drivers/multiple/SDL2: allow overriding SDL_Init() flags

master
Joel Bodenmann 2023-06-07 15:47:50 +02:00
parent 6b0ce94b15
commit d1279f5ef2
2 changed files with 8 additions and 1 deletions

View File

@ -33,6 +33,9 @@
#ifndef GDISP_SCREEN_HEIGHT
#define GDISP_SCREEN_HEIGHT 480
#endif
#ifndef UGFX_SDL_INIT_FLAGS
#define UGFX_SDL_INIT_FLAGS SDL_INIT_EVERYTHING
#endif
#if GINPUT_NEED_MOUSE
// Include mouse support code
@ -311,7 +314,7 @@ static void *SDL_input_event_loop (void *arg) {
// Must be executed on early stage of initialization: before threads and timer
void sdl_driver_init (void) {
if (SDL_Init(SDL_INIT_EVERYTHING) != 0){
if (SDL_Init(UGFX_SDL_INIT_FLAGS) != 0){
fprintf(stderr, "Unable to initialize SDL: %s\n", SDL_GetError());
exit (1) ;
}

View File

@ -24,3 +24,7 @@ and a touchscreen driver.
4. Modify your makefile to add `sdl2-config --libs --cflags` to the CFLAGS line. i.e.
CFLAGS = `sdl2-config --libs --cflags`
By default, this driver will pass the `SDL_INIT_EVERYTHING` flag to SDL_Init(). This
can be overriden by defining the UGFX_SDL_INIT_FLAGS macro.