Update console demo to test more console features.
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c110548507
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@ -53,6 +53,9 @@
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#define GWIN_NEED_WINDOWMANAGER TRUE
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#define GWIN_NEED_CONSOLE TRUE
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#define GWIN_CONSOLE_ESCSEQ TRUE
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#define GWIN_CONSOLE_USE_HISTORY TRUE
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#define GWIN_CONSOLE_HISTORY_AVERAGING TRUE
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#define GWIN_CONSOLE_HISTORY_ATCREATE TRUE
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#endif /* _GFXCONF_H */
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@ -75,19 +75,28 @@ int main(void) {
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/* Output some data on the first console */
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for(i = 0; i < 10; i++) {
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gwinPrintf(GW1, "Hello \033buGFX\033B!\r\n");
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gwinPrintf(GW1, "Hello \033buGFX\033B!\n");
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}
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/* Output some data on the second console */
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for(i = 0; i < 16; i++) {
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gwinPrintf(GW2, "Message Nr.: \0331\033b%d\033B\033C\r\n", i+1);
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/* Output some data on the second console - Fast */
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for(i = 0; i < 32; i++) {
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gwinPrintf(GW2, "Message Nr.: \0331\033b%d\033B\033C\n", i+1);
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}
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/* Output some data on the third console */
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for(i = 0; i < 18; i++) {
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gwinPrintf(GW3, "Message Nr.: \033u%d\033U\r\n", i+1);
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/* Output some data on the third console - Slowly */
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for(i = 0; i < 32; i++) {
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gwinPrintf(GW3, "Message Nr.: \033u%d\033U\n", i+1);
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gfxSleepMilliseconds(500);
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}
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/* Make console 3 invisible and then visible again to demonstrate the history buffer */
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gwinPrintf(GW2, "Making red window \033uinvisible\033U\n");
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gwinSetVisible(GW3, FALSE);
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gfxSleepMilliseconds(1000);
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gwinPrintf(GW2, "Making red window \033uvisible\033U\n");
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gwinSetVisible(GW3, TRUE);
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gwinPrintf(GW3, "\033bI'm back!!!\033B\n", i+1);
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while(TRUE) {
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gfxSleepMilliseconds(500);
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}
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