cleanup
This commit is contained in:
parent
800869979f
commit
ccf7fc3068
@ -85,64 +85,64 @@ static coord_t _tsReadRealY(void) {
|
||||
}
|
||||
|
||||
static void _tsDrawCross(uint16_t x, uint16_t y) {
|
||||
gdispDrawLine(x-15, y, x-2, y, White);
|
||||
gdispDrawLine(x+2, y, x+15, y, White);
|
||||
gdispDrawLine(x, y-15, x, y-2, White);
|
||||
gdispDrawLine(x, y+2, x, y+15, White);
|
||||
gdispDrawLine(x-15, y, x-2, y, White);
|
||||
gdispDrawLine(x+2, y, x+15, y, White);
|
||||
gdispDrawLine(x, y-15, x, y-2, White);
|
||||
gdispDrawLine(x, y+2, x, y+15, White);
|
||||
|
||||
gdispDrawLine(x-15, y+15, x-7, y+15, RGB2COLOR(184,158,131));
|
||||
gdispDrawLine(x-15, y+7, x-15, y+15, RGB2COLOR(184,158,131));
|
||||
gdispDrawLine(x-15, y+15, x-7, y+15, RGB2COLOR(184,158,131));
|
||||
gdispDrawLine(x-15, y+7, x-15, y+15, RGB2COLOR(184,158,131));
|
||||
|
||||
gdispDrawLine(x-15, y-15, x-7, y-15, RGB2COLOR(184,158,131));
|
||||
gdispDrawLine(x-15, y-7, x-15, y-15, RGB2COLOR(184,158,131));
|
||||
gdispDrawLine(x-15, y-15, x-7, y-15, RGB2COLOR(184,158,131));
|
||||
gdispDrawLine(x-15, y-7, x-15, y-15, RGB2COLOR(184,158,131));
|
||||
|
||||
gdispDrawLine(x+7, y+15, x+15, y+15, RGB2COLOR(184,158,131));
|
||||
gdispDrawLine(x+15, y+7, x+15, y+15, RGB2COLOR(184,158,131));
|
||||
gdispDrawLine(x+7, y+15, x+15, y+15, RGB2COLOR(184,158,131));
|
||||
gdispDrawLine(x+15, y+7, x+15, y+15, RGB2COLOR(184,158,131));
|
||||
|
||||
gdispDrawLine(x+7, y-15, x+15, y-15, RGB2COLOR(184,158,131));
|
||||
gdispDrawLine(x+15, y-15, x+15, y-7, RGB2COLOR(184,158,131));
|
||||
gdispDrawLine(x+7, y-15, x+15, y-15, RGB2COLOR(184,158,131));
|
||||
gdispDrawLine(x+15, y-15, x+15, y-7, RGB2COLOR(184,158,131));
|
||||
}
|
||||
|
||||
static void _tsTransform(coord_t *x, coord_t *y) {
|
||||
*x = (coord_t) (cal->ax * (*x) + cal->bx * (*y) + cal->cx);
|
||||
*y = (coord_t) (cal->ay * (*x) + cal->by * (*y) + cal->cy);
|
||||
*x = (coord_t) (cal->ax * (*x) + cal->bx * (*y) + cal->cx);
|
||||
*y = (coord_t) (cal->ay * (*x) + cal->by * (*y) + cal->cy);
|
||||
}
|
||||
|
||||
static void _tsDo3PointCalibration(const coord_t (*cross)[2], coord_t (*points)[2], cal_t *c) {
|
||||
float dx, dx0, dx1, dx2, dy0, dy1, dy2;
|
||||
float dx, dx0, dx1, dx2, dy0, dy1, dy2;
|
||||
|
||||
/* Compute all the required determinants */
|
||||
dx = ((float)(points[0][0] - points[2][0])) * ((float)(points[1][1] - points[2][1]))
|
||||
- ((float)(points[1][0] - points[2][0])) * ((float)(points[0][1] - points[2][1]));
|
||||
/* Compute all the required determinants */
|
||||
dx = ((float)(points[0][0] - points[2][0])) * ((float)(points[1][1] - points[2][1]))
|
||||
- ((float)(points[1][0] - points[2][0])) * ((float)(points[0][1] - points[2][1]));
|
||||
|
||||
dx0 = ((float)(cross[0][0] - cross[2][0])) * ((float)(points[1][1] - points[2][1]))
|
||||
- ((float)(cross[1][0] - cross[2][0])) * ((float)(points[0][1] - points[2][1]));
|
||||
dx0 = ((float)(cross[0][0] - cross[2][0])) * ((float)(points[1][1] - points[2][1]))
|
||||
- ((float)(cross[1][0] - cross[2][0])) * ((float)(points[0][1] - points[2][1]));
|
||||
|
||||
dx1 = ((float)(points[0][0] - points[2][0])) * ((float)(cross[1][0] - cross[2][0]))
|
||||
- ((float)(points[1][0] - points[2][0])) * ((float)(cross[0][0] - cross[2][0]));
|
||||
dx1 = ((float)(points[0][0] - points[2][0])) * ((float)(cross[1][0] - cross[2][0]))
|
||||
- ((float)(points[1][0] - points[2][0])) * ((float)(cross[0][0] - cross[2][0]));
|
||||
|
||||
dx2 = cross[0][0] * ((float)points[1][0] * (float)points[2][1] - (float)points[2][0] * (float)points[1][1]) -
|
||||
cross[1][0] * ((float)points[0][0] * (float)points[2][1] - (float)points[2][0] * (float)points[0][1]) +
|
||||
cross[2][0] * ((float)points[0][0] * (float)points[1][1] - (float)points[1][0] * (float)points[0][1]);
|
||||
dx2 = cross[0][0] * ((float)points[1][0] * (float)points[2][1] - (float)points[2][0] * (float)points[1][1]) -
|
||||
cross[1][0] * ((float)points[0][0] * (float)points[2][1] - (float)points[2][0] * (float)points[0][1]) +
|
||||
cross[2][0] * ((float)points[0][0] * (float)points[1][1] - (float)points[1][0] * (float)points[0][1]);
|
||||
|
||||
dy0 = ((float)(cross[0][1] - cross[2][1])) * ((float)(points[1][1] - points[2][1]))
|
||||
- ((float)(cross[1][1] - cross[2][1])) * ((float)(points[0][1] - points[2][1]));
|
||||
dy0 = ((float)(cross[0][1] - cross[2][1])) * ((float)(points[1][1] - points[2][1]))
|
||||
- ((float)(cross[1][1] - cross[2][1])) * ((float)(points[0][1] - points[2][1]));
|
||||
|
||||
dy1 = ((float)(points[0][0] - points[2][0])) * ((float)(cross[1][1] - cross[2][1]))
|
||||
- ((float)(points[1][0] - points[2][0])) * ((float)(cross[0][1] - cross[2][1]));
|
||||
dy1 = ((float)(points[0][0] - points[2][0])) * ((float)(cross[1][1] - cross[2][1]))
|
||||
- ((float)(points[1][0] - points[2][0])) * ((float)(cross[0][1] - cross[2][1]));
|
||||
|
||||
dy2 = cross[0][1] * ((float)points[1][0] * (float)points[2][1] - (float)points[2][0] * (float)points[1][1]) -
|
||||
cross[1][1] * ((float)points[0][0] * (float)points[2][1] - (float)points[2][0] * (float)points[0][1]) +
|
||||
cross[2][1] * ((float)points[0][0] * (float)points[1][1] - (float)points[1][0] * (float)points[0][1]);
|
||||
dy2 = cross[0][1] * ((float)points[1][0] * (float)points[2][1] - (float)points[2][0] * (float)points[1][1]) -
|
||||
cross[1][1] * ((float)points[0][0] * (float)points[2][1] - (float)points[2][0] * (float)points[0][1]) +
|
||||
cross[2][1] * ((float)points[0][0] * (float)points[1][1] - (float)points[1][0] * (float)points[0][1]);
|
||||
|
||||
/* Now, calculate all the required coefficients */
|
||||
c->ax = dx0 / dx;
|
||||
c->bx = dx1 / dx;
|
||||
c->cx = dx2 / dx;
|
||||
/* Now, calculate all the required coefficients */
|
||||
c->ax = dx0 / dx;
|
||||
c->bx = dx1 / dx;
|
||||
c->cx = dx2 / dx;
|
||||
|
||||
c->ay = dy0 / dx;
|
||||
c->by = dy1 / dx;
|
||||
c->cy = dy2 / dx;
|
||||
c->ay = dy0 / dx;
|
||||
c->by = dy1 / dx;
|
||||
c->cy = dy2 / dx;
|
||||
}
|
||||
|
||||
/*===========================================================================*/
|
||||
@ -187,17 +187,17 @@ void tsInit(const TouchscreenDriver *ts) {
|
||||
* @api
|
||||
*/
|
||||
coord_t tsReadX(void) {
|
||||
coord_t x, y;
|
||||
coord_t x, y;
|
||||
|
||||
#if TOUCHSCREEN_XY_INVERTED == TRUE
|
||||
x = _tsReadRealY();
|
||||
y = _tsReadRealX();
|
||||
#if TOUCHSCREEN_XY_INVERTED
|
||||
x = _tsReadRealY();
|
||||
y = _tsReadRealX();
|
||||
#else
|
||||
x = _tsReadRealX();
|
||||
y = _tsReadRealY();
|
||||
x = _tsReadRealX();
|
||||
y = _tsReadRealY();
|
||||
#endif
|
||||
|
||||
_tsTransform(&x, &y);
|
||||
_tsTransform(&x, &y);
|
||||
|
||||
switch(gdispGetOrientation()) {
|
||||
case GDISP_ROTATE_0:
|
||||
@ -223,7 +223,7 @@ coord_t tsReadX(void) {
|
||||
coord_t tsReadY(void) {
|
||||
coord_t x, y;
|
||||
|
||||
#if TOUCHSCREEN_XY_INVERTED == TRUE
|
||||
#if TOUCHSCREEN_XY_INVERTED
|
||||
x = _tsReadRealY();
|
||||
y = _tsReadRealX();
|
||||
#else
|
||||
@ -289,90 +289,89 @@ coord_t tsReadY(void) {
|
||||
* @api
|
||||
*/
|
||||
void tsCalibrate(void) {
|
||||
const uint16_t height = gdispGetHeight();
|
||||
const uint16_t width = gdispGetWidth();
|
||||
const coord_t cross[][2] = {{(width / 4), (height / 4)},
|
||||
const uint16_t height = gdispGetHeight();
|
||||
const uint16_t width = gdispGetWidth();
|
||||
const coord_t cross[][2] = {{(width / 4), (height / 4)},
|
||||
{(width - (width / 4)) , (height / 4)},
|
||||
{(width - (width / 4)) , (height - (height / 4))},
|
||||
{(width / 2), (height / 2)}}; /* Check point */
|
||||
coord_t points[4][2];
|
||||
int32_t px, py;
|
||||
uint8_t i, j;
|
||||
coord_t points[4][2];
|
||||
int32_t px, py;
|
||||
uint8_t i, j;
|
||||
|
||||
gdispSetOrientation(GDISP_ROTATE_0);
|
||||
gdispClear(Blue);
|
||||
gdispSetOrientation(GDISP_ROTATE_0);
|
||||
gdispClear(Blue);
|
||||
|
||||
gdispFillStringBox(0, 5, gdispGetWidth(), 30, "Calibration", &fontUI2Double, White, Blue, justifyCenter);
|
||||
gdispFillStringBox(0, 5, gdispGetWidth(), 30, "Calibration", &fontUI2Double, White, Blue, justifyCenter);
|
||||
|
||||
#if TOUCHSCREEN_VERIFY_CALIBRATION
|
||||
calibrate:
|
||||
for(i = 0; i < 4; i++) {
|
||||
for(i = 0; i < 4; i++) {
|
||||
#else
|
||||
for(i = 0; i < 3; i++) {
|
||||
for(i = 0; i < 3; i++) {
|
||||
#endif
|
||||
_tsDrawCross(cross[i][0], cross[i][1]);
|
||||
_tsDrawCross(cross[i][0], cross[i][1]);
|
||||
|
||||
while(!tsPressed())
|
||||
chThdSleepMilliseconds(2); /* Be nice to other threads*/
|
||||
while(!tsPressed())
|
||||
chThdSleepMilliseconds(2); /* Be nice to other threads*/
|
||||
|
||||
chThdSleepMilliseconds(20); /* Allow screen to settle */
|
||||
|
||||
chThdSleepMilliseconds(20); /* Allow screen to settle */
|
||||
/* Take a little more samples per point and their average
|
||||
* for precise calibration */
|
||||
px = py = 0;
|
||||
j = 0;
|
||||
|
||||
/* Take a little more samples per point and their average
|
||||
* for precise calibration */
|
||||
px = py = 0;
|
||||
while(j < MAX_CAL_SAMPLES) {
|
||||
if(tsPressed()) { /* We have valid pointer data */
|
||||
#if TOUCHSCREEN_XY_INVERTED
|
||||
py += _tsReadRealX();
|
||||
px += _tsReadRealY();
|
||||
#else
|
||||
px += _tsReadRealX();
|
||||
py += _tsReadRealY();
|
||||
#endif
|
||||
|
||||
j = 0;
|
||||
while(j < MAX_CAL_SAMPLES) {
|
||||
if(tsPressed()) {
|
||||
/* We have valid pointer data */
|
||||
|
||||
#if TOUCHSCREEN_XY_INVERTED == TRUE
|
||||
py += _tsReadRealX();
|
||||
px += _tsReadRealY();
|
||||
#else
|
||||
px += _tsReadRealX();
|
||||
py += _tsReadRealY();
|
||||
#endif
|
||||
j++;
|
||||
}
|
||||
}
|
||||
j++;
|
||||
}
|
||||
}
|
||||
|
||||
points[i][0] = px / j;
|
||||
points[i][1] = py / j;
|
||||
|
||||
points[i][0] = px / j;
|
||||
points[i][1] = py / j;
|
||||
chThdSleepMilliseconds(100);
|
||||
|
||||
chThdSleepMilliseconds(100);
|
||||
while(tsPressed())
|
||||
chThdSleepMilliseconds(2); /* Be nice to other threads*/
|
||||
|
||||
while(tsPressed())
|
||||
chThdSleepMilliseconds(2); /* Be nice to other threads*/
|
||||
gdispFillArea(cross[i][0] - 15, cross[i][1] - 15, 42, 42, Blue);
|
||||
}
|
||||
|
||||
gdispFillArea(cross[i][0] - 15, cross[i][1] - 15, 42, 42, Blue);
|
||||
}
|
||||
/* Apply 3 point calibration algorithm */
|
||||
_tsDo3PointCalibration(cross, points, cal);
|
||||
|
||||
/* Apply 3 point calibration algorithm */
|
||||
_tsDo3PointCalibration(cross, points, cal);
|
||||
#if TOUCHSCREEN_VERIFY_CALIBRATION
|
||||
/* Verification of correctness of calibration (optional) :
|
||||
* See if the 4th point (Middle of the screen) coincides with the calibrated
|
||||
* result. If point is with +/- 2 pixel margin, then successful calibration
|
||||
* Else, start from the beginning.
|
||||
*/
|
||||
|
||||
#if TOUCHSCREEN_VERIFY_CALIBRATION
|
||||
/* Verification of correctness of calibration (optional) :
|
||||
* See if the 4th point (Middle of the screen) coincides with the calibrated
|
||||
* result. If point is with +/- 2 pixel margin, then successful calibration
|
||||
* Else, start from the beginning.
|
||||
*/
|
||||
/* Transform the co-ordinates */
|
||||
_tpTransform(&points[3][0], &points[3][1]);
|
||||
|
||||
/* Transform the co-ordinates */
|
||||
_tpTransform(&points[3][0], &points[3][1]);
|
||||
/* Calculate the delta */
|
||||
px = (points[3][0] - cross[3][0]) * (points[3][0] - cross[3][0]) +
|
||||
(points[3][1] - cross[3][1]) * (points[3][1] - cross[3][1]);
|
||||
|
||||
/* Calculate the delta */
|
||||
px = (points[3][0] - cross[3][0]) * (points[3][0] - cross[3][0]) +
|
||||
(points[3][1] - cross[3][1]) * (points[3][1] - cross[3][1]);
|
||||
if(px > 4)
|
||||
goto calibrate;
|
||||
#endif
|
||||
|
||||
if(px > 4)
|
||||
goto calibrate;
|
||||
#endif
|
||||
|
||||
/* If enabled, serialize the calibration values for storage */
|
||||
#if TOUCHSCREEN_STORE_CALIBRATION
|
||||
ts_store_calibration_lld(cal);
|
||||
#endif
|
||||
/* If enabled, serialize the calibration values for storage */
|
||||
#if TOUCHSCREEN_STORE_CALIBRATION
|
||||
ts_store_calibration_lld(cal);
|
||||
#endif
|
||||
}
|
||||
|
||||
#endif /* GFX_USE_TOUCHSCREEN */
|
||||
|
Loading…
Reference in New Issue
Block a user