gdispGDrawStringBox(gw->g.display, gw->g.x+1, gw->g.y+RND_CNR_SIZE, gw->g.width-2, gw->g.height-(2*RND_CNR_SIZE), gw->text, gw->g.font, pcol->text, justifyCenter); gdispGDrawStringBox(gw->g.display, gw->g.x+1, gw->g.y+BTN_CNR_SIZE, gw->g.width-2, gw->g.height-(2*BTN_CNR_SIZE), gw->text, gw->g.font, pcol->text, justifyCenter);
gdispGDrawRoundedBox(gw->g.display, gw->g.x, gw->g.y, gw->g.width, gw->g.height, RND_CNR_SIZE, pcol->edge); gdispGDrawRoundedBox(gw->g.display, gw->g.x, gw->g.y, gw->g.width, gw->g.height, BTN_CNR_SIZE, pcol->edge);
} else { } else {
gdispGFillStringBox(gw->g.display, gw->g.x+1, gw->g.y+1, gw->g.width-2, gw->g.height-2, gw->text, gw->g.font, pcol->text, pcol->fill, justifyCenter); gdispGFillStringBox(gw->g.display, gw->g.x+1, gw->g.y+1, gw->g.width-2, gw->g.height-2, gw->text, gw->g.font, pcol->text, pcol->fill, justifyCenter);
gdispGDrawBox(gw->g.display, gw->g.x, gw->g.y, gw->g.width, gw->g.height, pcol->edge); gdispGDrawBox(gw->g.display, gw->g.x, gw->g.y, gw->g.width, gw->g.height, pcol->edge);
@ -205,7 +205,7 @@ static const GColorSet *getDrawColors(GWidgetObject *gw) {
(void) param; (void) param;
if (gw->g.vmt != (gwinVMT *)&buttonVMT) return; if (gw->g.vmt != (gwinVMT *)&buttonVMT) return;
pcol = getDrawColors(gw); pcol = getButtonColors(gw);
gdispGFillArea(gw->g.display, gw->g.x, gw->g.y, gw->g.width, gw->g.height, gw->pstyle->background); gdispGFillArea(gw->g.display, gw->g.x, gw->g.y, gw->g.width, gw->g.height, gw->pstyle->background);
gdispGFillEllipse(gw->g.display, gw->g.x+1, gw->g.y+1, gw->g.width/2-1, gw->g.height/2-1, pcol->fill); gdispGFillEllipse(gw->g.display, gw->g.x+1, gw->g.y+1, gw->g.width/2-1, gw->g.height/2-1, pcol->fill);
@ -221,13 +221,13 @@ static const GColorSet *getDrawColors(GWidgetObject *gw) {
point arw[7]; point arw[7];
if (gw->g.vmt != (gwinVMT *)&buttonVMT) return; if (gw->g.vmt != (gwinVMT *)&buttonVMT) return;
pcol = getDrawColors(gw); pcol = getButtonColors(gw);
// Create the arrow polygon // Create the arrow polygon
arw[0].x = (gw->g.width-1)/2; // Point center arw[0].x = (gw->g.width-1)/2; // Point center
arw[0].y = 0; // Arrow start arw[0].y = 0; // Arrow start
arw[3].y = gw->g.height-1; // Arrow end arw[3].y = gw->g.height-1; // Arrow end
#if ARROWHEAD_DIVIDER == 0 #if BTN_ARROWHEAD_DIV == 0
if (gw->g.height <= arw[0].x) { if (gw->g.height <= arw[0].x) {
arw[1].y = arw[3].y; // End of head arw[1].y = arw[3].y; // End of head
arw[1].x = arw[0].x+arw[3].y; // Width of head (side 1) arw[1].x = arw[0].x+arw[3].y; // Width of head (side 1)
@ -237,15 +237,15 @@ static const GColorSet *getDrawColors(GWidgetObject *gw) {
} else { } else {
arw[1].y = arw[0].x; arw[1].y = arw[0].x;
arw[1].x = arw[0].x << 1; arw[1].x = arw[0].x << 1;
arw[2].x = arw[0].x + arw[0].x/ARROWBODY_DIVIDER; arw[2].x = arw[0].x + arw[0].x/BTN_ARROWBODY_DIV;
arw[4].x = arw[0].x - arw[0].x/ARROWBODY_DIVIDER; arw[4].x = arw[0].x - arw[0].x/BTN_ARROWBODY_DIV;
arw[6].x = 0; arw[6].x = 0;
} }
#else #else
arw[1].y = gw->g.height/ARROWHEAD_DIVIDER; arw[1].y = gw->g.height/BTN_ARROWHEAD_DIV;
arw[1].x = arw[0].x << 1; arw[1].x = arw[0].x << 1;
arw[2].x = arw[0].x + arw[0].x/ARROWBODY_DIVIDER; arw[2].x = arw[0].x + arw[0].x/BTN_ARROWBODY_DIV;
arw[4].x = arw[0].x - arw[0].x/ARROWBODY_DIVIDER; arw[4].x = arw[0].x - arw[0].x/BTN_ARROWBODY_DIV;
arw[6].x = 0; arw[6].x = 0;
#endif #endif
@ -271,13 +271,13 @@ static const GColorSet *getDrawColors(GWidgetObject *gw) {
point arw[7]; point arw[7];
if (gw->g.vmt != (gwinVMT *)&buttonVMT) return; if (gw->g.vmt != (gwinVMT *)&buttonVMT) return;
pcol = getDrawColors(gw); pcol = getButtonColors(gw);
// Create the arrow polygon // Create the arrow polygon
arw[0].x = (gw->g.width-1)/2; // Point center arw[0].x = (gw->g.width-1)/2; // Point center
arw[0].y = gw->g.height-1; // Arrow start arw[0].y = gw->g.height-1; // Arrow start
arw[3].y = 0; // Arrow end arw[3].y = 0; // Arrow end
#if ARROWHEAD_DIVIDER == 0 #if BTN_ARROWHEAD_DIV == 0
if (gw->g.height <= arw[0].x) { if (gw->g.height <= arw[0].x) {
arw[1].y = arw[3].y; // End of head arw[1].y = arw[3].y; // End of head
arw[1].x = arw[0].x+arw[0].y; // Width of head (side 1) arw[1].x = arw[0].x+arw[0].y; // Width of head (side 1)
@ -287,15 +287,15 @@ static const GColorSet *getDrawColors(GWidgetObject *gw) {
} else { } else {
arw[1].y = arw[0].y - arw[0].x; arw[1].y = arw[0].y - arw[0].x;
arw[1].x = arw[0].x << 1; arw[1].x = arw[0].x << 1;
arw[2].x = arw[0].x + arw[0].x/ARROWBODY_DIVIDER; arw[2].x = arw[0].x + arw[0].x/BTN_ARROWBODY_DIV;
arw[4].x = arw[0].x - arw[0].x/ARROWBODY_DIVIDER; arw[4].x = arw[0].x - arw[0].x/BTN_ARROWBODY_DIV;
arw[6].x = 0; arw[6].x = 0;
} }
#else #else
arw[1].y = arw[0].y - gw->g.height/ARROWHEAD_DIVIDER; arw[1].y = arw[0].y - gw->g.height/BTN_ARROWHEAD_DIV;
arw[1].x = arw[0].x << 1; arw[1].x = arw[0].x << 1;
arw[2].x = arw[0].x + arw[0].x/ARROWBODY_DIVIDER; arw[2].x = arw[0].x + arw[0].x/BTN_ARROWBODY_DIV;
arw[4].x = arw[0].x - arw[0].x/ARROWBODY_DIVIDER; arw[4].x = arw[0].x - arw[0].x/BTN_ARROWBODY_DIV;
arw[6].x = 0; arw[6].x = 0;
#endif #endif
@ -321,13 +321,13 @@ static const GColorSet *getDrawColors(GWidgetObject *gw) {
point arw[7]; point arw[7];
if (gw->g.vmt != (gwinVMT *)&buttonVMT) return; if (gw->g.vmt != (gwinVMT *)&buttonVMT) return;
pcol = getDrawColors(gw); pcol = getButtonColors(gw);
// Create the arrow polygon // Create the arrow polygon
arw[0].y = (gw->g.height-1)/2; // Point center arw[0].y = (gw->g.height-1)/2; // Point center
arw[0].x = 0; // Arrow start arw[0].x = 0; // Arrow start
arw[3].x = gw->g.width-1; // Arrow end arw[3].x = gw->g.width-1; // Arrow end
#if ARROWHEAD_DIVIDER == 0 #if BTN_ARROWHEAD_DIV == 0
if (gw->g.width <= arw[0].y) { if (gw->g.width <= arw[0].y) {
arw[1].x = arw[3].x; // End of head arw[1].x = arw[3].x; // End of head
arw[1].y = arw[0].y+arw[3].x; // Width of head (side 1) arw[1].y = arw[0].y+arw[3].x; // Width of head (side 1)
@ -337,15 +337,15 @@ static const GColorSet *getDrawColors(GWidgetObject *gw) {
} else { } else {
arw[1].x = arw[0].y; arw[1].x = arw[0].y;
arw[1].y = arw[0].y << 1; arw[1].y = arw[0].y << 1;
arw[2].y = arw[0].y + arw[0].y/ARROWBODY_DIVIDER; arw[2].y = arw[0].y + arw[0].y/BTN_ARROWBODY_DIV;
arw[4].y = arw[0].y - arw[0].y/ARROWBODY_DIVIDER; arw[4].y = arw[0].y - arw[0].y/BTN_ARROWBODY_DIV;
arw[6].y = 0; arw[6].y = 0;
} }
#else #else
arw[1].x = gw->g.width/ARROWHEAD_DIVIDER; arw[1].x = gw->g.width/BTN_ARROWHEAD_DIV;
arw[1].y = arw[0].y << 1; arw[1].y = arw[0].y << 1;
arw[2].y = arw[0].y + arw[0].y/ARROWBODY_DIVIDER; arw[2].y = arw[0].y + arw[0].y/BTN_ARROWBODY_DIV;
arw[4].y = arw[0].y - arw[0].y/ARROWBODY_DIVIDER; arw[4].y = arw[0].y - arw[0].y/BTN_ARROWBODY_DIV;
arw[6].y = 0; arw[6].y = 0;
#endif #endif
@ -371,13 +371,13 @@ static const GColorSet *getDrawColors(GWidgetObject *gw) {
point arw[7]; point arw[7];
if (gw->g.vmt != (gwinVMT *)&buttonVMT) return; if (gw->g.vmt != (gwinVMT *)&buttonVMT) return;
pcol = getDrawColors(gw); pcol = getButtonColors(gw);
// Create the arrow polygon // Create the arrow polygon
arw[0].y = (gw->g.height-1)/2; // Point center arw[0].y = (gw->g.height-1)/2; // Point center
arw[0].x = gw->g.width-1; // Arrow start arw[0].x = gw->g.width-1; // Arrow start
arw[3].x = 0; // Arrow end arw[3].x = 0; // Arrow end
#if ARROWHEAD_DIVIDER == 0 #if BTN_ARROWHEAD_DIV == 0
if (gw->g.width <= arw[0].y) { if (gw->g.width <= arw[0].y) {
arw[1].x = arw[3].x; // End of head arw[1].x = arw[3].x; // End of head
arw[1].y = arw[0].y+arw[0].x; // Width of head (side 1) arw[1].y = arw[0].y+arw[0].x; // Width of head (side 1)
@ -387,15 +387,15 @@ static const GColorSet *getDrawColors(GWidgetObject *gw) {
} else { } else {
arw[1].x = arw[0].x - arw[0].y; arw[1].x = arw[0].x - arw[0].y;
arw[1].y = arw[0].y << 1; arw[1].y = arw[0].y << 1;
arw[2].y = arw[0].y + arw[0].y/ARROWBODY_DIVIDER; arw[2].y = arw[0].y + arw[0].y/BTN_ARROWBODY_DIV;
arw[4].y = arw[0].y - arw[0].y/ARROWBODY_DIVIDER; arw[4].y = arw[0].y - arw[0].y/BTN_ARROWBODY_DIV;
arw[6].y = 0; arw[6].y = 0;
} }
#else #else
arw[1].x = arw[0].x - gw->g.width/ARROWHEAD_DIVIDER; arw[1].x = arw[0].x - gw->g.width/BTN_ARROWHEAD_DIV;
arw[1].y = arw[0].y << 1; arw[1].y = arw[0].y << 1;
arw[2].y = arw[0].y + arw[0].y/ARROWBODY_DIVIDER; arw[2].y = arw[0].y + arw[0].y/BTN_ARROWBODY_DIV;
arw[4].y = arw[0].y - arw[0].y/ARROWBODY_DIVIDER; arw[4].y = arw[0].y - arw[0].y/BTN_ARROWBODY_DIV;
arw[6].y = 0; arw[6].y = 0;
#endif #endif
@ -422,7 +422,7 @@ static const GColorSet *getDrawColors(GWidgetObject *gw) {
coord_t sy; coord_t sy;
if (gw->g.vmt != (gwinVMT *)&buttonVMT) return; if (gw->g.vmt != (gwinVMT *)&buttonVMT) return;
pcol = getDrawColors(gw); pcol = getButtonColors(gw);
if (!(gw->g.flags & GWIN_FLG_SYSENABLED)) { if (!(gw->g.flags & GWIN_FLG_SYSENABLED)) {
sy = 2 * gw->g.height; sy = 2 * gw->g.height;

View File

@ -17,8 +17,8 @@
#include "gwin_class.h" #include "gwin_class.h"
// Parameters for button custom draw // Parameters for button custom draw
#define TOP_FADE 50 // (TOP_FADE/255)% fade to white for top of button #define CHK_TOP_FADE 50 // (CHK_TOP_FADE/255)% fade to white for top of button
#define BOTTOM_FADE 25 // (BOTTOM_FADE/255)% fade to black for bottom of button #define CHK_BOTTOM_FADE 25 // (CHK_BOTTOM_FADE/255)% fade to black for bottom of button
// Our checked state // Our checked state
#define GCHECKBOX_FLG_CHECKED (GWIN_FIRST_CONTROL_FLAG<<0) #define GCHECKBOX_FLG_CHECKED (GWIN_FIRST_CONTROL_FLAG<<0)
@ -47,7 +47,7 @@ static void SendCheckboxEvent(GWidgetObject *gw) {
} }
#if GINPUT_NEED_MOUSE #if GINPUT_NEED_MOUSE
static void MouseDown(GWidgetObject *gw, coord_t x, coord_t y) { static void CheckboxMouseDown(GWidgetObject *gw, coord_t x, coord_t y) {
(void) x; (void) y; (void) x; (void) y;
gw->g.flags ^= GCHECKBOX_FLG_CHECKED; gw->g.flags ^= GCHECKBOX_FLG_CHECKED;
_gwinUpdate((GHandle)gw); _gwinUpdate((GHandle)gw);
@ -56,19 +56,19 @@ static void SendCheckboxEvent(GWidgetObject *gw) {
#endif #endif
#if GINPUT_NEED_TOGGLE #if GINPUT_NEED_TOGGLE
static void ToggleOn(GWidgetObject *gw, uint16_t role) { static void CheckboxToggleOn(GWidgetObject *gw, uint16_t role) {
(void) role; (void) role;
gw->g.flags ^= GCHECKBOX_FLG_CHECKED; gw->g.flags ^= GCHECKBOX_FLG_CHECKED;
_gwinUpdate((GHandle)gw); _gwinUpdate((GHandle)gw);
SendCheckboxEvent(gw); SendCheckboxEvent(gw);
} }
static void ToggleAssign(GWidgetObject *gw, uint16_t role, uint16_t instance) { static void CheckboxToggleAssign(GWidgetObject *gw, uint16_t role, uint16_t instance) {
(void) role; (void) role;
((GCheckboxObject *)gw)->toggle = instance; ((GCheckboxObject *)gw)->toggle = instance;
} }
static uint16_t ToggleGet(GWidgetObject *gw, uint16_t role) { static uint16_t CheckboxToggleGet(GWidgetObject *gw, uint16_t role) {
(void) role; (void) role;
return ((GCheckboxObject *)gw)->toggle; return ((GCheckboxObject *)gw)->toggle;
} }
@ -86,7 +86,7 @@ static const gwidgetVMT checkboxVMT = {
gwinCheckboxDraw_CheckOnLeft, // The default drawing routine gwinCheckboxDraw_CheckOnLeft, // The default drawing routine
#if GINPUT_NEED_MOUSE #if GINPUT_NEED_MOUSE
{ {
MouseDown, // Process mouse down events CheckboxMouseDown, // Process mouse down events
0, // Process mouse up events (NOT USED) 0, // Process mouse up events (NOT USED)
0, // Process mouse move events (NOT USED) 0, // Process mouse move events (NOT USED)
}, },
@ -94,10 +94,10 @@ static const gwidgetVMT checkboxVMT = {
#if GINPUT_NEED_TOGGLE #if GINPUT_NEED_TOGGLE
{ {
1, // 1 toggle role 1, // 1 toggle role
ToggleAssign, // Assign Toggles CheckboxToggleAssign, // Assign Toggles
ToggleGet, // Get Toggles CheckboxToggleGet, // Get Toggles
0, // Process toggle off events (NOT USED) 0, // Process toggle off events (NOT USED)
ToggleOn, // Process toggle on events CheckboxToggleOn, // Process toggle on events
}, },
#endif #endif
#if GINPUT_NEED_DIAL #if GINPUT_NEED_DIAL
@ -147,7 +147,7 @@ bool_t gwinCheckboxIsChecked(GHandle gh) {
* Custom Draw Routines * Custom Draw Routines
*----------------------------------------------------------*/ *----------------------------------------------------------*/
static const GColorSet *getDrawColors(GWidgetObject *gw) { static const GColorSet *getCheckboxColors(GWidgetObject *gw) {
if (!(gw->g.flags & GWIN_FLG_SYSENABLED)) return &gw->pstyle->disabled; if (!(gw->g.flags & GWIN_FLG_SYSENABLED)) return &gw->pstyle->disabled;
if ((gw->g.flags & GCHECKBOX_FLG_CHECKED)) return &gw->pstyle->pressed; if ((gw->g.flags & GCHECKBOX_FLG_CHECKED)) return &gw->pstyle->pressed;
return &gw->pstyle->enabled; return &gw->pstyle->enabled;
@ -160,7 +160,7 @@ void gwinCheckboxDraw_CheckOnLeft(GWidgetObject *gw, void *param) {
(void) param; (void) param;
if (gw->g.vmt != (gwinVMT *)&checkboxVMT) return; if (gw->g.vmt != (gwinVMT *)&checkboxVMT) return;
pcol = getDrawColors(gw); pcol = getCheckboxColors(gw);
// Get the dimension of the check box (sans text) // Get the dimension of the check box (sans text)
ld = gw->g.width < gw->g.height ? gw->g.width : gw->g.height; ld = gw->g.width < gw->g.height ? gw->g.width : gw->g.height;
@ -186,7 +186,7 @@ void gwinCheckboxDraw_CheckOnRight(GWidgetObject *gw, void *param) {
(void) param; (void) param;
if (gw->g.vmt != (gwinVMT *)&checkboxVMT) return; if (gw->g.vmt != (gwinVMT *)&checkboxVMT) return;
pcol = getDrawColors(gw); pcol = getCheckboxColors(gw);
// Get the dimension of the check box (sans text) // Get the dimension of the check box (sans text)
ld = gw->g.width < gw->g.height ? gw->g.width : gw->g.height; ld = gw->g.width < gw->g.height ? gw->g.width : gw->g.height;
@ -214,7 +214,7 @@ void gwinCheckboxDraw_CheckOnRight(GWidgetObject *gw, void *param) {
(void) param; (void) param;
if (gw->g.vmt != (gwinVMT *)&checkboxVMT) return; if (gw->g.vmt != (gwinVMT *)&checkboxVMT) return;
pcol = getDrawColors(gw); pcol = getCheckboxColors(gw);
#if GWIN_NEED_FLASHING #if GWIN_NEED_FLASHING
// Flash the on and off state. // Flash the on and off state.
@ -235,7 +235,7 @@ void gwinCheckboxDraw_CheckOnRight(GWidgetObject *gw, void *param) {
(void) param; (void) param;
if (gw->g.vmt != (gwinVMT *)&checkboxVMT) return; if (gw->g.vmt != (gwinVMT *)&checkboxVMT) return;
pcol = getDrawColors(gw); pcol = getCheckboxColors(gw);
#if GWIN_NEED_FLASHING #if GWIN_NEED_FLASHING
// Flash the on and off state. // Flash the on and off state.
@ -243,8 +243,8 @@ void gwinCheckboxDraw_CheckOnRight(GWidgetObject *gw, void *param) {
#endif #endif
/* Fill the box blended from variants of the fill color */ /* Fill the box blended from variants of the fill color */
tcol = gdispBlendColor(White, pcol->fill, TOP_FADE); tcol = gdispBlendColor(White, pcol->fill, CHK_TOP_FADE);
bcol = gdispBlendColor(Black, pcol->fill, BOTTOM_FADE); bcol = gdispBlendColor(Black, pcol->fill, CHK_BOTTOM_FADE);
dalpha = FIXED(255)/gw->g.height; dalpha = FIXED(255)/gw->g.height;
for(alpha = 0, i = 0; i < gw->g.height; i++, alpha += dalpha) for(alpha = 0, i = 0; i < gw->g.height; i++, alpha += dalpha)
gdispGDrawLine(gw->g.display, gw->g.x, gw->g.y+i, gw->g.x+gw->g.width-2, gw->g.y+i, gdispBlendColor(bcol, tcol, NONFIXED(alpha))); gdispGDrawLine(gw->g.display, gw->g.x, gw->g.y+i, gw->g.x+gw->g.width-2, gw->g.y+i, gdispBlendColor(bcol, tcol, NONFIXED(alpha)));

View File

@ -611,7 +611,7 @@ void gwinPutCharArray(GHandle gh, const char *str, size_t n) {
#define MAX_FILLER 11 #define MAX_FILLER 11
#define FLOAT_PRECISION 100000 #define FLOAT_PRECISION 100000
static char *ltoa_wd(char *p, long num, unsigned radix, long divisor) { static char *consltoa_wd(char *p, long num, unsigned radix, long divisor) {
int i; int i;
char *q; char *q;
@ -641,10 +641,10 @@ static char *ltoa_wd(char *p, long num, unsigned radix, long divisor) {
unsigned long precision = FLOAT_PRECISION; unsigned long precision = FLOAT_PRECISION;
l = num; l = num;
p = ltoa_wd(p, l, 10, 0); p = consltoa_wd(p, l, 10, 0);
*p++ = '.'; *p++ = '.';
l = (num - l) * precision; l = (num - l) * precision;
return ltoa_wd(p, l, 10, precision / 10); return consltoa_wd(p, l, 10, precision / 10);
} }
#endif #endif
@ -746,7 +746,7 @@ void gwinPrintf(GHandle gh, const char *fmt, ...) {
*p++ = '-'; *p++ = '-';
l = -l; l = -l;
} }
p = ltoa_wd(p, l, 10, 0); p = consltoa_wd(p, l, 10, 0);
break; break;
#if GWIN_CONSOLE_USE_FLOAT #if GWIN_CONSOLE_USE_FLOAT
case 'f': case 'f':
@ -774,7 +774,7 @@ void gwinPrintf(GHandle gh, const char *fmt, ...) {
l = va_arg(ap, long); l = va_arg(ap, long);
else else
l = va_arg(ap, int); l = va_arg(ap, int);
p = ltoa_wd(p, l, c, 0); p = consltoa_wd(p, l, c, 0);
break; break;
default: default:
*p++ = c; *p++ = c;

View File

@ -92,7 +92,7 @@ coord_t gwinGetInnerHeight(GHandle gh) {
#define BORDER_WIDTH 2 #define BORDER_WIDTH 2
static coord_t BorderSize(GHandle gh) { return (gh->flags & GWIN_CONTAINER_BORDER) ? BORDER_WIDTH : 0; } static coord_t ContainerBorderSize(GHandle gh) { return (gh->flags & GWIN_CONTAINER_BORDER) ? BORDER_WIDTH : 0; }
// The container VMT table // The container VMT table
static const gcontainerVMT containerVMT = { static const gcontainerVMT containerVMT = {
@ -121,10 +121,10 @@ static const gcontainerVMT containerVMT = {
}, },
#endif #endif
}, },
BorderSize, // The size of the left border (mandatory) ContainerBorderSize, // The size of the left border (mandatory)
BorderSize, // The size of the top border (mandatory) ContainerBorderSize, // The size of the top border (mandatory)
BorderSize, // The size of the right border (mandatory) ContainerBorderSize, // The size of the right border (mandatory)
BorderSize, // The size of the bottom border (mandatory) ContainerBorderSize, // The size of the bottom border (mandatory)
0, // A child has been added (optional) 0, // A child has been added (optional)
0, // A child has been deleted (optional) 0, // A child has been deleted (optional)
}; };

View File

@ -17,15 +17,15 @@
#include "gwin_class.h" #include "gwin_class.h"
/* Some position values */ /* Some position values */
#define BUTTON_X 18 // Button Width #define FRM_BUTTON_X 18 // Button Width
#define BUTTON_Y 18 // Button Height #define FRM_BUTTON_Y 18 // Button Height
#define BUTTON_I 3 // Button inner margin #define FRM_BUTTON_I 3 // Button inner margin
#define BUTTON_T 2 // Gap from top of window to button #define FRM_BUTTON_T 2 // Gap from top of window to button
#define BUTTON_B 2 // Gap from button to the bottom of the frame title area #define FRM_BUTTON_B 2 // Gap from button to the bottom of the frame title area
#define BORDER_L 2 // Left Border #define FRM_BORDER_L 2 // Left Border
#define BORDER_R 2 // Right Border #define FRM_BORDER_R 2 // Right Border
#define BORDER_T (BUTTON_Y+BUTTON_T+BUTTON_B) // Top Border (Title area) #define FRM_BORDER_T (FRM_BUTTON_Y+FRM_BUTTON_T+FRM_BUTTON_B) // Top Border (Title area)
#define BORDER_B 2 // Bottom Border #define FRM_BORDER_B 2 // Bottom Border
/* Internal state flags */ /* Internal state flags */
#define GWIN_FRAME_USER_FLAGS (GWIN_FRAME_CLOSE_BTN|GWIN_FRAME_MINMAX_BTN) #define GWIN_FRAME_USER_FLAGS (GWIN_FRAME_CLOSE_BTN|GWIN_FRAME_MINMAX_BTN)
@ -40,10 +40,10 @@
#error "GWIN Frame: - Flag definitions don't match" #error "GWIN Frame: - Flag definitions don't match"
#endif #endif
static coord_t BorderSizeL(GHandle gh) { (void)gh; return BORDER_L; } static coord_t FrameBorderSizeL(GHandle gh) { (void)gh; return FRM_BORDER_L; }
static coord_t BorderSizeR(GHandle gh) { (void)gh; return BORDER_R; } static coord_t FrameBorderSizeR(GHandle gh) { (void)gh; return FRM_BORDER_R; }
static coord_t BorderSizeT(GHandle gh) { (void)gh; return BORDER_T; } static coord_t FrameBorderSizeT(GHandle gh) { (void)gh; return FRM_BORDER_T; }
static coord_t BorderSizeB(GHandle gh) { (void)gh; return BORDER_B; } static coord_t FrameBorderSizeB(GHandle gh) { (void)gh; return FRM_BORDER_B; }
static void forceFrameRedraw(GWidgetObject *gw) { static void forceFrameRedraw(GWidgetObject *gw) {
// Force a redraw of just the frame. // Force a redraw of just the frame.
@ -54,42 +54,42 @@ static void forceFrameRedraw(GWidgetObject *gw) {
} }
#if GINPUT_NEED_MOUSE #if GINPUT_NEED_MOUSE
static void mouseDown(GWidgetObject *gw, coord_t x, coord_t y) { static void FrameMouseDown(GWidgetObject *gw, coord_t x, coord_t y) {
coord_t pos; coord_t pos;
// We must be clicking on the frame button area to be of interest // We must be clicking on the frame button area to be of interest
if (y < BUTTON_T || y >= BUTTON_T+BUTTON_Y) if (y < FRM_BUTTON_T || y >= FRM_BUTTON_T+FRM_BUTTON_Y)
return; return;
pos = gw->g.width - (BORDER_R+BUTTON_X); pos = gw->g.width - (FRM_BORDER_R+FRM_BUTTON_X);
if ((gw->g.flags & GWIN_FRAME_CLOSE_BTN)) { if ((gw->g.flags & GWIN_FRAME_CLOSE_BTN)) {
if (x >= pos && x < pos+BUTTON_X) { if (x >= pos && x < pos+FRM_BUTTON_X) {
// Close is pressed - force redraw the frame only // Close is pressed - force redraw the frame only
gw->g.flags |= GWIN_FRAME_CLOSE_PRESSED; gw->g.flags |= GWIN_FRAME_CLOSE_PRESSED;
forceFrameRedraw(gw); forceFrameRedraw(gw);
return; return;
} }
pos -= BUTTON_X; pos -= FRM_BUTTON_X;
} }
if ((gw->g.flags & GWIN_FRAME_MINMAX_BTN)) { if ((gw->g.flags & GWIN_FRAME_MINMAX_BTN)) {
if (x >= pos && x < pos+BUTTON_X) { if (x >= pos && x < pos+FRM_BUTTON_X) {
// Close is pressed - force redraw the frame only // Close is pressed - force redraw the frame only
gw->g.flags |= GWIN_FRAME_MAX_PRESSED; gw->g.flags |= GWIN_FRAME_MAX_PRESSED;
forceFrameRedraw(gw); forceFrameRedraw(gw);
return; return;
} }
pos -= BUTTON_X; pos -= FRM_BUTTON_X;
if (x >= pos && x < pos+BUTTON_X) { if (x >= pos && x < pos+FRM_BUTTON_X) {
// Close is pressed - force redraw the frame only // Close is pressed - force redraw the frame only
gw->g.flags |= GWIN_FRAME_MIN_PRESSED; gw->g.flags |= GWIN_FRAME_MIN_PRESSED;
forceFrameRedraw(gw); forceFrameRedraw(gw);
return; return;
} }
pos -= BUTTON_X; pos -= FRM_BUTTON_X;
} }
} }
static void mouseUp(GWidgetObject *gw, coord_t x, coord_t y) { static void FrameMouseUp(GWidgetObject *gw, coord_t x, coord_t y) {
#if GWIN_BUTTON_LAZY_RELEASE #if GWIN_BUTTON_LAZY_RELEASE
if ((gw->g.flags & GWIN_FRAME_CLOSE_PRESSED)) { if ((gw->g.flags & GWIN_FRAME_CLOSE_PRESSED)) {
// Close is released - destroy the window // Close is released - destroy the window
@ -119,12 +119,12 @@ static void forceFrameRedraw(GWidgetObject *gw) {
return; return;
// We must be releasing over the button // We must be releasing over the button
if (y >= BUTTON_T && y < BUTTON_T+BUTTON_Y) { if (y >= FRM_BUTTON_T && y < FRM_BUTTON_T+FRM_BUTTON_Y) {
coord_t pos; coord_t pos;
pos = gw->g.width - (BORDER_R+BUTTON_X); pos = gw->g.width - (FRM_BORDER_R+FRM_BUTTON_X);
if ((gw->g.flags & GWIN_FRAME_CLOSE_BTN)) { if ((gw->g.flags & GWIN_FRAME_CLOSE_BTN)) {
if ((gw->g.flags & GWIN_FRAME_CLOSE_PRESSED) && x >= pos && x <= pos+BUTTON_X) { if ((gw->g.flags & GWIN_FRAME_CLOSE_PRESSED) && x >= pos && x <= pos+FRM_BUTTON_X) {
// Close is released - destroy the window. This is tricky as we already have the drawing lock. // Close is released - destroy the window. This is tricky as we already have the drawing lock.
gw->g.flags &= ~(GWIN_FRAME_CLOSE_PRESSED|GWIN_FRAME_MAX_PRESSED|GWIN_FRAME_MIN_PRESSED); gw->g.flags &= ~(GWIN_FRAME_CLOSE_PRESSED|GWIN_FRAME_MAX_PRESSED|GWIN_FRAME_MIN_PRESSED);
forceFrameRedraw(gw); forceFrameRedraw(gw);
@ -132,25 +132,25 @@ static void forceFrameRedraw(GWidgetObject *gw) {
_gwinDestroy(&gw->g, REDRAW_INSESSION); _gwinDestroy(&gw->g, REDRAW_INSESSION);
return; return;
} }
pos -= BUTTON_X; pos -= FRM_BUTTON_X;
} }
if ((gw->g.flags & GWIN_FRAME_MINMAX_BTN)) { if ((gw->g.flags & GWIN_FRAME_MINMAX_BTN)) {
if ((gw->g.flags & GWIN_FRAME_MAX_PRESSED) && x >= pos && x <= pos+BUTTON_X) { if ((gw->g.flags & GWIN_FRAME_MAX_PRESSED) && x >= pos && x <= pos+FRM_BUTTON_X) {
// Max is released - maximize the window // Max is released - maximize the window
gw->g.flags &= ~(GWIN_FRAME_CLOSE_PRESSED|GWIN_FRAME_MAX_PRESSED|GWIN_FRAME_MIN_PRESSED); gw->g.flags &= ~(GWIN_FRAME_CLOSE_PRESSED|GWIN_FRAME_MAX_PRESSED|GWIN_FRAME_MIN_PRESSED);
forceFrameRedraw(gw); forceFrameRedraw(gw);
gwinSetMinMax(&gw->g, GWIN_MAXIMIZE); gwinSetMinMax(&gw->g, GWIN_MAXIMIZE);
return; return;
} }
pos -= BUTTON_X; pos -= FRM_BUTTON_X;
if ((gw->g.flags & GWIN_FRAME_MIN_PRESSED) && x >= pos && x <= pos+BUTTON_X) { if ((gw->g.flags & GWIN_FRAME_MIN_PRESSED) && x >= pos && x <= pos+FRM_BUTTON_X) {
// Min is released - minimize the window // Min is released - minimize the window
gw->g.flags &= ~(GWIN_FRAME_CLOSE_PRESSED|GWIN_FRAME_MAX_PRESSED|GWIN_FRAME_MIN_PRESSED); gw->g.flags &= ~(GWIN_FRAME_CLOSE_PRESSED|GWIN_FRAME_MAX_PRESSED|GWIN_FRAME_MIN_PRESSED);
forceFrameRedraw(gw); forceFrameRedraw(gw);
gwinSetMinMax(&gw->g, GWIN_MINIMIZE); gwinSetMinMax(&gw->g, GWIN_MINIMIZE);
return; return;
} }
pos -= BUTTON_X; pos -= FRM_BUTTON_X;
} }
} }
@ -173,8 +173,8 @@ static const gcontainerVMT frameVMT = {
gwinFrameDraw_Std, // The default drawing routine gwinFrameDraw_Std, // The default drawing routine
#if GINPUT_NEED_MOUSE #if GINPUT_NEED_MOUSE
{ {
mouseDown, // Process mouse down event FrameMouseDown, // Process mouse down event
mouseUp, // Process mouse up events FrameMouseUp, // Process mouse up events
0, // Process mouse move events 0, // Process mouse move events
}, },
#endif #endif
@ -196,10 +196,10 @@ static const gcontainerVMT frameVMT = {
}, },
#endif #endif
}, },
BorderSizeL, // The size of the left border (mandatory) FrameBorderSizeL, // The size of the left border (mandatory)
BorderSizeT, // The size of the top border (mandatory) FrameBorderSizeT, // The size of the top border (mandatory)
BorderSizeR, // The size of the right border (mandatory) FrameBorderSizeR, // The size of the right border (mandatory)
BorderSizeB, // The size of the bottom border (mandatory) FrameBorderSizeB, // The size of the bottom border (mandatory)
0, // A child has been added (optional) 0, // A child has been added (optional)
0, // A child has been deleted (optional) 0, // A child has been deleted (optional)
}; };
@ -238,34 +238,34 @@ void gwinFrameDraw_Transparent(GWidgetObject *gw, void *param) {
btn = gdispBlendColor(pcol->edge, contrast, 128); btn = gdispBlendColor(pcol->edge, contrast, 128);
// Render the frame // Render the frame
gdispGFillStringBox(gw->g.display, gw->g.x, gw->g.y, gw->g.width, BORDER_T, gw->text, gw->g.font, contrast, pcol->edge, justifyCenter); gdispGFillStringBox(gw->g.display, gw->g.x, gw->g.y, gw->g.width, FRM_BORDER_T, gw->text, gw->g.font, contrast, pcol->edge, justifyCenter);
gdispGFillArea(gw->g.display, gw->g.x, gw->g.y+BORDER_T, BORDER_L, gw->g.height-(BORDER_T+BORDER_B), pcol->edge); gdispGFillArea(gw->g.display, gw->g.x, gw->g.y+FRM_BORDER_T, FRM_BORDER_L, gw->g.height-(FRM_BORDER_T+FRM_BORDER_B), pcol->edge);
gdispGFillArea(gw->g.display, gw->g.x+gw->g.width-BORDER_R, gw->g.y+BORDER_T, BORDER_R, gw->g.height-(BORDER_T+BORDER_B), pcol->edge); gdispGFillArea(gw->g.display, gw->g.x+gw->g.width-FRM_BORDER_R, gw->g.y+FRM_BORDER_T, FRM_BORDER_R, gw->g.height-(FRM_BORDER_T+FRM_BORDER_B), pcol->edge);
gdispGFillArea(gw->g.display, gw->g.x, gw->g.y+gw->g.height-BORDER_B, gw->g.width, BORDER_B, pcol->edge); gdispGFillArea(gw->g.display, gw->g.x, gw->g.y+gw->g.height-FRM_BORDER_B, gw->g.width, FRM_BORDER_B, pcol->edge);
// Add the buttons // Add the buttons
pos = gw->g.x+gw->g.width - (BORDER_R+BUTTON_X); pos = gw->g.x+gw->g.width - (FRM_BORDER_R+FRM_BUTTON_X);
if ((gw->g.flags & GWIN_FRAME_CLOSE_BTN)) { if ((gw->g.flags & GWIN_FRAME_CLOSE_BTN)) {
if ((gw->g.flags & GWIN_FRAME_CLOSE_PRESSED)) if ((gw->g.flags & GWIN_FRAME_CLOSE_PRESSED))
gdispFillArea(pos, gw->g.y+BUTTON_T, BUTTON_X, BUTTON_Y, btn); gdispFillArea(pos, gw->g.y+FRM_BUTTON_T, FRM_BUTTON_X, FRM_BUTTON_Y, btn);
gdispDrawLine(pos+BUTTON_I, gw->g.y+(BUTTON_T+BUTTON_I), pos+(BUTTON_X-BUTTON_I-1), gw->g.y+(BUTTON_T+BUTTON_Y-BUTTON_I-1), contrast); gdispDrawLine(pos+FRM_BUTTON_I, gw->g.y+(FRM_BUTTON_T+FRM_BUTTON_I), pos+(FRM_BUTTON_X-FRM_BUTTON_I-1), gw->g.y+(FRM_BUTTON_T+FRM_BUTTON_Y-FRM_BUTTON_I-1), contrast);
gdispDrawLine(pos+(BUTTON_X-BUTTON_I-1), gw->g.y+(BUTTON_T+BUTTON_I), pos+BUTTON_I, gw->g.y+(BUTTON_T+BUTTON_Y-BUTTON_I-1), contrast); gdispDrawLine(pos+(FRM_BUTTON_X-FRM_BUTTON_I-1), gw->g.y+(FRM_BUTTON_T+FRM_BUTTON_I), pos+FRM_BUTTON_I, gw->g.y+(FRM_BUTTON_T+FRM_BUTTON_Y-FRM_BUTTON_I-1), contrast);
pos -= BUTTON_X; pos -= FRM_BUTTON_X;
} }
if ((gw->g.flags & GWIN_FRAME_MINMAX_BTN)) { if ((gw->g.flags & GWIN_FRAME_MINMAX_BTN)) {
if ((gw->g.flags & GWIN_FRAME_MAX_PRESSED)) if ((gw->g.flags & GWIN_FRAME_MAX_PRESSED))
gdispFillArea(pos, gw->g.y+BUTTON_T, BUTTON_X, BUTTON_Y, btn); gdispFillArea(pos, gw->g.y+FRM_BUTTON_T, FRM_BUTTON_X, FRM_BUTTON_Y, btn);
// the symbol // the symbol
gdispDrawBox(pos+BUTTON_I, gw->g.y+(BUTTON_T+BUTTON_I), BUTTON_X-2*BUTTON_I, BUTTON_Y-2*BUTTON_I, contrast); gdispDrawBox(pos+FRM_BUTTON_I, gw->g.y+(FRM_BUTTON_T+FRM_BUTTON_I), FRM_BUTTON_X-2*FRM_BUTTON_I, FRM_BUTTON_Y-2*FRM_BUTTON_I, contrast);
gdispDrawLine(pos+(BUTTON_I+1), gw->g.y+(BUTTON_T+BUTTON_I+1), pos+(BUTTON_X-BUTTON_I-2), gw->g.y+(BUTTON_T+BUTTON_I+1), contrast); gdispDrawLine(pos+(FRM_BUTTON_I+1), gw->g.y+(FRM_BUTTON_T+FRM_BUTTON_I+1), pos+(FRM_BUTTON_X-FRM_BUTTON_I-2), gw->g.y+(FRM_BUTTON_T+FRM_BUTTON_I+1), contrast);
gdispDrawLine(pos+(BUTTON_I+1), gw->g.y+(BUTTON_T+BUTTON_I+2), pos+(BUTTON_X-BUTTON_I-2), gw->g.y+(BUTTON_T+BUTTON_I+2), contrast); gdispDrawLine(pos+(FRM_BUTTON_I+1), gw->g.y+(FRM_BUTTON_T+FRM_BUTTON_I+2), pos+(FRM_BUTTON_X-FRM_BUTTON_I-2), gw->g.y+(FRM_BUTTON_T+FRM_BUTTON_I+2), contrast);
pos -= BUTTON_X; pos -= FRM_BUTTON_X;
if ((gw->g.flags & GWIN_FRAME_MIN_PRESSED)) if ((gw->g.flags & GWIN_FRAME_MIN_PRESSED))
gdispFillArea(pos, gw->g.y+BUTTON_T, BUTTON_X, BUTTON_Y, btn); gdispFillArea(pos, gw->g.y+FRM_BUTTON_T, FRM_BUTTON_X, FRM_BUTTON_Y, btn);
gdispDrawLine(pos+BUTTON_I, gw->g.y+(BUTTON_T+BUTTON_Y-BUTTON_I-1), pos+(BUTTON_X-BUTTON_I-1), gw->g.y+(BUTTON_T+BUTTON_Y-BUTTON_I-1), contrast); gdispDrawLine(pos+FRM_BUTTON_I, gw->g.y+(FRM_BUTTON_T+FRM_BUTTON_Y-FRM_BUTTON_I-1), pos+(FRM_BUTTON_X-FRM_BUTTON_I-1), gw->g.y+(FRM_BUTTON_T+FRM_BUTTON_Y-FRM_BUTTON_I-1), contrast);
pos -= BUTTON_X; pos -= FRM_BUTTON_X;
} }
// Don't touch the client area // Don't touch the client area
@ -285,7 +285,7 @@ void gwinFrameDraw_Std(GWidgetObject *gw, void *param) {
return; return;
// Draw the client area // Draw the client area
gdispGFillArea(gw->g.display, gw->g.x + BORDER_L, gw->g.y + BORDER_T, gw->g.width - (BORDER_L+BORDER_R), gw->g.height - (BORDER_T+BORDER_B), gw->pstyle->background); gdispGFillArea(gw->g.display, gw->g.x + FRM_BORDER_L, gw->g.y + FRM_BORDER_T, gw->g.width - (FRM_BORDER_L+FRM_BORDER_R), gw->g.height - (FRM_BORDER_T+FRM_BORDER_B), gw->pstyle->background);
} }
#if GDISP_NEED_IMAGE #if GDISP_NEED_IMAGE
@ -304,12 +304,12 @@ void gwinFrameDraw_Std(GWidgetObject *gw, void *param) {
return; return;
// Draw the client area by tiling the image // Draw the client area by tiling the image
mx = gw->g.x+gw->g.width - BORDER_R; mx = gw->g.x+gw->g.width - FRM_BORDER_R;
my = gw->g.y+gw->g.height - BORDER_B; my = gw->g.y+gw->g.height - FRM_BORDER_B;
for(y = gw->g.y+BORDER_T, ih = gi->height; y < my; y += ih) { for(y = gw->g.y+FRM_BORDER_T, ih = gi->height; y < my; y += ih) {
if (ih > my - y) if (ih > my - y)
ih = my - y; ih = my - y;
for(x = gw->g.x+BORDER_L, iw = gi->width; x < mx; x += iw) { for(x = gw->g.x+FRM_BORDER_L, iw = gi->width; x < mx; x += iw) {
if (iw > mx - x) if (iw > mx - x)
iw = mx - x; iw = mx - x;
gdispGImageDraw(gw->g.display, gi, x, y, iw, ih, 0, 0); gdispGImageDraw(gw->g.display, gi, x, y, iw, ih, 0, 0);

View File

@ -16,20 +16,20 @@
#include "gwin_class.h" #include "gwin_class.h"
#define widget(gh) ((GImageObject *)gh) #define gw ((GImageObject *)gh)
static void _destroy(GWindowObject *gh) { static void ImageDestroy(GWindowObject *gh) {
if (gdispImageIsOpen(&widget(gh)->image)) if (gdispImageIsOpen(&gw->image))
gdispImageClose(&widget(gh)->image); gdispImageClose(&gw->image);
} }
#if GWIN_NEED_IMAGE_ANIMATION #if GWIN_NEED_IMAGE_ANIMATION
static void _timer(void *param) { static void ImageTimer(void *param) {
_gwinUpdate((GHandle)param); _gwinUpdate((GHandle)param);
} }
#endif #endif
static void _redraw(GHandle gh) { static void ImageRedraw(GHandle gh) {
coord_t x, y, w, h, dx, dy; coord_t x, y, w, h, dx, dy;
color_t bg; color_t bg;
#if GWIN_NEED_IMAGE_ANIMATION #if GWIN_NEED_IMAGE_ANIMATION
@ -46,14 +46,14 @@ static void _redraw(GHandle gh) {
bg = gwinGetDefaultBgColor(); bg = gwinGetDefaultBgColor();
// If the image isn't open just clear the area // If the image isn't open just clear the area
if (!gdispImageIsOpen(&widget(gh)->image)) { if (!gdispImageIsOpen(&gw->image)) {
gdispGFillArea(gh->display, x, y, w, h, bg); gdispGFillArea(gh->display, x, y, w, h, bg);
return; return;
} }
// Center horizontally if the area is larger than the image // Center horizontally if the area is larger than the image
if (widget(gh)->image.width < w) { if (gw->image.width < w) {
w = widget(gh)->image.width; w = gw->image.width;
dx = (gh->width-w)/2; dx = (gh->width-w)/2;
x += dx; x += dx;
if (dx) if (dx)
@ -63,13 +63,13 @@ static void _redraw(GHandle gh) {
} }
// Center image horizontally if the area is smaller than the image // Center image horizontally if the area is smaller than the image
else if (widget(gh)->image.width > w) { else if (gw->image.width > w) {
dx = (widget(gh)->image.width - w)/2; dx = (gw->image.width - w)/2;
} }
// Center vertically if the area is larger than the image // Center vertically if the area is larger than the image
if (widget(gh)->image.height < h) { if (gw->image.height < h) {
h = widget(gh)->image.height; h = gw->image.height;
dy = (gh->height-h)/2; dy = (gh->height-h)/2;
y += dy; y += dy;
if (dy) if (dy)
@ -79,19 +79,19 @@ static void _redraw(GHandle gh) {
} }
// Center image vertically if the area is smaller than the image // Center image vertically if the area is smaller than the image
else if (widget(gh)->image.height > h) { else if (gw->image.height > h) {
dy = (widget(gh)->image.height - h)/2; dy = (gw->image.height - h)/2;
} }
// Reset the background color in case it has changed // Reset the background color in case it has changed
gdispImageSetBgColor(&widget(gh)->image, bg); gdispImageSetBgColor(&gw->image, bg);
// Display the image // Display the image
gdispGImageDraw(gh->display, &widget(gh)->image, x, y, w, h, dx, dy); gdispGImageDraw(gh->display, &gw->image, x, y, w, h, dx, dy);
#if GWIN_NEED_IMAGE_ANIMATION #if GWIN_NEED_IMAGE_ANIMATION
// read the delay for the next frame // read the delay for the next frame
delay = gdispImageNext(&widget((GHandle)gh)->image); delay = gdispImageNext(&gw->image);
// Wait for that delay if required // Wait for that delay if required
switch(delay) { switch(delay) {
@ -104,7 +104,7 @@ static void _redraw(GHandle gh) {
// Fall through // Fall through
default: default:
// Start the timer to draw the next frame of the animation // Start the timer to draw the next frame of the animation
gtimerStart(&widget((GHandle)gh)->timer, _timer, (void*)gh, FALSE, delay); gtimerStart(&gw->timer, ImageTimer, (void*)gh, FALSE, delay);
break; break;
} }
#endif #endif
@ -113,8 +113,8 @@ static void _redraw(GHandle gh) {
static const gwinVMT imageVMT = { static const gwinVMT imageVMT = {
"Image", // The class name "Image", // The class name
sizeof(GImageObject), // The object size sizeof(GImageObject), // The object size
_destroy, // The destroy routine ImageDestroy, // The destroy routine
_redraw, // The redraw routine ImageRedraw, // The redraw routine
0, // The after-clear routine 0, // The after-clear routine
}; };
@ -140,10 +140,10 @@ bool_t gwinImageOpenGFile(GHandle gh, GFILE *f) {
if (gh->vmt != (gwinVMT *)&imageVMT) if (gh->vmt != (gwinVMT *)&imageVMT)
return FALSE; return FALSE;
if (gdispImageIsOpen(&widget(gh)->image)) if (gdispImageIsOpen(&gw->image))
gdispImageClose(&widget(gh)->image); gdispImageClose(&gw->image);
if ((gdispImageOpenGFile(&widget(gh)->image, f) & GDISP_IMAGE_ERR_UNRECOVERABLE)) if ((gdispImageOpenGFile(&gw->image, f) & GDISP_IMAGE_ERR_UNRECOVERABLE))
return FALSE; return FALSE;
_gwinUpdate(gh); _gwinUpdate(gh);
@ -156,7 +156,8 @@ gdispImageError gwinImageCache(GHandle gh) {
if (gh->vmt != (gwinVMT *)&imageVMT) if (gh->vmt != (gwinVMT *)&imageVMT)
return GDISP_IMAGE_ERR_BADFORMAT; return GDISP_IMAGE_ERR_BADFORMAT;
return gdispImageCache(&widget(gh)->image); return gdispImageCache(&gw->image);
} }
#undef gw
#endif // GFX_USE_GWIN && GWIN_NEED_IMAGE #endif // GFX_USE_GWIN && GWIN_NEED_IMAGE

View File

@ -21,7 +21,7 @@
#define GKEYBOARD_FLG_REVERTSET (GWIN_FIRST_CONTROL_FLAG<<0) #define GKEYBOARD_FLG_REVERTSET (GWIN_FIRST_CONTROL_FLAG<<0)
#define GKEYBOARD_FLG_QUICKUPDATE (GWIN_FIRST_CONTROL_FLAG<<1) #define GKEYBOARD_FLG_QUICKUPDATE (GWIN_FIRST_CONTROL_FLAG<<1)
#define BAD_ROWCOL 255 #define GKEY_BAD_ROWCOL 255
typedef uint8_t utf8; typedef uint8_t utf8;
typedef uint16_t utf16; typedef uint16_t utf16;
@ -173,13 +173,13 @@ static void SendKeyboardEvent(GKeyboardObject *gk) {
#if GINPUT_NEED_MOUSE #if GINPUT_NEED_MOUSE
// Find the key from the keyset and the x, y position // Find the key from the keyset and the x, y position
static void FindKey(GKeyboardObject *gk, coord_t x, coord_t y) { static void KeyFindKey(GKeyboardObject *gk, coord_t x, coord_t y) {
const utf8 *krow; const utf8 *krow;
fixed f; fixed f;
int idx; int idx;
if (x < 0 || y < 0 || x >= gk->w.g.width || y >= gk->w.g.height) { if (x < 0 || y < 0 || x >= gk->w.g.width || y >= gk->w.g.height) {
gk->keyrow = gk->keycol = BAD_ROWCOL; gk->keyrow = gk->keycol = GKEY_BAD_ROWCOL;
return; return;
} }
@ -209,14 +209,14 @@ static void SendKeyboardEvent(GKeyboardObject *gk) {
} }
// A mouse up has occurred (it may or may not be over the button) // A mouse up has occurred (it may or may not be over the button)
static void MouseUp(GWidgetObject *gw, coord_t x, coord_t y) { static void KeyMouseUp(GWidgetObject *gw, coord_t x, coord_t y) {
#define gk ((GKeyboardObject *)gw) #define gk ((GKeyboardObject *)gw)
FindKey(gk, x, y); KeyFindKey(gk, x, y);
// Do we have a valid key? // Do we have a valid key?
if (gk->keyrow == BAD_ROWCOL) { if (gk->keyrow == GKEY_BAD_ROWCOL) {
if (gk->lastkeyrow != BAD_ROWCOL) { if (gk->lastkeyrow != GKEY_BAD_ROWCOL) {
gw->g.flags |= GKEYBOARD_FLG_QUICKUPDATE; gw->g.flags |= GKEYBOARD_FLG_QUICKUPDATE;
_gwinUpdate((GHandle)gw); _gwinUpdate((GHandle)gw);
} }
@ -224,7 +224,7 @@ static void SendKeyboardEvent(GKeyboardObject *gk) {
} }
// We are turning off the display of the key // We are turning off the display of the key
gk->keyrow = gk->keycol = BAD_ROWCOL; gk->keyrow = gk->keycol = GKEY_BAD_ROWCOL;
// Is this one of the special keys // Is this one of the special keys
if (gk->key < 0x20) { if (gk->key < 0x20) {
@ -280,10 +280,10 @@ static void SendKeyboardEvent(GKeyboardObject *gk) {
} }
// A mouse move has occurred (it may or may not be over the button) // A mouse move has occurred (it may or may not be over the button)
static void MouseMove(GWidgetObject *gw, coord_t x, coord_t y) { static void KeyMouseMove(GWidgetObject *gw, coord_t x, coord_t y) {
#define gk ((GKeyboardObject *)gw) #define gk ((GKeyboardObject *)gw)
FindKey(gk, x, y); KeyFindKey(gk, x, y);
if (gk->keyrow != gk->lastkeyrow || gk->keycol != gk->lastkeycol) { if (gk->keyrow != gk->lastkeyrow || gk->keycol != gk->lastkeycol) {
gk->w.g.flags |= GKEYBOARD_FLG_QUICKUPDATE; gk->w.g.flags |= GKEYBOARD_FLG_QUICKUPDATE;
@ -308,9 +308,9 @@ static const gwidgetVMT keyboardVMT = {
gwinKeyboardDraw_Normal, // The default drawing routine gwinKeyboardDraw_Normal, // The default drawing routine
#if GINPUT_NEED_MOUSE #if GINPUT_NEED_MOUSE
{ {
MouseMove, // Process mouse down events KeyMouseMove, // Process mouse down events
MouseUp, // Process mouse up events KeyMouseUp, // Process mouse up events
MouseMove, // Process mouse move events KeyMouseMove, // Process mouse move events
}, },
#endif #endif
#if GINPUT_NEED_TOGGLE #if GINPUT_NEED_TOGGLE
@ -338,7 +338,7 @@ GHandle gwinGKeyboardCreate(GDisplay *g, GKeyboardObject *gk, const GWidgetInit
gk->keytable = &GWIN_KEYBOARD_DEFAULT_LAYOUT; gk->keytable = &GWIN_KEYBOARD_DEFAULT_LAYOUT;
gk->keyset = gk->keytable->ksets[0]; gk->keyset = gk->keytable->ksets[0];
gk->lastkeyrow = gk->lastkeycol = gk->keyrow = gk->keycol = BAD_ROWCOL; gk->lastkeyrow = gk->lastkeycol = gk->keyrow = gk->keycol = GKEY_BAD_ROWCOL;
gwinSetVisible((GHandle)gk, pInit->g.show); gwinSetVisible((GHandle)gk, pInit->g.show);
return (GHandle)gk; return (GHandle)gk;
} }
@ -359,7 +359,7 @@ void gwinKeyboardSetLayout(GHandle gh, struct GVKeyTable *layout) {
layout = &GWIN_KEYBOARD_DEFAULT_LAYOUT; layout = &GWIN_KEYBOARD_DEFAULT_LAYOUT;
gk->keytable = layout; gk->keytable = layout;
gk->keyset = gk->keytable->ksets[0]; gk->keyset = gk->keytable->ksets[0];
gk->lastkeyrow = gk->lastkeycol = gk->keyrow = gk->keycol = BAD_ROWCOL; gk->lastkeyrow = gk->lastkeycol = gk->keyrow = gk->keycol = GKEY_BAD_ROWCOL;
gk->w.g.flags &= ~(GKEYBOARD_FLG_QUICKUPDATE|GKEYBOARD_FLG_REVERTSET); gk->w.g.flags &= ~(GKEYBOARD_FLG_QUICKUPDATE|GKEYBOARD_FLG_REVERTSET);
gwinRedraw(gh); gwinRedraw(gh);
#undef gk #undef gk

View File

@ -173,4 +173,6 @@ static void gwinLabelDefaultDraw(GWidgetObject *gw, void *param) {
gdispGDrawBox(gw->g.display, gw->g.x, gw->g.y, w, h, (gw->g.flags & GWIN_FLG_SYSENABLED) ? gw->pstyle->enabled.edge : gw->pstyle->disabled.edge); gdispGDrawBox(gw->g.display, gw->g.x, gw->g.y, w, h, (gw->g.flags & GWIN_FLG_SYSENABLED) ? gw->pstyle->enabled.edge : gw->pstyle->disabled.edge);
} }
#undef gh2obj
#undef gw2obj
#endif // GFX_USE_GWIN && GFX_NEED_LABEL #endif // GFX_USE_GWIN && GFX_NEED_LABEL

View File

@ -19,10 +19,10 @@
#include <stdlib.h> #include <stdlib.h>
// user for the default drawing routine // user for the default drawing routine
#define SCROLLWIDTH 16 // the border from the scroll buttons to the frame #define LST_SCROLLWIDTH 16 // the border from the scroll buttons to the frame
#define ARROW 10 // arrow side length #define LST_ARROW_SZ 10 // arrow side length
#define HORIZONTAL_PADDING 5 // extra horizontal padding for text #define LST_HORIZ_PAD 5 // extra horizontal padding for text
#define VERTICAL_PADDING 2 // extra vertical padding for text #define LST_VERT_PAD 2 // extra vertical padding for text
// Macro's to assist in data type conversions // Macro's to assist in data type conversions
#define gh2obj ((GListObject *)gh) #define gh2obj ((GListObject *)gh)
@ -77,13 +77,13 @@ static void sendListEvent(GWidgetObject *gw, int item) {
static void gwinListDefaultDraw(GWidgetObject* gw, void* param); static void gwinListDefaultDraw(GWidgetObject* gw, void* param);
#if GINPUT_NEED_MOUSE #if GINPUT_NEED_MOUSE
static void MouseSelect(GWidgetObject* gw, coord_t x, coord_t y) { static void ListMouseSelect(GWidgetObject* gw, coord_t x, coord_t y) {
const gfxQueueASyncItem* qi; const gfxQueueASyncItem* qi;
int item, i; int item, i;
coord_t iheight; coord_t iheight;
(void) x; (void) x;
iheight = gdispGetFontMetric(gw->g.font, fontHeight) + VERTICAL_PADDING; iheight = gdispGetFontMetric(gw->g.font, fontHeight) + LST_VERT_PAD;
// Handle click over the list area // Handle click over the list area
item = (gw2obj->top + y) / iheight; item = (gw2obj->top + y) / iheight;
@ -111,7 +111,7 @@ static void gwinListDefaultDraw(GWidgetObject* gw, void* param);
} }
// a mouse down has occurred over the list area // a mouse down has occurred over the list area
static void MouseDown(GWidgetObject* gw, coord_t x, coord_t y) { static void ListMouseDown(GWidgetObject* gw, coord_t x, coord_t y) {
coord_t iheight, pgsz; coord_t iheight, pgsz;
// Save our mouse start position // Save our mouse start position
@ -119,24 +119,24 @@ static void gwinListDefaultDraw(GWidgetObject* gw, void* param);
gw2obj->start_mouse_y = y; gw2obj->start_mouse_y = y;
gw2obj->last_mouse_y = y; gw2obj->last_mouse_y = y;
// For smooth scrolling, scrolling is done in the MouseMove and selection is done on MouseUp // For smooth scrolling, scrolling is done in the ListMouseMove and selection is done on ListMouseUp
if (gw->g.flags & GLIST_FLG_SCROLLSMOOTH) if (gw->g.flags & GLIST_FLG_SCROLLSMOOTH)
return; return;
// Some initial stuff // Some initial stuff
iheight = gdispGetFontMetric(gw->g.font, fontHeight) + VERTICAL_PADDING; iheight = gdispGetFontMetric(gw->g.font, fontHeight) + LST_VERT_PAD;
pgsz = gw->g.height-2; pgsz = gw->g.height-2;
// Handle click over the scroll bar // Handle click over the scroll bar
if (x >= gw->g.width-(SCROLLWIDTH+2) && (gw2obj->cnt > pgsz/iheight || (gw->g.flags & GLIST_FLG_SCROLLALWAYS))) { if (x >= gw->g.width-(LST_SCROLLWIDTH+2) && (gw2obj->cnt > pgsz/iheight || (gw->g.flags & GLIST_FLG_SCROLLALWAYS))) {
if (y < 2*ARROW) { if (y < 2*LST_ARROW_SZ) {
if (gw2obj->top > 0) { if (gw2obj->top > 0) {
gw2obj->top -= iheight; gw2obj->top -= iheight;
if (gw2obj->top < 0) if (gw2obj->top < 0)
gw2obj->top = 0; gw2obj->top = 0;
_gwinUpdate(&gw->g); _gwinUpdate(&gw->g);
} }
} else if (y >= gw->g.height - 2*ARROW) { } else if (y >= gw->g.height - 2*LST_ARROW_SZ) {
if (gw2obj->top < gw2obj->cnt * iheight - pgsz) { if (gw2obj->top < gw2obj->cnt * iheight - pgsz) {
gw2obj->top += iheight; gw2obj->top += iheight;
if (gw2obj->top > gw2obj->cnt * iheight - pgsz) if (gw2obj->top > gw2obj->cnt * iheight - pgsz)
@ -163,10 +163,10 @@ static void gwinListDefaultDraw(GWidgetObject* gw, void* param);
return; return;
} }
MouseSelect(gw, x, y); ListMouseSelect(gw, x, y);
} }
static void MouseUp(GWidgetObject* gw, coord_t x, coord_t y) { static void ListMouseUp(GWidgetObject* gw, coord_t x, coord_t y) {
// Only act when we are a smooth scrolling list // Only act when we are a smooth scrolling list
if (!(gw->g.flags & GLIST_FLG_SCROLLSMOOTH)) if (!(gw->g.flags & GLIST_FLG_SCROLLSMOOTH))
return; return;
@ -175,10 +175,10 @@ static void gwinListDefaultDraw(GWidgetObject* gw, void* param);
if (abs(gw2obj->start_mouse_x - x) > 4 || abs(gw2obj->start_mouse_y - y) > 4) if (abs(gw2obj->start_mouse_x - x) > 4 || abs(gw2obj->start_mouse_y - y) > 4)
return; return;
MouseSelect(gw, x, y); ListMouseSelect(gw, x, y);
} }
static void MouseMove(GWidgetObject* gw, coord_t x, coord_t y) { static void ListMouseMove(GWidgetObject* gw, coord_t x, coord_t y) {
int iheight, oldtop; int iheight, oldtop;
(void) x; (void) x;
@ -186,7 +186,7 @@ static void gwinListDefaultDraw(GWidgetObject* gw, void* param);
if (gw2obj->last_mouse_y != y) { if (gw2obj->last_mouse_y != y) {
oldtop = gw2obj->top; oldtop = gw2obj->top;
iheight = gdispGetFontMetric(gw->g.font, fontHeight) + VERTICAL_PADDING; iheight = gdispGetFontMetric(gw->g.font, fontHeight) + LST_VERT_PAD;
gw2obj->top -= y - gw2obj->last_mouse_y; gw2obj->top -= y - gw2obj->last_mouse_y;
if (gw2obj->top >= gw2obj->cnt * iheight - (gw->g.height-2)) if (gw2obj->top >= gw2obj->cnt * iheight - (gw->g.height-2))
@ -202,7 +202,7 @@ static void gwinListDefaultDraw(GWidgetObject* gw, void* param);
#if GINPUT_NEED_TOGGLE #if GINPUT_NEED_TOGGLE
// a toggle-on has occurred // a toggle-on has occurred
static void ToggleOn(GWidgetObject *gw, uint16_t role) { static void ListToggleOn(GWidgetObject *gw, uint16_t role) {
const gfxQueueASyncItem * qi; const gfxQueueASyncItem * qi;
const gfxQueueASyncItem * qix; const gfxQueueASyncItem * qix;
int i; int i;
@ -242,19 +242,19 @@ static void gwinListDefaultDraw(GWidgetObject* gw, void* param);
} }
} }
static void ToggleAssign(GWidgetObject *gw, uint16_t role, uint16_t instance) { static void ListToggleAssign(GWidgetObject *gw, uint16_t role, uint16_t instance) {
if (role) if (role)
gw2obj->t_up = instance; gw2obj->t_up = instance;
else else
gw2obj->t_dn = instance; gw2obj->t_dn = instance;
} }
static uint16_t ToggleGet(GWidgetObject *gw, uint16_t role) { static uint16_t ListToggleGet(GWidgetObject *gw, uint16_t role) {
return role ? gw2obj->t_up : gw2obj->t_dn; return role ? gw2obj->t_up : gw2obj->t_dn;
} }
#endif #endif
static void _destroy(GHandle gh) { static void ListDestroy(GHandle gh) {
const gfxQueueASyncItem* qi; const gfxQueueASyncItem* qi;
while((qi = gfxQueueASyncGet(&gh2obj->list_head))) while((qi = gfxQueueASyncGet(&gh2obj->list_head)))
@ -267,25 +267,25 @@ static const gwidgetVMT listVMT = {
{ {
"List", // The class name "List", // The class name
sizeof(GListObject), // The object size sizeof(GListObject), // The object size
_destroy, // The destroy routine ListDestroy, // The destroy routine
_gwidgetRedraw, // The redraw routine _gwidgetRedraw, // The redraw routine
0, // The after-clear routine 0, // The after-clear routine
}, },
gwinListDefaultDraw, // default drawing routine gwinListDefaultDraw, // default drawing routine
#if GINPUT_NEED_MOUSE #if GINPUT_NEED_MOUSE
{ {
MouseDown, ListMouseDown,
MouseUp, ListMouseUp,
MouseMove, ListMouseMove,
}, },
#endif #endif
#if GINPUT_NEED_TOGGLE #if GINPUT_NEED_TOGGLE
{ {
2, // two toggle roles 2, // two toggle roles
ToggleAssign, // Assign toggles ListToggleAssign, // Assign toggles
ToggleGet, // get toggles ListToggleGet, // Get toggles
0, 0,
ToggleOn, // process toggle on event ListToggleOn, // Process toggle on event
}, },
#endif #endif
#if GINPUT_NEED_DIAL #if GINPUT_NEED_DIAL
@ -616,7 +616,7 @@ void gwinListViewItem(GHandle gh, int item) {
return; return;
// Work out a possible new top for the list // Work out a possible new top for the list
iheight = gdispGetFontMetric(gh->font, fontHeight) + VERTICAL_PADDING; iheight = gdispGetFontMetric(gh->font, fontHeight) + LST_VERT_PAD;
gh2obj->top = iheight * item; gh2obj->top = iheight * item;
// Adjust the list // Adjust the list
@ -656,8 +656,8 @@ static void gwinListDefaultDraw(GWidgetObject* gw, void* param) {
(void)param; (void)param;
#if GDISP_NEED_CONVEX_POLYGON #if GDISP_NEED_CONVEX_POLYGON
static const point upArrow[] = { {0, ARROW}, {ARROW, ARROW}, {ARROW/2, 0} }; static const point upArrow[] = { {0, LST_ARROW_SZ}, {LST_ARROW_SZ, LST_ARROW_SZ}, {LST_ARROW_SZ/2, 0} };
static const point downArrow[] = { {0, 0}, {ARROW, 0}, {ARROW/2, ARROW} }; static const point downArrow[] = { {0, 0}, {LST_ARROW_SZ, 0}, {LST_ARROW_SZ/2, LST_ARROW_SZ} };
#endif #endif
const gfxQueueASyncItem* qi; const gfxQueueASyncItem* qi;
@ -678,7 +678,7 @@ static void gwinListDefaultDraw(GWidgetObject* gw, void* param) {
return; return;
ps = (gw->g.flags & GWIN_FLG_SYSENABLED) ? &gw->pstyle->enabled : &gw->pstyle->disabled; ps = (gw->g.flags & GWIN_FLG_SYSENABLED) ? &gw->pstyle->enabled : &gw->pstyle->disabled;
iheight = gdispGetFontMetric(gw->g.font, fontHeight) + VERTICAL_PADDING; iheight = gdispGetFontMetric(gw->g.font, fontHeight) + LST_VERT_PAD;
x = 1; x = 1;
// the scroll area // the scroll area
@ -693,16 +693,16 @@ static void gwinListDefaultDraw(GWidgetObject* gw, void* param) {
} }
} }
} else if ((gw2obj->cnt > (gw->g.height-2) / iheight) || (gw->g.flags & GLIST_FLG_SCROLLALWAYS)) { } else if ((gw2obj->cnt > (gw->g.height-2) / iheight) || (gw->g.flags & GLIST_FLG_SCROLLALWAYS)) {
iwidth = gw->g.width - (SCROLLWIDTH+3); iwidth = gw->g.width - (LST_SCROLLWIDTH+3);
gdispGFillArea(gw->g.display, gw->g.x+iwidth+2, gw->g.y+1, SCROLLWIDTH, gw->g.height-2, gdispBlendColor(ps->fill, gw->pstyle->background, 128)); gdispGFillArea(gw->g.display, gw->g.x+iwidth+2, gw->g.y+1, LST_SCROLLWIDTH, gw->g.height-2, gdispBlendColor(ps->fill, gw->pstyle->background, 128));
gdispGDrawLine(gw->g.display, gw->g.x+iwidth+1, gw->g.y+1, gw->g.x+iwidth+1, gw->g.y+gw->g.height-2, ps->edge); gdispGDrawLine(gw->g.display, gw->g.x+iwidth+1, gw->g.y+1, gw->g.x+iwidth+1, gw->g.y+gw->g.height-2, ps->edge);
#if GDISP_NEED_CONVEX_POLYGON #if GDISP_NEED_CONVEX_POLYGON
gdispGFillConvexPoly(gw->g.display, gw->g.x+iwidth+((SCROLLWIDTH-ARROW)/2+2), gw->g.y+(ARROW/2+1), upArrow, 3, ps->fill); gdispGFillConvexPoly(gw->g.display, gw->g.x+iwidth+((LST_SCROLLWIDTH-LST_ARROW_SZ)/2+2), gw->g.y+(LST_ARROW_SZ/2+1), upArrow, 3, ps->fill);
gdispGFillConvexPoly(gw->g.display, gw->g.x+iwidth+((SCROLLWIDTH-ARROW)/2+2), gw->g.y+gw->g.height-(ARROW+ARROW/2+1), downArrow, 3, ps->fill); gdispGFillConvexPoly(gw->g.display, gw->g.x+iwidth+((LST_SCROLLWIDTH-LST_ARROW_SZ)/2+2), gw->g.y+gw->g.height-(LST_ARROW_SZ+LST_ARROW_SZ/2+1), downArrow, 3, ps->fill);
#else #else
#warning "GWIN: Lists display better when GDISP_NEED_CONVEX_POLYGON is turned on" #warning "GWIN: Lists display better when GDISP_NEED_CONVEX_POLYGON is turned on"
gdispGFillArea(gw->g.display, gw->g.x+iwidth+((SCROLLWIDTH-ARROW)/2+2), gw->g.y+(ARROW/2+1), ARROW, ARROW, ps->fill); gdispGFillArea(gw->g.display, gw->g.x+iwidth+((LST_SCROLLWIDTH-LST_ARROW_SZ)/2+2), gw->g.y+(LST_ARROW_SZ/2+1), LST_ARROW_SZ, LST_ARROW_SZ, ps->fill);
gdispGFillArea(gw->g.display, gw->g.x+iwidth+((SCROLLWIDTH-ARROW)/2+2), gw->g.y+gw->g.height-(ARROW+ARROW/2+1), ARROW, ARROW, ps->fill); gdispGFillArea(gw->g.display, gw->g.x+iwidth+((LST_SCROLLWIDTH-LST_ARROW_SZ)/2+2), gw->g.y+gw->g.height-(LST_ARROW_SZ+LST_ARROW_SZ/2+1), LST_ARROW_SZ, LST_ARROW_SZ, ps->fill);
#endif #endif
} else } else
iwidth = gw->g.width - 2; iwidth = gw->g.width - 2;
@ -733,18 +733,18 @@ static void gwinListDefaultDraw(GWidgetObject* gw, void* param) {
// Clear the image area // Clear the image area
if (qi2li->pimg && gdispImageIsOpen(qi2li->pimg)) { if (qi2li->pimg && gdispImageIsOpen(qi2li->pimg)) {
// Calculate which image // Calculate which image
sy = (qi2li->flags & GLIST_FLG_SELECTED) ? 0 : (iheight-VERTICAL_PADDING); sy = (qi2li->flags & GLIST_FLG_SELECTED) ? 0 : (iheight-LST_VERT_PAD);
if (!(gw->g.flags & GWIN_FLG_SYSENABLED)) if (!(gw->g.flags & GWIN_FLG_SYSENABLED))
sy += 2*(iheight-VERTICAL_PADDING); sy += 2*(iheight-LST_VERT_PAD);
while (sy > qi2li->pimg->height) while (sy > qi2li->pimg->height)
sy -= iheight-VERTICAL_PADDING; sy -= iheight-LST_VERT_PAD;
// Draw the image // Draw the image
gdispImageSetBgColor(qi2li->pimg, fill); gdispImageSetBgColor(qi2li->pimg, fill);
gdispGImageDraw(gw->g.display, qi2li->pimg, gw->g.x+1, gw->g.y+y, iheight-VERTICAL_PADDING, iheight-VERTICAL_PADDING, 0, sy); gdispGImageDraw(gw->g.display, qi2li->pimg, gw->g.x+1, gw->g.y+y, iheight-LST_VERT_PAD, iheight-LST_VERT_PAD, 0, sy);
} }
} }
#endif #endif
gdispGFillStringBox(gw->g.display, gw->g.x+x+HORIZONTAL_PADDING, gw->g.y+y, iwidth-HORIZONTAL_PADDING, iheight, qi2li->text, gw->g.font, ps->text, fill, justifyLeft); gdispGFillStringBox(gw->g.display, gw->g.x+x+LST_HORIZ_PAD, gw->g.y+y, iwidth-LST_HORIZ_PAD, iheight, qi2li->text, gw->g.font, ps->text, fill, justifyLeft);
} }
// Fill any remaining item space // Fill any remaining item space
@ -752,4 +752,9 @@ static void gwinListDefaultDraw(GWidgetObject* gw, void* param) {
gdispGFillArea(gw->g.display, gw->g.x+1, gw->g.y+y, iwidth, gw->g.height-1-y, gw->pstyle->background); gdispGFillArea(gw->g.display, gw->g.x+1, gw->g.y+y, iwidth, gw->g.height-1-y, gw->pstyle->background);
} }
#undef gh2obj
#undef gw2obj
#undef qi2li
#undef qix2li
#undef ple
#endif // GFX_USE_GWIN && GWIN_NEED_LIST #endif // GFX_USE_GWIN && GWIN_NEED_LIST

26
src/gwin/gwin_mk.c Normal file
View File

@ -0,0 +1,26 @@
/*
* This file is subject to the terms of the GFX License. If a copy of
* the license was not distributed with this file, you can obtain one at:
*
* http://ugfx.org/license.html
*/
#include "gwin.c"
#include "gwin_widget.c"
#include "gwin_wm.c"
#include "gwin_console.c"
#include "gwin_graph.c"
#include "gwin_button.c"
#include "gwin_slider.c"
#include "gwin_checkbox.c"
#include "gwin_image.c"
#include "gwin_label.c"
#include "gwin_radio.c"
#include "gwin_list.c"
#include "gwin_progressbar.c"
#include "gwin_container.c"
#include "gwin_frame.c"
#include "gwin_tabset.c"
#include "gwin_gl3d.c"
#include "gwin_keyboard.c"
#include "gwin_keyboard_layout.c"

View File

@ -17,7 +17,7 @@
#include "gwin_class.h" #include "gwin_class.h"
// Reset the display position back to the value predicted by the saved progressbar position // Reset the display position back to the value predicted by the saved progressbar position
static void ResetDisplayPos(GProgressbarObject *gsw) { static void PBResetDisplayPos(GProgressbarObject *gsw) {
if (gsw->w.g.width < gsw->w.g.height) if (gsw->w.g.width < gsw->w.g.height)
gsw->dpos = gsw->w.g.height-1-((gsw->w.g.height-1)*(gsw->pos-gsw->min))/(gsw->max-gsw->min); gsw->dpos = gsw->w.g.height-1-((gsw->w.g.height-1)*(gsw->pos-gsw->min))/(gsw->max-gsw->min);
else else
@ -25,7 +25,7 @@ static void ResetDisplayPos(GProgressbarObject *gsw) {
} }
// We have to deinitialize the timer which auto updates the progressbar if any // We have to deinitialize the timer which auto updates the progressbar if any
static void _destroy(GHandle gh) { static void PBDestroy(GHandle gh) {
#if GWIN_PROGRESSBAR_AUTO #if GWIN_PROGRESSBAR_AUTO
gtimerStop(&((GProgressbarObject *)gh)->gt); gtimerStop(&((GProgressbarObject *)gh)->gt);
gtimerDeinit(&((GProgressbarObject *)gh)->gt); gtimerDeinit(&((GProgressbarObject *)gh)->gt);
@ -39,7 +39,7 @@ static const gwidgetVMT progressbarVMT = {
{ {
"Progressbar", // The classname "Progressbar", // The classname
sizeof(GProgressbarObject), // The object size sizeof(GProgressbarObject), // The object size
_destroy, // The destroy routine PBDestroy, // The destroy routine
_gwidgetRedraw, // The redraw routine _gwidgetRedraw, // The redraw routine
0, // The after-clear routine 0, // The after-clear routine
}, },
@ -83,7 +83,7 @@ GHandle gwinGProgressbarCreate(GDisplay *g, GProgressbarObject *gs, const GWidge
gtimerInit(&gs->gt); gtimerInit(&gs->gt);
#endif #endif
ResetDisplayPos(gs); PBResetDisplayPos(gs);
gwinSetVisible((GHandle)gs, pInit->g.show); gwinSetVisible((GHandle)gs, pInit->g.show);
return (GHandle)gs; return (GHandle)gs;
@ -101,7 +101,7 @@ void gwinProgressbarSetRange(GHandle gh, int min, int max) {
gsw->max = max; gsw->max = max;
gsw->pos = min; gsw->pos = min;
ResetDisplayPos(gsw); PBResetDisplayPos(gsw);
#undef gsw #undef gsw
} }
@ -122,7 +122,7 @@ void gwinProgressbarSetPosition(GHandle gh, int pos) {
else gsw->pos = pos; else gsw->pos = pos;
} }
ResetDisplayPos(gsw); PBResetDisplayPos(gsw);
_gwinUpdate(gh); _gwinUpdate(gh);
#undef gsw #undef gsw
@ -153,7 +153,7 @@ void gwinProgressbarIncrement(GHandle gh) {
else else
gsw->pos = gsw->max; gsw->pos = gsw->max;
ResetDisplayPos(gsw); PBResetDisplayPos(gsw);
_gwinUpdate(gh); _gwinUpdate(gh);
#undef gsw #undef gsw
@ -172,7 +172,7 @@ void gwinProgressbarDecrement(GHandle gh) {
gsw->pos -= gsw->res; gsw->pos -= gsw->res;
ResetDisplayPos(gsw); PBResetDisplayPos(gsw);
_gwinUpdate(gh); _gwinUpdate(gh);
#undef gsw #undef gsw

View File

@ -49,7 +49,7 @@ static void SendRadioEvent(GWidgetObject *gw) {
#if GINPUT_NEED_MOUSE #if GINPUT_NEED_MOUSE
// A mouse down has occurred over the button // A mouse down has occurred over the button
static void MouseDown(GWidgetObject *gw, coord_t x, coord_t y) { static void RadioMouseDown(GWidgetObject *gw, coord_t x, coord_t y) {
(void) x; (void) y; (void) x; (void) y;
gwinRadioPress((GHandle)gw); gwinRadioPress((GHandle)gw);
@ -58,18 +58,18 @@ static void SendRadioEvent(GWidgetObject *gw) {
#if GINPUT_NEED_TOGGLE #if GINPUT_NEED_TOGGLE
// A toggle on has occurred // A toggle on has occurred
static void ToggleOn(GWidgetObject *gw, uint16_t role) { static void RadioToggleOn(GWidgetObject *gw, uint16_t role) {
(void) role; (void) role;
gwinRadioPress((GHandle)gw); gwinRadioPress((GHandle)gw);
} }
static void ToggleAssign(GWidgetObject *gw, uint16_t role, uint16_t instance) { static void RadioToggleAssign(GWidgetObject *gw, uint16_t role, uint16_t instance) {
(void) role; (void) role;
((GRadioObject *)gw)->toggle = instance; ((GRadioObject *)gw)->toggle = instance;
} }
static uint16_t ToggleGet(GWidgetObject *gw, uint16_t role) { static uint16_t RadioToggleGet(GWidgetObject *gw, uint16_t role) {
(void) role; (void) role;
return ((GRadioObject *)gw)->toggle; return ((GRadioObject *)gw)->toggle;
} }
@ -87,7 +87,7 @@ static const gwidgetVMT radioVMT = {
gwinRadioDraw_Radio, // The default drawing routine gwinRadioDraw_Radio, // The default drawing routine
#if GINPUT_NEED_MOUSE #if GINPUT_NEED_MOUSE
{ {
MouseDown, // Process mouse down events RadioMouseDown, // Process mouse down events
0, // Process mouse up events (NOT USED) 0, // Process mouse up events (NOT USED)
0, // Process mouse move events (NOT USED) 0, // Process mouse move events (NOT USED)
}, },
@ -95,10 +95,10 @@ static const gwidgetVMT radioVMT = {
#if GINPUT_NEED_TOGGLE #if GINPUT_NEED_TOGGLE
{ {
1, // 1 toggle role 1, // 1 toggle role
ToggleAssign, // Assign Toggles RadioToggleAssign, // Assign Toggles
ToggleGet, // Get Toggles RadioToggleGet, // Get Toggles
0, // Process toggle off events (NOT USED) 0, // Process toggle off events (NOT USED)
ToggleOn, // Process toggle on events RadioToggleOn, // Process toggle on events
}, },
#endif #endif
#if GINPUT_NEED_DIAL #if GINPUT_NEED_DIAL

View File

@ -19,7 +19,7 @@
#define GSLIDER_FLG_EXTENDED_EVENTS (GWIN_FIRST_CONTROL_FLAG<<0) #define GSLIDER_FLG_EXTENDED_EVENTS (GWIN_FIRST_CONTROL_FLAG<<0)
// Calculate the slider position from the display position // Calculate the slider position from the display position
static int CalculatePosFromDPos(GSliderObject *gsw) { static int SliderCalcPosFromDPos(GSliderObject *gsw) {
int halfbit; int halfbit;
// Set the new position // Set the new position
@ -74,7 +74,7 @@ static void SendSliderEvent(GSliderObject *gsw, uint8_t action) {
#endif #endif
// If it is a cancel or set use the defined position else use the calculated position. // If it is a cancel or set use the defined position else use the calculated position.
pse->position = pse->action >= GSLIDER_EVENT_CANCEL ? gsw->pos : CalculatePosFromDPos(gsw); pse->position = pse->action >= GSLIDER_EVENT_CANCEL ? gsw->pos : SliderCalcPosFromDPos(gsw);
// Cleanup and send. // Cleanup and send.
psl->srcflags = 0; psl->srcflags = 0;
@ -85,7 +85,7 @@ static void SendSliderEvent(GSliderObject *gsw, uint8_t action) {
} }
// Reset the display position back to the value predicted by the saved slider position // Reset the display position back to the value predicted by the saved slider position
static void ResetDisplayPos(GSliderObject *gsw) { static void SliderResetDisplayPos(GSliderObject *gsw) {
if (gsw->w.g.width < gsw->w.g.height) if (gsw->w.g.width < gsw->w.g.height)
gsw->dpos = gsw->w.g.height-1-(gsw->w.g.height-1)*(gsw->pos-gsw->min)/(gsw->max-gsw->min); gsw->dpos = gsw->w.g.height-1-(gsw->w.g.height-1)*(gsw->pos-gsw->min)/(gsw->max-gsw->min);
else else
@ -102,14 +102,14 @@ static void ResetDisplayPos(GSliderObject *gsw) {
} }
// A mouse up event // A mouse up event
static void MouseUp(GWidgetObject *gw, coord_t x, coord_t y) { static void SliderMouseUp(GWidgetObject *gw, coord_t x, coord_t y) {
#define gsw ((GSliderObject *)gw) #define gsw ((GSliderObject *)gw)
#if !GWIN_BUTTON_LAZY_RELEASE #if !GWIN_BUTTON_LAZY_RELEASE
// Are we over the slider? // Are we over the slider?
if (x < 0 || x >= gsw->w.g.width || y < 0 || y >= gsw->w.g.height) { if (x < 0 || x >= gsw->w.g.width || y < 0 || y >= gsw->w.g.height) {
// No - restore the slider // No - restore the slider
ResetDisplayPos(gsw); SliderResetDisplayPos(gsw);
_gwinUpdate(&gsw->w.g); _gwinUpdate(&gsw->w.g);
SendSliderEvent(gsw, GSLIDER_EVENT_CANCEL); SendSliderEvent(gsw, GSLIDER_EVENT_CANCEL);
return; return;
@ -118,7 +118,7 @@ static void ResetDisplayPos(GSliderObject *gsw) {
// Set the new position // Set the new position
SetDisplayPosFromMouse(gsw, x, y); SetDisplayPosFromMouse(gsw, x, y);
gsw->pos = CalculatePosFromDPos(gsw); gsw->pos = SliderCalcPosFromDPos(gsw);
// Update the display // Update the display
#if GWIN_SLIDER_NOSNAP #if GWIN_SLIDER_NOSNAP
@ -135,7 +135,7 @@ static void ResetDisplayPos(GSliderObject *gsw) {
gsw->dpos = 0; gsw->dpos = 0;
} }
#else #else
ResetDisplayPos(gsw); SliderResetDisplayPos(gsw);
#endif #endif
_gwinUpdate(&gsw->w.g); _gwinUpdate(&gsw->w.g);
@ -146,7 +146,7 @@ static void ResetDisplayPos(GSliderObject *gsw) {
} }
// A mouse down event // A mouse down event
static void MouseDown(GWidgetObject *gw, coord_t x, coord_t y) { static void SliderMouseDown(GWidgetObject *gw, coord_t x, coord_t y) {
#define gsw ((GSliderObject *)gw) #define gsw ((GSliderObject *)gw)
// Determine the display position // Determine the display position
@ -162,7 +162,7 @@ static void ResetDisplayPos(GSliderObject *gsw) {
} }
// A mouse move event // A mouse move event
static void MouseMove(GWidgetObject *gw, coord_t x, coord_t y) { static void SliderMouseMove(GWidgetObject *gw, coord_t x, coord_t y) {
#define gsw ((GSliderObject *)gw) #define gsw ((GSliderObject *)gw)
// Determine the display position // Determine the display position
@ -180,7 +180,7 @@ static void ResetDisplayPos(GSliderObject *gsw) {
#if GINPUT_NEED_TOGGLE #if GINPUT_NEED_TOGGLE
// A toggle on has occurred // A toggle on has occurred
static void ToggleOn(GWidgetObject *gw, uint16_t role) { static void SliderToggleOn(GWidgetObject *gw, uint16_t role) {
#define gsw ((GSliderObject *)gw) #define gsw ((GSliderObject *)gw)
if (role) { if (role) {
@ -193,28 +193,28 @@ static void ResetDisplayPos(GSliderObject *gsw) {
#undef gsw #undef gsw
} }
static void ToggleAssign(GWidgetObject *gw, uint16_t role, uint16_t instance) { static void SliderToggleAssign(GWidgetObject *gw, uint16_t role, uint16_t instance) {
if (role) if (role)
((GSliderObject *)gw)->t_up = instance; ((GSliderObject *)gw)->t_up = instance;
else else
((GSliderObject *)gw)->t_dn = instance; ((GSliderObject *)gw)->t_dn = instance;
} }
static uint16_t ToggleGet(GWidgetObject *gw, uint16_t role) { static uint16_t SliderToggleGet(GWidgetObject *gw, uint16_t role) {
return role ? ((GSliderObject *)gw)->t_up : ((GSliderObject *)gw)->t_dn; return role ? ((GSliderObject *)gw)->t_up : ((GSliderObject *)gw)->t_dn;
} }
#endif #endif
#if GINPUT_NEED_DIAL #if GINPUT_NEED_DIAL
// A dial move event // A dial move event
static void DialMove(GWidgetObject *gw, uint16_t role, uint16_t value, uint16_t max) { static void SliderDialMove(GWidgetObject *gw, uint16_t role, uint16_t value, uint16_t max) {
#define gsw ((GSliderObject *)gw) #define gsw ((GSliderObject *)gw)
(void) role; (void) role;
// Set the new position // Set the new position
gsw->pos = (uint16_t)((uint32_t)value*(gsw->max-gsw->min)/max + gsw->min); gsw->pos = (uint16_t)((uint32_t)value*(gsw->max-gsw->min)/max + gsw->min);
ResetDisplayPos(gsw); SliderResetDisplayPos(gsw);
_gwinUpdate(&gsw->w.g); _gwinUpdate(&gsw->w.g);
// Generate the event // Generate the event
@ -222,12 +222,12 @@ static void ResetDisplayPos(GSliderObject *gsw) {
#undef gsw #undef gsw
} }
static void DialAssign(GWidgetObject *gw, uint16_t role, uint16_t instance) { static void SliderDialAssign(GWidgetObject *gw, uint16_t role, uint16_t instance) {
(void) role; (void) role;
((GSliderObject *)gw)->dial = instance; ((GSliderObject *)gw)->dial = instance;
} }
static uint16_t DialGet(GWidgetObject *gw, uint16_t role) { static uint16_t SliderDialGet(GWidgetObject *gw, uint16_t role) {
(void) role; (void) role;
return ((GSliderObject *)gw)->dial; return ((GSliderObject *)gw)->dial;
} }
@ -245,26 +245,26 @@ static const gwidgetVMT sliderVMT = {
gwinSliderDraw_Std, // The default drawing routine gwinSliderDraw_Std, // The default drawing routine
#if GINPUT_NEED_MOUSE #if GINPUT_NEED_MOUSE
{ {
MouseDown, // Process mouse down events SliderMouseDown, // Process mouse down events
MouseUp, // Process mouse up events SliderMouseUp, // Process mouse up events
MouseMove, // Process mouse move events SliderMouseMove, // Process mouse move events
}, },
#endif #endif
#if GINPUT_NEED_TOGGLE #if GINPUT_NEED_TOGGLE
{ {
2, // 1 toggle role 2, // 1 toggle role
ToggleAssign, // Assign Toggles SliderToggleAssign, // Assign Toggles
ToggleGet, // Get Toggles SliderToggleGet, // Get Toggles
0, // Process toggle off events (NOT USED) 0, // Process toggle off events (NOT USED)
ToggleOn, // Process toggle on events SliderToggleOn, // Process toggle on events
}, },
#endif #endif
#if GINPUT_NEED_DIAL #if GINPUT_NEED_DIAL
{ {
1, // 1 dial roles 1, // 1 dial roles
DialAssign, // Assign Dials SliderDialAssign, // Assign Dials
DialGet, // Get Dials SliderDialGet, // Get Dials
DialMove, // Process dial move events SliderDialMove, // Process dial move events
}, },
#endif #endif
}; };
@ -282,7 +282,7 @@ GHandle gwinGSliderCreate(GDisplay *g, GSliderObject *gs, const GWidgetInit *pIn
gs->min = 0; gs->min = 0;
gs->max = 100; gs->max = 100;
gs->pos = 0; gs->pos = 0;
ResetDisplayPos(gs); SliderResetDisplayPos(gs);
gwinSetVisible((GHandle)gs, pInit->g.show); gwinSetVisible((GHandle)gs, pInit->g.show);
return (GHandle)gs; return (GHandle)gs;
} }
@ -298,7 +298,7 @@ void gwinSliderSetRange(GHandle gh, int min, int max) {
gsw->min = min; gsw->min = min;
gsw->max = max; gsw->max = max;
gsw->pos = min; gsw->pos = min;
ResetDisplayPos(gsw); SliderResetDisplayPos(gsw);
#undef gsw #undef gsw
} }
@ -317,7 +317,7 @@ void gwinSliderSetPosition(GHandle gh, int pos) {
else if (pos < gsw->max) gsw->pos = gsw->max; else if (pos < gsw->max) gsw->pos = gsw->max;
else gsw->pos = pos; else gsw->pos = pos;
} }
ResetDisplayPos(gsw); SliderResetDisplayPos(gsw);
_gwinUpdate(gh); _gwinUpdate(gh);
#undef gsw #undef gsw

View File

@ -19,8 +19,8 @@
#include <string.h> #include <string.h>
// Some position values // Some position values
#define BORDER_WIDTH 2 #define GTABSET_BORDER 2
#define TEXT_PADDING 5 #define GTABSET_TXT_PAD 5
// Some color blending // Some color blending
#define GTABSET_TAB_CNR 8 // Diagonal corner on active tab #define GTABSET_TAB_CNR 8 // Diagonal corner on active tab
@ -124,7 +124,7 @@ static coord_t CalcTabHeight(GHandle gh) {
y = GWIN_TABSET_TABHEIGHT; y = GWIN_TABSET_TABHEIGHT;
for(ph = gwinGetFirstChild(gh); ph; ph = gwinGetSibling(ph)) { for(ph = gwinGetFirstChild(gh); ph; ph = gwinGetSibling(ph)) {
if (ph->vmt == (gwinVMT *)&tabpageVMT) { if (ph->vmt == (gwinVMT *)&tabpageVMT) {
w = gdispGetStringWidth(((GWidgetObject *)ph)->text, gh->font) + TEXT_PADDING*2; w = gdispGetStringWidth(((GWidgetObject *)ph)->text, gh->font) + GTABSET_TXT_PAD*2;
x += w; x += w;
if (x > gh->width) { if (x > gh->width) {
y += GWIN_TABSET_TABHEIGHT; y += GWIN_TABSET_TABHEIGHT;
@ -155,7 +155,7 @@ static void FixTabSizePos(GHandle gh) {
gwinMove(ph, 0, 0); gwinMove(ph, 0, 0);
gwinResize(ph, w, h); gwinResize(ph, w, h);
} else { } else {
gwinMove(ph, ph->x-gh->x-((gh->flags & GWIN_TABSET_BORDER) ? BORDER_WIDTH : 0) , ph->y-oldth-gh->y); gwinMove(ph, ph->x-gh->x-((gh->flags & GWIN_TABSET_BORDER) ? GTABSET_BORDER : 0) , ph->y-oldth-gh->y);
} }
} }
if (vis && !(vis->flags & GWIN_FLG_VISIBLE)) { if (vis && !(vis->flags & GWIN_FLG_VISIBLE)) {
@ -164,7 +164,7 @@ static void FixTabSizePos(GHandle gh) {
} }
} }
static coord_t TabSetBorderSize(GHandle gh) { return (gh->flags & GWIN_TABSET_BORDER) ? BORDER_WIDTH : 0; } static coord_t TabSetBorderSize(GHandle gh) { return (gh->flags & GWIN_TABSET_BORDER) ? GTABSET_BORDER : 0; }
static coord_t TabSetBorderTop(GHandle gh) { return ((GTabsetObject *)gh)->border_top; } static coord_t TabSetBorderTop(GHandle gh) { return ((GTabsetObject *)gh)->border_top; }
#if GINPUT_NEED_MOUSE #if GINPUT_NEED_MOUSE
@ -185,7 +185,7 @@ static coord_t TabSetBorderTop(GHandle gh) { return ((GTabsetObject *)gh)->bord
gh = 0; gh = 0;
for(ph = gwinGetFirstChild(&gw->g); ph; ph = gwinGetSibling(ph)) { for(ph = gwinGetFirstChild(&gw->g); ph; ph = gwinGetSibling(ph)) {
if (ph->vmt == (gwinVMT *)&tabpageVMT) { if (ph->vmt == (gwinVMT *)&tabpageVMT) {
w = gdispGetStringWidth(((GWidgetObject *)ph)->text, gw->g.font) + TEXT_PADDING*2; w = gdispGetStringWidth(((GWidgetObject *)ph)->text, gw->g.font) + GTABSET_TXT_PAD*2;
x += w; x += w;
if (x > gw->g.width) { if (x > gw->g.width) {
y += GWIN_TABSET_TABHEIGHT; y += GWIN_TABSET_TABHEIGHT;
@ -464,7 +464,7 @@ static coord_t drawtabs(GWidgetObject *gw) {
y = 0; y = 0;
for(ph = gwinGetFirstChild(&gw->g); ph; ph = gwinGetSibling(ph)) { for(ph = gwinGetFirstChild(&gw->g); ph; ph = gwinGetSibling(ph)) {
if (ph->vmt == (gwinVMT *)&tabpageVMT) { if (ph->vmt == (gwinVMT *)&tabpageVMT) {
w = gdispGetStringWidth(((GWidgetObject *)ph)->text, gw->g.font) + TEXT_PADDING*2; w = gdispGetStringWidth(((GWidgetObject *)ph)->text, gw->g.font) + GTABSET_TXT_PAD*2;
if (x+w > gw->g.width) { if (x+w > gw->g.width) {
ntarea(gw, y, x, gw->g.width - x); ntarea(gw, y, x, gw->g.width - x);
y += GWIN_TABSET_TABHEIGHT; y += GWIN_TABSET_TABHEIGHT;

View File

@ -515,5 +515,7 @@ bool_t gwinAttachListener(GListener *pl) {
} }
#endif #endif
#undef gw
#undef wvmt
#endif /* GFX_USE_GWIN && GWIN_NEED_WIDGET */ #endif /* GFX_USE_GWIN && GWIN_NEED_WIDGET */
/** @} */ /** @} */

View File

@ -14,9 +14,10 @@
# Optional: # Optional:
# #
# GFXBOARD: The uGFX Board to include eg GFXBOARD=Win32 # GFXBOARD: The uGFX Board to include eg GFXBOARD=Win32
# GFXDRIVERS: The uGFX Drivers to include - separate multiple drivers with spaces eg GFXDRIVERS=multiple/uGFXnet # GFXDRIVERS: The uGFX Drivers to include - separate multiple drivers with spaces eg GFXDRIVERS=multiple/uGFXnet
# GFXDEMO: Compile a uGFX standard demo? If blank you need to include your own project files. eg GFXDEMO=modules/gwin/widgets # GFXDEMO: Compile a uGFX standard demo? If blank you need to include your own project files. eg GFXDEMO=modules/gwin/widgets
# GFXSINGLEMAKE: Compile the entire system (except for board files and drivers) as a single file eg GFXSINGLEMAKE=yes (default is no)
# #
PATHLIST += GFXLIB PATHLIST += GFXLIB